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Revision: 1.5
Committed: Sun Jul 19 05:44:10 2009 UTC (14 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-1_021
Changes since 1.4: +9 -4 lines
Log Message:
1.021

File Contents

# Content
1 NAME
2 Guard - safe cleanup blocks
3
4 SYNOPSIS
5 use Guard;
6
7 # temporarily chdir to "/etc" directory, but make sure
8 # to go back to "/" no matter how myfun exits:
9 sub myfun {
10 scope_guard { chdir "/" };
11 chdir "/etc";
12
13 code_that_might_die_or_does_other_fun_stuff;
14 }
15
16 # create an object that, when the last reference to it is gone,
17 # invokes the given codeblock:
18 my $guard = guard { print "destroyed!\n" };
19 undef $guard; # probably destroyed here
20
21 DESCRIPTION
22 This module implements so-called "guards". A guard is something (usually
23 an object) that "guards" a resource, ensuring that it is cleaned up when
24 expected.
25
26 Specifically, this module supports two different types of guards: guard
27 objects, which execute a given code block when destroyed, and scoped
28 guards, which are tied to the scope exit.
29
30 FUNCTIONS
31 This module currently exports the "scope_guard" and "guard" functions by
32 default.
33
34 scope_guard BLOCK
35 Registers a block that is executed when the current scope (block,
36 function, method, eval etc.) is exited.
37
38 See the EXCEPTIONS section for an explanation of how exceptions
39 (i.e. "die") are handled inside guard blocks.
40
41 The description below sounds a bit complicated, but that's just
42 because "scope_guard" tries to get even corner cases "right": the
43 goal is to provide you with a rock solid clean up tool.
44
45 The behaviour is similar to this code fragment:
46
47 eval ... code following scope_guard ...
48 {
49 local $@;
50 eval BLOCK;
51 eval { $Guard::DIED->() } if $@;
52 }
53 die if $@;
54
55 Except it is much faster, and the whole thing gets executed even
56 when the BLOCK calls "exit", "goto", "last" or escapes via other
57 means.
58
59 If multiple BLOCKs are registered to the same scope, they will be
60 executed in reverse order. Other scope-related things such as
61 "local" are managed via the same mechanism, so variables "local"ised
62 *after* calling "scope_guard" will be restored when the guard runs.
63
64 Example: temporarily change the timezone for the current process,
65 ensuring it will be reset when the "if" scope is exited:
66
67 use Guard;
68 use POSIX ();
69
70 if ($need_to_switch_tz) {
71 # make sure we call tzset after $ENV{TZ} has been restored
72 scope_guard { POSIX::tzset };
73
74 # localise after the scope_guard, so it gets undone in time
75 local $ENV{TZ} = "Europe/London";
76 POSIX::tzset;
77
78 # do something with the new timezone
79 }
80
81 my $guard = guard BLOCK
82 Behaves the same as "scope_guard", except that instead of executing
83 the block on scope exit, it returns an object whose lifetime
84 determines when the BLOCK gets executed: when the last reference to
85 the object gets destroyed, the BLOCK gets executed as with
86 "scope_guard".
87
88 The returned object can be copied as many times as you want.
89
90 See the EXCEPTIONS section for an explanation of how exceptions
91 (i.e. "die") are handled inside guard blocks.
92
93 Example: acquire a Coro::Semaphore for a second by registering a
94 timer. The timer callback references the guard used to unlock it
95 again. (Please ignore the fact that "Coro::Semaphore" has a "guard"
96 method that does this already):
97
98 use Guard;
99 use AnyEvent;
100 use Coro::Semaphore;
101
102 my $sem = new Coro::Semaphore;
103
104 sub lock_for_a_second {
105 $sem->down;
106 my $guard = guard { $sem->up };
107
108 my $timer;
109 $timer = AnyEvent->timer (after => 1, sub {
110 # do something
111 undef $sem;
112 undef $timer;
113 });
114 }
115
116 The advantage of doing this with a guard instead of simply calling
117 "$sem->down" in the callback is that you can opt not to create the
118 timer, or your code can throw an exception before it can create the
119 timer, or you can create multiple timers or other event watchers and
120 only when the last one gets executed will the lock be unlocked.
121 Using the "guard", you do not have to worry about catching all the
122 places where you have to unlock the semaphore.
123
124 $guard->cancel
125 Calling this function will "disable" the guard object returned by
126 the "guard" function, i.e. it will free the BLOCK originally passed
127 to "guard "and will arrange for the BLOCK not to be executed.
128
129 This can be useful when you use "guard" to create a fatal cleanup
130 handler and later decide it is no longer needed.
131
132 EXCEPTIONS
133 Guard blocks should not normally throw exceptions (that is, "die").
134 After all, they are usually used to clean up after such exceptions.
135 However, if something truly exceptional is happening, a guard block
136 should be allowed to die. Also, programming errors are a large source of
137 exceptions, and the programmer certainly wants to know about those.
138
139 Since in most cases, the block executing when the guard gets executed
140 does not know or does not care about the guard blocks, it makes little
141 sense to let containing code handle the exception.
142
143 Therefore, whenever a guard block throws an exception, it will be
144 caught, followed by calling the code reference stored in $Guard::DIED
145 (with $@ set to the actual exception), which is similar to how most
146 event loops handle this case.
147
148 The default for $Guard::DIED is to call "warn "$@"".
149
150 The $@ variable will be restored to its value before the guard call in
151 all cases, so guards will not disturb $@ in any way.
152
153 The code reference stored in $Guard::DIED should not die (behaviour is
154 not guaranteed, but right now, the exception will simply be ignored).
155
156 AUTHOR
157 Marc Lehmann <schmorp@schmorp.de>
158 http://home.schmorp.de/
159
160 THANKS
161 Thanks to Marco Maisenhelder, who reminded me of the $Guard::DIED
162 solution to the problem of exceptions.
163
164 SEE ALSO
165 Scope::Guard and Sub::ScopeFinalizer, which actually implement dynamic,
166 not scoped guards, and have a lot higher CPU, memory and typing
167 overhead.
168
169 Hook::Scope, which has apparently never been finished and corrupts
170 memory when used.
171