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/cvs/cf.schmorp.de/Deliantra-Client/TODO
Revision: 1.265
Committed: Sat Oct 20 05:35:28 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03, rel-2_02, rel-0_9965, rel-0_9964, rel-0_9963, rel-2_05, rel-2_04, rel-0_9968, rel-0_9958, rel-0_9960, rel-2_0, rel-0_9956, rel-2_10, rel-2_11, rel-0_9972, rel-0_9973, rel-0_9974, rel-0_9975, rel-0_9976, rel-0_9977, rel-0_9978, rel-0_9957, rel-0_9955, rel-0_9971, rel-0_9967, rel-1_21, rel-0_9959, rel-0_9966, rel-0_995, HEAD
Changes since 1.264: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.47 http://www.vionline.com/sound.html
2     http://www.stonewashed.net/2.html
3 root 1.254
4     macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5    
6 root 1.7 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
7    
8 root 1.265 * have ctrl=run, shift=fire indicatords somewhere, so people can find out about this feature
9    
10 root 1.257 - improve smoothing implementation to be cleaner and more efficient.
11    
12 root 1.256 - automccompleter should vanish when its losing focus
13 root 1.255 - allow inventory window to be stacked vertically, maybe?
14 root 1.261 - ganondorf wants the completer to grow, never shrink
15 root 1.253 - keypad-enter does not do the same as return in text entries
16 root 1.249
17 root 1.251 - ice in /whalingoutpost/misc/castle1
18     name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
19 root 1.212 - PANGO: create upstream-patch for inclusion into pango
20 root 1.224 - SERVER: document ext/mapinfo and cfplus.ext
21 root 1.243 - SERVER: memleak like hell: probably event-related? (probably not real)
22 root 1.239 - LONG-TERM: party member health etc. status (needs player list, then trivial)
23 root 1.231 - LONG-TERM: map landmark labels
24     - LONG-TERM: player on map name
25 root 1.212
26 root 1.252 - player speed is only shown as current, not unencumbered max as in gcfclient
27 root 1.248 - IMPORTANT: stats during item creation == crash? (reported by Grak)
28 root 1.238 - FEATURE: beside the floorbox, have a recent inventory items box
29 root 1.239 - fix the pod referencing - L<glossary/space> does not get you anywhere.
30     * possibly look into auto-marking (wiki-style) certain key sequences.
31 root 1.42
32 root 1.135 should be solved/investigated before 1.0 release:
33 root 1.242 - maybe embed buttons for stuff liek accept-invitation, bind spell etc.
34 root 1.234 - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
35 root 1.224 - offer common options such as use_skill sense xxx etc. in inventory via menu?
36     - buttons should support hovering visually
37     - notebooks should provide visual feedback (support from button class?)
38 root 1.220 - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
39 root 1.205 - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40 root 1.186 - mapmap (overview) - scroll visible area by clicking/dragging
41     - maybe open the help viewer on the first start, or a simple dialog that
42     initially lists keybidings for gcfclient converts.
43 root 1.220 - maybe the top fancyframe border should be larger (for close button and title to be more visible?)
44 root 1.186
45     post-1.0:
46 root 1.220 - currently the font texture cache leaks "memory" (see texcache.c:tc_put)
47 root 1.186 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
48     affect neighbouring visible pixels (border bleeding).
49     - player list from server for tell etc. commands
50     - completer should know more about arguments, e.g. cast summon pet monster,
51     or that some commands do not take arguments ("drop all").
52 root 1.135 - enter runmode when cursor-key repeats (maybe not?)
53 root 1.49 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54 root 1.37 - performance: use texture collections for upstream server data instead if gobs
55     of small textures.
56 root 1.246 - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
57 root 1.8
58 root 1.28 TEMPORARY SERVER TODO:
59 root 1.194 - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
60 root 1.32 - palyer peaceful setting should be independen of game peaceful setting
61     (i.e. one should be able to become hostile against guards but still
62     be peaceful - the palyer peaceful would be toggled by priests and shown
63     in who, the game peaceful steting would be toggled by the peaceful command
64     but not otherwise shown).
65 root 1.22 - attempt_jump tries to kick jumped-into monster,s but doesn't work
66 root 1.24 - 1) If you hide, and someone can see you trying to hide, you'll get a
67     message, even when you can't see that other person.
68     - 2) hiding exp is always 1, independant of how difficult it is to hide
69     - 3) jumping into monsters does no damage, even though it's supposed to
70     be an attack (mentioned before). You also get no exp for this
71 root 1.11
72 root 1.193
73     #TODO#d# display texture cache
74     {
75     glEnable GL_TEXTURE_2D;
76     glBindTexture GL_TEXTURE_2D, 41;
77     glColor 1, 1, 1, 1;
78     glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
79     glEnable GL_BLEND;
80     glBlendFunc GL_SRC_ALPHA, GL_ZERO;
81     glBegin GL_QUADS;
82     glTexCoord 0,1; glVertex 0,0;
83     glTexCoord 1,1; glVertex 255,0;
84     glTexCoord 1,0; glVertex 255,255;
85     glTexCoord 0,0; glVertex 0,255;
86     glEnd;
87     glDisable GL_BLEND;
88     glDisable GL_TEXTURE_2D;
89     }
90    
91 root 1.122 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
92     /*first pass*/
93     glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
94     glDepthMask(FALSE); /*disable Z buffer*/
95     if (premultpliedTransparency)
96     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
97     else
98     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
99     /*render the object here*/
100    
101     On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
102     /*second pass*/
103     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
104     glDepthMask(FALSE); /*disable Z buffer*/
105     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
106     /*render the object with alpha replaced with 1-a*/
107    
108     Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
109     /*third pass*/
110     glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
111     glDepthMask(TRUE); /*enable Z buffer*/
112     glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
113     /*render the object with alpha replaced with 1*/
114    
115