… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
62 | #else |
58 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
59 | #endif |
64 | #endif |
60 | |
65 | |
|
|
66 | static AV *texture_av; |
|
|
67 | |
61 | static struct |
68 | static struct |
62 | { |
69 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
71 | #include "glfunc.h" |
65 | #undef GL_FUNC |
72 | #undef GL_FUNC |
66 | } gl; |
73 | } gl; |
67 | |
74 | |
|
|
75 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
77 | { |
70 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
82 | else |
75 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
|
|
84 | } |
|
|
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
76 | } |
108 | } |
77 | |
109 | |
78 | #include "texcache.c" |
110 | #include "texcache.c" |
79 | |
111 | |
80 | #include "pango-font.c" |
112 | #include "pango-font.c" |
… | |
… | |
345 | } smooth_key; |
377 | } smooth_key; |
346 | |
378 | |
347 | static void |
379 | static void |
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
349 | { |
381 | { |
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
351 | |
383 | |
352 | if (SvIOK (*sv)) |
384 | if (SvIOK (*sv)) |
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
354 | else |
386 | else |
355 | sv_setiv (*sv, bits); |
387 | sv_setiv (*sv, bits); |
… | |
… | |
614 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
615 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
616 | ); |
648 | ); |
617 | if (RETVAL) |
649 | if (RETVAL) |
618 | { |
650 | { |
|
|
651 | av_clear (texture_av); |
|
|
652 | |
619 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
620 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
621 | # include "glfunc.h" |
655 | # include "glfunc.h" |
622 | # undef GL_FUNC |
656 | # undef GL_FUNC |
|
|
657 | |
623 | } |
658 | } |
624 | OUTPUT: |
659 | OUTPUT: |
625 | RETVAL |
660 | RETVAL |
626 | |
661 | |
627 | void |
662 | void |
628 | SDL_GL_SwapBuffers () |
663 | SDL_GL_SwapBuffers () |
629 | |
664 | |
630 | char * |
665 | char * |
631 | SDL_GetKeyName (int sym) |
666 | SDL_GetKeyName (int sym) |
632 | |
667 | |
|
|
668 | int |
|
|
669 | SDL_GetAppState () |
|
|
670 | |
633 | void |
671 | void |
634 | SDL_PollEvent () |
672 | poll_events () |
635 | PPCODE: |
673 | PPCODE: |
636 | { |
674 | { |
637 | SDL_Event ev; |
675 | SDL_Event ev; |
638 | |
676 | |
639 | while (SDL_PollEvent (&ev)) |
677 | SDL_PumpEvents (); |
|
|
678 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
640 | { |
679 | { |
641 | HV *hv = newHV (); |
680 | HV *hv = newHV (); |
642 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
681 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
643 | |
682 | |
644 | switch (ev.type) |
683 | switch (ev.type) |
… | |
… | |
656 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
695 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
657 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
696 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
658 | break; |
697 | break; |
659 | |
698 | |
660 | case SDL_MOUSEMOTION: |
699 | case SDL_MOUSEMOTION: |
|
|
700 | { |
|
|
701 | int state = ev.motion.state; |
|
|
702 | int x = ev.motion.x; |
|
|
703 | int y = ev.motion.y; |
|
|
704 | int xrel = ev.motion.xrel; |
|
|
705 | int yrel = ev.motion.yrel; |
|
|
706 | |
|
|
707 | /* do simplistic event compression */ |
|
|
708 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
709 | && state == ev.motion.state) |
|
|
710 | { |
|
|
711 | xrel += ev.motion.xrel; |
|
|
712 | yrel += ev.motion.yrel; |
|
|
713 | x = ev.motion.x; |
|
|
714 | y = ev.motion.y; |
|
|
715 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
716 | } |
|
|
717 | |
661 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
718 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
662 | |
|
|
663 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
719 | hv_store (hv, "state", 5, newSViv (state), 0); |
664 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
720 | hv_store (hv, "x", 1, newSViv (x), 0); |
665 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
721 | hv_store (hv, "y", 1, newSViv (y), 0); |
666 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
722 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
667 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
723 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
724 | } |
668 | break; |
725 | break; |
669 | |
726 | |
670 | case SDL_MOUSEBUTTONDOWN: |
727 | case SDL_MOUSEBUTTONDOWN: |
671 | case SDL_MOUSEBUTTONUP: |
728 | case SDL_MOUSEBUTTONUP: |
672 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
729 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
701 | Mix_AllocateChannels (int numchans = -1) |
758 | Mix_AllocateChannels (int numchans = -1) |
702 | |
759 | |
703 | void |
760 | void |
704 | lowdelay (int fd, int val = 1) |
761 | lowdelay (int fd, int val = 1) |
705 | CODE: |
762 | CODE: |
706 | #ifndef _WIN32 |
|
|
707 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
763 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
708 | #endif |
|
|
709 | |
764 | |
710 | void |
765 | void |
711 | win32_proxy_info () |
766 | win32_proxy_info () |
712 | PPCODE: |
767 | PPCODE: |
713 | { |
768 | { |
… | |
… | |
854 | ExitThread (retval); // unclean, please beam me up |
909 | ExitThread (retval); // unclean, please beam me up |
855 | #else |
910 | #else |
856 | _exit (retval); |
911 | _exit (retval); |
857 | #endif |
912 | #endif |
858 | |
913 | |
|
|
914 | void |
|
|
915 | debug () |
|
|
916 | CODE: |
|
|
917 | { |
|
|
918 | #if DEBUG |
|
|
919 | VALGRIND_DO_LEAK_CHECK; |
|
|
920 | #endif |
|
|
921 | } |
|
|
922 | |
859 | MODULE = CFPlus PACKAGE = CFPlus::Font |
923 | MODULE = CFPlus PACKAGE = CFPlus::Font |
860 | |
924 | |
861 | CFPlus::Font |
925 | CFPlus::Font |
862 | new_from_file (SV *class, char *path, int id = 0) |
926 | new_from_file (SV *class, char *path, int id = 0) |
863 | CODE: |
927 | CODE: |
… | |
… | |
1393 | CODE: |
1457 | CODE: |
1394 | { |
1458 | { |
1395 | if (dx > 0) |
1459 | if (dx > 0) |
1396 | map_blank (self, self->x, self->y, dx, self->h); |
1460 | map_blank (self, self->x, self->y, dx, self->h); |
1397 | else if (dx < 0) |
1461 | else if (dx < 0) |
1398 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1462 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1399 | |
1463 | |
1400 | if (dy > 0) |
1464 | if (dy > 0) |
1401 | map_blank (self, self->x, self->y, self->w, dy); |
1465 | map_blank (self, self->x, self->y, self->w, dy); |
1402 | else if (dy < 0) |
1466 | else if (dy < 0) |
1403 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1467 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1404 | |
1468 | |
1405 | self->ox += dx; self->x += dx; |
1469 | self->ox += dx; self->x += dx; |
1406 | self->oy += dy; self->y += dy; |
1470 | self->oy += dy; self->y += dy; |
1407 | |
1471 | |
1408 | while (self->y < 0) |
1472 | while (self->y < 0) |
… | |
… | |
1462 | } |
1526 | } |
1463 | else if (cmd == 6) // monster width |
1527 | else if (cmd == 6) // monster width |
1464 | cell->stat_width = *data++ + 1; |
1528 | cell->stat_width = *data++ + 1; |
1465 | else if (cmd == 0x47) |
1529 | else if (cmd == 0x47) |
1466 | { |
1530 | { |
1467 | if (*data == 8) |
1531 | if (*data == 4) |
1468 | ; // decode player uuid |
1532 | ; // decode player count |
1469 | |
1533 | |
1470 | data += *data + 1; |
1534 | data += *data + 1; |
1471 | } |
1535 | } |
1472 | else if (cmd == 8) // cell flags |
1536 | else if (cmd == 8) // cell flags |
1473 | cell->flags = *data++; |
1537 | cell->flags = *data++; |
… | |
… | |
1567 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1631 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1568 | CODE: |
1632 | CODE: |
1569 | { |
1633 | { |
1570 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1634 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1571 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1635 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1572 | uint8_t smooth_max[256][256]; |
1636 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
1573 | smooth_key skey; |
1637 | smooth_key skey; |
1574 | int x, y, z; |
1638 | int x, y, z; |
1575 | int last_name; |
1639 | int last_name; |
1576 | |
1640 | |
1577 | // thats current max. sorry. |
1641 | // thats current max. sorry. |
… | |
… | |
1683 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1747 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1684 | |
1748 | |
1685 | // add bits to current tile and all neighbours. skey.x|y is |
1749 | // add bits to current tile and all neighbours. skey.x|y is |
1686 | // shifted +1|+1 so we always stay positive. |
1750 | // shifted +1|+1 so we always stay positive. |
1687 | |
1751 | |
|
|
1752 | // bits is ___n cccc CCCC bbbb |
|
|
1753 | // n do not draw borders&corners |
|
|
1754 | // c draw these corners, but... |
|
|
1755 | // C ... not these |
|
|
1756 | // b draw these borders |
|
|
1757 | |
|
|
1758 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1759 | // ┃· ·· ·┃ ━━ |
|
|
1760 | |
|
|
1761 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1762 | // ·· ·· ·┏ ┓· |
|
|
1763 | |
1688 | // full tile |
1764 | // full tile |
1689 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1765 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1690 | |
1766 | |
1691 | // borders |
1767 | // borders |
1692 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
1768 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
1693 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
1769 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
1694 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1770 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1695 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1771 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1696 | |
1772 | |
1697 | // corners |
1773 | // corners |
1698 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1774 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
… | |
… | |
1702 | } |
1778 | } |
1703 | } |
1779 | } |
1704 | } |
1780 | } |
1705 | } |
1781 | } |
1706 | |
1782 | |
1707 | // go through all smoothlevels, lowest to highest, then draw |
1783 | // go through all smoothlevels, lowest to highest, then draw. |
1708 | // this is basically counting sort |
1784 | // this is basically counting sort |
1709 | { |
1785 | { |
1710 | int w, b; |
1786 | int w, b; |
1711 | |
1787 | |
1712 | for (w = 0; w < 256 / 32; ++w) |
1788 | for (w = 0; w < 256 / 32; ++w) |
… | |
… | |
1723 | while ((he = hv_iternext (smooth))) |
1799 | while ((he = hv_iternext (smooth))) |
1724 | { |
1800 | { |
1725 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1801 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1726 | IV bits = SvIVX (HeVAL (he)); |
1802 | IV bits = SvIVX (HeVAL (he)); |
1727 | |
1803 | |
1728 | // bits is ___n cccc CCCC bbbb |
|
|
1729 | // n do not draw borders&corners |
|
|
1730 | // c draw these corners, but... |
|
|
1731 | // C ... not these |
|
|
1732 | // b draw these borders |
|
|
1733 | |
|
|
1734 | if (!(bits & 0x1000) |
1804 | if (!(bits & 0x1000) |
1735 | && skey->level == level |
1805 | && skey->level == level |
1736 | && level >= smooth_max [skey->x][skey->y]) |
1806 | && level > smooth_max [skey->x][skey->y]) |
1737 | { |
1807 | { |
1738 | maptex tex = self->tex [skey->tile]; |
1808 | maptex tex = self->tex [skey->tile]; |
1739 | int px = (((int)skey->x) - 1) * T; |
1809 | int px = (((int)skey->x) - 1) * T; |
1740 | int py = (((int)skey->y) - 1) * T; |
1810 | int py = (((int)skey->y) - 1) * T; |
1741 | int border = bits & 15; |
1811 | int border = bits & 15; |
… | |
… | |
2092 | CODE: |
2162 | CODE: |
2093 | RETVAL = Mix_VolumeMusic (volume); |
2163 | RETVAL = Mix_VolumeMusic (volume); |
2094 | OUTPUT: |
2164 | OUTPUT: |
2095 | RETVAL |
2165 | RETVAL |
2096 | |
2166 | |
|
|
2167 | int |
|
|
2168 | fade_out (int ms) |
|
|
2169 | CODE: |
|
|
2170 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2171 | OUTPUT: |
|
|
2172 | RETVAL |
|
|
2173 | |
2097 | CFPlus::MixMusic |
2174 | CFPlus::MixMusic |
2098 | new_from_file (SV *class, char *path) |
2175 | new_from_file (SV *class, char *path) |
2099 | CODE: |
2176 | CODE: |
2100 | RETVAL = Mix_LoadMUS (path); |
2177 | RETVAL = Mix_LoadMUS (path); |
2101 | OUTPUT: |
2178 | OUTPUT: |
… | |
… | |
2108 | |
2185 | |
2109 | int |
2186 | int |
2110 | play (CFPlus::MixMusic self, int loops = -1) |
2187 | play (CFPlus::MixMusic self, int loops = -1) |
2111 | CODE: |
2188 | CODE: |
2112 | RETVAL = Mix_PlayMusic (self, loops); |
2189 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2190 | OUTPUT: |
|
|
2191 | RETVAL |
|
|
2192 | |
|
|
2193 | int |
|
|
2194 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2195 | CODE: |
|
|
2196 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2113 | OUTPUT: |
2197 | OUTPUT: |
2114 | RETVAL |
2198 | RETVAL |
2115 | |
2199 | |
2116 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2200 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2117 | |
2201 | |
… | |
… | |
2206 | # undef const_iv |
2290 | # undef const_iv |
2207 | }; |
2291 | }; |
2208 | |
2292 | |
2209 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2293 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2210 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2294 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2295 | |
|
|
2296 | texture_av = newAV (); |
|
|
2297 | AvREAL_off (texture_av); |
2211 | } |
2298 | } |
2212 | |
2299 | |
2213 | char * |
2300 | char * |
2214 | gl_vendor () |
2301 | gl_vendor () |
2215 | CODE: |
2302 | CODE: |
… | |
… | |
2364 | |
2451 | |
2365 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2452 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2366 | |
2453 | |
2367 | int glGenTexture () |
2454 | int glGenTexture () |
2368 | CODE: |
2455 | CODE: |
2369 | { |
2456 | RETVAL = gen_texture (); |
2370 | GLuint name; |
|
|
2371 | glGenTextures (1, &name); |
|
|
2372 | RETVAL = name; |
|
|
2373 | } |
|
|
2374 | OUTPUT: |
2457 | OUTPUT: |
2375 | RETVAL |
2458 | RETVAL |
2376 | |
2459 | |
2377 | void glDeleteTexture (int name) |
2460 | void glDeleteTexture (int name) |
2378 | CODE: |
2461 | CODE: |
2379 | { |
|
|
2380 | GLuint name_ = name; |
|
|
2381 | glDeleteTextures (1, &name_); |
2462 | del_texture (name); |
2382 | } |
2463 | |
2383 | |
|
|
2384 | int glGenList () |
2464 | int glGenList () |
2385 | CODE: |
2465 | CODE: |
2386 | RETVAL = glGenLists (1); |
2466 | RETVAL = glGenLists (1); |
2387 | OUTPUT: |
2467 | OUTPUT: |
2388 | RETVAL |
2468 | RETVAL |