| 1 |
root |
1.1 |
// all these must be powers of two |
| 2 |
root |
1.4 |
// width and height better be <=256 as we use bytes in the rendercache |
| 3 |
root |
1.1 |
#define TC_WIDTH 256 |
| 4 |
|
|
#define TC_HEIGHT 256 |
| 5 |
|
|
#define TC_ROUND 4 |
| 6 |
|
|
|
| 7 |
|
|
typedef struct { |
| 8 |
|
|
GLuint name; |
| 9 |
|
|
int x, y, w, h; |
| 10 |
|
|
} tc_area; |
| 11 |
|
|
|
| 12 |
root |
1.2 |
extern int tc_generation; |
| 13 |
|
|
|
| 14 |
root |
1.1 |
void tc_get (tc_area *area, int width, int height); |
| 15 |
|
|
void tc_put (tc_area *area); |
| 16 |
|
|
void tc_clear (); |
| 17 |
|
|
|
| 18 |
|
|
///////////////////////////////////////////////////////////////////////////// |
| 19 |
|
|
|
| 20 |
|
|
#include <glib.h> |
| 21 |
|
|
|
| 22 |
root |
1.2 |
int tc_generation; |
| 23 |
|
|
|
| 24 |
root |
1.1 |
typedef struct tc_texture { |
| 25 |
|
|
struct tc_texture *next; |
| 26 |
|
|
GLuint name; |
| 27 |
|
|
int avail; |
| 28 |
root |
1.5 |
char *saved; /* stores saved texture data */ |
| 29 |
root |
1.1 |
} tc_texture; |
| 30 |
|
|
|
| 31 |
|
|
typedef struct tc_slice { |
| 32 |
|
|
GLuint name; |
| 33 |
|
|
int avail, y; |
| 34 |
|
|
} tc_slice; |
| 35 |
|
|
|
| 36 |
|
|
static tc_slice slices[TC_HEIGHT / TC_ROUND]; |
| 37 |
|
|
static tc_texture *first_texture; |
| 38 |
|
|
|
| 39 |
|
|
void |
| 40 |
root |
1.5 |
tc_clear (void) |
| 41 |
root |
1.1 |
{ |
| 42 |
|
|
int i; |
| 43 |
|
|
|
| 44 |
|
|
for (i = TC_HEIGHT / TC_ROUND; i--; ) |
| 45 |
|
|
slices [i].name = 0; |
| 46 |
|
|
|
| 47 |
|
|
while (first_texture) |
| 48 |
|
|
{ |
| 49 |
|
|
tc_texture *next = first_texture->next; |
| 50 |
root |
1.3 |
del_texture (first_texture->name); |
| 51 |
root |
1.1 |
g_slice_free (tc_texture, first_texture); |
| 52 |
|
|
first_texture = next; |
| 53 |
|
|
} |
| 54 |
root |
1.2 |
|
| 55 |
|
|
++tc_generation; |
| 56 |
root |
1.1 |
} |
| 57 |
|
|
|
| 58 |
|
|
void |
| 59 |
root |
1.5 |
tc_backup (void) |
| 60 |
|
|
{ |
| 61 |
|
|
tc_texture *tex = first_texture; |
| 62 |
|
|
while (tex) |
| 63 |
|
|
{ |
| 64 |
|
|
tex->saved = g_slice_alloc (TC_WIDTH * TC_HEIGHT); |
| 65 |
|
|
|
| 66 |
|
|
glBindTexture (GL_TEXTURE_2D, tex->name); |
| 67 |
|
|
glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved); |
| 68 |
|
|
|
| 69 |
|
|
tex = tex->next; |
| 70 |
|
|
} |
| 71 |
|
|
} |
| 72 |
|
|
|
| 73 |
|
|
void |
| 74 |
|
|
tc_restore (void) |
| 75 |
|
|
{ |
| 76 |
|
|
tc_texture *tex = first_texture; |
| 77 |
|
|
|
| 78 |
|
|
while (tex) |
| 79 |
|
|
{ |
| 80 |
|
|
glBindTexture (GL_TEXTURE_2D, tex->name); |
| 81 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 82 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 83 |
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved); |
| 84 |
|
|
|
| 85 |
|
|
g_slice_free1 (TC_WIDTH * TC_HEIGHT, tex->saved); |
| 86 |
|
|
tex->saved = 0; |
| 87 |
|
|
|
| 88 |
|
|
tex = tex->next; |
| 89 |
|
|
} |
| 90 |
|
|
} |
| 91 |
|
|
|
| 92 |
|
|
void |
| 93 |
root |
1.1 |
tc_get (tc_area *area, int width, int height) |
| 94 |
|
|
{ |
| 95 |
|
|
int slice_height = MIN (height + TC_ROUND - 1, TC_HEIGHT) & ~(TC_ROUND - 1); |
| 96 |
|
|
tc_slice *slice = slices + slice_height / TC_ROUND; |
| 97 |
|
|
|
| 98 |
|
|
area->w = width; |
| 99 |
|
|
area->h = height; |
| 100 |
|
|
|
| 101 |
|
|
width = MIN (width, TC_WIDTH); |
| 102 |
|
|
|
| 103 |
|
|
if (!slice->name || slice->avail < width) |
| 104 |
|
|
{ |
| 105 |
|
|
// try to find a texture with enough space |
| 106 |
|
|
tc_texture *tex, *match = 0; |
| 107 |
|
|
|
| 108 |
|
|
for (tex = first_texture; tex; tex = tex->next) |
| 109 |
|
|
if (tex->avail >= slice_height && (!match || match->avail > tex->avail)) |
| 110 |
|
|
match = tex; |
| 111 |
|
|
|
| 112 |
|
|
// create a new texture if necessary |
| 113 |
|
|
if (!match) |
| 114 |
|
|
{ |
| 115 |
|
|
match = g_slice_new (tc_texture); |
| 116 |
root |
1.5 |
match->next = first_texture; |
| 117 |
root |
1.1 |
first_texture = match; |
| 118 |
root |
1.5 |
match->name = gen_texture (); |
| 119 |
|
|
match->avail = TC_HEIGHT; |
| 120 |
|
|
match->saved = 0; |
| 121 |
root |
1.1 |
|
| 122 |
|
|
glBindTexture (GL_TEXTURE_2D, match->name); |
| 123 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 124 |
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 125 |
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
| 126 |
|
|
} |
| 127 |
|
|
|
| 128 |
|
|
match->avail -= slice_height; |
| 129 |
|
|
|
| 130 |
|
|
slice->name = match->name; |
| 131 |
|
|
slice->avail = TC_WIDTH; |
| 132 |
|
|
slice->y = match->avail; |
| 133 |
|
|
} |
| 134 |
|
|
|
| 135 |
|
|
slice->avail -= width; |
| 136 |
|
|
|
| 137 |
|
|
area->name = slice->name; |
| 138 |
|
|
area->x = slice->avail; |
| 139 |
|
|
area->y = slice->y; |
| 140 |
|
|
} |
| 141 |
|
|
|
| 142 |
|
|
void |
| 143 |
|
|
tc_put (tc_area *area) |
| 144 |
|
|
{ |
| 145 |
|
|
// our management is too primitive to support this operation yet |
| 146 |
|
|
} |