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Revision: 1.2
Committed: Sun Aug 13 19:27:54 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
renamed intro.pod to tutorial.pod and added further stuff to skill help and mainpage.

File Contents

# Content
1 =for image banner.png
2
3 =head1 CFPlus - a Crossfire+ and Crossfire game client.
4
5 =head2 What's Crossfire+ - Basic Game Concepts
6
7 In the words of Frank Tore Johansen, the author of the original Crossfire
8 game:
9
10 "Crossfire is a multi-player graphical arcade and adventure game made for
11 the X Windows systems environment. It has certain flavours from other
12 games, especially gauntletand the rogue-like games. Any number of players
13 can move around in their own window, finding and using items and battling
14 monsters. They can choose to cooperate or compete in the same world."
15
16 In the years of development that have followed, Crossfire has grown to
17 encompass hundreds of monsters, thousands of maps to explore, an elaborate
18 magic system, over 15 character types, a system of skills, and many, many
19 artifacts and treasures.
20
21 Crossfire+ is freely distributed under the General Public License (GPL)
22 and the code may be obtained from L<http://crossfire.schmorp.de/>.
23
24 =head1 Getting Started
25
26 First of all, don't be daunted by the apparent complexity of Crossfire -
27 in reality, Crossfire is quite easy to play and character generation is
28 simple. Later on, when you have some experience playing the game, you may
29 wish to read the full manual.
30
31 =head2 User Interface Basics
32
33 # very short description of all ui elements
34
35 =head2 Start Playing
36
37 When starting the client you will see a window in the middle of the screen:
38
39 =for image sc_login.png
40
41 There are several settings there:
42
43 =over 4
44
45 =item B<Host:Port>
46
47 In the I<Host:Port> entry you can enter the server hostname followed by
48 a colon with the port. The port is per default 13326 if you just enter
49 the hostname.
50
51 Below the entry there is a button I<Server List>. If you click on it you
52 will get a server list:
53
54 =for image sc_login_srvlist.png
55
56 You can choose from the aviable servers there.
57 (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
58 all features that are offered by CFPlus).
59
60 =item B<Username>
61
62 Here you have to enter the character name you would like to play
63 with.
64 If you are playing for the first time, type any name you like; this will
65 be your character name for the rest of the life of that character.
66 As you don't have a character yet you have to create a new
67 character. It will be explained below at the L<intro/Character Creation>.
68
69 =item B<Password>
70
71 Next, type in any password. Remember:
72 you will need to remember the same password again to play that character
73 again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
74 including name and password, but if it gets lost recovery is difficult, so remember your
75 password or write it down at a safe place.
76
77 One more note: it's not a good idea to use "real" passwords to your
78 computer accounts! Doing so may make your system vulnerable to
79 unscrupulous Crossfire server administrators.
80
81 =back
82
83 Enter the desired I<Username> and I<Password> and click on I<Login> now.
84
85 =head2 Character Creation
86
87 =for item sc_char_create.png
88
89 Your next step will be to generate random (primary) stats for your
90 character (to see the stats, you might have to open the B<Stats Window>
91 using the button at the top of the screen).
92
93 Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
94 to see what they mean or what they do.
95
96 Or look at L<intro/Character Stats>.
97
98 You can let the dices reroll your stats with the I<Roll Again> button, you can
99 I<Swap Stats>.
100 You aren't limited to the number of times you can roll your stats - so have fun.
101 Notice that the stats are always arranged that the B<Str> stat has the highest value, the
102 B<Cha> stat has the lowest. You may rearrange the order of these values
103 when you decide that you have rolled some decent stats. Two points: you
104 can never roll a character with better stats than an average of straight
105 15's, and you can't roll higher than 18 in a stat.
106
107 Finally click on I<Accept> stats when you think they are fine.
108
109 The next you will see after accepting the stats will be the race selection:
110
111 =for image sc_char_create_race.png
112
113 On the top right a text is displayed that explains the current selected race.
114 If you rearrange the windows like this:
115
116 =for image sc_char_create_race2.png
117
118 You will also see the face of the selected race. Click on I<Next Race> and read all
119 the descriptions until you find the right race for your new character.
120 Keep in mind that the races also affect the L<intro/Character Stats>.
121
122 After you clicked I<Accept> you will see this:
123
124 (I chose a Halfling for now)
125
126 =for image sc_new_char.png
127
128 The dragon on the right is another player that is currently logging in or creating his character.
129
130 Now go to the south (you can move your character by with the keypad or the cursor keys).
131 You will enter a hall similar to this:
132
133 =for image sc_new_char_hall.png
134
135 Step onto the first cell before the teleporter and the description of the character class
136 will be displayed in the message window:
137
138 =for image sc_new_char_class.png
139
140 While each class has its particular strengths and weaknesses, in summary
141 its just a fact that some classes are easier to play than others.
142
143 For beginning players, the "simple fighter" characters are the easiest
144 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
145 good earlier choices. As you gain experience with using Crossfire+ you
146 may wish to branch out into other "fighter" characters such as the
147 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
148 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
149 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
150 are the hardest classes to master.
151
152 One more note: You will probably find any character class that has a low
153 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
154 difficult time at higher levels. Skills, and most importantly, spells,
155 will be more difficult learn. Plan to spend a lot of loot on grimores,
156 prayer books and skill scrolls.
157
158 If you found a class that you like step on the teleporter.
159
160 =head2 The first dungeons
161
162 Next you will land in the nexus:
163
164 =for image sc_new_char_nexus.png
165
166 Read the signs by stepping on them and read what they say.
167 These signs automatically display what they have to say in the message window.
168 Other signs you have to read by applying them. You apply something by middle-click
169 it in the floorbox:
170
171 =for image sc_new_char_floorbox_apply.png
172
173 Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
174
175 For now go to the north into the newbies house. Read all signs there and follow their
176 instructions.
177
178 If you see NPC's there, click on them and you will enter the NPC dialouge:
179
180 =for image sc_newbiew_npc_dialog.png
181
182 The buttons on the right are options of what you can say to the NPC. You can also
183 click on the links in the text to ask the NPC about that.
184
185 Another note about entering commands:
186
187 In crossfire most things are command driven. You can enter commands in two ways:
188
189 =over 4
190
191 =item B<Chat Box>
192
193 =for image sc_chatbox.png
194
195 If you plan longer chat sessions you maybe prefer this.
196
197 =item B<Command Completer>
198
199 =for image sc_command_completer.png
200
201 Read the tooltip that occurs when you hover the mouse above the entry.
202 This completer can speed up commands a lot.
203
204 =back
205
206 Ok, I assume now that you finished the newbies house and you are back in the nexus.
207 Now walk to the left, to the exit to I<Scorn>, the main town in the world.
208 It's the main meeting place for most people on the server and it offers newbie
209 dungeons for the beginners.
210
211 If you walk into the exit you will be teleported to scorn:
212
213 To the west you see the two beginner houses. Step onto the first one:
214
215 =for image sc_scorn_beginners_house.png
216
217 Press spacebar to apply it to enter the house. Like the newbies house
218 in the nexus read all signs and follow their orders:
219
220 =for image sc_inthe_beginners_house.png
221
222 After you finished that house, enter the second house and finish it.
223
224 After finishing those two houses there are multiple dungeons for newbies.
225 The best for you to start is the I<Newbie Tower>:
226
227 =for image sc_scorn_newbie_tower.png
228
229 To the north there is the I<Drinking Fountain> a well that you can enter.
230 The first parts of the dungeon there are also very nice.
231
232 =for image sc_scorn_drinking_fountain.png
233
234 Explore Scorn, there are many dungeons in the houses. Be careful when meeting
235 new monsters, ask questions on the server via the I<chat> command and read the
236 documentation here for further information about some topics.
237
238 Before doing further exploration you maybe want to know how to see your progress
239 and where to see what level you are and what your current stats are.
240
241 =head2 Displayed information
242
243 The most important dialog is the I<Playerbook>, it can be opened by clicking
244 on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
245 There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
246
247 Here is a quick explanation what all main information elements in the client gui mean:
248
249 =over 4
250
251 =item B<Gauges and Floorbox>
252
253 =for image sc_gauges_and_floorbox.png
254
255 These are the gauges that display your Health, Spellpoints/Mana,
256 Grace and Food. Please hover the mouse cursor above them and read the tooltips.
257 On the bottom of the gauges the maximum value is displayed and on the top
258 the current value.
259
260 Below the gauges there is the experience and level displayed. The level is increased
261 once you reached a certain amount of experience points.
262
263 Below that there is the range slot. It displays the currently selected range weapon
264 that you can fire with ctrl+<direction>. This could be a bow or a spell.
265
266 =item B<Statusbox>
267
268 =for image sc_statusbox.png
269
270 It displays all the current status messages that occur while playing.
271 For example what you hit, if you gained experience, if someone entered
272 the game or if someone said something. The status messages will disappear over time.
273 B<Note:> Most status messages are also displayed in the message window, for example
274 chatters and if someone entered/left the game.
275
276 =item B<Skill list>
277
278 If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
279 of the window and select the I<Skills> tab, you will see this:
280
281 =for image sc_skill_list.png
282
283 It displays all the skills you have and displays the experience points and level you gained in each.
284
285 =item B<Statistics>
286
287 If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
288 I<Playerbook> (for example by pressing I<F2>).
289
290 =for image sc_statistics.png
291
292 Resistancies protect you from a certain type of attack.
293
294 =item B<Spellbook>
295
296 If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
297 I<Playerbook> (for example by pressing I<F4>).
298
299 You wont see there any spell if you just started, but if you learn a spell, it will show up there.
300
301 If you have learned some spells it should look like this:
302
303 =for image sc_spellbook.png
304
305 =back
306
307 =head2 After playing
308
309 If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
310 The I<Wanderers Inn> is the best place to find such a bed for a newbie:
311
312 =for image sc_wanderers_inn.png
313
314 Go into it and find a I<Bed to Reality>:
315
316 =for image sc_bed_to_reality.png
317
318 If you apply it your character will be saved. Your score will also be displayed and your rank
319 on the hiscore list.
320
321 =for image sc_score.png
322
323 =head1 Getting Started (old)
324
325 =head2 How to create a new Character
326
327 When you start up Crossfire, you will be asked for a character name and a
328 password (you may need to open the B<Server Setup> dialog for this using
329 the button at the top of the screen). If you are playing for the first
330 time, type any name you like; this will be your character name for the
331 rest of the life of that character. Next, type in any password. Remember:
332 you will need to remember the same password again to play that character
333 again! You can use B<Save Config> to save your settings, including name
334 and password, but if it gets lost recovery is difficult, so remember your
335 password or write it down at a safe place.
336
337 One more note: it's not a good idea to use "real" passwords to your
338 computer accounts! Doing so may make your system vulnerable to
339 unscrupulous Crossfire server administrators.
340
341 Your next step will be to generate random (primary) stats for your
342 character (to see the stats, you might have to open the B<Stats Window>
343 using the button at the top of the screen). You aren't limited to the
344 number of times you can roll your stats - so have fun. Notice that the
345 stats are always arranged that the B<Str> stat has the highest value, the
346 B<Cha> stat has the lowest. You may rearrange the order of these values
347 when you decide that you have rolled some decent stats. Two points: you
348 can never roll a character with better stats than an average of straight
349 15's, and you can't roll higher than 18 in a stat.
350
351 When you roll your character, the stats displayed are the stats you will
352 get as a human (which are unmodified). When satisfied, you can step
353 through a number of races, each with special bonuses in stats.
354
355 The manual shows how your basic stats will be changed by choosing a
356 different race. The difference between the natural stat limit and 20
357 indicates the bonus/penalty assigned to rolled primary stats. For example,
358 a troll has a maximum strength which is 5 higher than 20-that means he
359 will begin with an additional 5 points added to his strength roll. On the
360 other hand, a troll can never get above 15 in intelligence. This means
361 that your rolled character will have 5 less in intelligence if you choose
362 that race. You should also note that any bonus to an ability can't raise
363 the final number above your racial maximum, and no penalty can give you an
364 ability score less then one; the lowest it can ever get is one.
365
366 =head3 Selecting a class
367
368 While each class has its particular strengths and weaknesses, in summary
369 its just a fact that some classes are easier to play than others.
370
371 For beginning players, the "simple fighter" characters are the easiest
372 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
373 good earlier choices. As you gain experience with using Crossfire+ you
374 may wish to branch out into other "fighter" characters such as the
375 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
376 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
377 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
378 are the hardest classes to master.
379
380 One more note: You will probably find any character class that has a low
381 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
382 difficult time at higher levels. Skills, and most importantly, spells,
383 will be more difficult learn. Plan to spend a lot of loot on grimores,
384 prayer books and skill scrolls.
385
386 =head2 Playing the game
387
388 #TODO biggers house, binding keys etc.
389
390 =head1 Hints for Beginning Players
391
392 I'm done with class selection, now there are three ways to go, where
393 should I go? It is a good idea to take the northern path into the
394 teleporter leading you to the beginners house. You can learn some basic
395 skills there before journeying onward. Once you are there, you will get
396 many things explained to you. Make sure you investigate every place in
397 that house.
398
399 I'm on the starting map, what do I do now? You should be in a city square
400 with a few sign posts in the middle. Move over the signs and apply them
401 B<spacebar> to read what they say.
402
403 For beginners, there are several maps designed for them. Find these areas
404 and clear them out. All throughout these levels, a player can find signs
405 and books which they can read by stepping onto them and hitting B<space
406 bar> to apply the book/sign. These messages will help the player to learn
407 the system. Probably the first, best area for a beginning player to start
408 out in is "Beginners." This area is a small house located southwest of
409 your starting location.
410
411 =head2 Flailing about with spells
412
413 Some items are perishable. If you shoot a fireball into a room full of
414 scrolls, you will notice them going up in smoke! So be careful not to
415 destroy valuable items.
416
417 =head2 Tips on surviving
418
419 Crossfire+ is populated with a wealth of different monsters. These monsters
420 can have varying immunities and attacktypes. In addition, some of them can
421 be quite a bit smarter than others. It will be important for new players
422 to learn the abilities of different monsters and learn just how much it
423 will take to kill them.
424
425 Most monsters in the game are out to mindlessly kill and destroy the
426 players. Killing monsters will help boost a player's score. When fighting
427 a large amount of monsters in a single room, attempt to find a narrower
428 hallway so that you are not being attacked from all sides. Charging into a
429 room full of Beholders would not be wise, instead, open the door and fight
430 them one at a time.
431
432 More advice can be found in the Survival Guide
433 L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
434
435 =head2 Priorities for low-level characters
436
437 The priority for characters below about 5th level is to gain some basic
438 items. In this regard, better armour and better spells are best. Look for
439 a quest among the various islands that will allow you to obtain mithril
440 mail. Whenever you scrape together ~100-200 platinum pieces go shopping
441 for armour and weapons (or spells). If you are a fighter type, try to have
442 at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
443 you reach 5th level. For wizards, attempt to recover enough treasure to
444 be able to buy up good attack spells. For priests, first thing to do is
445 worship a god! Try to get the holy word prayer as soon as possible. Make
446 sure your current god allows good potential use of this spell.
447
448 For all classes, get access to the detect magic incantation as soon as
449 possible. This will allow you to sort through the treasure you find while
450 you're in the dungeon, and will save you time and money at the shops.
451
452 =head2 Diseases
453
454 Diseases are, well, diseases. They can be contageous or not, and can be
455 contracted in a number of ways, and they vary greatly in their symptoms
456 and dangerousness.
457
458 Diseases have "levels". If you contract a disease and recover naturally,
459 you're immune to that disease forever, provided the instance of the
460 disease is of equal or lower level than your immunity.
461
462 For example, you get a case of the flu cast by yourself at level 15. When
463 you get over it, you're immune to any flu of level less than 16. When you
464 become level 16 and cast the flu again, you are I<not> immune.
465
466 Spells such as B<cure disease> or B<restoration> will remove a disease, but
467 will not grant immunity.
468
469 When cast as a spell, diseases's severity is level dependent. A 30th level
470 cold is a I<lot> more severe than a level 2 cold.
471
472 Undead are I<never> affected by any disease.
473
474 Any priest player who isn't denied the path of wounding may learn and B<cast
475 cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
476
477 Any priest with a high enough B<Wis> and with a religion that is attuned
478 to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
479 B<red death> by praying at his altar.
480
481 The I<damage> caused each round varies between 0 and the maximum listed
482 for a disease. So you can inflict a I<mild> case of ebola, which would
483 I<not> kill a monster, or a severe one capable of killing it.
484
485 # TODO: disease table needs heavy reformatting
486 anthrax, anthrax, Godpower
487 arthritis, arthritis, Godpower
488 disease_cold, cold, Godpower
489 creeping_frost, creeping frost, Cold
490 diarrhea, the runs, Physical
491 ebola, Red Death, Godpower
492 egg_disease, egg disease, Physical
493 flaming_fart, flaming farts, Physical
494 flu, flu, Godpower
495 immolation, immolation, Fire
496 incontinence, lack of bladder control, Physical
497 insanity, insanity, Confusion
498 leprosy, leprosy, Godpower
499 bubonic_plague, Black Death, Godpower
500 pneumonic_plague, pneumonic plague, Godpower
501 rabies, rabies, Godpower + Confusion
502 scurvy, scurvy, Physical
503 smallpox, smallpox, Godpower
504 tapeworms, tapeworms, Physical
505 tooth_decay, tooth decay, Physical
506 typhoid, typhoid, Godpower
507 warts, warts, Physical
508
509 =head1 Authors
510
511 Parts of this document were originally compiled, edited, and written by
512 Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
513 compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
514
515 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
516 Steenhoven, Marc A. Lehmann and Robin Redeker.
517