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140 | use Scalar::Util; |
140 | use Scalar::Util; |
141 | |
141 | |
142 | use SDL::OpenGL; |
142 | use SDL::OpenGL; |
143 | |
143 | |
144 | my %TEXTURES; |
144 | my %TEXTURES; |
145 | my @NAMES; |
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146 | |
145 | |
147 | sub new { |
146 | sub new { |
148 | my ($class, %data) = @_; |
147 | my ($class, %data) = @_; |
149 | |
148 | |
150 | my $self = bless { |
149 | my $self = bless { |
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262 | } |
261 | } |
263 | |
262 | |
264 | $self->{s} = $self->{w} / $tw; |
263 | $self->{s} = $self->{w} / $tw; |
265 | $self->{t} = $self->{h} / $th; |
264 | $self->{t} = $self->{h} / $th; |
266 | |
265 | |
267 | $self->{name} ||= (pop @NAMES) || (glGenTextures 1)->[0]; |
266 | $self->{name} ||= (glGenTextures 1)->[0]; |
268 | |
267 | |
269 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
268 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
270 | |
269 | |
271 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
270 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
272 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
271 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
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295 | sub DESTROY { |
294 | sub DESTROY { |
296 | my ($self) = @_; |
295 | my ($self) = @_; |
297 | |
296 | |
298 | delete $TEXTURES{$self+0}; |
297 | delete $TEXTURES{$self+0}; |
299 | |
298 | |
300 | if (my $name = delete $self->{name}) { |
299 | glDeleteTextures delete $self->{name} |
301 | glDeleteTextures $name; |
300 | if $self->{name}; |
302 | push @NAMES, $name; |
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303 | } |
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304 | |
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305 | } |
301 | } |
306 | |
302 | |
307 | sub restore_state{ |
303 | sub restore_state{ |
308 | $_->upload |
304 | $_->upload |
309 | for grep $_, values %TEXTURES; |
305 | for values %TEXTURES; |
310 | }; |
306 | }; |
311 | |
307 | |
312 | 1; |
308 | 1; |
313 | |
309 | |
314 | =back |
310 | =back |