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typedef struct { |
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GLenum mode; |
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GLenum format; // 0, GL_T2F_V3F, GL_V2F |
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GLint texname; |
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unsigned char r, g, b, a; |
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} rc_key_t; |
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|
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typedef struct { |
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HV *hv; |
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} rc_t; |
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|
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typedef SV rc_array_t; |
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|
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static rc_t * |
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rc_alloc () |
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{ |
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rc_t *rc = g_slice_new0 (rc_t); |
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rc->hv = newHV (); |
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|
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return rc; |
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} |
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|
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static void |
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rc_free (rc_t *rc) |
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{ |
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SvREFCNT_dec (rc->hv); |
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g_slice_free (rc_t, rc); |
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} |
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|
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static void |
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rc_clear (rc_t *rc) |
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{ |
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hv_clear (rc->hv); |
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} |
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|
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static rc_array_t * |
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rc_array (rc_t *rc, rc_key_t *k) |
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{ |
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SV *sv = *hv_fetch (rc->hv, (char *)k, sizeof (*k), 1); |
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|
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if (SvTYPE (sv) != SVt_PV) |
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{ |
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sv_upgrade (sv, SVt_PV); |
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SvPOK_only (sv); |
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} |
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|
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return sv; |
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} |
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|
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static void |
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rc_v2f (rc_array_t *arr, float x, float y) |
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{ |
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STRLEN len = SvCUR (arr) + sizeof (float) * 2; |
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SvGROW (arr, len); |
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|
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((float *)SvEND (arr))[0] = x; |
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((float *)SvEND (arr))[1] = y; |
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|
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SvCUR_set (arr, len); |
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} |
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|
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static void |
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rc_t2f_v3f (rc_array_t *arr, float u, float v, float x, float y, float z) |
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{ |
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STRLEN len = SvCUR (arr) + sizeof (float) * 5; |
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SvGROW (arr, len); |
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|
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((float *)SvEND (arr))[0] = u; |
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((float *)SvEND (arr))[1] = v; |
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|
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((float *)SvEND (arr))[2] = x; |
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((float *)SvEND (arr))[3] = y; |
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((float *)SvEND (arr))[4] = z; |
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|
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SvCUR_set (arr, len); |
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} |
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|
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static void |
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rc_glyph (rc_array_t *arr, int u, int v, int w, int h, int x, int y) |
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{ |
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U8 *c; |
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STRLEN len = SvCUR (arr); |
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|
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SvGROW (arr, len + 2 * 2 + 1 * 4); |
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|
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c = (U8 *)SvEND (arr); |
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*c++ = u; |
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*c++ = v; |
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*c++ = w; |
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*c++ = h; |
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|
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// use ber-encoding for up to 14 bits (16k) |
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*c = 0x80 | (x >> 7); c += (x >> 7) ? 1 : 0; *c++ = x & 0x7f; |
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*c = 0x80 | (y >> 7); c += (y >> 7) ? 1 : 0; *c++ = y & 0x7f; |
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|
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SvCUR_set (arr, c - (U8 *)SvPVX (arr)); |
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} |
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|
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static void |
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rc_draw (rc_t *rc) |
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{ |
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HE *he; |
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|
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hv_iterinit (rc->hv); |
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while ((he = hv_iternext (rc->hv))) |
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{ |
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rc_key_t *key = (rc_key_t *)HeKEY (he); |
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rc_array_t *arr = HeVAL (he); |
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STRLEN len; |
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char *arr_pv = SvPV (arr, len); |
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GLsizei stride; |
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|
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if (key->texname) |
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{ |
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glBindTexture (GL_TEXTURE_2D, key->texname); |
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glEnable (GL_TEXTURE_2D); |
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} |
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else |
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glDisable (GL_TEXTURE_2D); |
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|
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glColor4ub (key->r, key->g, key->b, key->a); |
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|
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if (key->format) |
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{ |
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stride = key->format == GL_T2F_V3F ? sizeof (float) * 5 |
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: key->format == GL_V2F ? sizeof (float) * 2 |
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: 65536; |
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|
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glInterleavedArrays (key->format, 0, (void *)arr_pv); |
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//glLockArraysEXT (0, len / stride); |
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glDrawArrays (key->mode, 0, len / stride); |
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//glUnlockArraysEXT (); |
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} |
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else |
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{ |
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// optimised character quad storage. slower but nice on memory. |
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// reduces storage requirements from 80 bytes/char to 6-8 |
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U8 *c = (U8 *)arr_pv; |
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U8 *e = c + len; |
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|
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glBegin (key->mode); // practically must be quads |
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|
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while (c < e) |
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{ |
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int u, v, x, y, w, h; |
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|
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u = *c++; |
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v = *c++; |
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w = *c++; |
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h = *c++; |
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|
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x = *c++; if (x > 0x7f) x = ((x & 0x7f) << 7) | *c++; |
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y = *c++; if (y > 0x7f) y = ((y & 0x7f) << 7) | *c++; |
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|
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glTexCoord2f ( u * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x , y ); |
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glTexCoord2f ((u + w) * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x + w, y ); |
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glTexCoord2f ((u + w) * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x + w, y + h); |
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glTexCoord2f ( u * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x , y + h); |
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} |
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|
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glEnd (); |
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} |
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} |
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|
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glDisable (GL_TEXTURE_2D); |
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} |
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