ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/cf.schmorp.de/Deliantra-Client/Client.xs
Revision: 1.335
Committed: Mon Nov 19 01:56:11 2018 UTC (5 years, 7 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.334: +38 -36 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #include "ecb.h"
82 #include "salloc.h"
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 /* this is used as fow flag as well, so has to have a different value */
87 /* then anything that is computed by incoming darkness */
88 #define FOW_DARKNESS 50
89 #define DARKNESS_ADJUST(n) (n)
90
91 #define MAP_EXTEND_X 32
92 #define MAP_EXTEND_Y 512
93
94 #define MIN_FONT_HEIGHT 10
95
96 /* mask out modifiers we are not interested in */
97 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99 #define KMOD_LRAM 0x10000 // our extension
100
101 #define TEXID_SPEECH 1
102 #define TEXID_NOFACE 2
103
104 // approximately divide by 255
105 static unsigned int
106 div255 (unsigned int n)
107 {
108 return (n + (n >> 8)) >> 8;
109 }
110
111 static unsigned int
112 minpot (unsigned int n)
113 {
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126 }
127
128 static char *
129 fast_sv_grow (SV *sv, STRLEN need)
130 {
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145 }
146
147 static AV *texture_av;
148
149 static struct
150 {
151 #define GL_FUNC(ptr,name) ptr name;
152 #include "glfunc.h"
153 #undef GL_FUNC
154 } gl;
155
156 static void
157 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
158 {
159 if (gl.BlendFuncSeparate)
160 gl.BlendFuncSeparate (sa, da, saa, daa);
161 else if (gl.BlendFuncSeparateEXT)
162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
163 else
164 glBlendFunc (sa, da);
165 }
166
167 static GLuint
168 gen_texture ()
169 {
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178 }
179
180 static void
181 del_texture (GLuint name)
182 {
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189 }
190
191 #include "texcache.c"
192 #include "rendercache.c"
193
194 #include "pango-font.c"
195 #include "pango-fontmap.c"
196 #include "pango-render.c"
197
198 typedef IV DC__Channel;
199 typedef SDL_RWops *DC__RW;
200 typedef Mix_Chunk *DC__MixChunk;
201 typedef Mix_Music *DC__MixMusic;
202
203 typedef PangoFontDescription *DC__Font;
204
205 static int
206 shape_attr_p (PangoLayoutRun *run)
207 {
208 GSList *attrs = run->item->analysis.extra_attrs;
209
210 while (attrs)
211 {
212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
213
214 if (attr->klass->type == PANGO_ATTR_SHAPE)
215 return 1;
216
217 attrs = attrs->next;
218 }
219
220 return 0;
221 }
222
223 struct cf_layout {
224 PangoLayout *pl;
225 float r, g, b, a; // default color for rgba mode
226 int base_height;
227 DC__Font font;
228 rc_t rc;
229 };
230
231 typedef cf_layout *DC__Layout;
232
233 static DC__Font default_font;
234 static PangoContext *opengl_context;
235 static PangoFontMap *opengl_fontmap;
236
237 static void
238 substitute_func (FcPattern *pattern, gpointer data)
239 {
240 FcPatternAddBool (pattern, FC_HINTING, 1);
241 #ifdef FC_HINT_STYLE
242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
243 #endif
244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
245 }
246
247 static void
248 layout_update_font (DC__Layout self)
249 {
250 /* use a random scale factor to account for unknown descenders, 0.8 works
251 * reasonably well with dejavu/bistream fonts
252 */
253 PangoFontDescription *font = self->font ? self->font : default_font;
254
255 pango_font_description_set_absolute_size (font,
256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
257
258 pango_layout_set_font_description (self->pl, font);
259 }
260
261 static void
262 layout_get_pixel_size (DC__Layout self, int *w, int *h)
263 {
264 PangoRectangle rect;
265
266 // get_pixel_* wrongly rounds down
267 pango_layout_get_extents (self->pl, 0, &rect);
268
269 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
270 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
271
272 if (!rect.width) rect.width = 1;
273 if (!rect.height) rect.height = 1;
274
275 *w = rect.width;
276 *h = rect.height;
277 }
278
279 /////////////////////////////////////////////////////////////////////////////
280
281 typedef uint16_t tileid;
282 typedef uint16_t faceid;
283
284 struct maptex
285 {
286 GLuint name;
287 int w, h;
288 float s, t;
289 uint8_t r, g, b, a;
290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293 };
294
295 struct mapcell
296 {
297 uint32_t player;
298 tileid tile[3];
299 uint16_t darkness;
300 uint8_t stat_width, stat_hp, flags, smoothmax;
301 };
302
303 struct maprow
304 {
305 int32_t c0, c1;
306 mapcell *col;
307 };
308
309 struct mapgrid {
310 int x, y, w, h;
311 int ox, oy; /* offset to virtual global coordinate system */
312 int faces; tileid *face2tile; // [faceid]
313 int texs; maptex *tex; // [tileid]
314
315 int32_t rows;
316 maprow *row;
317 };
318
319 typedef mapgrid *DC__Map;
320
321 template<typename T>
322 ecb_cold static void
323 prepend (T *&ptr, int sze, int inc)
324 {
325 T *p;
326
327 Newx (p, inc + sze, T);
328 Zero (p, inc, T);
329 Move (ptr, p + inc, sze, T);
330 Safefree (ptr);
331
332 ptr = p;
333 }
334
335 template<typename T>
336 ecb_cold static void
337 append (T *&ptr, int sze, int inc)
338 {
339 Renew (ptr, sze + inc, T);
340 Zero (ptr + sze, inc, T);
341 }
342
343 static void
344 need_facenum (struct mapgrid *self, faceid face)
345 {
346 if (ecb_expect_true (self->faces > face))
347 return;
348
349 size_t newsize = minpot (face + 1);
350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352 }
353
354 static void
355 need_texid (struct mapgrid *self, int texid)
356 {
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363 }
364
365 static maprow *
366 map_get_row (mapgrid *self, int y)
367 {
368 if (0 > y)
369 {
370 int extend = - y + MAP_EXTEND_Y;
371 prepend (self->row, self->rows, extend);
372
373 self->rows += extend;
374 self->y += extend;
375 y += extend;
376 }
377 else if (y >= self->rows)
378 {
379 int extend = y - self->rows + MAP_EXTEND_Y;
380 append (self->row, self->rows, extend);
381 self->rows += extend;
382 }
383
384 return self->row + y;
385 }
386
387 static mapcell *
388 row_get_cell (maprow *row, int x)
389 {
390 if (!row->col)
391 {
392 Newz (0, row->col, MAP_EXTEND_X, mapcell);
393 row->c0 = x - MAP_EXTEND_X / 4;
394 row->c1 = row->c0 + MAP_EXTEND_X;
395 }
396
397 if (row->c0 > x)
398 {
399 int extend = row->c0 - x + MAP_EXTEND_X;
400 prepend (row->col, row->c1 - row->c0, extend);
401 row->c0 -= extend;
402 }
403 else if (x >= row->c1)
404 {
405 int extend = x - row->c1 + MAP_EXTEND_X;
406 append (row->col, row->c1 - row->c0, extend);
407 row->c1 += extend;
408 }
409
410 return row->col + (x - row->c0);
411 }
412
413 static mapcell *
414 map_get_cell (mapgrid *self, int x, int y)
415 {
416 return row_get_cell (map_get_row (self, y), x);
417 }
418
419 static void
420 map_clear (mapgrid *self)
421 {
422 int r;
423
424 for (r = 0; r < self->rows; r++)
425 Safefree (self->row[r].col);
426
427 Safefree (self->row);
428
429 self->x = 0;
430 self->y = 0;
431 self->ox = 0;
432 self->oy = 0;
433 self->row = 0;
434 self->rows = 0;
435 }
436
437 #define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
447 static void
448 map_blank (mapgrid *self, int x0, int y0, int w, int h)
449 {
450 int x, y;
451 maprow *row;
452 mapcell *cell;
453
454 for (y = y0; y < y0 + h; y++)
455 if (y >= 0)
456 {
457 if (y >= self->rows)
458 break;
459
460 row = self->row + y;
461
462 for (x = x0; x < x0 + w; x++)
463 if (x >= row->c0)
464 {
465 if (x >= row->c1)
466 break;
467
468 cell = row->col + x - row->c0;
469
470 CELL_CLEAR (cell);
471 }
472 }
473 }
474
475 struct smooth_key
476 {
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484 };
485
486 typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488 namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497 }
498
499 static void
500 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501 {
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
508 }
509
510 static void
511 music_finished (void)
512 {
513 SDL_UserEvent ev;
514
515 ev.type = SDL_USEREVENT;
516 ev.code = 0;
517 ev.data1 = 0;
518 ev.data2 = 0;
519
520 SDL_PushEvent ((SDL_Event *)&ev);
521 }
522
523 static void
524 channel_finished (int channel)
525 {
526 SDL_UserEvent ev;
527
528 ev.type = SDL_USEREVENT;
529 ev.code = 1;
530 ev.data1 = (void *)(long)channel;
531 ev.data2 = 0;
532
533 SDL_PushEvent ((SDL_Event *)&ev);
534 }
535
536 /* SDL should provide this, really. */
537 #define SDLK_MODIFIER_MIN 300
538 #define SDLK_MODIFIER_MAX 314
539
540 /******************************************************************************/
541
542 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543 static GV *hover_gv;
544
545 static int
546 within_widget (SV *widget, NV x, NV y)
547 {
548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
553 return 0;
554
555 self = (HV *)SvRV (widget);
556
557 if (SvTYPE (self) != SVt_PVHV)
558 return 0;
559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
580 return 1;
581 }
582
583 /******************************************************************************/
584
585 /* process keyboard modifiers */
586 static int
587 mod_munge (int mod)
588 {
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595 }
596
597 static void
598 deliantra_main (SV *real_main)
599 {
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604 }
605
606 #ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633 #else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639 #endif
640
641 MODULE = Deliantra::Client PACKAGE = DC
642
643 PROTOTYPES: ENABLE
644
645 BOOT:
646 {
647 HV *stash = gv_stashpv ("DC", 1);
648 static const struct {
649 const char *name;
650 IV iv;
651 } *civ, const_iv[] = {
652 # define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
656 const_iv (SDL_ACTIVEEVENT),
657 const_iv (SDL_KEYDOWN),
658 const_iv (SDL_KEYUP),
659 const_iv (SDL_MOUSEMOTION),
660 const_iv (SDL_MOUSEBUTTONDOWN),
661 const_iv (SDL_MOUSEBUTTONUP),
662 const_iv (SDL_JOYAXISMOTION),
663 const_iv (SDL_JOYBALLMOTION),
664 const_iv (SDL_JOYHATMOTION),
665 const_iv (SDL_JOYBUTTONDOWN),
666 const_iv (SDL_JOYBUTTONUP),
667 const_iv (SDL_QUIT),
668 const_iv (SDL_SYSWMEVENT),
669 const_iv (SDL_EVENT_RESERVEDA),
670 const_iv (SDL_EVENT_RESERVEDB),
671 const_iv (SDL_VIDEORESIZE),
672 const_iv (SDL_VIDEOEXPOSE),
673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
731 const_iv (SDLK_KP0),
732 const_iv (SDLK_KP1),
733 const_iv (SDLK_KP2),
734 const_iv (SDLK_KP3),
735 const_iv (SDLK_KP4),
736 const_iv (SDLK_KP5),
737 const_iv (SDLK_KP6),
738 const_iv (SDLK_KP7),
739 const_iv (SDLK_KP8),
740 const_iv (SDLK_KP9),
741 const_iv (SDLK_KP_PERIOD),
742 const_iv (SDLK_KP_DIVIDE),
743 const_iv (SDLK_KP_MULTIPLY),
744 const_iv (SDLK_KP_MINUS),
745 const_iv (SDLK_KP_PLUS),
746 const_iv (SDLK_KP_ENTER),
747 const_iv (SDLK_KP_EQUALS),
748 const_iv (SDLK_UP),
749 const_iv (SDLK_DOWN),
750 const_iv (SDLK_RIGHT),
751 const_iv (SDLK_LEFT),
752 const_iv (SDLK_INSERT),
753 const_iv (SDLK_HOME),
754 const_iv (SDLK_END),
755 const_iv (SDLK_PAGEUP),
756 const_iv (SDLK_PAGEDOWN),
757 const_iv (SDLK_F1),
758 const_iv (SDLK_F2),
759 const_iv (SDLK_F3),
760 const_iv (SDLK_F4),
761 const_iv (SDLK_F5),
762 const_iv (SDLK_F6),
763 const_iv (SDLK_F7),
764 const_iv (SDLK_F8),
765 const_iv (SDLK_F9),
766 const_iv (SDLK_F10),
767 const_iv (SDLK_F11),
768 const_iv (SDLK_F12),
769 const_iv (SDLK_F13),
770 const_iv (SDLK_F14),
771 const_iv (SDLK_F15),
772 const_iv (SDLK_NUMLOCK),
773 const_iv (SDLK_CAPSLOCK),
774 const_iv (SDLK_SCROLLOCK),
775 const_iv (SDLK_RSHIFT),
776 const_iv (SDLK_LSHIFT),
777 const_iv (SDLK_RCTRL),
778 const_iv (SDLK_LCTRL),
779 const_iv (SDLK_RALT),
780 const_iv (SDLK_LALT),
781 const_iv (SDLK_RMETA),
782 const_iv (SDLK_LMETA),
783 const_iv (SDLK_LSUPER),
784 const_iv (SDLK_RSUPER),
785 const_iv (SDLK_MODE),
786 const_iv (SDLK_COMPOSE),
787 const_iv (SDLK_HELP),
788 const_iv (SDLK_PRINT),
789 const_iv (SDLK_SYSREQ),
790 const_iv (SDLK_BREAK),
791 const_iv (SDLK_MENU),
792 const_iv (SDLK_POWER),
793 const_iv (SDLK_EURO),
794 const_iv (SDLK_UNDO),
795
796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
798 const_iv (KMOD_LSHIFT),
799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
801 const_iv (KMOD_LCTRL),
802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
804 const_iv (KMOD_LALT),
805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
807 const_iv (KMOD_LMETA),
808 const_iv (KMOD_RMETA),
809 const_iv (KMOD_NUM),
810 const_iv (KMOD_CAPS),
811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
845 # undef const_iv
846 };
847
848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
853 }
854
855 void
856 weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
860
861 int
862 in_destruct ()
863 CODE:
864 RETVAL = PL_main_cv == Nullcv;
865 OUTPUT:
866 RETVAL
867
868 NV floor (NV x)
869
870 NV ceil (NV x)
871
872 IV minpot (UV n)
873
874 UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880 IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886 NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
891
892 void
893 pango_init ()
894 CODE:
895 {
896 opengl_fontmap = pango_opengl_font_map_new ();
897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900 #if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903 #endif
904 }
905
906 char *SDL_GetError ()
907
908 void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911 int SDL_Init (U32 flags)
912
913 int SDL_InitSubSystem (U32 flags)
914
915 void SDL_QuitSubSystem (U32 flags)
916
917 void SDL_Quit ()
918
919 int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922 int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
929 void
930 SDL_ListModes (int rgb, int alpha)
931 PPCODE:
932 {
933 SDL_Rect **m;
934
935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
939
940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
942
943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
947
948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
950
951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
952
953 if (m && m != (SDL_Rect **)-1)
954 while (*m)
955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
958 AV *av = newAV ();
959 av_push (av, newSViv ((*m)->w));
960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
965
966 ++m;
967 }
968 }
969
970 int
971 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
972 CODE:
973 {
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
982 RETVAL = !!SDL_SetVideoMode (
983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
984 );
985
986 if (RETVAL)
987 {
988 av_clear (texture_av);
989 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
990 #include "glfunc.h"
991 #undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
994 }
995 }
996 OUTPUT:
997 RETVAL
998
999 void
1000 SDL_WM_SetCaption (const char *title, const char *icon)
1001
1002 void
1003 SDL_GL_SwapBuffers ()
1004
1005 char *
1006 SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
1008
1009 int
1010 SDL_GetAppState ()
1011
1012 int
1013 SDL_GetModState ()
1014
1015 int
1016 SDL_WaitEvent ()
1017 C_ARGS: 0
1018
1019 void
1020 SDL_PumpEvents ()
1021
1022 void
1023 peep_events ()
1024 PPCODE:
1025 {
1026 SDL_Event ev;
1027
1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1030 {
1031 HV *hv = newHV ();
1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1033
1034 switch (ev.type)
1035 {
1036 case SDL_KEYDOWN:
1037 case SDL_KEYUP:
1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1043 break;
1044
1045 case SDL_ACTIVEEVENT:
1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1048 break;
1049
1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1070 hv_store (hv, "state", 5, newSViv (state), 0);
1071 hv_store (hv, "x", 1, newSViv (x), 0);
1072 hv_store (hv, "y", 1, newSViv (y), 0);
1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
1076 break;
1077
1078 case SDL_MOUSEBUTTONDOWN:
1079 case SDL_MOUSEBUTTONUP:
1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1081
1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1086 break;
1087
1088 case SDL_USEREVENT:
1089 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1092 break;
1093 }
1094
1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1096 }
1097 }
1098
1099 char *
1100 SDL_AudioDriverName ()
1101 CODE:
1102 {
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108 }
1109 OUTPUT:
1110 RETVAL
1111
1112 int
1113 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1114 POSTCALL:
1115 Mix_HookMusicFinished (music_finished);
1116 Mix_ChannelFinished (channel_finished);
1117
1118 void
1119 Mix_QuerySpec ()
1120 PPCODE:
1121 {
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132 }
1133
1134 void
1135 Mix_CloseAudio ()
1136
1137 int
1138 Mix_AllocateChannels (int numchans = -1)
1139
1140 const char *
1141 Mix_GetError ()
1142
1143 void
1144 lowdelay (int fd, int val = 1)
1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148 void
1149 win32_proxy_info ()
1150 PPCODE:
1151 {
1152 #ifdef _WIN32
1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
1174 #endif
1175 }
1176
1177 int
1178 add_font (char *file)
1179 CODE:
1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184 void
1185 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188 void
1189 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1190
1191 void
1192 load_image_inline (SV *image_)
1193 ALIAS:
1194 load_image_file = 1
1195 PPCODE:
1196 {
1197 STRLEN image_len;
1198 char *image = (char *)SvPVbyte (image_, image_len);
1199 SDL_Surface *surface, *surface2;
1200 SDL_PixelFormat fmt;
1201 SDL_RWops *rw = ix
1202 ? SDL_RWFromFile (image, "rb")
1203 : SDL_RWFromConstMem (image, image_len);
1204
1205 if (!rw)
1206 croak ("load_image: %s", SDL_GetError ());
1207
1208 surface = IMG_Load_RW (rw, 1);
1209 if (!surface)
1210 croak ("load_image: %s", SDL_GetError ());
1211
1212 fmt.palette = NULL;
1213 fmt.BitsPerPixel = 32;
1214 fmt.BytesPerPixel = 4;
1215 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1216 fmt.Rmask = 0x000000ff;
1217 fmt.Gmask = 0x0000ff00;
1218 fmt.Bmask = 0x00ff0000;
1219 fmt.Amask = 0xff000000;
1220 #else
1221 fmt.Rmask = 0xff000000;
1222 fmt.Gmask = 0x00ff0000;
1223 fmt.Bmask = 0x0000ff00;
1224 fmt.Amask = 0x000000ff;
1225 #endif
1226 fmt.Rloss = 0;
1227 fmt.Gloss = 0;
1228 fmt.Bloss = 0;
1229 fmt.Aloss = 0;
1230 fmt.Rshift = 0;
1231 fmt.Gshift = 8;
1232 fmt.Bshift = 16;
1233 fmt.Ashift = 24;
1234 fmt.colorkey = 0;
1235 fmt.alpha = 0;
1236
1237 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1238
1239 assert (surface2->pitch == surface2->w * 4);
1240
1241 SDL_LockSurface (surface2);
1242 EXTEND (SP, 6);
1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1249 SDL_UnlockSurface (surface2);
1250
1251 SDL_FreeSurface (surface);
1252 SDL_FreeSurface (surface2);
1253 }
1254
1255 void
1256 average (int x, int y, uint32_t *data)
1257 PPCODE:
1258 {
1259 uint32_t r = 0, g = 0, b = 0, a = 0;
1260
1261 x = y = x * y;
1262
1263 while (x--)
1264 {
1265 uint32_t p = *data++;
1266
1267 r += (p ) & 255;
1268 g += (p >> 8) & 255;
1269 b += (p >> 16) & 255;
1270 a += (p >> 24) & 255;
1271 }
1272
1273 EXTEND (SP, 4);
1274 PUSHs (sv_2mortal (newSViv (r / y)));
1275 PUSHs (sv_2mortal (newSViv (g / y)));
1276 PUSHs (sv_2mortal (newSViv (b / y)));
1277 PUSHs (sv_2mortal (newSViv (a / y)));
1278 }
1279
1280 void
1281 error (char *message)
1282 CODE:
1283 fprintf (stderr, "ERROR: %s\n", message);
1284 #ifdef _WIN32
1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1286 #endif
1287
1288 void
1289 fatal (char *message)
1290 CODE:
1291 fprintf (stderr, "FATAL: %s\n", message);
1292 #ifdef _WIN32
1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1294 #endif
1295 _exit (1);
1296
1297 void
1298 _exit (int retval = 0)
1299 CODE:
1300 #ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302 #else
1303 _exit (retval);
1304 #endif
1305
1306 void
1307 debug ()
1308 CODE:
1309 {
1310 #if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312 #endif
1313 }
1314
1315 int
1316 SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322 MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324 PROTOTYPES: DISABLE
1325
1326 DC::Font
1327 new_from_file (SV *klass, char *path, int id = 0)
1328 CODE:
1329 {
1330 int count;
1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1333 FcPatternDestroy (pattern);
1334 }
1335 OUTPUT:
1336 RETVAL
1337
1338 void
1339 DESTROY (DC::Font self)
1340 CODE:
1341 pango_font_description_free (self);
1342
1343 void
1344 make_default (DC::Font self)
1345 PROTOTYPE: $
1346 CODE:
1347 default_font = self;
1348
1349 MODULE = Deliantra::Client PACKAGE = DC::Layout
1350
1351 PROTOTYPES: DISABLE
1352
1353 void
1354 glyph_cache_backup ()
1355 PROTOTYPE:
1356 CODE:
1357 tc_backup ();
1358
1359 void
1360 glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_restore ();
1364
1365 DC::Layout
1366 new (SV *klass)
1367 CODE:
1368 RETVAL = new cf_layout;
1369
1370 RETVAL->pl = pango_layout_new (opengl_context);
1371 RETVAL->r = 1.;
1372 RETVAL->g = 1.;
1373 RETVAL->b = 1.;
1374 RETVAL->a = 1.;
1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1376 RETVAL->font = 0;
1377
1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1379 layout_update_font (RETVAL);
1380 OUTPUT:
1381 RETVAL
1382
1383 void
1384 DESTROY (DC::Layout self)
1385 CODE:
1386 g_object_unref (self->pl);
1387 delete self;
1388
1389 void
1390 set_text (DC::Layout self, SV *text_)
1391 CODE:
1392 {
1393 STRLEN textlen;
1394 char *text = SvPVutf8 (text_, textlen);
1395
1396 pango_layout_set_text (self->pl, text, textlen);
1397 }
1398
1399 void
1400 set_markup (DC::Layout self, SV *text_)
1401 CODE:
1402 {
1403 STRLEN textlen;
1404 char *text = SvPVutf8 (text_, textlen);
1405
1406 pango_layout_set_markup (self->pl, text, textlen);
1407 }
1408
1409 void
1410 set_shapes (DC::Layout self, ...)
1411 CODE:
1412 {
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452 }
1453
1454 void
1455 get_shapes (DC::Layout self)
1456 PPCODE:
1457 {
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477 }
1478
1479 int
1480 has_wrapped (DC::Layout self)
1481 CODE:
1482 {
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490 }
1491 OUTPUT:
1492 RETVAL
1493
1494 SV *
1495 get_text (DC::Layout self)
1496 CODE:
1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1498 sv_utf8_decode (RETVAL);
1499 OUTPUT:
1500 RETVAL
1501
1502 void
1503 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1504 CODE:
1505 self->r = r;
1506 self->g = g;
1507 self->b = b;
1508 self->a = a;
1509
1510 void
1511 set_font (DC::Layout self, DC::Font font = 0)
1512 CODE:
1513 if (self->font != font)
1514 {
1515 self->font = font;
1516 layout_update_font (self);
1517 }
1518
1519 void
1520 set_height (DC::Layout self, int base_height)
1521 CODE:
1522 if (self->base_height != base_height)
1523 {
1524 self->base_height = base_height;
1525 layout_update_font (self);
1526 }
1527
1528 void
1529 set_width (DC::Layout self, int max_width = -1)
1530 CODE:
1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1532
1533 void
1534 set_indent (DC::Layout self, int indent)
1535 CODE:
1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1537
1538 void
1539 set_spacing (DC::Layout self, int spacing)
1540 CODE:
1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1542
1543 void
1544 set_ellipsise (DC::Layout self, int ellipsise)
1545 CODE:
1546 pango_layout_set_ellipsize (self->pl,
1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1550 : PANGO_ELLIPSIZE_NONE
1551 );
1552
1553 void
1554 set_single_paragraph_mode (DC::Layout self, int spm)
1555 CODE:
1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1557
1558 void
1559 size (DC::Layout self)
1560 PPCODE:
1561 {
1562 int w, h;
1563
1564 layout_get_pixel_size (self, &w, &h);
1565
1566 EXTEND (SP, 2);
1567 PUSHs (sv_2mortal (newSViv (w)));
1568 PUSHs (sv_2mortal (newSViv (h)));
1569 }
1570
1571 int
1572 descent (DC::Layout self)
1573 CODE:
1574 {
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579 }
1580 OUTPUT:
1581 RETVAL
1582
1583 int
1584 xy_to_index (DC::Layout self, int x, int y)
1585 CODE:
1586 {
1587 int index, trailing;
1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1589 RETVAL = index + trailing;
1590 }
1591 OUTPUT:
1592 RETVAL
1593
1594 void
1595 cursor_pos (DC::Layout self, int index)
1596 PPCODE:
1597 {
1598 PangoRectangle pos;
1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1600
1601 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1605 }
1606
1607 void
1608 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1609 PPCODE:
1610 {
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614 #if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617 #endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621 }
1622
1623 void
1624 line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626 {
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646 }
1647
1648 void
1649 render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 &self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663 void
1664 draw (DC::Layout self)
1665 CODE:
1666 {
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680 }
1681
1682 MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684 PROTOTYPES: ENABLE
1685
1686 void
1687 pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689 {
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706 }
1707
1708 void
1709 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1710 PROTOTYPE: $$$;$$
1711 ALIAS:
1712 draw_quad_alpha = 1
1713 draw_quad_alpha_premultiplied = 2
1714 CODE:
1715 {
1716 HV *hv = (HV *)SvRV (self);
1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1723
1724 if (items < 5)
1725 {
1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1728 }
1729
1730 if (ix)
1731 {
1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
1740 glEnable (GL_ALPHA_TEST);
1741 glAlphaFunc (GL_GREATER, 0.01f);
1742 }
1743
1744 glBindTexture (GL_TEXTURE_2D, name);
1745
1746 glBegin (GL_QUADS);
1747 glTexCoord2f (0, 0); glVertex2f (x , y );
1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1750 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1751 glEnd ();
1752
1753 if (ix)
1754 {
1755 glDisable (GL_ALPHA_TEST);
1756 glDisable (GL_BLEND);
1757 }
1758 }
1759
1760 void
1761 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764 {
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879 }
1880
1881 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883 {
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888 }
1889 OUTPUT:
1890 RETVAL
1891
1892 MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894 PROTOTYPES: DISABLE
1895
1896 DC::Map
1897 new (SV *klass)
1898 CODE:
1899 New (0, RETVAL, 1, mapgrid);
1900 RETVAL->x = 0;
1901 RETVAL->y = 0;
1902 RETVAL->w = 0;
1903 RETVAL->h = 0;
1904 RETVAL->ox = 0;
1905 RETVAL->oy = 0;
1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1908 RETVAL->rows = 0;
1909 RETVAL->row = 0;
1910 OUTPUT:
1911 RETVAL
1912
1913 void
1914 DESTROY (DC::Map self)
1915 CODE:
1916 {
1917 map_clear (self);
1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
1920 Safefree (self);
1921 }
1922
1923 void
1924 resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929 void
1930 clear (DC::Map self)
1931 CODE:
1932 map_clear (self);
1933
1934 void
1935 set_tileid (DC::Map self, int face, int tile)
1936 CODE:
1937 {
1938 need_facenum (self, face); self->face2tile [face] = tile;
1939 need_texid (self, tile);
1940 }
1941
1942 void
1943 set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945 {
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963 }
1964
1965 void
1966 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1967 CODE:
1968 {
1969 need_texid (self, texid);
1970
1971 {
1972 maptex *tex = self->tex + texid;
1973
1974 tex->name = name;
1975 tex->w = w;
1976 tex->h = h;
1977 tex->s = s;
1978 tex->t = t;
1979 tex->r = r;
1980 tex->g = g;
1981 tex->b = b;
1982 tex->a = a;
1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1993 }
1994
1995 void
1996 expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
2015 int
2016 ox (DC::Map self)
2017 ALIAS:
2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
2023 CODE:
2024 switch (ix)
2025 {
2026 case 0: RETVAL = self->ox; break;
2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
2032 }
2033 OUTPUT:
2034 RETVAL
2035
2036 void
2037 scroll (DC::Map self, int dx, int dy)
2038 CODE:
2039 {
2040 if (dx > 0)
2041 map_blank (self, self->x, self->y, dx, self->h);
2042 else if (dx < 0)
2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2044
2045 if (dy > 0)
2046 map_blank (self, self->x, self->y, self->w, dy);
2047 else if (dy < 0)
2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2049
2050 self->ox += dx; self->x += dx;
2051 self->oy += dy; self->y += dy;
2052
2053 while (self->y < 0)
2054 {
2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
2056
2057 self->rows += MAP_EXTEND_Y;
2058 self->y += MAP_EXTEND_Y;
2059 }
2060 }
2061
2062 SV *
2063 map1a_update (DC::Map self, SV *data_)
2064 CODE:
2065 {
2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
2068 mapcell *cell;
2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
2072
2073 while (data < data_end - 1)
2074 {
2075 flags = (data [0] << 8) + data [1]; data += 2;
2076
2077 x = self->x + ((flags >> 10) & 63);
2078 y = self->y + ((flags >> 4) & 63);
2079
2080 cell = map_get_cell (self, x, y);
2081
2082 if (flags & 15)
2083 {
2084 if (!cell->darkness)
2085 {
2086 memset (cell, 0, sizeof (*cell));
2087 cell->darkness = 256;
2088 }
2089
2090 //TODO: don't trust server data to be in-range(!)
2091
2092 if (flags & 8)
2093 {
2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
2127 }
2128
2129 for (z = 0; z <= 2; ++z)
2130 if (flags & (4 >> z))
2131 {
2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
2151 }
2152 }
2153 else
2154 CELL_CLEAR (cell);
2155 }
2156 }
2157 OUTPUT:
2158 RETVAL
2159
2160 SV *
2161 mapmap (DC::Map self, int x0, int y0, int w, int h)
2162 CODE:
2163 {
2164 int x1, x;
2165 int y1, y;
2166 int z;
2167 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2168 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2169
2170 SvPOK_only (map_sv);
2171 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2172
2173 x0 += self->x; x1 = x0 + w;
2174 y0 += self->y; y1 = y0 + h;
2175
2176 for (y = y0; y < y1; y++)
2177 {
2178 maprow *row = 0 <= y && y < self->rows
2179 ? self->row + y
2180 : 0;
2181
2182 for (x = x0; x < x1; x++)
2183 {
2184 unsigned int r = 32, g = 32, b = 32, a = 192;
2185
2186 if (row && row->c0 <= x && x < row->c1)
2187 {
2188 mapcell *cell = row->col + (x - row->c0);
2189
2190 for (z = 0; z <= 0; z++)
2191 {
2192 maptex tex = self->tex [cell->tile [z]];
2193 int a0 = 255 - tex.a;
2194 int a1 = tex.a;
2195
2196 r = div255 (r * a0 + tex.r * a1);
2197 g = div255 (g * a0 + tex.g * a1);
2198 b = div255 (b * a0 + tex.b * a1);
2199 a = div255 (a * a0 + tex.a * a1);
2200 }
2201 }
2202
2203 *map++ = (r )
2204 | (g << 8)
2205 | (b << 16)
2206 | (a << 24);
2207 }
2208 }
2209
2210 RETVAL = map_sv;
2211 }
2212 OUTPUT:
2213 RETVAL
2214
2215 void
2216 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2217 CODE:
2218 {
2219 int x, y, z;
2220
2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
2228
2229 pl_tex.name = 0;
2230
2231 // that's current max. sorry.
2232 if (sw > 255) sw = 255;
2233 if (sh > 255) sh = 255;
2234
2235 memset (&key, 0, sizeof (key));
2236 key.r = 255;
2237 key.g = 255;
2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
2242
2243 mx += self->x;
2244 my += self->y;
2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
2267
2268 glEnable (GL_BLEND);
2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2271
2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
2279 for (y = 0; y < sh; y++)
2280 if (0 <= y + my && y + my < self->rows)
2281 {
2282 maprow *row = self->row + (y + my);
2283
2284 for (x = 0; x < sw; x++)
2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2397 {
2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
2400
2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
2404 {
2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
2413 if (tex.name)
2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
2421 glEnd ();
2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2423 glBegin (GL_QUADS);
2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
2445 }
2446 }
2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
2452 }
2453 }
2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2475 glDisable (GL_BLEND);
2476
2477 // top layer: overlays such as the health bar
2478 for (y = 0; y < sh; y++)
2479 if (0 <= y + my && y + my < self->rows)
2480 {
2481 maprow *row = self->row + (y + my);
2482
2483 for (x = 0; x < sw; x++)
2484 if (row->c0 <= x + mx && x + mx < row->c1)
2485 {
2486 mapcell *cell = row->col + (x + mx - row->c0);
2487
2488 int px = x * Tw;
2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2496
2497 if (cell->stat_hp)
2498 {
2499 int width = cell->stat_width * Tw;
2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2501
2502 glColor3ub (0, 0, 0);
2503 glRectf (px + 1, py - thick - 2,
2504 px + width - 1, py);
2505
2506 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2507 glRectf (px + 2,
2508 py - thick - 1,
2509 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2510 }
2511 }
2512 }
2513 }
2514
2515 void
2516 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2517 CODE:
2518 {
2519 static float color[16][3] = {
2520 { 0.00f, 0.00f, 0.00f },
2521 { 1.00f, 1.00f, 1.00f },
2522 { 0.00f, 0.00f, 0.55f },
2523 { 1.00f, 0.00f, 0.00f },
2524
2525 { 1.00f, 0.54f, 0.00f },
2526 { 0.11f, 0.56f, 1.00f },
2527 { 0.93f, 0.46f, 0.00f },
2528 { 0.18f, 0.54f, 0.34f },
2529
2530 { 0.56f, 0.73f, 0.56f },
2531 { 0.80f, 0.80f, 0.80f },
2532 { 0.55f, 0.41f, 0.13f },
2533 { 0.99f, 0.77f, 0.26f },
2534
2535 { 0.74f, 0.65f, 0.41f },
2536
2537 { 0.00f, 1.00f, 1.00f },
2538 { 1.00f, 0.00f, 1.00f },
2539 { 1.00f, 1.00f, 0.00f },
2540 };
2541
2542 int x, y;
2543
2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2552 glEnable (GL_BLEND);
2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2554 glBegin (GL_QUADS);
2555
2556 for (y = 0; y < h; y++)
2557 for (x = 0; x < w; x++)
2558 {
2559 unsigned char m = data [x + y * w];
2560
2561 if (m)
2562 {
2563 float *c = color [m & 15];
2564
2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2566 float tx2 = tx1 + 0.5f;
2567
2568 glColor4f (c[0], c[1], c[2], 1);
2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2573 }
2574 }
2575
2576 glEnd ();
2577 glDisable (GL_BLEND);
2578 glDisable (GL_TEXTURE_2D);
2579 }
2580
2581 void
2582 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2583 PPCODE:
2584 {
2585 int x, y;
2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2593 memset (darkness1, 0, sw1*sh1);
2594
2595 SvPOK_only (darkness3_sv);
2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2597
2598 mx += self->x - 1;
2599 my += self->y - 1;
2600
2601 for (y = 0; y < sh1; y++)
2602 if (0 <= y + my && y + my < self->rows)
2603 {
2604 maprow *row = self->row + (y + my);
2605
2606 for (x = 0; x < sw1; x++)
2607 if (row->c0 <= x + mx && x + mx < row->c1)
2608 {
2609 mapcell *cell = row->col + (x + mx - row->c0);
2610
2611 darkness1 [y * sw1 + x] = cell->darkness
2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2614 }
2615 }
2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
2655 EXTEND (SP, 3);
2656 PUSHs (sv_2mortal (newSViv (sw3)));
2657 PUSHs (sv_2mortal (newSViv (sh3)));
2658 PUSHs (darkness3_sv);
2659 }
2660
2661 SV *
2662 get_rect (DC::Map self, int x0, int y0, int w, int h)
2663 CODE:
2664 {
2665 int x, y, x1, y1;
2666 SV *data_sv = newSV (w * h * 7 + 5);
2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2668
2669 *data++ = 0; /* version 0 format */
2670 *data++ = w >> 8; *data++ = w;
2671 *data++ = h >> 8; *data++ = h;
2672
2673 // we need to do this 'cause we don't keep an absolute coord system for rows
2674 // TODO: treat rows as we treat columns
2675 map_get_row (self, y0 + self->y - self->oy);//D
2676 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2677
2678 x0 += self->x - self->ox;
2679 y0 += self->y - self->oy;
2680
2681 x1 = x0 + w;
2682 y1 = y0 + h;
2683
2684 for (y = y0; y < y1; y++)
2685 {
2686 maprow *row = 0 <= y && y < self->rows
2687 ? self->row + y
2688 : 0;
2689
2690 for (x = x0; x < x1; x++)
2691 {
2692 if (row && row->c0 <= x && x < row->c1)
2693 {
2694 mapcell *cell = row->col + (x - row->c0);
2695 uint8_t flags = 0;
2696
2697 if (cell->tile [0]) flags |= 1;
2698 if (cell->tile [1]) flags |= 2;
2699 if (cell->tile [2]) flags |= 4;
2700
2701 *data++ = flags;
2702
2703 if (flags & 1)
2704 {
2705 tileid tile = cell->tile [0];
2706 *data++ = tile >> 8;
2707 *data++ = tile;
2708 }
2709
2710 if (flags & 2)
2711 {
2712 tileid tile = cell->tile [1];
2713 *data++ = tile >> 8;
2714 *data++ = tile;
2715 }
2716
2717 if (flags & 4)
2718 {
2719 tileid tile = cell->tile [2];
2720 *data++ = tile >> 8;
2721 *data++ = tile;
2722 }
2723 }
2724 else
2725 *data++ = 0;
2726 }
2727 }
2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2732 SvPOK_only (data_sv);
2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2736 RETVAL = data_sv;
2737 }
2738 OUTPUT:
2739 RETVAL
2740
2741 void
2742 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2743 PPCODE:
2744 {
2745 int x, y, z;
2746 int w, h;
2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2758
2759 if (*data++ != 0)
2760 XSRETURN_EMPTY; /* version mismatch */
2761
2762 w = *data++ << 8; w |= *data++;
2763 h = *data++ << 8; h |= *data++;
2764
2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2766 // TODO: treat rows as we treat columns
2767 map_get_row (self, y0 + self->y - self->oy);//D
2768 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2769
2770 x0 += self->x - self->ox;
2771 y0 += self->y - self->oy;
2772
2773 x1 = x0 + w;
2774 y1 = y0 + h;
2775
2776 for (y = y0; y < y1; y++)
2777 {
2778 maprow *row = map_get_row (self, y);
2779
2780 for (x = x0; x < x1; x++)
2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2787 flags = *data++;
2788
2789 if (flags)
2790 {
2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
2793
2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2797
2798 if (cell->darkness == 0)
2799 {
2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2802
2803 for (z = 0; z <= 2; z++)
2804 {
2805 tileid t = tile [z];
2806
2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
2814 }
2815 }
2816 }
2817 }
2818 }
2819 }
2820
2821 MODULE = Deliantra::Client PACKAGE = DC::RW
2822
2823 DC::RW
2824 new (SV *klass, SV *data_sv)
2825 CODE:
2826 {
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831 }
2832 OUTPUT:
2833 RETVAL
2834
2835 DC::RW
2836 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842 # fails on win32:
2843 # dc.xs(2268) : error C2059: syntax error : '('
2844 #void
2845 #close (DC::RW self)
2846 # CODE:
2847 # (self->(close)) (self);
2848
2849 MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851 PROTOTYPES: DISABLE
2852
2853 DC::Channel
2854 find ()
2855 CODE:
2856 {
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877 }
2878 OUTPUT:
2879 RETVAL
2880
2881 void
2882 halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886 void
2887 expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891 void
2892 fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896 int
2897 volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903 void
2904 unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908 void
2909 set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915 void
2916 set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920 void
2921 set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924 void
2925 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927 {
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931 }
2932
2933 void
2934 set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940 PROTOTYPES: DISABLE
2941
2942 void
2943 decoders ()
2944 PPCODE:
2945 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950 #else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952 #endif
2953
2954 DC::MixChunk
2955 new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961 void
2962 DESTROY (DC::MixChunk self)
2963 CODE:
2964 Mix_FreeChunk (self);
2965
2966 int
2967 volume (DC::MixChunk self, int volume = -1)
2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
2971 RETVAL = Mix_VolumeChunk (self, volume);
2972 OUTPUT:
2973 RETVAL
2974
2975 DC::Channel
2976 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2977 CODE:
2978 {
2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989 }
2990 OUTPUT:
2991 RETVAL
2992
2993 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995 void
2996 decoders ()
2997 PPCODE:
2998 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003 #else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005 #endif
3006
3007 int
3008 volume (int volume = -1)
3009 PROTOTYPE: ;$
3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
3013 RETVAL = Mix_VolumeMusic (volume);
3014 OUTPUT:
3015 RETVAL
3016
3017 void
3018 fade_out (int ms)
3019 CODE:
3020 Mix_FadeOutMusic (ms);
3021
3022 void
3023 halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027 int
3028 playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
3034 DC::MixMusic
3035 new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
3041 void
3042 DESTROY (DC::MixMusic self)
3043 CODE:
3044 Mix_FreeMusic (self);
3045
3046 int
3047 play (DC::MixMusic self, int loops = -1)
3048 CODE:
3049 RETVAL = Mix_PlayMusic (self, loops);
3050 OUTPUT:
3051 RETVAL
3052
3053 void
3054 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060 PROTOTYPES: ENABLE
3061
3062 BOOT:
3063 {
3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3065 static const struct {
3066 const char *name;
3067 IV iv;
3068 } *civ, const_iv[] = {
3069 # define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
3074 const_iv (GL_COLOR_MATERIAL),
3075 const_iv (GL_SMOOTH),
3076 const_iv (GL_FLAT),
3077 const_iv (GL_DITHER),
3078 const_iv (GL_BLEND),
3079 const_iv (GL_CULL_FACE),
3080 const_iv (GL_SCISSOR_TEST),
3081 const_iv (GL_DEPTH_TEST),
3082 const_iv (GL_ALPHA_TEST),
3083 const_iv (GL_NORMALIZE),
3084 const_iv (GL_RESCALE_NORMAL),
3085 const_iv (GL_FRONT),
3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
3088 const_iv (GL_AND),
3089 const_iv (GL_ONE),
3090 const_iv (GL_ZERO),
3091 const_iv (GL_SRC_ALPHA),
3092 const_iv (GL_DST_ALPHA),
3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
3099 const_iv (GL_SRC_ALPHA_SATURATE),
3100 const_iv (GL_RGB),
3101 const_iv (GL_RGBA),
3102 const_iv (GL_RGBA4),
3103 const_iv (GL_RGBA8),
3104 const_iv (GL_RGB5_A1),
3105 const_iv (GL_UNSIGNED_BYTE),
3106 const_iv (GL_UNSIGNED_SHORT),
3107 const_iv (GL_UNSIGNED_INT),
3108 const_iv (GL_ALPHA),
3109 const_iv (GL_INTENSITY),
3110 const_iv (GL_LUMINANCE),
3111 const_iv (GL_LUMINANCE_ALPHA),
3112 const_iv (GL_FLOAT),
3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
3123 const_iv (GL_TEXTURE_1D),
3124 const_iv (GL_TEXTURE_2D),
3125 const_iv (GL_TEXTURE_ENV),
3126 const_iv (GL_TEXTURE_MAG_FILTER),
3127 const_iv (GL_TEXTURE_MIN_FILTER),
3128 const_iv (GL_TEXTURE_ENV_MODE),
3129 const_iv (GL_TEXTURE_WRAP_S),
3130 const_iv (GL_TEXTURE_WRAP_T),
3131 const_iv (GL_REPEAT),
3132 const_iv (GL_CLAMP),
3133 const_iv (GL_CLAMP_TO_EDGE),
3134 const_iv (GL_NEAREST),
3135 const_iv (GL_LINEAR),
3136 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3137 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3138 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3139 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3140 const_iv (GL_GENERATE_MIPMAP),
3141 const_iv (GL_MODULATE),
3142 const_iv (GL_DECAL),
3143 const_iv (GL_REPLACE),
3144 const_iv (GL_DEPTH_BUFFER_BIT),
3145 const_iv (GL_COLOR_BUFFER_BIT),
3146 const_iv (GL_PROJECTION),
3147 const_iv (GL_MODELVIEW),
3148 const_iv (GL_COLOR_LOGIC_OP),
3149 const_iv (GL_SEPARABLE_2D),
3150 const_iv (GL_CONVOLUTION_2D),
3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
3154 const_iv (GL_LINES),
3155 const_iv (GL_LINE_STRIP),
3156 const_iv (GL_LINE_LOOP),
3157 const_iv (GL_QUADS),
3158 const_iv (GL_QUAD_STRIP),
3159 const_iv (GL_TRIANGLES),
3160 const_iv (GL_TRIANGLE_STRIP),
3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
3172 const_iv (GL_V2F),
3173 const_iv (GL_V3F),
3174 const_iv (GL_T2F_V3F),
3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3179 # undef const_iv
3180 };
3181
3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3184
3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187 }
3188
3189 void
3190 disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195 void
3196 apple_nvidia_bug (int enable)
3197
3198 const char *
3199 gl_vendor ()
3200 CODE:
3201 RETVAL = (const char *)glGetString (GL_VENDOR);
3202 OUTPUT:
3203 RETVAL
3204
3205 const char *
3206 gl_version ()
3207 CODE:
3208 RETVAL = (const char *)glGetString (GL_VERSION);
3209 OUTPUT:
3210 RETVAL
3211
3212 const char *
3213 gl_extensions ()
3214 CODE:
3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3216 OUTPUT:
3217 RETVAL
3218
3219 const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225 GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231 GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237 int glGetError ()
3238
3239 void glFinish ()
3240
3241 void glFlush ()
3242
3243 void glClear (int mask)
3244
3245 void glClearColor (float r, float g, float b, float a = 1.0)
3246 PROTOTYPE: @
3247
3248 void glEnable (int cap)
3249
3250 void glDisable (int cap)
3251
3252 void glShadeModel (int mode)
3253
3254 void glHint (int target, int mode)
3255
3256 void glBlendFunc (int sfactor, int dfactor)
3257
3258 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3259 CODE:
3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262 # void glBlendEquation (int se)
3263
3264 void glDepthMask (int flag)
3265
3266 void glLogicOp (int opcode)
3267
3268 void glColorMask (int red, int green, int blue, int alpha)
3269
3270 void glMatrixMode (int mode)
3271
3272 void glPushMatrix ()
3273
3274 void glPopMatrix ()
3275
3276 void glLoadIdentity ()
3277
3278 void glDrawBuffer (int buffer)
3279
3280 void glReadBuffer (int buffer)
3281
3282 # near_ and far_ are due to microsofts buggy "c" compiler
3283 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3284
3285 # near_ and far_ are due to microsofts buggy "c" compiler
3286 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288 PROTOTYPES: DISABLE
3289
3290 void glViewport (int x, int y, int width, int height)
3291
3292 void glScissor (int x, int y, int width, int height)
3293
3294 void glTranslate (float x, float y, float z = 0.)
3295 CODE:
3296 glTranslatef (x, y, z);
3297
3298 void glScale (float x, float y, float z = 1.)
3299 CODE:
3300 glScalef (x, y, z);
3301
3302 void glRotate (float angle, float x, float y, float z)
3303 CODE:
3304 glRotatef (angle, x, y, z);
3305
3306 void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
3308 ALIAS:
3309 glColor_premultiply = 1
3310 CODE:
3311 if (ix)
3312 {
3313 r *= a;
3314 g *= a;
3315 b *= a;
3316 }
3317 // microsoft visual "c" rounds instead of truncating...
3318 glColor4f (r, g, b, a);
3319
3320 void glRasterPos (float x, float y, float z = 0.)
3321 CODE:
3322 glRasterPos3f (0, 0, z);
3323 glBitmap (0, 0, 0, 0, x, y, 0);
3324
3325 void glVertex (float x, float y, float z = 0.)
3326 CODE:
3327 glVertex3f (x, y, z);
3328
3329 void glTexCoord (float s, float t)
3330 CODE:
3331 glTexCoord2f (s, t);
3332
3333 void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337 void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346 PROTOTYPES: ENABLE
3347
3348 void glBegin (int mode)
3349
3350 void glEnd ()
3351
3352 void glPointSize (GLfloat size)
3353
3354 void glLineWidth (GLfloat width)
3355
3356 void glInterleavedArrays (int format, int stride, char *data)
3357
3358 void glDrawElements (int mode, int count, int type, char *indices)
3359
3360 # 1.2 void glDrawRangeElements (int mode, int start, int end
3361
3362 void glTexEnv (int target, int pname, float param)
3363 CODE:
3364 glTexEnvf (target, pname, param);
3365
3366 void glTexParameter (int target, int pname, float param)
3367 CODE:
3368 glTexParameterf (target, pname, param);
3369
3370 void glBindTexture (int target, int name)
3371
3372 void glConvolutionParameter (int target, int pname, float params)
3373 CODE:
3374 if (gl.ConvolutionParameterf)
3375 gl.ConvolutionParameterf (target, pname, params);
3376
3377 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3378 CODE:
3379 if (gl.ConvolutionFilter2D)
3380 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3381
3382 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3383 CODE:
3384 if (gl.SeparableFilter2D)
3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3386
3387 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3388
3389 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3390
3391 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393 void glPixelZoom (float x, float y)
3394
3395 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3396
3397 int glGenTexture ()
3398 CODE:
3399 RETVAL = gen_texture ();
3400 OUTPUT:
3401 RETVAL
3402
3403 void glDeleteTexture (int name)
3404 CODE:
3405 del_texture (name);
3406
3407 int glGenList ()
3408 CODE:
3409 RETVAL = glGenLists (1);
3410 OUTPUT:
3411 RETVAL
3412
3413 void glDeleteList (int list)
3414 CODE:
3415 glDeleteLists (list, 1);
3416
3417 void glNewList (int list, int mode = GL_COMPILE)
3418
3419 void glEndList ()
3420
3421 void glCallList (int list)
3422
3423 void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430 PROTOTYPES: DISABLE
3431
3432 void
3433 find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435 {
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438 }
3439
3440 BOOT:
3441 {
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448 }
3449
3450 void
3451 draw (SV *self)
3452 CODE:
3453 {
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511 #if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523 #endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534 }
3535