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/cvs/OpenCL/examples/juliaflight
Revision: 1.3
Committed: Mon Apr 30 23:36:41 2012 UTC (12 years, 5 months ago) by root
Branch: MAIN
Changes since 1.2: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/usr/bin/perl
2
3 use OpenGL ":all";
4 use OpenCL;
5
6 my $S = $ARGV[0] || 256; # window/texture size, smaller is faster
7
8 # open a window and create a gl texture
9 OpenGL::glpOpenWindow width => $S, height => $S;
10 my $texid = glGenTextures_p 1;
11 glBindTexture GL_TEXTURE_2D, $texid;
12 glTexImage2D_c GL_TEXTURE_2D, 0, GL_RGBA8, $S, $S, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0;
13
14 # find and use the first opencl device that let's us get a shared opengl context
15 my $platform;
16 my $dev;
17 my $ctx;
18
19 for (OpenCL::platforms) {
20 $platform = $_;
21 for ($platform->devices) {
22 $dev = $_;
23 $ctx = $platform->context ([OpenCL::GLX_DISPLAY_KHR, undef, OpenCL::GL_CONTEXT_KHR, undef], [$dev])
24 and last;
25 }
26 }
27
28 $ctx
29 or die "cannot find suitable OpenCL device\n";
30
31 my $queue = $ctx->queue ($dev);
32
33 # now attach an opencl image2d object to the opengl texture
34 my $tex = $ctx->gl_texture2d (OpenCL::MEM_WRITE_ONLY, GL_TEXTURE_2D, 0, $texid);
35
36 # now the boring opencl code
37 my $src = <<EOF;
38 kernel void
39 juliatunnel (write_only image2d_t img, float time)
40 {
41 int2 xy = (int2)(get_global_id (0), get_global_id (1));
42 float2 p = convert_float2 (xy) / $S.f * 2.f - 1.f;
43
44 float2 m = (float2)(1.f, p.y) / fabs (p.x); // tunnel
45 m.x = fabs (fmod (m.x + time * 0.05f, 4.f) - 2.f);
46
47 float2 z = m;
48 float2 c = (float2)(sin (time * 0.01133f), cos (time * 0.02521f));
49
50 for (int i = 0; i < 25 && dot (z, z) < 4.f; ++i) // standard julia
51 z = (float2)(z.x * z.x - z.y * z.y, 2.f * z.x * z.y) + c;
52
53 float3 colour = (float3)(z.x, z.y, atan2 (z.y, z.x));
54 write_imagef (img, xy, (float4)(colour * p.x * p.x, 1.));
55 }
56 EOF
57
58 my $prog = $ctx->build_program ($src);
59 my $kernel = $prog->kernel ("juliatunnel");
60
61 # program compiled, kernel ready, now draw and loop
62
63 for (my $time; ; ++$time) {
64 # acquire objects from opengl
65 $queue->acquire_gl_objects ([$tex]);
66
67 # configure and run our kernel
68 $kernel->setf ("mf", $tex, $time*2); # mf = memory object, float
69 $queue->nd_range_kernel ($kernel, undef, [$S, $S], undef);
70
71 # release objects to opengl again
72 $queue->release_gl_objects ([$tex]);
73
74 # wait
75 $queue->finish;
76
77 # now draw the texture, the defaults should be all right
78 glTexParameterf GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST;
79
80 glEnable GL_TEXTURE_2D;
81 glBegin GL_QUADS;
82 glTexCoord2f 0, 1; glVertex3i -1, -1, -1;
83 glTexCoord2f 0, 0; glVertex3i 1, -1, -1;
84 glTexCoord2f 1, 0; glVertex3i 1, 1, -1;
85 glTexCoord2f 1, 1; glVertex3i -1, 1, -1;
86 glEnd;
87
88 glXSwapBuffers;
89
90 select undef, undef, undef, 1/60;
91 }