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Comparing Guard/Guard.pm (file contents):
Revision 1.9 by root, Sat Dec 13 18:49:22 2008 UTC vs.
Revision 1.22 by root, Sun Jul 26 08:07:11 2009 UTC

10 # to go back to "/" no matter how myfun exits: 10 # to go back to "/" no matter how myfun exits:
11 sub myfun { 11 sub myfun {
12 scope_guard { chdir "/" }; 12 scope_guard { chdir "/" };
13 chdir "/etc"; 13 chdir "/etc";
14 14
15 call_function_that_might_die_or_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
17 22
18=head1 DESCRIPTION 23=head1 DESCRIPTION
19 24
20This module implements so-called "guards". A guard is something (usually 25This module implements so-called "guards". A guard is something (usually
21an object) that "guards" a resource, ensuring that it is cleaned up when 26an object) that "guards" a resource, ensuring that it is cleaned up when
34 39
35=cut 40=cut
36 41
37package Guard; 42package Guard;
38 43
44no warnings;
45
39BEGIN { 46BEGIN {
40 $VERSION = '0.1'; 47 $VERSION = '1.021';
41 @ISA = qw(Exporter); 48 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard); 49 @EXPORT = qw(guard scope_guard);
43 50
44 require Exporter; 51 require Exporter;
45 52
101Behaves the same as C<scope_guard>, except that instead of executing 108Behaves the same as C<scope_guard>, except that instead of executing
102the block on scope exit, it returns an object whose lifetime determines 109the block on scope exit, it returns an object whose lifetime determines
103when the BLOCK gets executed: when the last reference to the object gets 110when the BLOCK gets executed: when the last reference to the object gets
104destroyed, the BLOCK gets executed as with C<scope_guard>. 111destroyed, the BLOCK gets executed as with C<scope_guard>.
105 112
106The returned object can be copied as many times as you want.
107
108See the EXCEPTIONS section for an explanation of how exceptions 113See the EXCEPTIONS section for an explanation of how exceptions
109(i.e. C<die>) are handled inside guard blocks. 114(i.e. C<die>) are handled inside guard blocks.
110 115
111Example: acquire a Coro::Semaphore for a second by registering a 116Example: acquire a Coro::Semaphore for a second by registering a
112timer. The timer callback references the guard used to unlock it again. 117timer. The timer callback references the guard used to unlock it
118again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
119method that does this already):
113 120
114 use Guard; 121 use Guard;
115 use AnyEvent; 122 use Coro::AnyEvent;
116 use Coro::Semaphore; 123 use Coro::Semaphore;
117 124
118 my $sem = new Coro::Semaphore; 125 my $sem = new Coro::Semaphore;
119 126
120 sub lock_for_a_second { 127 sub lock_for_a_second {
121 $sem->down; 128 $sem->down;
122 my $guard = guard { $sem->up }; 129 my $guard = guard { $sem->up };
123 130
124 my $timer; 131 Coro::AnyEvent::sleep 1;
125 $timer = AnyEvent->timer (after => 1, sub { 132
126 # do something 133 # $sem->up gets executed when returning
127 undef $sem;
128 undef $timer;
129 });
130 } 134 }
131 135
132The advantage of doing this with a guard instead of simply calling C<< 136The advantage of doing this with a guard instead of simply calling C<<
133$sem->down >> in the callback is that you can opt not to create the timer, 137$sem->down >> in the callback is that you can opt not to create the timer,
134or your code can throw an exception before it can create the timer, or you 138or your code can throw an exception before it can create the timer (or
135can create multiple timers or other event watchers and only when the last 139the thread gets canceled), or you can create multiple timers or other
136one gets executed will the lock be unlocked. 140event watchers and only when the last one gets executed will the lock be
141unlocked. Using the C<guard>, you do not have to worry about catching all
142the places where you have to unlock the semaphore.
137 143
138=item Guard::cancel $guard 144=item $guard->cancel
139 145
140Calling this function will "disable" the guard object returned by the 146Calling this function will "disable" the guard object returned by the
141C<guard> function, i.e. it will free the BLOCK originally passed to 147C<guard> function, i.e. it will free the BLOCK originally passed to
142C<guard >and will arrange for the BLOCK not to be executed. 148C<guard >and will arrange for the BLOCK not to be executed.
143 149
144This can be useful when you use C<guard> to create a fatal cleanup handler 150This can be useful when you use C<guard> to create a cleanup handler to be
145and later decide it is no longer needed. 151called under fatal conditions and later decide it is no longer needed.
146 152
147=cut 153=cut
148 154
1491; 1551;
150 156
151=back 157=back
152 158
153=head1 EXCEPTIONS 159=head1 EXCEPTIONS
154 160
155Guard blocks should not normally throw exceptions (that is, C<die>). After 161Guard blocks should not normally throw exceptions (that is, C<die>). After
156all, they are usually used to clean up after such exceptions. However, if 162all, they are usually used to clean up after such exceptions. However,
157something truly exceptional is happening, a guard block should be allowed 163if something truly exceptional is happening, a guard block should of
158to die. Also, programming errors are a large source of exceptions, and the 164course be allowed to die. Also, programming errors are a large source of
159programmer certainly wants to know about those. 165exceptions, and the programmer certainly wants to know about those.
160 166
161Since in most cases, the block executing when the guard gets executes does 167Since in most cases, the block executing when the guard gets executed does
162not know or does not care about the guard blocks, it makes little sense to 168not know or does not care about the guard blocks, it makes little sense to
163let containing code handle the exception. 169let containing code handle the exception.
164 170
165Therefore, whenever a guard block throws an exception, it will be caught, 171Therefore, whenever a guard block throws an exception, it will be caught
166and this module will call the code reference stored in C<$Guard::DIED> 172by Guard, followed by calling the code reference stored in C<$Guard::DIED>
167(with C<$@> set to the actual exception), which is similar to how most 173(with C<$@> set to the actual exception), which is similar to how most
168event loops handle this case. 174event loops handle this case.
169 175
176The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is
177printed as a warning and the program continues.
178
179The C<$@> variable will be restored to its value before the guard call in
180all cases, so guards will not disturb C<$@> in any way.
181
170The code reference stored in C<$Guard::DIED> should not die (behaviour is 182The code reference stored in C<$Guard::DIED> should not die (behaviour is
171not guaranteed, but right now, the exception will simply be ignored). 183not guaranteed, but right now, the exception will simply be ignored).
172 184
173The default for C<$Guard::DIED> is to call C<warn "$@">.
174
175=head1 AUTHOR 185=head1 AUTHOR
176 186
177 Marc Lehmann <schmorp@schmorp.de> 187 Marc Lehmann <schmorp@schmorp.de>
178 http://home.schmorp.de/ 188 http://home.schmorp.de/
179 189
180=head1 THANKS 190=head1 THANKS
181 191
182Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> 192Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
183solution to the problem of exceptions. 193solution to the problem of exceptions.
184 194
195=head1 SEE ALSO
196
197L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
198dynamic guards only, not scoped guards, and have a lot higher CPU, memory
199and typing overhead.
200
201L<Hook::Scope>, which has apparently never been finished and can corrupt
202memory when used.
203
185=cut 204=cut
186 205

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