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/cvs/cf.schmorp.de/Deliantra-Client/Client.xs
Revision: 1.257
Committed: Mon Mar 24 01:15:21 2008 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9968, rel-0_9967
Changes since 1.256: +5 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71
72 #define FOW_DARKNESS 32
73
74 #define MAP_EXTEND_X 32
75 #define MAP_EXTEND_Y 512
76
77 #define MIN_FONT_HEIGHT 10
78
79 /* mask out modifiers we are not interested in */
80 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82 #if 0
83 # define PARACHUTE SDL_INIT_NOPARACHUTE
84 #else
85 # define PARACHUTE 0
86 #endif
87
88 static AV *texture_av;
89
90 static struct
91 {
92 #define GL_FUNC(ptr,name) ptr name;
93 #include "glfunc.h"
94 #undef GL_FUNC
95 } gl;
96
97 static void
98 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99 {
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106 }
107
108 static GLuint
109 gen_texture ()
110 {
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119 }
120
121 static void
122 del_texture (GLuint name)
123 {
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130 }
131
132 #include "texcache.c"
133 #include "rendercache.c"
134
135 #include "pango-font.c"
136 #include "pango-fontmap.c"
137 #include "pango-render.c"
138
139 typedef IV DC__Channel;
140 typedef SDL_RWops *DC__RW;
141 typedef Mix_Chunk *DC__MixChunk;
142 typedef Mix_Music *DC__MixMusic;
143
144 typedef PangoFontDescription *DC__Font;
145
146 static int
147 shape_attr_p (PangoLayoutRun *run)
148 {
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162 }
163
164 typedef struct cf_layout {
165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
167 int base_height;
168 DC__Font font;
169 rc_t *rc;
170 } *DC__Layout;
171
172 static DC__Font default_font;
173 static PangoContext *opengl_context;
174 static PangoFontMap *opengl_fontmap;
175
176 static void
177 substitute_func (FcPattern *pattern, gpointer data)
178 {
179 FcPatternAddBool (pattern, FC_HINTING, 1);
180 #ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182 #endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184 }
185
186 static void
187 layout_update_font (DC__Layout self)
188 {
189 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera
191 */
192 PangoFontDescription *font = self->font ? self->font : default_font;
193
194 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
196
197 pango_layout_set_font_description (self->pl, font);
198 }
199
200 static void
201 layout_get_pixel_size (DC__Layout self, int *w, int *h)
202 {
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
206 pango_layout_get_extents (self->pl, 0, &rect);
207
208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216 }
217
218 typedef uint16_t tileid;
219 typedef uint16_t faceid;
220
221 typedef struct {
222 GLuint name;
223 int w, h;
224 float s, t;
225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
228 } maptex;
229
230 typedef struct {
231 uint32_t player;
232 tileid tile[3];
233 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax;
235 } mapcell;
236
237 typedef struct {
238 int32_t c0, c1;
239 mapcell *col;
240 } maprow;
241
242 typedef struct map {
243 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid]
247
248 int32_t rows;
249 maprow *row;
250 } *DC__Map;
251
252 static char *
253 prepend (char *ptr, int sze, int inc)
254 {
255 char *p;
256
257 New (0, p, sze + inc, char);
258 Zero (p, inc, char);
259 Move (ptr, p + inc, sze, char);
260 Safefree (ptr);
261
262 return p;
263 }
264
265 static char *
266 append (char *ptr, int sze, int inc)
267 {
268 Renew (ptr, sze + inc, char);
269 Zero (ptr + sze, inc, char);
270
271 return ptr;
272 }
273
274 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276
277 static void
278 need_facenum (struct map *self, faceid face)
279 {
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285 }
286
287 static void
288 need_texid (struct map *self, int texid)
289 {
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295 }
296
297 static maprow *
298 map_get_row (DC__Map self, int y)
299 {
300 if (0 > y)
301 {
302 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend);
304
305 self->rows += extend;
306 self->y += extend;
307 y += extend;
308 }
309 else if (y >= self->rows)
310 {
311 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend);
313 self->rows += extend;
314 }
315
316 return self->row + y;
317 }
318
319 static mapcell *
320 row_get_cell (maprow *row, int x)
321 {
322 if (!row->col)
323 {
324 Newz (0, row->col, MAP_EXTEND_X, mapcell);
325 row->c0 = x - MAP_EXTEND_X / 4;
326 row->c1 = row->c0 + MAP_EXTEND_X;
327 }
328
329 if (row->c0 > x)
330 {
331 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend;
334 }
335 else if (x >= row->c1)
336 {
337 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend);
339 row->c1 += extend;
340 }
341
342 return row->col + (x - row->c0);
343 }
344
345 static mapcell *
346 map_get_cell (DC__Map self, int x, int y)
347 {
348 return row_get_cell (map_get_row (self, y), x);
349 }
350
351 static void
352 map_clear (DC__Map self)
353 {
354 int r;
355
356 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col);
358
359 Safefree (self->row);
360
361 self->x = 0;
362 self->y = 0;
363 self->ox = 0;
364 self->oy = 0;
365 self->row = 0;
366 self->rows = 0;
367 }
368
369 static void
370 map_blank (DC__Map self, int x0, int y0, int w, int h)
371 {
372 int x, y;
373 maprow *row;
374 mapcell *cell;
375
376 for (y = y0; y < y0 + h; y++)
377 if (y >= 0)
378 {
379 if (y >= self->rows)
380 break;
381
382 row = self->row + y;
383
384 for (x = x0; x < x0 + w; x++)
385 if (x >= row->c0)
386 {
387 if (x >= row->c1)
388 break;
389
390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 }
397 }
398 }
399
400 typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403 } smooth_key;
404
405 static void
406 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407 {
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414 }
415
416 static void
417 music_finished (void)
418 {
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427 }
428
429 static void
430 channel_finished (int channel)
431 {
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440 }
441
442 static unsigned int
443 minpot (unsigned int n)
444 {
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457 }
458
459 static unsigned int
460 popcount (unsigned int n)
461 {
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468 }
469
470 /* SDL should provide this, really. */
471 #define SDLK_MODIFIER_MIN 300
472 #define SDLK_MODIFIER_MAX 314
473
474 /******************************************************************************/
475
476 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477 static GV *hover_gv;
478
479 static int
480 within_widget (SV *widget, NV x, NV y)
481 {
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515 }
516
517 MODULE = Deliantra::Client PACKAGE = DC
518
519 PROTOTYPES: ENABLE
520
521 BOOT:
522 {
523 HV *stash = gv_stashpv ("DC", 1);
524 static const struct {
525 const char *name;
526 IV iv;
527 } *civ, const_iv[] = {
528 # define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
532 const_iv (SDL_ACTIVEEVENT),
533 const_iv (SDL_KEYDOWN),
534 const_iv (SDL_KEYUP),
535 const_iv (SDL_MOUSEMOTION),
536 const_iv (SDL_MOUSEBUTTONDOWN),
537 const_iv (SDL_MOUSEBUTTONUP),
538 const_iv (SDL_JOYAXISMOTION),
539 const_iv (SDL_JOYBALLMOTION),
540 const_iv (SDL_JOYHATMOTION),
541 const_iv (SDL_JOYBUTTONDOWN),
542 const_iv (SDL_JOYBUTTONUP),
543 const_iv (SDL_QUIT),
544 const_iv (SDL_SYSWMEVENT),
545 const_iv (SDL_EVENT_RESERVEDA),
546 const_iv (SDL_EVENT_RESERVEDB),
547 const_iv (SDL_VIDEORESIZE),
548 const_iv (SDL_VIDEOEXPOSE),
549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1),
559 const_iv (SDLK_KP2),
560 const_iv (SDLK_KP3),
561 const_iv (SDLK_KP4),
562 const_iv (SDLK_KP5),
563 const_iv (SDLK_KP6),
564 const_iv (SDLK_KP7),
565 const_iv (SDLK_KP8),
566 const_iv (SDLK_KP9),
567 const_iv (SDLK_KP_PERIOD),
568 const_iv (SDLK_KP_DIVIDE),
569 const_iv (SDLK_KP_MULTIPLY),
570 const_iv (SDLK_KP_MINUS),
571 const_iv (SDLK_KP_PLUS),
572 const_iv (SDLK_KP_ENTER),
573 const_iv (SDLK_KP_EQUALS),
574 const_iv (SDLK_UP),
575 const_iv (SDLK_DOWN),
576 const_iv (SDLK_RIGHT),
577 const_iv (SDLK_LEFT),
578 const_iv (SDLK_INSERT),
579 const_iv (SDLK_HOME),
580 const_iv (SDLK_END),
581 const_iv (SDLK_PAGEUP),
582 const_iv (SDLK_PAGEDOWN),
583 const_iv (SDLK_F1),
584 const_iv (SDLK_F2),
585 const_iv (SDLK_F3),
586 const_iv (SDLK_F4),
587 const_iv (SDLK_F5),
588 const_iv (SDLK_F6),
589 const_iv (SDLK_F7),
590 const_iv (SDLK_F8),
591 const_iv (SDLK_F9),
592 const_iv (SDLK_F10),
593 const_iv (SDLK_F11),
594 const_iv (SDLK_F12),
595 const_iv (SDLK_F13),
596 const_iv (SDLK_F14),
597 const_iv (SDLK_F15),
598 const_iv (SDLK_NUMLOCK),
599 const_iv (SDLK_CAPSLOCK),
600 const_iv (SDLK_SCROLLOCK),
601 const_iv (SDLK_RSHIFT),
602 const_iv (SDLK_LSHIFT),
603 const_iv (SDLK_RCTRL),
604 const_iv (SDLK_LCTRL),
605 const_iv (SDLK_RALT),
606 const_iv (SDLK_LALT),
607 const_iv (SDLK_RMETA),
608 const_iv (SDLK_LMETA),
609 const_iv (SDLK_LSUPER),
610 const_iv (SDLK_RSUPER),
611 const_iv (SDLK_MODE),
612 const_iv (SDLK_COMPOSE),
613 const_iv (SDLK_HELP),
614 const_iv (SDLK_PRINT),
615 const_iv (SDLK_SYSREQ),
616 const_iv (SDLK_BREAK),
617 const_iv (SDLK_MENU),
618 const_iv (SDLK_POWER),
619 const_iv (SDLK_EURO),
620 const_iv (SDLK_UNDO),
621
622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
624 const_iv (KMOD_LSHIFT),
625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
627 const_iv (KMOD_LCTRL),
628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
630 const_iv (KMOD_LALT),
631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
633 const_iv (KMOD_LMETA),
634 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
640 # undef const_iv
641 };
642
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648 }
649
650 void
651 weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656 int
657 in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663 NV floor (NV x)
664
665 NV ceil (NV x)
666
667 IV minpot (UV n)
668
669 IV popcount (UV n)
670
671 void
672 pango_init ()
673 CODE:
674 {
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679 #if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682 #endif
683 }
684
685 char *
686 SDL_GetError ()
687
688 int
689 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690
691 void
692 SDL_Quit ()
693
694 void
695 SDL_ListModes (int rgb, int alpha)
696 PPCODE:
697 {
698 SDL_Rect **m;
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714 #if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717 #endif
718
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720
721 if (m && m != (SDL_Rect **)-1)
722 while (*m)
723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
726 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
733
734 ++m;
735 }
736 }
737
738 int
739 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
740 CODE:
741 {
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
750 RETVAL = !!SDL_SetVideoMode (
751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
752 );
753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760 #include "glfunc.h"
761 #undef GL_FUNC
762 }
763 }
764 OUTPUT:
765 RETVAL
766
767 void
768 SDL_GL_SwapBuffers ()
769
770 char *
771 SDL_GetKeyName (int sym)
772
773 int
774 SDL_GetAppState ()
775
776 int
777 SDL_GetModState ()
778
779 void
780 poll_events ()
781 PPCODE:
782 {
783 SDL_Event ev;
784
785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
787 {
788 HV *hv = newHV ();
789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
790
791 switch (ev.type)
792 {
793 case SDL_KEYDOWN:
794 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break;
801
802 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
805 break;
806
807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
833 break;
834
835 case SDL_MOUSEBUTTONDOWN:
836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
843 break;
844
845 case SDL_USEREVENT:
846 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
849 break;
850 }
851
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 }
854 }
855
856 int
857 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL:
859 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished);
861
862 void
863 Mix_QuerySpec ()
864 PPCODE:
865 {
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876 }
877
878 void
879 Mix_CloseAudio ()
880
881 int
882 Mix_AllocateChannels (int numchans = -1)
883
884 const char *
885 Mix_GetError ()
886
887 void
888 lowdelay (int fd, int val = 1)
889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892 void
893 win32_proxy_info ()
894 PPCODE:
895 {
896 #ifdef _WIN32
897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
918 #endif
919 }
920
921 int
922 add_font (char *file)
923 CODE:
924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
927
928 void
929 load_image_inline (SV *image_)
930 ALIAS:
931 load_image_file = 1
932 PPCODE:
933 {
934 STRLEN image_len;
935 char *image = (char *)SvPVbyte (image_, image_len);
936 SDL_Surface *surface, *surface2;
937 SDL_PixelFormat fmt;
938 SDL_RWops *rw = ix
939 ? SDL_RWFromFile (image, "rb")
940 : SDL_RWFromConstMem (image, image_len);
941
942 if (!rw)
943 croak ("load_image: %s", SDL_GetError ());
944
945 surface = IMG_Load_RW (rw, 1);
946 if (!surface)
947 croak ("load_image: %s", SDL_GetError ());
948
949 fmt.palette = NULL;
950 fmt.BitsPerPixel = 32;
951 fmt.BytesPerPixel = 4;
952 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
953 fmt.Rmask = 0x000000ff;
954 fmt.Gmask = 0x0000ff00;
955 fmt.Bmask = 0x00ff0000;
956 fmt.Amask = 0xff000000;
957 #else
958 fmt.Rmask = 0xff000000;
959 fmt.Gmask = 0x00ff0000;
960 fmt.Bmask = 0x0000ff00;
961 fmt.Amask = 0x000000ff;
962 #endif
963 fmt.Rloss = 0;
964 fmt.Gloss = 0;
965 fmt.Bloss = 0;
966 fmt.Aloss = 0;
967 fmt.Rshift = 0;
968 fmt.Gshift = 8;
969 fmt.Bshift = 16;
970 fmt.Ashift = 24;
971 fmt.colorkey = 0;
972 fmt.alpha = 0;
973
974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
975
976 assert (surface2->pitch == surface2->w * 4);
977
978 SDL_LockSurface (surface2);
979 EXTEND (SP, 6);
980 PUSHs (sv_2mortal (newSViv (surface2->w)));
981 PUSHs (sv_2mortal (newSViv (surface2->h)));
982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
987
988 SDL_FreeSurface (surface);
989 SDL_FreeSurface (surface2);
990 }
991
992 void
993 average (int x, int y, uint32_t *data)
994 PPCODE:
995 {
996 uint32_t r = 0, g = 0, b = 0, a = 0;
997
998 x = y = x * y;
999
1000 while (x--)
1001 {
1002 uint32_t p = *data++;
1003
1004 r += (p ) & 255;
1005 g += (p >> 8) & 255;
1006 b += (p >> 16) & 255;
1007 a += (p >> 24) & 255;
1008 }
1009
1010 EXTEND (SP, 4);
1011 PUSHs (sv_2mortal (newSViv (r / y)));
1012 PUSHs (sv_2mortal (newSViv (g / y)));
1013 PUSHs (sv_2mortal (newSViv (b / y)));
1014 PUSHs (sv_2mortal (newSViv (a / y)));
1015 }
1016
1017 void
1018 error (char *message)
1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
1021 #ifdef _WIN32
1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023 #endif
1024
1025 void
1026 fatal (char *message)
1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
1029 #ifdef _WIN32
1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031 #endif
1032 _exit (1);
1033
1034 void
1035 _exit (int retval = 0)
1036 CODE:
1037 #ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039 #else
1040 _exit (retval);
1041 #endif
1042
1043 void
1044 debug ()
1045 CODE:
1046 {
1047 #if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049 #endif
1050 }
1051
1052 MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054 PROTOTYPES: DISABLE
1055
1056 DC::Font
1057 new_from_file (SV *class, char *path, int id = 0)
1058 CODE:
1059 {
1060 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1063 FcPatternDestroy (pattern);
1064 }
1065 OUTPUT:
1066 RETVAL
1067
1068 void
1069 DESTROY (DC::Font self)
1070 CODE:
1071 pango_font_description_free (self);
1072
1073 void
1074 make_default (DC::Font self)
1075 PROTOTYPE: $
1076 CODE:
1077 default_font = self;
1078
1079 MODULE = Deliantra::Client PACKAGE = DC::Layout
1080
1081 PROTOTYPES: DISABLE
1082
1083 void
1084 glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089 void
1090 glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095 DC::Layout
1096 new (SV *class)
1097 CODE:
1098 New (0, RETVAL, 1, struct cf_layout);
1099
1100 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.;
1102 RETVAL->g = 1.;
1103 RETVAL->b = 1.;
1104 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT;
1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108
1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1110 layout_update_font (RETVAL);
1111 OUTPUT:
1112 RETVAL
1113
1114 void
1115 DESTROY (DC::Layout self)
1116 CODE:
1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
1119 Safefree (self);
1120
1121 void
1122 set_text (DC::Layout self, SV *text_)
1123 CODE:
1124 {
1125 STRLEN textlen;
1126 char *text = SvPVutf8 (text_, textlen);
1127
1128 pango_layout_set_text (self->pl, text, textlen);
1129 }
1130
1131 void
1132 set_markup (DC::Layout self, SV *text_)
1133 CODE:
1134 {
1135 STRLEN textlen;
1136 char *text = SvPVutf8 (text_, textlen);
1137
1138 pango_layout_set_markup (self->pl, text, textlen);
1139 }
1140
1141 void
1142 set_shapes (DC::Layout self, ...)
1143 CODE:
1144 {
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184 }
1185
1186 void
1187 get_shapes (DC::Layout self)
1188 PPCODE:
1189 {
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209 }
1210
1211 int
1212 has_wrapped (DC::Layout self)
1213 CODE:
1214 {
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222 }
1223 OUTPUT:
1224 RETVAL
1225
1226 SV *
1227 get_text (DC::Layout self)
1228 CODE:
1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1230 sv_utf8_decode (RETVAL);
1231 OUTPUT:
1232 RETVAL
1233
1234 void
1235 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1236 CODE:
1237 self->r = r;
1238 self->g = g;
1239 self->b = b;
1240 self->a = a;
1241
1242 void
1243 set_font (DC::Layout self, DC::Font font = 0)
1244 CODE:
1245 if (self->font != font)
1246 {
1247 self->font = font;
1248 layout_update_font (self);
1249 }
1250
1251 void
1252 set_height (DC::Layout self, int base_height)
1253 CODE:
1254 if (self->base_height != base_height)
1255 {
1256 self->base_height = base_height;
1257 layout_update_font (self);
1258 }
1259
1260 void
1261 set_width (DC::Layout self, int max_width = -1)
1262 CODE:
1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1264
1265 void
1266 set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270 void
1271 set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275 void
1276 set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285 void
1286 set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290 void
1291 size (DC::Layout self)
1292 PPCODE:
1293 {
1294 int w, h;
1295
1296 layout_get_pixel_size (self, &w, &h);
1297
1298 EXTEND (SP, 2);
1299 PUSHs (sv_2mortal (newSViv (w)));
1300 PUSHs (sv_2mortal (newSViv (h)));
1301 }
1302
1303 int
1304 descent (DC::Layout self)
1305 CODE:
1306 {
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311 }
1312 OUTPUT:
1313 RETVAL
1314
1315 int
1316 xy_to_index (DC::Layout self, int x, int y)
1317 CODE:
1318 {
1319 int index, trailing;
1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1321 RETVAL = index + trailing;
1322 }
1323 OUTPUT:
1324 RETVAL
1325
1326 void
1327 cursor_pos (DC::Layout self, int index)
1328 PPCODE:
1329 {
1330 PangoRectangle pos;
1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1332
1333 EXTEND (SP, 3);
1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1337 }
1338
1339 void
1340 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1341 PPCODE:
1342 {
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346 #if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349 #endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353 }
1354
1355 void
1356 line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358 {
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378 }
1379
1380 void
1381 render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395 void
1396 draw (DC::Layout self)
1397 CODE:
1398 {
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412 }
1413
1414 MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416 PROTOTYPES: ENABLE
1417
1418 void
1419 pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421 {
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438 }
1439
1440 void
1441 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1442 PROTOTYPE: $$$;$$
1443 ALIAS:
1444 draw_quad_alpha = 1
1445 draw_quad_alpha_premultiplied = 2
1446 CODE:
1447 {
1448 HV *hv = (HV *)SvRV (self);
1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1455
1456 if (items < 5)
1457 {
1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1460 }
1461
1462 if (ix)
1463 {
1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
1474 }
1475
1476 glBindTexture (GL_TEXTURE_2D, name);
1477
1478 glBegin (GL_QUADS);
1479 glTexCoord2f (0, 0); glVertex2f (x , y );
1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1483 glEnd ();
1484
1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND);
1489 }
1490 }
1491
1492 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494 {
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499 }
1500 OUTPUT:
1501 RETVAL
1502
1503 MODULE = Deliantra::Client PACKAGE = DC::Map
1504
1505 PROTOTYPES: DISABLE
1506
1507 DC::Map
1508 new (SV *class)
1509 CODE:
1510 New (0, RETVAL, 1, struct map);
1511 RETVAL->x = 0;
1512 RETVAL->y = 0;
1513 RETVAL->w = 0;
1514 RETVAL->h = 0;
1515 RETVAL->ox = 0;
1516 RETVAL->oy = 0;
1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1519 RETVAL->rows = 0;
1520 RETVAL->row = 0;
1521 OUTPUT:
1522 RETVAL
1523
1524 void
1525 DESTROY (DC::Map self)
1526 CODE:
1527 {
1528 map_clear (self);
1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
1531 Safefree (self);
1532 }
1533
1534 void
1535 resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540 void
1541 clear (DC::Map self)
1542 CODE:
1543 map_clear (self);
1544
1545 void
1546 set_tileid (DC::Map self, int face, int tile)
1547 CODE:
1548 {
1549 need_facenum (self, face); self->face2tile [face] = tile;
1550 need_texid (self, tile);
1551 }
1552
1553 void
1554 set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556 {
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574 }
1575
1576 void
1577 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1578 CODE:
1579 {
1580 need_texid (self, texid);
1581
1582 {
1583 maptex *tex = self->tex + texid;
1584
1585 tex->name = name;
1586 tex->w = w;
1587 tex->h = h;
1588 tex->s = s;
1589 tex->t = t;
1590 tex->r = r;
1591 tex->g = g;
1592 tex->b = b;
1593 tex->a = a;
1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604 }
1605
1606 int
1607 ox (DC::Map self)
1608 ALIAS:
1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
1614 CODE:
1615 switch (ix)
1616 {
1617 case 0: RETVAL = self->ox; break;
1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
1623 }
1624 OUTPUT:
1625 RETVAL
1626
1627 void
1628 scroll (DC::Map self, int dx, int dy)
1629 CODE:
1630 {
1631 if (dx > 0)
1632 map_blank (self, self->x, self->y, dx, self->h);
1633 else if (dx < 0)
1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1635
1636 if (dy > 0)
1637 map_blank (self, self->x, self->y, self->w, dy);
1638 else if (dy < 0)
1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1640
1641 self->ox += dx; self->x += dx;
1642 self->oy += dy; self->y += dy;
1643
1644 while (self->y < 0)
1645 {
1646 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1647
1648 self->rows += MAP_EXTEND_Y;
1649 self->y += MAP_EXTEND_Y;
1650 }
1651 }
1652
1653 SV *
1654 map1a_update (DC::Map self, SV *data_, int extmap)
1655 CODE:
1656 {
1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1659 mapcell *cell;
1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1663
1664 while (data < data_end - 1)
1665 {
1666 flags = (data [0] << 8) + data [1]; data += 2;
1667
1668 x = self->x + ((flags >> 10) & 63);
1669 y = self->y + ((flags >> 4) & 63);
1670
1671 cell = map_get_cell (self, x, y);
1672
1673 if (flags & 15)
1674 {
1675 if (!cell->darkness)
1676 {
1677 memset (cell, 0, sizeof (*cell));
1678 cell->darkness = 256;
1679 }
1680
1681 //TODO: don't trust server data to be in-range(!)
1682
1683 if (flags & 8)
1684 {
1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1721 }
1722
1723 for (z = 0; z <= 2; ++z)
1724 if (flags & (4 >> z))
1725 {
1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1743 }
1744 }
1745 else
1746 cell->darkness = 0;
1747 }
1748 }
1749 OUTPUT:
1750 RETVAL
1751
1752 SV *
1753 mapmap (DC::Map self, int x0, int y0, int w, int h)
1754 CODE:
1755 {
1756 int x1, x;
1757 int y1, y;
1758 int z;
1759 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1760 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1761
1762 SvPOK_only (map_sv);
1763 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1764
1765 x0 += self->x; x1 = x0 + w;
1766 y0 += self->y; y1 = y0 + h;
1767
1768 for (y = y0; y < y1; y++)
1769 {
1770 maprow *row = 0 <= y && y < self->rows
1771 ? self->row + y
1772 : 0;
1773
1774 for (x = x0; x < x1; x++)
1775 {
1776 int r = 32, g = 32, b = 32, a = 192;
1777
1778 if (row && row->c0 <= x && x < row->c1)
1779 {
1780 mapcell *cell = row->col + (x - row->c0);
1781
1782 for (z = 0; z <= 0; z++)
1783 {
1784 maptex tex = self->tex [cell->tile [z]];
1785 int a0 = 255 - tex.a;
1786 int a1 = tex.a;
1787
1788 r = (r * a0 + tex.r * a1) / 255;
1789 g = (g * a0 + tex.g * a1) / 255;
1790 b = (b * a0 + tex.b * a1) / 255;
1791 a = (a * a0 + tex.a * a1) / 255;
1792 }
1793 }
1794
1795 *map++ = (r )
1796 | (g << 8)
1797 | (b << 16)
1798 | (a << 24);
1799 }
1800 }
1801
1802 RETVAL = map_sv;
1803 }
1804 OUTPUT:
1805 RETVAL
1806
1807 void
1808 draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810 {
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086 }
2087
2088 void
2089 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091 {
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146 }
2147
2148 void
2149 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE:
2151 {
2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160
2161 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3);
2163
2164 mx += self->x - 1;
2165 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
2169 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows)
2171 {
2172 maprow *row = self->row + (y + my);
2173
2174 for (x = 0; x < sw1; x++)
2175 if (row->c0 <= x + mx && x + mx < row->c1)
2176 {
2177 mapcell *cell = row->col + (x + mx - row->c0);
2178
2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
2181 : 255 - FOW_DARKNESS;
2182 }
2183 }
2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
2223 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34)));
2225 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv);
2227 }
2228
2229 SV *
2230 get_rect (DC::Map self, int x0, int y0, int w, int h)
2231 CODE:
2232 {
2233 int x, y, x1, y1;
2234 SV *data_sv = newSV (w * h * 7 + 5);
2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2236
2237 *data++ = 0; /* version 0 format */
2238 *data++ = w >> 8; *data++ = w;
2239 *data++ = h >> 8; *data++ = h;
2240
2241 // we need to do this 'cause we don't keep an absolute coord system for rows
2242 // TODO: treat rows as we treat columns
2243 map_get_row (self, y0 + self->y - self->oy);//D
2244 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2245
2246 x0 += self->x - self->ox;
2247 y0 += self->y - self->oy;
2248
2249 x1 = x0 + w;
2250 y1 = y0 + h;
2251
2252 for (y = y0; y < y1; y++)
2253 {
2254 maprow *row = 0 <= y && y < self->rows
2255 ? self->row + y
2256 : 0;
2257
2258 for (x = x0; x < x1; x++)
2259 {
2260 if (row && row->c0 <= x && x < row->c1)
2261 {
2262 mapcell *cell = row->col + (x - row->c0);
2263 uint8_t flags = 0;
2264
2265 if (cell->tile [0]) flags |= 1;
2266 if (cell->tile [1]) flags |= 2;
2267 if (cell->tile [2]) flags |= 4;
2268
2269 *data++ = flags;
2270
2271 if (flags & 1)
2272 {
2273 tileid tile = cell->tile [0];
2274 *data++ = tile >> 8;
2275 *data++ = tile;
2276 }
2277
2278 if (flags & 2)
2279 {
2280 tileid tile = cell->tile [1];
2281 *data++ = tile >> 8;
2282 *data++ = tile;
2283 }
2284
2285 if (flags & 4)
2286 {
2287 tileid tile = cell->tile [2];
2288 *data++ = tile >> 8;
2289 *data++ = tile;
2290 }
2291 }
2292 else
2293 *data++ = 0;
2294 }
2295 }
2296
2297 SvPOK_only (data_sv);
2298 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2299 RETVAL = data_sv;
2300 }
2301 OUTPUT:
2302 RETVAL
2303
2304 void
2305 set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2306 PPCODE:
2307 {
2308 int x, y, z;
2309 int w, h;
2310 int x1, y1;
2311
2312 if (*data++ != 0)
2313 XSRETURN_EMPTY; /* version mismatch */
2314
2315 w = *data++ << 8; w |= *data++;
2316 h = *data++ << 8; h |= *data++;
2317
2318 // we need to do this 'cause we don't keep an absolute coord system for rows
2319 // TODO: treat rows as we treat columns
2320 map_get_row (self, y0 + self->y - self->oy);//D
2321 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2322
2323 x0 += self->x - self->ox;
2324 y0 += self->y - self->oy;
2325
2326 x1 = x0 + w;
2327 y1 = y0 + h;
2328
2329 for (y = y0; y < y1; y++)
2330 {
2331 maprow *row = map_get_row (self, y);
2332
2333 for (x = x0; x < x1; x++)
2334 {
2335 uint8_t flags = *data++;
2336
2337 if (flags)
2338 {
2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
2341
2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2345
2346 if (cell->darkness == 0)
2347 {
2348 cell->darkness = 0;
2349
2350 for (z = 0; z <= 2; z++)
2351 {
2352 tileid t = tile [z];
2353
2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
2361 }
2362 }
2363 }
2364 }
2365 }
2366 }
2367
2368 MODULE = Deliantra::Client PACKAGE = DC::RW
2369
2370 DC::RW
2371 new (SV *class, SV *data_sv)
2372 CODE:
2373 {
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378 }
2379 OUTPUT:
2380 RETVAL
2381
2382 DC::RW
2383 new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389 # fails on win32:
2390 # dc.xs(2268) : error C2059: syntax error : '('
2391 #void
2392 #close (DC::RW self)
2393 # CODE:
2394 # (self->(close)) (self);
2395
2396 MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398 PROTOTYPES: DISABLE
2399
2400 DC::Channel
2401 find ()
2402 CODE:
2403 {
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418 }
2419 OUTPUT:
2420 RETVAL
2421
2422 void
2423 halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427 void
2428 expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432 void
2433 fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437 int
2438 volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444 void
2445 unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449 void
2450 set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456 void
2457 set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461 void
2462 set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465 void
2466 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468 {
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472 }
2473
2474 void
2475 set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481 PROTOTYPES: DISABLE
2482
2483 DC::MixChunk
2484 new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490 void
2491 DESTROY (DC::MixChunk self)
2492 CODE:
2493 Mix_FreeChunk (self);
2494
2495 int
2496 volume (DC::MixChunk self, int volume = -1)
2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
2500 RETVAL = Mix_VolumeChunk (self, volume);
2501 OUTPUT:
2502 RETVAL
2503
2504 DC::Channel
2505 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2506 CODE:
2507 {
2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518 }
2519 OUTPUT:
2520 RETVAL
2521
2522 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2523
2524 int
2525 volume (int volume = -1)
2526 PROTOTYPE: ;$
2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
2530 RETVAL = Mix_VolumeMusic (volume);
2531 OUTPUT:
2532 RETVAL
2533
2534 void
2535 fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539 void
2540 halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
2544 DC::MixMusic
2545 new (SV *class, DC::RW rwops)
2546 CODE:
2547 RETVAL = Mix_LoadMUS_RW (rwops);
2548 OUTPUT:
2549 RETVAL
2550
2551 void
2552 DESTROY (DC::MixMusic self)
2553 CODE:
2554 Mix_FreeMusic (self);
2555
2556 int
2557 play (DC::MixMusic self, int loops = -1)
2558 CODE:
2559 RETVAL = Mix_PlayMusic (self, loops);
2560 OUTPUT:
2561 RETVAL
2562
2563 void
2564 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570 PROTOTYPES: ENABLE
2571
2572 BOOT:
2573 {
2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2575 static const struct {
2576 const char *name;
2577 IV iv;
2578 } *civ, const_iv[] = {
2579 # define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
2583 const_iv (GL_COLOR_MATERIAL),
2584 const_iv (GL_SMOOTH),
2585 const_iv (GL_FLAT),
2586 const_iv (GL_DITHER),
2587 const_iv (GL_BLEND),
2588 const_iv (GL_CULL_FACE),
2589 const_iv (GL_SCISSOR_TEST),
2590 const_iv (GL_DEPTH_TEST),
2591 const_iv (GL_ALPHA_TEST),
2592 const_iv (GL_NORMALIZE),
2593 const_iv (GL_RESCALE_NORMAL),
2594 const_iv (GL_FRONT),
2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
2597 const_iv (GL_AND),
2598 const_iv (GL_ONE),
2599 const_iv (GL_ZERO),
2600 const_iv (GL_SRC_ALPHA),
2601 const_iv (GL_DST_ALPHA),
2602 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2603 const_iv (GL_ONE_MINUS_DST_ALPHA),
2604 const_iv (GL_SRC_ALPHA_SATURATE),
2605 const_iv (GL_RGB),
2606 const_iv (GL_RGBA),
2607 const_iv (GL_RGBA4),
2608 const_iv (GL_RGBA8),
2609 const_iv (GL_RGB5_A1),
2610 const_iv (GL_UNSIGNED_BYTE),
2611 const_iv (GL_UNSIGNED_SHORT),
2612 const_iv (GL_UNSIGNED_INT),
2613 const_iv (GL_ALPHA),
2614 const_iv (GL_INTENSITY),
2615 const_iv (GL_LUMINANCE),
2616 const_iv (GL_LUMINANCE_ALPHA),
2617 const_iv (GL_FLOAT),
2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
2628 const_iv (GL_TEXTURE_1D),
2629 const_iv (GL_TEXTURE_2D),
2630 const_iv (GL_TEXTURE_ENV),
2631 const_iv (GL_TEXTURE_MAG_FILTER),
2632 const_iv (GL_TEXTURE_MIN_FILTER),
2633 const_iv (GL_TEXTURE_ENV_MODE),
2634 const_iv (GL_TEXTURE_WRAP_S),
2635 const_iv (GL_TEXTURE_WRAP_T),
2636 const_iv (GL_REPEAT),
2637 const_iv (GL_CLAMP),
2638 const_iv (GL_CLAMP_TO_EDGE),
2639 const_iv (GL_NEAREST),
2640 const_iv (GL_LINEAR),
2641 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2642 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2643 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2644 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2645 const_iv (GL_GENERATE_MIPMAP),
2646 const_iv (GL_MODULATE),
2647 const_iv (GL_DECAL),
2648 const_iv (GL_REPLACE),
2649 const_iv (GL_DEPTH_BUFFER_BIT),
2650 const_iv (GL_COLOR_BUFFER_BIT),
2651 const_iv (GL_PROJECTION),
2652 const_iv (GL_MODELVIEW),
2653 const_iv (GL_COLOR_LOGIC_OP),
2654 const_iv (GL_SEPARABLE_2D),
2655 const_iv (GL_CONVOLUTION_2D),
2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
2659 const_iv (GL_LINES),
2660 const_iv (GL_LINE_STRIP),
2661 const_iv (GL_LINE_LOOP),
2662 const_iv (GL_QUADS),
2663 const_iv (GL_QUAD_STRIP),
2664 const_iv (GL_TRIANGLES),
2665 const_iv (GL_TRIANGLE_STRIP),
2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
2677 const_iv (GL_V2F),
2678 const_iv (GL_V3F),
2679 const_iv (GL_T2F_V3F),
2680 const_iv (GL_T2F_N3F_V3F),
2681 # undef const_iv
2682 };
2683
2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
2689 }
2690
2691 void
2692 disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
2696
2697 char *
2698 gl_vendor ()
2699 CODE:
2700 RETVAL = (char *)glGetString (GL_VENDOR);
2701 OUTPUT:
2702 RETVAL
2703
2704 char *
2705 gl_version ()
2706 CODE:
2707 RETVAL = (char *)glGetString (GL_VERSION);
2708 OUTPUT:
2709 RETVAL
2710
2711 char *
2712 gl_extensions ()
2713 CODE:
2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2715 OUTPUT:
2716 RETVAL
2717
2718 const char *glGetString (GLenum pname)
2719
2720 GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726 GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
2732 int glGetError ()
2733
2734 void glFinish ()
2735
2736 void glClear (int mask)
2737
2738 void glClearColor (float r, float g, float b, float a = 1.0)
2739 PROTOTYPE: @
2740
2741 void glEnable (int cap)
2742
2743 void glDisable (int cap)
2744
2745 void glShadeModel (int mode)
2746
2747 void glHint (int target, int mode)
2748
2749 void glBlendFunc (int sfactor, int dfactor)
2750
2751 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2752 CODE:
2753 gl_BlendFuncSeparate (sa, da, saa, daa);
2754
2755 void glDepthMask (int flag)
2756
2757 void glLogicOp (int opcode)
2758
2759 void glColorMask (int red, int green, int blue, int alpha)
2760
2761 void glMatrixMode (int mode)
2762
2763 void glPushMatrix ()
2764
2765 void glPopMatrix ()
2766
2767 void glLoadIdentity ()
2768
2769 void glDrawBuffer (int buffer)
2770
2771 void glReadBuffer (int buffer)
2772
2773 # near_ and far_ are due to microsofts buggy "c" compiler
2774 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2775
2776 # near_ and far_ are due to microsofts buggy "c" compiler
2777 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779 PROTOTYPES: DISABLE
2780
2781 void glViewport (int x, int y, int width, int height)
2782
2783 void glScissor (int x, int y, int width, int height)
2784
2785 void glTranslate (float x, float y, float z = 0.)
2786 CODE:
2787 glTranslatef (x, y, z);
2788
2789 void glScale (float x, float y, float z = 1.)
2790 CODE:
2791 glScalef (x, y, z);
2792
2793 void glRotate (float angle, float x, float y, float z)
2794 CODE:
2795 glRotatef (angle, x, y, z);
2796
2797 void glColor (float r, float g, float b, float a = 1.0)
2798 ALIAS:
2799 glColor_premultiply = 1
2800 CODE:
2801 if (ix)
2802 {
2803 r *= a;
2804 g *= a;
2805 b *= a;
2806 }
2807 // microsoft visual "c" rounds instead of truncating...
2808 glColor4f (r, g, b, a);
2809
2810 void glRasterPos (float x, float y, float z = 0.)
2811 CODE:
2812 glRasterPos3f (0, 0, z);
2813 glBitmap (0, 0, 0, 0, x, y, 0);
2814
2815 void glVertex (float x, float y, float z = 0.)
2816 CODE:
2817 glVertex3f (x, y, z);
2818
2819 void glTexCoord (float s, float t)
2820 CODE:
2821 glTexCoord2f (s, t);
2822
2823 void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827 void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836 PROTOTYPES: ENABLE
2837
2838 void glBegin (int mode)
2839
2840 void glEnd ()
2841
2842 void glPointSize (GLfloat size)
2843
2844 void glLineWidth (GLfloat width)
2845
2846 void glInterleavedArrays (int format, int stride, char *data)
2847
2848 void glDrawElements (int mode, int count, int type, char *indices)
2849
2850 # 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2852 void glTexEnv (int target, int pname, float param)
2853 CODE:
2854 glTexEnvf (target, pname, param);
2855
2856 void glTexParameter (int target, int pname, float param)
2857 CODE:
2858 glTexParameterf (target, pname, param);
2859
2860 void glBindTexture (int target, int name)
2861
2862 void glConvolutionParameter (int target, int pname, float params)
2863 CODE:
2864 if (gl.ConvolutionParameterf)
2865 gl.ConvolutionParameterf (target, pname, params);
2866
2867 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2868 CODE:
2869 if (gl.ConvolutionFilter2D)
2870 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2871
2872 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2873 CODE:
2874 if (gl.SeparableFilter2D)
2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2876
2877 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2878
2879 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2880
2881 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883 void glPixelZoom (float x, float y)
2884
2885 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2886
2887 int glGenTexture ()
2888 CODE:
2889 RETVAL = gen_texture ();
2890 OUTPUT:
2891 RETVAL
2892
2893 void glDeleteTexture (int name)
2894 CODE:
2895 del_texture (name);
2896
2897 int glGenList ()
2898 CODE:
2899 RETVAL = glGenLists (1);
2900 OUTPUT:
2901 RETVAL
2902
2903 void glDeleteList (int list)
2904 CODE:
2905 glDeleteLists (list, 1);
2906
2907 void glNewList (int list, int mode = GL_COMPILE)
2908
2909 void glEndList ()
2910
2911 void glCallList (int list)
2912
2913 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915 PROTOTYPES: DISABLE
2916
2917 void
2918 find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920 {
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923 }
2924
2925 BOOT:
2926 {
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933 }
2934
2935 void
2936 draw (SV *self)
2937 CODE:
2938 {
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996 #if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008 #endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019 }
3020