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arch/ (from cauldron.x11.png/1.1) better arch import
fonts/
music/ (from in_a_heartbeat.ogg/1.1) preliminary per-region music
pod/
sounds/
theme-blue/ (from b1_button_active.png/1.2) we need it lighter, baby
theme-metal/ (from b1_button_active.png/1.4) optipng again *argl
theme-plain/ (from b1_button_active.png/1.1) *** empty log message ***
ui/
b1_button_active.png 1.3 (17 years ago) by root: - reworked texture uploading to be much more fanciful and obey card/driver limits. - moved texture creation in MapWidget and MapMap out of the drawing path to accomodate texture-size-limited configs (there is dire need for a kind of pre-draw-hook). - added an inactive graphics for buttons
b1_button_inactive.png 1.1 (17 years ago) by root: - reworked texture uploading to be much more fanciful and obey card/driver limits. - moved texture creation in MapWidget and MapMap out of the drawing path to accomodate texture-size-limited configs (there is dire need for a kind of pre-draw-hook). - added an inactive graphics for buttons
c1_checkbox_active.png 1.3 (18 years ago) by root: resized to 2**n, optimised
c1_checkbox_bg.png 1.3 (18 years ago) by root: resized to 2**n, optimised
d1_bg.png 1.8 (18 years ago) by root: *** empty log message ***
d1_border_bottom.png 1.3 (18 years ago) by root: resized to 2**n, optimised
d1_border_left.png 1.3 (18 years ago) by root: resized to 2**n, optimised
d1_border_right.png 1.3 (18 years ago) by root: resized to 2**n, optimised
d1_border_top.png 1.3 (18 years ago) by root: resized to 2**n, optimised
dialogue.png 1.3 (17 years ago) by root: - changed most db accesses to be asynchronous (this was way more difficult than anticipated) - face id allocation is still synchronous (and has to be as long as we want to allow multiple instances running in parallel) - facemap is cached locally, so subsequent accesses are fast - the alternative would be to store faceids, not tileids, in the in-memory map, but then mapcache tiles are non-displayable unless the server already sent them. - tile loading and map cache load/store are fully asynchronous - replaced 32x32 dialogue and noface images by 64 bit versions - properly scale special dialogue/noface textures to tilesize
g1_food_gauge_empty.png 1.5 (18 years ago) by root: misc improvements
g1_food_gauge_full.png 1.5 (18 years ago) by root: misc improvements
g1_grace_gauge_empty.png 1.5 (18 years ago) by root: add some overflow gauge gfx
g1_grace_gauge_full.png 1.4 (18 years ago) by root: optimised and changes some gfx
g1_grace_gauge_overflow.png 1.1 (18 years ago) by root: add some overflow gauge gfx
g1_hp_gauge_empty.png 1.5 (18 years ago) by root: misc improvements
g1_hp_gauge_full.png 1.5 (18 years ago) by root: misc improvements
g1_mana_gauge_empty.png 1.4 (18 years ago) by root: optimised and changes some gfx
g1_mana_gauge_full.png 1.4 (18 years ago) by root: optimised and changes some gfx
g1_mana_gauge_overflow.png 1.1 (18 years ago) by root: add some overflow gauge gfx
gauge.xcf 1.1 (18 years ago) by elmex: added gauges source file
magicmap.png 1.1 (18 years ago) by root: *** empty log message ***
noface.png 1.3 (17 years ago) by root: make noface much less obtrusive to fight the blinking i will introduce
s1_slider.png 1.5 (17 years ago) by root: beautified slider
s1_slider_bg.png 1.4 (17 years ago) by root: beautified slider
theme.json 1.4 (16 years ago) by root: fix metal theme etc.
x1_close.png 1.3 (17 years ago) by root: *** empty log message ***
x1_close.xcf 1.3 (17 years ago) by elmex: new resize and move buttons
x1_move.png 1.2 (17 years ago) by elmex: new resize and move buttons
x1_resize.png 1.3 (17 years ago) by elmex: new resize and move buttons
9 directories and 30 files shown