../
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ui/
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theme-plain/
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theme-metal/
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theme-blue/
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sounds/
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pod/
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music/
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(from in_a_heartbeat.ogg/1.1)
preliminary per-region music
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fonts/
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arch/
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(from cauldron.x11.png/1.1)
better arch import
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x1_resize.png
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1.3
(17 years ago)
by elmex:
new resize and move buttons
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x1_move.png
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1.2
(17 years ago)
by elmex:
new resize and move buttons
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x1_close.xcf
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1.3
(17 years ago)
by elmex:
new resize and move buttons
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x1_close.png
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1.3
(17 years ago)
by root:
*** empty log message ***
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s1_slider_bg.png
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1.4
(17 years ago)
by root:
beautified slider
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s1_slider.png
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1.5
(17 years ago)
by root:
beautified slider
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noface.png
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1.3
(17 years ago)
by root:
make noface much less obtrusive to fight the blinking i will introduce
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magicmap.png
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1.1
(18 years ago)
by root:
*** empty log message ***
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gauge.xcf
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1.1
(18 years ago)
by elmex:
added gauges source file
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g1_mana_gauge_overflow.png
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1.1
(18 years ago)
by root:
add some overflow gauge gfx
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g1_mana_gauge_full.png
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1.4
(18 years ago)
by root:
optimised and changes some gfx
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g1_mana_gauge_empty.png
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1.4
(18 years ago)
by root:
optimised and changes some gfx
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g1_hp_gauge_full.png
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1.5
(18 years ago)
by root:
misc improvements
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g1_hp_gauge_empty.png
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1.5
(18 years ago)
by root:
misc improvements
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g1_grace_gauge_overflow.png
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1.1
(18 years ago)
by root:
add some overflow gauge gfx
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g1_grace_gauge_full.png
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1.4
(18 years ago)
by root:
optimised and changes some gfx
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g1_grace_gauge_empty.png
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1.5
(18 years ago)
by root:
add some overflow gauge gfx
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g1_food_gauge_full.png
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1.5
(18 years ago)
by root:
misc improvements
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g1_food_gauge_empty.png
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1.5
(18 years ago)
by root:
misc improvements
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dialogue.png
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1.3
(17 years ago)
by root:
- changed most db accesses to be asynchronous
(this was way more difficult than anticipated)
- face id allocation is still synchronous (and has to be as long as
we want to allow multiple instances running in parallel)
- facemap is cached locally, so subsequent accesses are fast
- the alternative would be to store faceids, not tileids, in the
in-memory map, but then mapcache tiles are non-displayable
unless the server already sent them.
- tile loading and map cache load/store are fully asynchronous
- replaced 32x32 dialogue and noface images by 64 bit versions
- properly scale special dialogue/noface textures to tilesize
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d1_border_top.png
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1.3
(18 years ago)
by root:
resized to 2**n, optimised
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d1_border_right.png
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1.3
(18 years ago)
by root:
resized to 2**n, optimised
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d1_border_left.png
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1.3
(18 years ago)
by root:
resized to 2**n, optimised
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d1_border_bottom.png
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1.3
(18 years ago)
by root:
resized to 2**n, optimised
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d1_bg.png
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1.8
(18 years ago)
by root:
*** empty log message ***
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c1_checkbox_bg.png
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1.3
(18 years ago)
by root:
resized to 2**n, optimised
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c1_checkbox_active.png
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1.3
(18 years ago)
by root:
resized to 2**n, optimised
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b1_button_inactive.png
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1.1
(17 years ago)
by root:
- reworked texture uploading to be much more fanciful and obey
card/driver limits.
- moved texture creation in MapWidget and MapMap out of the drawing
path to accomodate texture-size-limited configs (there is dire need
for a kind of pre-draw-hook).
- added an inactive graphics for buttons
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b1_button_active.png
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1.3
(17 years ago)
by root:
- reworked texture uploading to be much more fanciful and obey
card/driver limits.
- moved texture creation in MapWidget and MapMap out of the drawing
path to accomodate texture-size-limited configs (there is dire need
for a kind of pre-draw-hook).
- added an inactive graphics for buttons
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