ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/OpenCL/examples/juliaflight-nosharing
Revision: 1.1
Committed: Mon Apr 30 23:35:16 2012 UTC (12 years, 3 months ago) by root
Branch: MAIN
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/usr/bin/perl
2
3 use OpenGL ":all";
4 use OpenCL;
5
6 my $S = $ARGV[0] || 256; # window/texture size, smaller is faster
7
8 # open a window and create a gl texture
9 OpenGL::glpOpenWindow width => $S, height => $S;
10 my $texid = glGenTextures_p 1;
11 glBindTexture GL_TEXTURE_2D, $texid;
12 glTexImage2D_c GL_TEXTURE_2D, 0, GL_RGBA8, $S, $S, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0;
13
14 # find and use the first opencl device that let's us get a shared opengl context
15 my $platform;
16 my $dev;
17 my $ctx;
18
19 for (OpenCL::platforms) {
20 $platform = $_;
21 for ($platform->devices) {
22 $dev = $_;
23 $ctx = $platform->context ([OpenCL::GLX_DISPLAY_KHR, undef, OpenCL::GL_CONTEXT_KHR, undef], [$dev])
24 and last;
25 }
26 }
27
28 $ctx
29 or die "cannot find suitable OpenCL device\n";
30
31 my $queue = $ctx->queue ($dev);
32
33 # now the boring opencl code
34 my $src = <<EOF;
35 kernel void
36 juliatunnel (write_only image2d_t img, float time)
37 {
38 int2 xy = (int2)(get_global_id (0), get_global_id (1));
39 float2 p = convert_float2 (xy) / $S.f * 2.f - 1.f;
40
41 float2 m = (float2)(1.f, p.y) / fabs (p.x); // tunnel
42 m.x = fabs (fmod (m.x + time * 0.05f, 4.f) - 2.f);
43
44 float2 z = m;
45 float2 c = (float2)(sin (time * 0.01133f), cos (time * 0.02521f));
46
47 for (int i = 0; i < 25 && dot (z, z) < 4.f; ++i) // standard julia
48 z = (float2)(z.x * z.x - z.y * z.y, 2.f * z.x * z.y) + c;
49
50 float3 colour = (float3)(z.x, z.y, atan2 (z.y, z.x));
51 write_imagef (img, xy, (float4)(colour * p.x * p.x, 1.));
52 }
53 EOF
54
55 my $prog = $ctx->build_program ($src);
56 my $kernel = $prog->kernel ("juliatunnel");
57
58 my $tex = $ctx->image2d (OpenCL::MEM_WRITE_ONLY, OpenCL::RGBA, OpenCL::UNORM_INT8, $S, $S);
59
60 # program compiled, kernel ready, now draw and loop
61
62 for (my $time; ; ++$time) {
63 # configure and run our kernel
64 $kernel->setf ("mf", $tex, $time*2); # mf = memory object, float
65 $queue->nd_range_kernel ($kernel, undef, [$S, $S], undef);
66
67 # read image
68 $queue->read_image ($tex, 0, 0, 0, 0, $S, $S, 1, 0, 0, my $data);
69
70 # wait
71 $queue->finish;
72
73 # upload texture
74 glTexSubImage2D_s GL_TEXTURE_2D, 0, 0, 0, $S, $S, GL_RGBA, GL_UNSIGNED_BYTE, $data;
75
76 # now draw the texture, the defaults should be all right
77 glTexParameterf GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST;
78
79 glEnable GL_TEXTURE_2D;
80 glBegin GL_QUADS;
81 glTexCoord2f 0, 1; glVertex3i -1, -1, -1;
82 glTexCoord2f 0, 0; glVertex3i 1, -1, -1;
83 glTexCoord2f 1, 0; glVertex3i 1, 1, -1;
84 glTexCoord2f 1, 1; glVertex3i -1, 1, -1;
85 glEnd;
86
87 # with glDrawPixels, you would simply do:
88 # glDrawPixels_s $S, $S, GL_RGBA, GL_UNSIGNED_BYTE, $data;
89 # and then start to worry a lot about the coordinate system
90 # used in the opencl kernel
91
92 glXSwapBuffers;
93
94 select undef, undef, undef, 1/60;
95 }