--- OpenCL/OpenCL.pm 2011/11/17 03:05:56 1.15 +++ OpenCL/OpenCL.pm 2011/11/17 06:22:29 1.18 @@ -30,8 +30,8 @@ which represents basically a function call with argument values. OpenCL::Memory objects of various flavours: OpenCL::Buffers objects (flat -memory areas, think array) and OpenCL::Image objects (think 2d or 3d -array) for bulk data and input and output for kernels. +memory areas, think arrays or structs) and OpenCL::Image objects (think 2d +or 3d array) for bulk data and input and output for kernels. OpenCL::Sampler objects, which are kind of like texture filter modes in OpenGL. @@ -54,6 +54,20 @@ http://www.khronos.org/registry/cl/sdk/1.1/docs/man/xhtml/ +If you are into UML class diagrams, the following diagram might help - if +not, it will be mildly cobfusing: + + http://www.khronos.org/registry/cl/sdk/1.1/docs/man/xhtml/classDiagram.html + +Here's a tutorial from AMD (very AMD-centric, too), not sure how useful it +is, but at least it's free of charge: + + http://developer.amd.com/zones/OpenCLZone/courses/Documents/Introduction_to_OpenCL_Programming%20Training_Guide%20%28201005%29.pdf + +And here's NVIDIA's OpenCL Best Practises Guide: + + http://developer.download.nvidia.com/compute/cuda/3_2/toolkit/docs/OpenCL_Best_Practices_Guide.pdf + =head1 BASIC WORKFLOW To get something done, you basically have to do this once (refer to the @@ -376,13 +390,13 @@ Creates a new OpenCL::Buffer object and initialise it with the given data values. -=item $img = $ctx->image2d ($flags, $channel_order, $channel_type, $width, $height, $data) +=item $img = $ctx->image2d ($flags, $channel_order, $channel_type, $width, $height, $row_pitch = 0, $data = undef) Creates a new OpenCL::Image2D object and optionally initialises it with the given data values. L -=item $img = $ctx->image3d ($flags, $channel_order, $channel_type, $width, $height, $depth, $slice_pitch, $data) +=item $img = $ctx->image3d ($flags, $channel_order, $channel_type, $width, $height, $depth, $row_pitch = 0, $slice_pitch = 0, $data = undef) Creates a new OpenCL::Image3D object and optionally initialises it with the given data values. @@ -455,11 +469,11 @@ L -=item $ev = $queue->enqueue_write_image ($src, $blocking, $x, $y, $z, $width, $height, $depth, $row_pitch, $data, $wait_events...) +=item $ev = $queue->enqueue_write_image ($src, $blocking, $x, $y, $z, $width, $height, $depth, $row_pitch, $slice_pitch, $data, $wait_events...) L -=item $ev = $queue->enqueue_copy_buffer_rect ($src, $dst, $src_x, $src_y, $src_z, $dst_x, $dst_y, $dst_z, $width, $height, $depth, $src_row_pitch, $src_slice_pitch, 4dst_row_pitch, $dst_slice_pitch, $wait_event...) +=item $ev = $queue->enqueue_copy_buffer_rect ($src, $dst, $src_x, $src_y, $src_z, $dst_x, $dst_y, $dst_z, $width, $height, $depth, $src_row_pitch, $src_slice_pitch, $dst_row_pitch, $dst_slice_pitch, $wait_event...) Yeah. @@ -648,7 +662,7 @@ use common::sense; BEGIN { - our $VERSION = '0.14'; + our $VERSION = '0.15'; require XSLoader; XSLoader::load (__PACKAGE__, $VERSION);