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Revision: 1.5
Committed: Mon Jun 21 22:51:58 2010 UTC (14 years ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.4: +2 -0 lines
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# Content
1 =encoding utf-8
2
3 =head1 X<jeweler_skill>Jeweler skill
4
5 Here the system and usage of the jeweler skill is described.
6
7 =head2 Where to get it? How to!? What??
8
9 You can learn the jeweler skill by reading a I<scroll of jewelers>. If
10 you want to make rings and amulets you also have to find a I<jewelers
11 workbench>. The easiest place to find that is in a I<Jewelers Workshop> which
12 can be found in towns (for example in Scorn).
13
14 =head2 Identifying jewelery
15
16 The most basic function of the jeweler skill is identifying rings and
17 amulets, the higher your jeweler level is the more and the better you can
18 identify jewelery.
19
20 You identify jewelery by standing above it or having it in your inventory
21 and entering:
22
23 use_skill jeweler
24
25 You will see the information about the identified jewelery and will gain
26 exp for the identified objects.
27
28 =head2 Generating blank rings and amulets
29
30 For this you need to find a I<jewelers workbench>. You can generate blank
31 rings and amulets of adornment from B<large gold nuggets>, but you need
32 at least B<10 large gold nuggets> for a ring or an amulet! You can place
33 multiples of 10 nuggets in the bench and such make multiple rings or
34 amulets of adornment at once.
35
36 So place 10 large gold nuggets in the bench and then enter:
37
38 use_skill jeweler make ring
39
40 Or if you want to make a blank amulet of adornment:
41
42 use_skill jeweler make amulet
43
44 =head2 Analyzing jewelery
45
46 If you want to know what your chances are for crafting a specific ring or
47 amulet place it in the workbench and enter:
48
49 use_skill jeweler analyze
50
51 You will get output like the following, which gives you a clue whether
52 it's futile or not to try to make this ring at your current level in the
53 jeweler skill:
54
55 ring (str+1)(dex+2): Projected success rate: Way above your skill
56 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
57
58 =head2 Merging rings or amulets
59
60 You can merge the abilities of two rings or amulets, or even between a
61 ring and an amulet. For example: toss two rings in the workbench, and
62 type:
63
64 use_skill jeweler merge analyze
65
66 And you will get a similar output as for C<use_skill jeweler analyze>,
67 which tells you whether you have a chance. If you are confident enter this
68 command to merge the jewelery:
69
70 use_skill jeweler merge
71
72 You either get the merged improved ring/amulet or a very bad ring/amulet.
73
74 =head2 Improving rings and amulets
75
76 Improving rings is a bit more complicated, but it generally follows this
77 schema: You have to put N base items, which indicate your plan, into the
78 workbench. For example two B<potions of strength> indicate that you want to
79 improve a ring from (Str+0) to (Str+1).
80
81 Then you just use your jeweler skill to calculate how many additional gems
82 you need to fullfill that plan:
83
84 use_skill jeweler
85
86 You will get an output similar to this (here a B<ring (str+1)(dex+2)> and
87 two B<wisdom potions> were placed in the workbench):
88
89 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
90 You recognize that you are short of: 200 times gem, 1600 times ruby
91
92 Next you put 200 diamonds and 1600 rubies in the bench and try your luck
93 with the same command. You either see:
94
95 You succeed.
96
97 And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see:
98
99 You fail!
100
101 And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench.
102
103 If you succeed to make the ring, you will get more experience. The more
104 difficult crafting a ring is, the more experience you get.
105
106