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/cvs/Guard/Guard.pm
Revision: 1.21
Committed: Sun Jul 19 05:44:10 2009 UTC (14 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-1_021
Changes since 1.20: +1 -1 lines
Log Message:
1.021

File Contents

# Content
1 =head1 NAME
2
3 Guard - safe cleanup blocks
4
5 =head1 SYNOPSIS
6
7 use Guard;
8
9 # temporarily chdir to "/etc" directory, but make sure
10 # to go back to "/" no matter how myfun exits:
11 sub myfun {
12 scope_guard { chdir "/" };
13 chdir "/etc";
14
15 code_that_might_die_or_does_other_fun_stuff;
16 }
17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
22
23 =head1 DESCRIPTION
24
25 This module implements so-called "guards". A guard is something (usually
26 an object) that "guards" a resource, ensuring that it is cleaned up when
27 expected.
28
29 Specifically, this module supports two different types of guards: guard
30 objects, which execute a given code block when destroyed, and scoped
31 guards, which are tied to the scope exit.
32
33 =head1 FUNCTIONS
34
35 This module currently exports the C<scope_guard> and C<guard> functions by
36 default.
37
38 =over 4
39
40 =cut
41
42 package Guard;
43
44 no warnings;
45
46 BEGIN {
47 $VERSION = '1.021';
48 @ISA = qw(Exporter);
49 @EXPORT = qw(guard scope_guard);
50
51 require Exporter;
52
53 require XSLoader;
54 XSLoader::load Guard, $VERSION;
55 }
56
57 our $DIED = sub { warn "$@" };
58
59 =item scope_guard BLOCK
60
61 Registers a block that is executed when the current scope (block,
62 function, method, eval etc.) is exited.
63
64 See the EXCEPTIONS section for an explanation of how exceptions
65 (i.e. C<die>) are handled inside guard blocks.
66
67 The description below sounds a bit complicated, but that's just because
68 C<scope_guard> tries to get even corner cases "right": the goal is to
69 provide you with a rock solid clean up tool.
70
71 The behaviour is similar to this code fragment:
72
73 eval ... code following scope_guard ...
74 {
75 local $@;
76 eval BLOCK;
77 eval { $Guard::DIED->() } if $@;
78 }
79 die if $@;
80
81 Except it is much faster, and the whole thing gets executed even when the
82 BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means.
83
84 If multiple BLOCKs are registered to the same scope, they will be executed
85 in reverse order. Other scope-related things such as C<local> are managed
86 via the same mechanism, so variables C<local>ised I<after> calling
87 C<scope_guard> will be restored when the guard runs.
88
89 Example: temporarily change the timezone for the current process,
90 ensuring it will be reset when the C<if> scope is exited:
91
92 use Guard;
93 use POSIX ();
94
95 if ($need_to_switch_tz) {
96 # make sure we call tzset after $ENV{TZ} has been restored
97 scope_guard { POSIX::tzset };
98
99 # localise after the scope_guard, so it gets undone in time
100 local $ENV{TZ} = "Europe/London";
101 POSIX::tzset;
102
103 # do something with the new timezone
104 }
105
106 =item my $guard = guard BLOCK
107
108 Behaves the same as C<scope_guard>, except that instead of executing
109 the block on scope exit, it returns an object whose lifetime determines
110 when the BLOCK gets executed: when the last reference to the object gets
111 destroyed, the BLOCK gets executed as with C<scope_guard>.
112
113 The returned object can be copied as many times as you want.
114
115 See the EXCEPTIONS section for an explanation of how exceptions
116 (i.e. C<die>) are handled inside guard blocks.
117
118 Example: acquire a Coro::Semaphore for a second by registering a
119 timer. The timer callback references the guard used to unlock it
120 again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
121 method that does this already):
122
123 use Guard;
124 use AnyEvent;
125 use Coro::Semaphore;
126
127 my $sem = new Coro::Semaphore;
128
129 sub lock_for_a_second {
130 $sem->down;
131 my $guard = guard { $sem->up };
132
133 my $timer;
134 $timer = AnyEvent->timer (after => 1, sub {
135 # do something
136 undef $sem;
137 undef $timer;
138 });
139 }
140
141 The advantage of doing this with a guard instead of simply calling C<<
142 $sem->down >> in the callback is that you can opt not to create the timer,
143 or your code can throw an exception before it can create the timer, or you
144 can create multiple timers or other event watchers and only when the last
145 one gets executed will the lock be unlocked. Using the C<guard>, you do
146 not have to worry about catching all the places where you have to unlock
147 the semaphore.
148
149 =item $guard->cancel
150
151 Calling this function will "disable" the guard object returned by the
152 C<guard> function, i.e. it will free the BLOCK originally passed to
153 C<guard >and will arrange for the BLOCK not to be executed.
154
155 This can be useful when you use C<guard> to create a fatal cleanup handler
156 and later decide it is no longer needed.
157
158 =cut
159
160 1;
161
162 =back
163
164 =head1 EXCEPTIONS
165
166 Guard blocks should not normally throw exceptions (that is, C<die>). After
167 all, they are usually used to clean up after such exceptions. However, if
168 something truly exceptional is happening, a guard block should be allowed
169 to die. Also, programming errors are a large source of exceptions, and the
170 programmer certainly wants to know about those.
171
172 Since in most cases, the block executing when the guard gets executed does
173 not know or does not care about the guard blocks, it makes little sense to
174 let containing code handle the exception.
175
176 Therefore, whenever a guard block throws an exception, it will be caught,
177 followed by calling the code reference stored in C<$Guard::DIED> (with
178 C<$@> set to the actual exception), which is similar to how most event
179 loops handle this case.
180
181 The default for C<$Guard::DIED> is to call C<warn "$@">.
182
183 The C<$@> variable will be restored to its value before the guard call in
184 all cases, so guards will not disturb C<$@> in any way.
185
186 The code reference stored in C<$Guard::DIED> should not die (behaviour is
187 not guaranteed, but right now, the exception will simply be ignored).
188
189 =head1 AUTHOR
190
191 Marc Lehmann <schmorp@schmorp.de>
192 http://home.schmorp.de/
193
194 =head1 THANKS
195
196 Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
197 solution to the problem of exceptions.
198
199 =head1 SEE ALSO
200
201 L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
202 dynamic, not scoped guards, and have a lot higher CPU, memory and typing
203 overhead.
204
205 L<Hook::Scope>, which has apparently never been finished and corrupts
206 memory when used.
207
208 =cut
209