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19 | |
19 | |
20 | use XSLoader; |
20 | use XSLoader; |
21 | XSLoader::load "Crossfire::Client", $VERSION; |
21 | XSLoader::load "Crossfire::Client", $VERSION; |
22 | } |
22 | } |
23 | |
23 | |
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24 | sub find_rcfile($) { |
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25 | my $path; |
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26 | |
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27 | for (@INC) { |
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28 | $path = "$_/Crossfire/resources/$_[0]"; |
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29 | return $path if -r $path; |
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30 | } |
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31 | |
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32 | die "FATAL: can't find required file $_[0]\n"; |
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33 | } |
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34 | |
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35 | sub read_cfg { |
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36 | my ($file) = @_; |
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37 | |
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38 | open CFG, $file |
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39 | or return; |
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40 | |
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41 | my $CFG; |
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42 | |
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43 | local $/; |
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44 | $CFG = eval <CFG>; |
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45 | |
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46 | $::CFG = $CFG; |
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47 | |
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48 | close CFG; |
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49 | } |
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50 | |
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51 | sub write_cfg { |
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52 | my ($file) = @_; |
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53 | |
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54 | open CFG, ">$file" |
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55 | or return; |
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56 | |
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57 | { |
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58 | local $Data::Dumper::Purity = 1; |
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59 | $::CFG->{VERSION} = $::VERSION; |
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60 | print CFG Data::Dumper->Dump ([$::CFG], [qw/CFG/]); |
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61 | } |
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62 | |
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63 | close CFG; |
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64 | } |
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65 | |
24 | package Crossfire::Client::Texture; |
66 | package Crossfire::Client::Texture; |
25 | |
67 | |
26 | use Scalar::Util; |
68 | use Scalar::Util; |
27 | |
69 | |
28 | use SDL::OpenGL; |
70 | use SDL::OpenGL; |
29 | |
71 | |
30 | my @textures; |
72 | my @textures; |
31 | |
73 | |
32 | sub new_from_file { |
74 | sub _new { |
33 | my ($class, $path) = @_; |
75 | my ($class, %data) = @_; |
34 | |
76 | |
35 | open my $fh, "<:raw", $path |
77 | my $self = bless \%data, $class; |
36 | or die "$path: $!"; |
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37 | |
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38 | local $/; |
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39 | $class->new_from_data (<$fh>) |
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40 | } |
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41 | |
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42 | sub new_from_image { |
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43 | my ($class, $image) = @_; |
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44 | |
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45 | my $self = bless { |
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46 | image => $data, |
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47 | }; |
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48 | |
78 | |
49 | push @textures, $self; |
79 | push @textures, $self; |
50 | Scalar::Util::weaken $textures[-1]; |
80 | Scalar::Util::weaken $textures[-1]; |
51 | |
81 | |
52 | $self->upload; |
82 | $self->upload; |
53 | |
83 | |
54 | $self |
84 | $self |
55 | } |
85 | } |
56 | |
86 | |
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87 | sub new_from_image { |
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88 | my ($class, $image) = @_; |
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89 | |
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90 | $class->_new (image => $image) |
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91 | } |
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92 | |
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93 | sub new_from_file { |
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94 | my ($class, $path) = @_; |
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95 | |
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96 | open my $fh, "<:raw", $path |
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97 | or die "$path: $!"; |
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98 | |
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99 | local $/; |
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100 | $class->new_from_image (<$fh>) |
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101 | } |
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102 | |
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103 | sub new_from_surface { |
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104 | my ($class, $surface) = @_; |
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105 | |
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106 | $surface->rgba; |
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107 | |
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108 | $class->_new ( |
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109 | data => $surface->pixels, |
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110 | width => $surface->width, |
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111 | height => $surface->height, |
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112 | ) |
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113 | } |
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114 | |
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115 | sub new_from_ttf { |
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116 | my ($class, $ttf, $text) = @_; |
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117 | |
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118 | utf8::upgrade $text; |
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119 | |
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120 | my $surface = SDL::TTFRenderUTF8Blended $ttf, $text, |
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121 | (new SDL::Color -r => 255, -g => 255, -b => 255); |
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122 | |
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123 | $class->new_from_surface ($surface) |
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124 | } |
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125 | |
57 | sub upload { |
126 | sub upload { |
58 | my ($self) = @_; |
127 | my ($self) = @_; |
59 | |
128 | |
60 | return unless $SDL::App::USING_OPENGL; |
129 | return unless $SDL::App::USING_OPENGL; |
61 | |
130 | |
62 | my ($data, $width, $height); |
131 | my $data; |
63 | |
132 | |
64 | if (exists $self->{data}) { |
133 | if (exists $self->{data}) { |
65 | ($data, $width, $height) = ($self->{data}, $self->{width}, $self->{height}); |
134 | $data = $self->{data}; |
66 | } else { |
135 | } else { |
67 | my $pb = new Gtk2::Gdk::PixbufLoader; |
136 | my $pb = new Gtk2::Gdk::PixbufLoader; |
68 | $pb->write ($self->{data}); |
137 | $pb->write ($self->{image}); |
69 | $pb->close; |
138 | $pb->close; |
70 | |
139 | |
71 | $pb = $pb->get_pixbuf; |
140 | $pb = $pb->get_pixbuf; |
72 | $pb = $pb->add_alpha (0, 0, 0, 0); |
141 | $pb = $pb->add_alpha (0, 0, 0, 0); |
73 | |
142 | |
74 | ($data, $width, $height) = ($pb->get_pixels, $pb->get_width, $pb->get_height); |
143 | $self->{width} = $pb->get_width; |
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144 | $self->{height} = $pb->get_height; |
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145 | |
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146 | $data = $pb->get_pixels; |
75 | } |
147 | } |
76 | |
148 | |
77 | ($self->{name}) = @{glGenTextures 1}; |
149 | ($self->{name}) = @{glGenTextures 1}; |
78 | |
150 | |
79 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
151 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
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83 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
155 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
84 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
156 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
85 | |
157 | |
86 | glTexImage2D GL_TEXTURE_2D, 0, |
158 | glTexImage2D GL_TEXTURE_2D, 0, |
87 | GL_RGBA8, |
159 | GL_RGBA8, |
88 | $width, $height, |
160 | $self->{width}, $self->{height}, |
89 | 0, |
161 | 0, |
90 | GL_RGBA, |
162 | GL_RGBA, |
91 | GL_UNSIGNED_BYTE, |
163 | GL_UNSIGNED_BYTE, |
92 | $data; |
164 | $data; |
93 | } |
165 | } |