… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
62 | #else |
58 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
59 | #endif |
64 | #endif |
60 | |
65 | |
|
|
66 | static AV *texture_av; |
|
|
67 | |
61 | static struct |
68 | static struct |
62 | { |
69 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
71 | #include "glfunc.h" |
65 | #undef GL_FUNC |
72 | #undef GL_FUNC |
66 | } gl; |
73 | } gl; |
67 | |
74 | |
|
|
75 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
77 | { |
70 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
82 | else |
75 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
76 | } |
84 | } |
77 | |
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
|
|
108 | } |
|
|
109 | |
78 | #include "texcache.c" |
110 | #include "texcache.c" |
79 | |
111 | |
80 | #include "pango-font.c" |
112 | #include "pango-font.c" |
81 | #include "pango-fontmap.c" |
113 | #include "pango-fontmap.c" |
82 | #include "pango-render.c" |
114 | #include "pango-render.c" |
… | |
… | |
163 | typedef struct { |
195 | typedef struct { |
164 | int name; |
196 | int name; |
165 | int w, h; |
197 | int w, h; |
166 | float s, t; |
198 | float s, t; |
167 | uint8_t r, g, b, a; |
199 | uint8_t r, g, b, a; |
|
|
200 | tileid smoothtile; |
|
|
201 | uint8_t smoothlevel; |
168 | } maptex; |
202 | } maptex; |
169 | |
203 | |
170 | typedef struct { |
204 | typedef struct { |
171 | uint32_t player; |
205 | uint32_t player; |
172 | tileid tile[3]; |
206 | tileid tile[3]; |
173 | uint16_t darkness; |
207 | uint16_t darkness; |
174 | uint8_t stat_width, stat_hp, flags; |
208 | uint8_t stat_width, stat_hp, flags, smoothmax; |
175 | } mapcell; |
209 | } mapcell; |
176 | |
210 | |
177 | typedef struct { |
211 | typedef struct { |
178 | int32_t c0, c1; |
212 | int32_t c0, c1; |
179 | mapcell *col; |
213 | mapcell *col; |
… | |
… | |
333 | cell->stat_hp = 0; |
367 | cell->stat_hp = 0; |
334 | cell->flags = 0; |
368 | cell->flags = 0; |
335 | cell->player = 0; |
369 | cell->player = 0; |
336 | } |
370 | } |
337 | } |
371 | } |
|
|
372 | } |
|
|
373 | |
|
|
374 | typedef struct { |
|
|
375 | tileid tile; |
|
|
376 | uint8_t x, y, level; |
|
|
377 | } smooth_key; |
|
|
378 | |
|
|
379 | static void |
|
|
380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
381 | { |
|
|
382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
383 | |
|
|
384 | if (SvIOK (*sv)) |
|
|
385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
386 | else |
|
|
387 | sv_setiv (*sv, bits); |
338 | } |
388 | } |
339 | |
389 | |
340 | static void |
390 | static void |
341 | music_finished (void) |
391 | music_finished (void) |
342 | { |
392 | { |
… | |
… | |
537 | opengl_fontmap = pango_opengl_font_map_new (); |
587 | opengl_fontmap = pango_opengl_font_map_new (); |
538 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
588 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
539 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
589 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
540 | } |
590 | } |
541 | |
591 | |
|
|
592 | char * |
|
|
593 | SDL_GetError () |
|
|
594 | |
542 | int |
595 | int |
543 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
596 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
544 | |
597 | |
545 | void |
598 | void |
546 | SDL_Quit () |
599 | SDL_Quit () |
547 | |
600 | |
548 | void |
601 | void |
549 | SDL_ListModes () |
602 | SDL_ListModes (int rgb, int alpha) |
550 | PPCODE: |
603 | PPCODE: |
551 | { |
604 | { |
552 | SDL_Rect **m; |
605 | SDL_Rect **m; |
553 | |
606 | |
554 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
607 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
555 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
556 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
557 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
610 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
558 | |
611 | |
559 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
612 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
560 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
613 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
561 | |
614 | |
562 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
615 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
563 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
564 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
565 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
566 | |
619 | |
567 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
620 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
568 | #if SDL_VERSION_ATLEAST(1,2,10) |
621 | #if SDL_VERSION_ATLEAST(1,2,10) |
569 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
622 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
570 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
571 | #endif |
624 | #endif |
572 | |
625 | |
573 | SDL_EnableUNICODE (1); |
|
|
574 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
575 | |
|
|
576 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
626 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
577 | |
627 | |
578 | if (m && m != (SDL_Rect **)-1) |
628 | if (m && m != (SDL_Rect **)-1) |
579 | while (*m) |
629 | while (*m) |
580 | { |
630 | { |
|
|
631 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
632 | { |
581 | AV *av = newAV (); |
633 | AV *av = newAV (); |
582 | av_push (av, newSViv ((*m)->w)); |
634 | av_push (av, newSViv ((*m)->w)); |
583 | av_push (av, newSViv ((*m)->h)); |
635 | av_push (av, newSViv ((*m)->h)); |
|
|
636 | av_push (av, newSViv (rgb)); |
|
|
637 | av_push (av, newSViv (alpha)); |
584 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
638 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
639 | } |
585 | |
640 | |
586 | ++m; |
641 | ++m; |
587 | } |
642 | } |
588 | } |
643 | } |
589 | |
644 | |
590 | char * |
|
|
591 | SDL_GetError () |
|
|
592 | |
|
|
593 | int |
645 | int |
594 | SDL_SetVideoMode (int w, int h, int fullscreen) |
646 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
595 | CODE: |
647 | CODE: |
|
|
648 | { |
|
|
649 | SDL_EnableUNICODE (1); |
|
|
650 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
651 | |
|
|
652 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
656 | |
596 | RETVAL = !!SDL_SetVideoMode ( |
657 | RETVAL = !!SDL_SetVideoMode ( |
597 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
658 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
598 | ); |
659 | ); |
|
|
660 | |
599 | if (RETVAL) |
661 | if (RETVAL) |
600 | { |
662 | { |
|
|
663 | av_clear (texture_av); |
|
|
664 | |
601 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
665 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
602 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
666 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
603 | # include "glfunc.h" |
667 | #include "glfunc.h" |
604 | # undef GL_FUNC |
668 | #undef GL_FUNC |
605 | } |
669 | } |
|
|
670 | } |
606 | OUTPUT: |
671 | OUTPUT: |
607 | RETVAL |
672 | RETVAL |
608 | |
673 | |
609 | void |
674 | void |
610 | SDL_GL_SwapBuffers () |
675 | SDL_GL_SwapBuffers () |
611 | |
676 | |
612 | char * |
677 | char * |
613 | SDL_GetKeyName (int sym) |
678 | SDL_GetKeyName (int sym) |
614 | |
679 | |
|
|
680 | int |
|
|
681 | SDL_GetAppState () |
|
|
682 | |
615 | void |
683 | void |
616 | SDL_PollEvent () |
684 | poll_events () |
617 | PPCODE: |
685 | PPCODE: |
618 | { |
686 | { |
619 | SDL_Event ev; |
687 | SDL_Event ev; |
620 | |
688 | |
621 | while (SDL_PollEvent (&ev)) |
689 | SDL_PumpEvents (); |
|
|
690 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
622 | { |
691 | { |
623 | HV *hv = newHV (); |
692 | HV *hv = newHV (); |
624 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
693 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
625 | |
694 | |
626 | switch (ev.type) |
695 | switch (ev.type) |
… | |
… | |
638 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
707 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
639 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
708 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
640 | break; |
709 | break; |
641 | |
710 | |
642 | case SDL_MOUSEMOTION: |
711 | case SDL_MOUSEMOTION: |
|
|
712 | { |
|
|
713 | int state = ev.motion.state; |
|
|
714 | int x = ev.motion.x; |
|
|
715 | int y = ev.motion.y; |
|
|
716 | int xrel = ev.motion.xrel; |
|
|
717 | int yrel = ev.motion.yrel; |
|
|
718 | |
|
|
719 | /* do simplistic event compression */ |
|
|
720 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
721 | && state == ev.motion.state) |
|
|
722 | { |
|
|
723 | xrel += ev.motion.xrel; |
|
|
724 | yrel += ev.motion.yrel; |
|
|
725 | x = ev.motion.x; |
|
|
726 | y = ev.motion.y; |
|
|
727 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
728 | } |
|
|
729 | |
643 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
730 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
644 | |
|
|
645 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
731 | hv_store (hv, "state", 5, newSViv (state), 0); |
646 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
732 | hv_store (hv, "x", 1, newSViv (x), 0); |
647 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
733 | hv_store (hv, "y", 1, newSViv (y), 0); |
648 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
734 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
649 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
735 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
736 | } |
650 | break; |
737 | break; |
651 | |
738 | |
652 | case SDL_MOUSEBUTTONDOWN: |
739 | case SDL_MOUSEBUTTONDOWN: |
653 | case SDL_MOUSEBUTTONUP: |
740 | case SDL_MOUSEBUTTONUP: |
654 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
741 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
683 | Mix_AllocateChannels (int numchans = -1) |
770 | Mix_AllocateChannels (int numchans = -1) |
684 | |
771 | |
685 | void |
772 | void |
686 | lowdelay (int fd, int val = 1) |
773 | lowdelay (int fd, int val = 1) |
687 | CODE: |
774 | CODE: |
688 | #ifndef _WIN32 |
|
|
689 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
775 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
690 | #endif |
|
|
691 | |
776 | |
692 | void |
777 | void |
693 | win32_proxy_info () |
778 | win32_proxy_info () |
694 | PPCODE: |
779 | PPCODE: |
695 | { |
780 | { |
… | |
… | |
836 | ExitThread (retval); // unclean, please beam me up |
921 | ExitThread (retval); // unclean, please beam me up |
837 | #else |
922 | #else |
838 | _exit (retval); |
923 | _exit (retval); |
839 | #endif |
924 | #endif |
840 | |
925 | |
|
|
926 | void |
|
|
927 | debug () |
|
|
928 | CODE: |
|
|
929 | { |
|
|
930 | #if DEBUG |
|
|
931 | VALGRIND_DO_LEAK_CHECK; |
|
|
932 | #endif |
|
|
933 | } |
|
|
934 | |
841 | MODULE = CFPlus PACKAGE = CFPlus::Font |
935 | MODULE = CFPlus PACKAGE = CFPlus::Font |
842 | |
936 | |
843 | CFPlus::Font |
937 | CFPlus::Font |
844 | new_from_file (SV *class, char *path, int id = 0) |
938 | new_from_file (SV *class, char *path, int id = 0) |
845 | CODE: |
939 | CODE: |
… | |
… | |
1160 | flags |
1254 | flags |
1161 | ); |
1255 | ); |
1162 | |
1256 | |
1163 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1257 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1164 | |
1258 | |
|
|
1259 | int minpot (int n) |
|
|
1260 | |
1165 | void |
1261 | void |
1166 | pad2pot (SV *data_, SV *w_, SV *h_) |
1262 | pad2pot (SV *data_, SV *w_, SV *h_) |
1167 | CODE: |
1263 | CODE: |
1168 | { |
1264 | { |
1169 | int ow = SvIV (w_); |
1265 | int ow = SvIV (w_); |
… | |
… | |
1245 | { |
1341 | { |
1246 | glDisable (GL_ALPHA_TEST); |
1342 | glDisable (GL_ALPHA_TEST); |
1247 | glDisable (GL_BLEND); |
1343 | glDisable (GL_BLEND); |
1248 | } |
1344 | } |
1249 | } |
1345 | } |
|
|
1346 | |
|
|
1347 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1348 | CODE: |
|
|
1349 | { |
|
|
1350 | GLint width; |
|
|
1351 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1352 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1353 | RETVAL = width > 0; |
|
|
1354 | } |
|
|
1355 | OUTPUT: |
|
|
1356 | RETVAL |
1250 | |
1357 | |
1251 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1358 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1252 | |
1359 | |
1253 | CFPlus::Map |
1360 | CFPlus::Map |
1254 | new (SV *class) |
1361 | new (SV *class) |
… | |
… | |
1292 | set_tileid (CFPlus::Map self, int face, int tile) |
1399 | set_tileid (CFPlus::Map self, int face, int tile) |
1293 | CODE: |
1400 | CODE: |
1294 | { |
1401 | { |
1295 | need_facenum (self, face); self->face2tile [face] = tile; |
1402 | need_facenum (self, face); self->face2tile [face] = tile; |
1296 | need_texid (self, tile); |
1403 | need_texid (self, tile); |
|
|
1404 | } |
|
|
1405 | |
|
|
1406 | void |
|
|
1407 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1408 | CODE: |
|
|
1409 | { |
|
|
1410 | tileid texid; |
|
|
1411 | maptex *tex; |
|
|
1412 | |
|
|
1413 | if (face < 0 || face >= self->faces) |
|
|
1414 | return; |
|
|
1415 | |
|
|
1416 | if (smooth < 0 || smooth >= self->faces) |
|
|
1417 | return; |
|
|
1418 | |
|
|
1419 | texid = self->face2tile [face]; |
|
|
1420 | |
|
|
1421 | if (!texid) |
|
|
1422 | return; |
|
|
1423 | |
|
|
1424 | tex = self->tex + texid; |
|
|
1425 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1426 | tex->smoothlevel = level; |
1297 | } |
1427 | } |
1298 | |
1428 | |
1299 | void |
1429 | void |
1300 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1430 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1301 | CODE: |
1431 | CODE: |
… | |
… | |
1352 | CODE: |
1482 | CODE: |
1353 | { |
1483 | { |
1354 | if (dx > 0) |
1484 | if (dx > 0) |
1355 | map_blank (self, self->x, self->y, dx, self->h); |
1485 | map_blank (self, self->x, self->y, dx, self->h); |
1356 | else if (dx < 0) |
1486 | else if (dx < 0) |
1357 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1487 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1358 | |
1488 | |
1359 | if (dy > 0) |
1489 | if (dy > 0) |
1360 | map_blank (self, self->x, self->y, self->w, dy); |
1490 | map_blank (self, self->x, self->y, self->w, dy); |
1361 | else if (dy < 0) |
1491 | else if (dy < 0) |
1362 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1492 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1363 | |
1493 | |
1364 | self->ox += dx; self->x += dx; |
1494 | self->ox += dx; self->x += dx; |
1365 | self->oy += dy; self->y += dy; |
1495 | self->oy += dy; self->y += dy; |
1366 | |
1496 | |
1367 | while (self->y < 0) |
1497 | while (self->y < 0) |
… | |
… | |
1421 | } |
1551 | } |
1422 | else if (cmd == 6) // monster width |
1552 | else if (cmd == 6) // monster width |
1423 | cell->stat_width = *data++ + 1; |
1553 | cell->stat_width = *data++ + 1; |
1424 | else if (cmd == 0x47) |
1554 | else if (cmd == 0x47) |
1425 | { |
1555 | { |
1426 | if (*data == 8) |
1556 | if (*data == 4) |
1427 | ; // decode player uuid |
1557 | ; // decode player count |
1428 | |
1558 | |
1429 | data += *data + 1; |
1559 | data += *data + 1; |
1430 | } |
1560 | } |
1431 | else if (cmd == 8) // cell flags |
1561 | else if (cmd == 8) // cell flags |
1432 | cell->flags = *data++; |
1562 | cell->flags = *data++; |
… | |
… | |
1524 | |
1654 | |
1525 | void |
1655 | void |
1526 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1656 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1527 | CODE: |
1657 | CODE: |
1528 | { |
1658 | { |
|
|
1659 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1660 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1661 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1662 | smooth_key skey; |
1529 | int x, y, z; |
1663 | int x, y, z; |
1530 | int last_name; |
1664 | int last_name; |
|
|
1665 | |
|
|
1666 | // thats current max. sorry. |
|
|
1667 | if (sw > 255) sw = 255; |
|
|
1668 | if (sh > 255) sh = 255; |
|
|
1669 | |
|
|
1670 | // clear key, in case of extra padding |
|
|
1671 | memset (&skey, 0, sizeof (skey)); |
1531 | |
1672 | |
1532 | glColor4ub (255, 255, 255, 255); |
1673 | glColor4ub (255, 255, 255, 255); |
1533 | |
1674 | |
1534 | glEnable (GL_BLEND); |
1675 | glEnable (GL_BLEND); |
1535 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1676 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1541 | last_name = 0; |
1682 | last_name = 0; |
1542 | |
1683 | |
1543 | mx += self->x; |
1684 | mx += self->x; |
1544 | my += self->y; |
1685 | my += self->y; |
1545 | |
1686 | |
|
|
1687 | // first pass: determine smooth_max |
|
|
1688 | // rather ugly, if you ask me |
|
|
1689 | // could also be stored inside mapcell and updated on change |
|
|
1690 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1691 | |
|
|
1692 | for (y = 0; y < sh; y++) |
|
|
1693 | if (0 <= y + my && y + my < self->rows) |
|
|
1694 | { |
|
|
1695 | maprow *row = self->row + (y + my); |
|
|
1696 | |
|
|
1697 | for (x = 0; x < sw; x++) |
|
|
1698 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1699 | { |
|
|
1700 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1701 | |
|
|
1702 | smooth_max[x + 1][y + 1] = |
|
|
1703 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1704 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1705 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1706 | } |
|
|
1707 | } |
|
|
1708 | |
1546 | for (z = 0; z < 3; z++) |
1709 | for (z = 0; z <= 2; z++) |
|
|
1710 | { |
|
|
1711 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1712 | |
1547 | for (y = 0; y < sh; y++) |
1713 | for (y = 0; y < sh; y++) |
1548 | if (0 <= y + my && y + my < self->rows) |
1714 | if (0 <= y + my && y + my < self->rows) |
1549 | { |
1715 | { |
1550 | maprow *row = self->row + (y + my); |
1716 | maprow *row = self->row + (y + my); |
1551 | |
1717 | |
1552 | for (x = 0; x < sw; x++) |
1718 | for (x = 0; x < sw; x++) |
1553 | if (row->c0 <= x + mx && x + mx < row->c1) |
1719 | if (row->c0 <= x + mx && x + mx < row->c1) |
1554 | { |
1720 | { |
1555 | mapcell *cell = row->col + (x + mx - row->c0); |
1721 | mapcell *cell = row->col + (x + mx - row->c0); |
1556 | tileid tile = cell->tile [z]; |
1722 | tileid tile = cell->tile [z]; |
|
|
1723 | |
|
|
1724 | if (tile) |
|
|
1725 | { |
|
|
1726 | maptex tex = self->tex [tile]; |
|
|
1727 | int px = (x + 1) * T - tex.w; |
|
|
1728 | int py = (y + 1) * T - tex.h; |
|
|
1729 | |
|
|
1730 | // suppressing texture state switches here |
|
|
1731 | // is only moderately effective, but worth the extra effort |
|
|
1732 | if (last_name != tex.name) |
|
|
1733 | { |
|
|
1734 | if (!tex.name) |
|
|
1735 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1736 | |
|
|
1737 | glEnd (); |
|
|
1738 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1739 | glBegin (GL_QUADS); |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1743 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1744 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1745 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1746 | |
|
|
1747 | if (cell->flags && z == 2) |
|
|
1748 | { |
|
|
1749 | if (cell->flags & 1) |
|
|
1750 | { |
|
|
1751 | maptex tex = self->tex [1]; |
|
|
1752 | int px = x * T + T * 2 / 32; |
|
|
1753 | int py = y * T - T * 6 / 32; |
|
|
1754 | |
|
|
1755 | glEnd (); |
|
|
1756 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1757 | glBegin (GL_QUADS); |
|
|
1758 | |
|
|
1759 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1760 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1761 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1762 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1763 | } |
|
|
1764 | } |
|
|
1765 | |
|
|
1766 | // update smooth hash |
|
|
1767 | if (tex.smoothtile) |
|
|
1768 | { |
|
|
1769 | skey.tile = tex.smoothtile; |
|
|
1770 | skey.level = tex.smoothlevel; |
|
|
1771 | |
|
|
1772 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1773 | |
|
|
1774 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1775 | // shifted +1|+1 so we always stay positive. |
|
|
1776 | |
|
|
1777 | // bits is ___n cccc CCCC bbbb |
|
|
1778 | // n do not draw borders&corners |
|
|
1779 | // c draw these corners, but... |
|
|
1780 | // C ... not these |
|
|
1781 | // b draw these borders |
|
|
1782 | |
|
|
1783 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1784 | // ┃· ·· ·┃ ━━ |
|
|
1785 | |
|
|
1786 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1787 | // ·· ·· ·┏ ┓· |
|
|
1788 | |
|
|
1789 | // full tile |
|
|
1790 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1791 | |
|
|
1792 | // borders |
|
|
1793 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1794 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1795 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1796 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1797 | |
|
|
1798 | // corners |
|
|
1799 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1800 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1801 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1802 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1803 | } |
|
|
1804 | } |
1557 | |
1805 | } |
|
|
1806 | } |
|
|
1807 | |
|
|
1808 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1809 | // this is basically counting sort |
|
|
1810 | { |
|
|
1811 | int w, b; |
|
|
1812 | |
|
|
1813 | for (w = 0; w < 256 / 32; ++w) |
|
|
1814 | { |
|
|
1815 | uint32_t smask = smooth_level [w]; |
1558 | if (tile) |
1816 | if (smask) |
|
|
1817 | for (b = 0; b < 32; ++b) |
|
|
1818 | if (smask & (((uint32_t)1) << b)) |
1559 | { |
1819 | { |
1560 | maptex tex = self->tex [tile]; |
1820 | int level = (w << 5) | b; |
1561 | int px = (x + 1) * T - tex.w; |
1821 | HE *he; |
1562 | int py = (y + 1) * T - tex.h; |
|
|
1563 | |
1822 | |
1564 | if (last_name != tex.name) |
1823 | hv_iterinit (smooth); |
|
|
1824 | while ((he = hv_iternext (smooth))) |
1565 | { |
1825 | { |
|
|
1826 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1827 | IV bits = SvIVX (HeVAL (he)); |
|
|
1828 | |
1566 | if (!tex.name) |
1829 | if (!(bits & 0x1000) |
1567 | tex = self->tex [2]; /* missing, replace by noface */ |
1830 | && skey->level == level |
1568 | |
1831 | && level > smooth_max [skey->x][skey->y]) |
1569 | glEnd (); |
|
|
1570 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1571 | glBegin (GL_QUADS); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1575 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1576 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1577 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1578 | |
|
|
1579 | if (cell->flags && z == 2) |
|
|
1580 | { |
|
|
1581 | if (cell->flags & 1) |
|
|
1582 | { |
1832 | { |
1583 | maptex tex = self->tex [1]; |
1833 | maptex tex = self->tex [skey->tile]; |
1584 | int px = x * T + T * 2 / 32; |
1834 | int px = (((int)skey->x) - 1) * T; |
1585 | int py = y * T - T * 6 / 32; |
1835 | int py = (((int)skey->y) - 1) * T; |
|
|
1836 | int border = bits & 15; |
|
|
1837 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1838 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1839 | float dy = tex.t * .5f ; // 2 images/column |
1586 | |
1840 | |
|
|
1841 | // this time naively avoiding texture state changes |
|
|
1842 | // save gobs of state changes. |
|
|
1843 | if (last_name != tex.name) |
|
|
1844 | { |
|
|
1845 | if (!tex.name) |
|
|
1846 | continue; // smoothing not yet available |
|
|
1847 | |
1587 | glEnd (); |
1848 | glEnd (); |
1588 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1849 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1589 | glBegin (GL_QUADS); |
1850 | glBegin (GL_QUADS); |
|
|
1851 | } |
1590 | |
1852 | |
|
|
1853 | if (border) |
|
|
1854 | { |
|
|
1855 | float ox = border * dx; |
|
|
1856 | |
|
|
1857 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1858 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1859 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1860 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1861 | } |
|
|
1862 | |
|
|
1863 | if (corner) |
|
|
1864 | { |
|
|
1865 | float ox = corner * dx; |
|
|
1866 | |
1591 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1867 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1592 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
1868 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1593 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
1869 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1594 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
1870 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1871 | } |
1595 | } |
1872 | } |
1596 | } |
1873 | } |
1597 | } |
1874 | } |
1598 | } |
|
|
1599 | } |
1875 | } |
|
|
1876 | } |
|
|
1877 | |
|
|
1878 | hv_clear (smooth); |
|
|
1879 | } |
1600 | |
1880 | |
1601 | glEnd (); |
1881 | glEnd (); |
1602 | |
1882 | |
1603 | glDisable (GL_TEXTURE_2D); |
1883 | glDisable (GL_TEXTURE_2D); |
1604 | glDisable (GL_BLEND); |
1884 | glDisable (GL_BLEND); |
… | |
… | |
1694 | glDisable (GL_BLEND); |
1974 | glDisable (GL_BLEND); |
1695 | glDisable (GL_TEXTURE_2D); |
1975 | glDisable (GL_TEXTURE_2D); |
1696 | } |
1976 | } |
1697 | |
1977 | |
1698 | void |
1978 | void |
1699 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1979 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) |
1700 | PPCODE: |
1980 | PPCODE: |
1701 | { |
1981 | { |
1702 | int x, y; |
1982 | int x, y; |
1703 | int sw4 = (sw + 3) & ~3; |
1983 | int sw4 = (sw + 3) & ~3; |
1704 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1984 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
… | |
… | |
1724 | darkness[y * sw4 + x] = cell->darkness |
2004 | darkness[y * sw4 + x] = cell->darkness |
1725 | ? 255 - (cell->darkness - 1) |
2005 | ? 255 - (cell->darkness - 1) |
1726 | : 255 - FOW_DARKNESS; |
2006 | : 255 - FOW_DARKNESS; |
1727 | } |
2007 | } |
1728 | } |
2008 | } |
|
|
2009 | |
|
|
2010 | if (smoothing) |
|
|
2011 | { |
|
|
2012 | SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
2013 | uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv); |
|
|
2014 | |
|
|
2015 | SvPOK_only (darkness2_sv); |
|
|
2016 | SvCUR_set (darkness2_sv, sw4 * sh); |
|
|
2017 | |
|
|
2018 | for (y = 0; y < sh; ++y) |
|
|
2019 | for (x = 0; x < sw4; ++x) |
|
|
2020 | { |
|
|
2021 | float *f = (float *)matrix; |
|
|
2022 | int dx, dy; |
|
|
2023 | float sum = 0.f; |
|
|
2024 | |
|
|
2025 | for (dy = -1; dy <= 1; ++dy) |
|
|
2026 | for (dx = -1; dx <= 1; ++dx) |
|
|
2027 | { |
|
|
2028 | unsigned int x2 = x + dx; |
|
|
2029 | unsigned int y2 = y + dy; |
|
|
2030 | |
|
|
2031 | sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; |
|
|
2032 | } |
|
|
2033 | |
|
|
2034 | darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; |
|
|
2035 | } |
|
|
2036 | |
|
|
2037 | darkness_sv = darkness2_sv; |
|
|
2038 | } |
1729 | |
2039 | |
1730 | EXTEND (SP, 3); |
2040 | EXTEND (SP, 3); |
1731 | PUSHs (sv_2mortal (newSViv (sw4))); |
2041 | PUSHs (sv_2mortal (newSViv (sw4))); |
1732 | PUSHs (sv_2mortal (newSViv (sh))); |
2042 | PUSHs (sv_2mortal (newSViv (sh))); |
1733 | PUSHs (darkness_sv); |
2043 | PUSHs (darkness_sv); |
… | |
… | |
1907 | CODE: |
2217 | CODE: |
1908 | RETVAL = Mix_VolumeMusic (volume); |
2218 | RETVAL = Mix_VolumeMusic (volume); |
1909 | OUTPUT: |
2219 | OUTPUT: |
1910 | RETVAL |
2220 | RETVAL |
1911 | |
2221 | |
|
|
2222 | int |
|
|
2223 | fade_out (int ms) |
|
|
2224 | CODE: |
|
|
2225 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2226 | OUTPUT: |
|
|
2227 | RETVAL |
|
|
2228 | |
1912 | CFPlus::MixMusic |
2229 | CFPlus::MixMusic |
1913 | new_from_file (SV *class, char *path) |
2230 | new_from_file (SV *class, char *path) |
1914 | CODE: |
2231 | CODE: |
1915 | RETVAL = Mix_LoadMUS (path); |
2232 | RETVAL = Mix_LoadMUS (path); |
1916 | OUTPUT: |
2233 | OUTPUT: |
… | |
… | |
1923 | |
2240 | |
1924 | int |
2241 | int |
1925 | play (CFPlus::MixMusic self, int loops = -1) |
2242 | play (CFPlus::MixMusic self, int loops = -1) |
1926 | CODE: |
2243 | CODE: |
1927 | RETVAL = Mix_PlayMusic (self, loops); |
2244 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2245 | OUTPUT: |
|
|
2246 | RETVAL |
|
|
2247 | |
|
|
2248 | int |
|
|
2249 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2250 | CODE: |
|
|
2251 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1928 | OUTPUT: |
2252 | OUTPUT: |
1929 | RETVAL |
2253 | RETVAL |
1930 | |
2254 | |
1931 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2255 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1932 | |
2256 | |
… | |
… | |
1936 | static const struct { |
2260 | static const struct { |
1937 | const char *name; |
2261 | const char *name; |
1938 | IV iv; |
2262 | IV iv; |
1939 | } *civ, const_iv[] = { |
2263 | } *civ, const_iv[] = { |
1940 | # define const_iv(name) { # name, (IV)name } |
2264 | # define const_iv(name) { # name, (IV)name } |
|
|
2265 | const_iv (GL_VENDOR), |
|
|
2266 | const_iv (GL_VERSION), |
|
|
2267 | const_iv (GL_EXTENSIONS), |
1941 | const_iv (GL_COLOR_MATERIAL), |
2268 | const_iv (GL_COLOR_MATERIAL), |
1942 | const_iv (GL_SMOOTH), |
2269 | const_iv (GL_SMOOTH), |
1943 | const_iv (GL_FLAT), |
2270 | const_iv (GL_FLAT), |
1944 | const_iv (GL_DITHER), |
2271 | const_iv (GL_DITHER), |
1945 | const_iv (GL_BLEND), |
2272 | const_iv (GL_BLEND), |
… | |
… | |
1972 | const_iv (GL_LUMINANCE), |
2299 | const_iv (GL_LUMINANCE), |
1973 | const_iv (GL_LUMINANCE_ALPHA), |
2300 | const_iv (GL_LUMINANCE_ALPHA), |
1974 | const_iv (GL_FLOAT), |
2301 | const_iv (GL_FLOAT), |
1975 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2302 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1976 | const_iv (GL_COMPILE), |
2303 | const_iv (GL_COMPILE), |
|
|
2304 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2305 | const_iv (GL_PROXY_TEXTURE_2D), |
1977 | const_iv (GL_TEXTURE_1D), |
2306 | const_iv (GL_TEXTURE_1D), |
1978 | const_iv (GL_TEXTURE_2D), |
2307 | const_iv (GL_TEXTURE_2D), |
1979 | const_iv (GL_TEXTURE_ENV), |
2308 | const_iv (GL_TEXTURE_ENV), |
1980 | const_iv (GL_TEXTURE_MAG_FILTER), |
2309 | const_iv (GL_TEXTURE_MAG_FILTER), |
1981 | const_iv (GL_TEXTURE_MIN_FILTER), |
2310 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2021 | # undef const_iv |
2350 | # undef const_iv |
2022 | }; |
2351 | }; |
2023 | |
2352 | |
2024 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2353 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2025 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2354 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2355 | |
|
|
2356 | texture_av = newAV (); |
|
|
2357 | AvREAL_off (texture_av); |
2026 | } |
2358 | } |
2027 | |
2359 | |
2028 | char * |
2360 | char * |
2029 | gl_vendor () |
2361 | gl_vendor () |
2030 | CODE: |
2362 | CODE: |
… | |
… | |
2041 | |
2373 | |
2042 | char * |
2374 | char * |
2043 | gl_extensions () |
2375 | gl_extensions () |
2044 | CODE: |
2376 | CODE: |
2045 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2377 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2378 | OUTPUT: |
|
|
2379 | RETVAL |
|
|
2380 | |
|
|
2381 | const char *glGetString (GLenum pname) |
|
|
2382 | |
|
|
2383 | GLint glGetInteger (GLenum pname) |
|
|
2384 | CODE: |
|
|
2385 | glGetIntegerv (pname, &RETVAL); |
|
|
2386 | OUTPUT: |
|
|
2387 | RETVAL |
|
|
2388 | |
|
|
2389 | GLdouble glGetDouble (GLenum pname) |
|
|
2390 | CODE: |
|
|
2391 | glGetDoublev (pname, &RETVAL); |
2046 | OUTPUT: |
2392 | OUTPUT: |
2047 | RETVAL |
2393 | RETVAL |
2048 | |
2394 | |
2049 | int glGetError () |
2395 | int glGetError () |
2050 | |
2396 | |
… | |
… | |
2175 | |
2521 | |
2176 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2522 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2177 | |
2523 | |
2178 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2524 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2179 | |
2525 | |
|
|
2526 | void glPixelZoom (float x, float y) |
|
|
2527 | |
2180 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2528 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2181 | |
2529 | |
2182 | int glGenTexture () |
2530 | int glGenTexture () |
2183 | CODE: |
2531 | CODE: |
2184 | { |
2532 | RETVAL = gen_texture (); |
2185 | GLuint name; |
|
|
2186 | glGenTextures (1, &name); |
|
|
2187 | RETVAL = name; |
|
|
2188 | } |
|
|
2189 | OUTPUT: |
2533 | OUTPUT: |
2190 | RETVAL |
2534 | RETVAL |
2191 | |
2535 | |
2192 | void glDeleteTexture (int name) |
2536 | void glDeleteTexture (int name) |
2193 | CODE: |
2537 | CODE: |
2194 | { |
|
|
2195 | GLuint name_ = name; |
|
|
2196 | glDeleteTextures (1, &name_); |
2538 | del_texture (name); |
2197 | } |
2539 | |
2198 | |
|
|
2199 | int glGenList () |
2540 | int glGenList () |
2200 | CODE: |
2541 | CODE: |
2201 | RETVAL = glGenLists (1); |
2542 | RETVAL = glGenLists (1); |
2202 | OUTPUT: |
2543 | OUTPUT: |
2203 | RETVAL |
2544 | RETVAL |