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/cvs/cf.schmorp.de/Deliantra-Client/pod/tooltip.pod
Revision: 1.3
Committed: Sun Aug 13 14:30:07 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +0 -0 lines
State: FILE REMOVED
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 X<stat_Str>
2
3 B<Physical Strength>, determines damage dealt with weapons, how much you
4 can carry, and how often you can attack
5
6 =head1 X<stat_Dex>
7
8 B<Dexterity>, your physical agility. Determines chance of being hit and
9 affects armor class and speed
10
11 =head1 X<stat_Con>
12
13 B<Constitution>, physical health and toughness. Determines how many
14 healthpoints you can have
15
16 =head1 X<stat_Int>
17
18 B<Intelligence>, your ability to learn and use skills and incantations
19 (both prayers and magic) and determines how much spell points you can have
20
21 =head1 X<stat_Wis>
22
23 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
24 how many grace points you can have
25
26 =head1 X<stat_Pow>
27
28 B<Power>, your magical potential. Influences the strength of spell
29 effects, and also how much your spell and grace points increase when
30 leveling up.
31
32 =head1 X<stat_Cha>
33
34 B<Charisma>, how well you are received by NPCs. Affects buying and selling
35 prices in shops.
36
37 =head1 X<stat_Wc>
38
39 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
40 potent. Current weapon, level and Str are some things which effect the
41 value of Wc. The value of Wc may range between 25 and -72.
42
43 =head1 X<stat_Ac>
44
45 B<Armour Class>, how protected you are from being hit by any attack. Lower
46 values are better. Ac is based on your race and is modified by the Dex and
47 current armour worn. For characters that cannot wear armour, Ac improves
48 as their level increases.
49
50 =head1 X<stat_Dam>
51
52 B<Damage>, how much damage your melee/missile attack inflicts. Higher
53 values indicate a greater amount of damage will be inflicted with each
54 attack.
55
56 =head1 X<stat_Arm>
57
58 B<Armour>, how much damage (from physical attacks) will be subtracted from
59 successful hits made upon you. This value ranges between 0 to 99%. Current
60 armour worn primarily determines Arm value. This is the same as the
61 physical resistance.
62
63 =head1 X<stat_Spd>
64
65 B<Speed>, how fast you can move. The value of speed may range between
66 nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
67 is determined from the Dex and modified downward proportionally by the
68 amount of weight carried which exceeds the Max Carry limit. The armour
69 worn also sets the upper limit on speed.
70
71 =head1 X<stat_WSp>
72
73 B<Weapon Speed>, how many attacks you may make per unit of time
74 (0.120s). Higher values indicate faster attack speed. Current weapon and
75 Dex effect the value of weapon speed.
76
77 =head1 X<charcreation_focus>
78
79 Press a key (click on the entry to make sure it has keyboard focus)