ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/cf.schmorp.de/arch/CHANGES
Revision: 1.1
Committed: Mon Feb 6 20:25:59 2006 UTC (18 years, 5 months ago) by root
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 Changes for CVS top of tree:
2    
3     Add new force archetype monk_no_use_weapon. It will be inserted into
4     inventories of monk players to prevent them from using weapons.
5     Andreas Kirschbaum 2005-11-01
6    
7    
8     Make bullet swarm fire small bullets instead of magic bullets. Previously
9     bullet swarm (which is an evocation spell) gave sorcery exp.
10     Andreas Kirschbaum 2005-10-28
11    
12    
13     Correct rune definitions. Some runes did use obsolete fields or had
14     inconsistent definitions.
15     Andreas Kirschbaum 2004-09-14
16    
17    
18     Many many changes since last entry due to new server code and
19     maintenance efforts. Highlights - large image support allows
20     for images larger than 32x32 - many images consolidated for easier
21     maintenance (ongoing). Spell and skill code changes heavily
22     modified spells and skill arches (more arch based now).
23     four point animation added to most player race and classes, smoothing
24     images added to support smoothing code and ground arches changed
25     to accommodate. Arches added for weather system, new monsters,
26     new items, new npcs, triggered traps and trigger marker added.
27     New images added for classic set as well. See server changelog
28     for more info. Hope to maintain this file better in the future.
29     TM 2004-01-26
30    
31    
32    
33     Add archetypes from Todd Mitchell. These add wolfs and bears,
34     with bodyparts for them. Also changes races for readable scroll
35     objects so that scrollcase objects can be used. Add ruined tower.
36     New images for some objects.
37     Commited by MSW 2002-08-20
38    
39     Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
40     Fix update_monster script that generated the errors in the first place.
41     Add body information to the player/old/*.arc for very old player files.
42     Move crown from misc directory to armour/helmet, add appropriate body_info.
43     Add needed body info for elven boots.
44     MSW 2002-07-15
45    
46    
47     Update arcs to use body_info for equipping items.
48     Update armor to use gen_sp_armour instead of last_heal.
49     can_use_shield added to necessary arcs.
50     Add dev/scripts directory, which contains some handy scripts I wrote
51     for updating on the items.
52     Add item_power to the armours - needs to be done for rest of equippable
53     items.
54     MSW 2002-07-14
55    
56    
57     MSW 2000-12-26:
58     Added new archetypes & god changes for new god code. Changes by Jan E.,
59     checked in my MSW.
60    
61     PeterM 2000-12-3: Convert
62     protected/immune/vulnerable/armour to new PR system for
63     all arcs.
64    
65     MSW 2000-12-3:
66     Commit for PR code. General changes was to clean up archetypes that
67     were immune/protected/vulnerable to the same attacktype (ie, protected &
68     immune). Disease code changed to use last_grace instead of armour for
69     contagious values. Gods still need to be fixed up.
70    
71     ------------------------------------------------------------------------------
72    
73     MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
74     so it will animate (animation already in place, just was not being
75     used.)
76    
77     PeterM: Totally reorganized player/*, splitting it into races and
78     classes. Classes are themselves split into four main subtypes.
79     New images from dnh were also added, as well as new classes/races.
80     See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
81     http://langmuir.eecs.berkeley.edu/~peterm/Class.html
82    
83    
84    
85    
86     Changes for Crossfire 0.95.7:
87    
88     ground/Lake/blake_*.png: Remove transperancies from these images so they
89     display properly. MSW 9/20/2000
90    
91     ground/sea*png: Remove transperancies from png images since they should not
92     be transparent. MSW 8/23/2000
93    
94     door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
95     misc/Container/cauldron.arc, misc/Container/chest_2.arc,
96     misc/Container/depositbox.arc, misc/Container/key_ring.arc,
97     misc/Container/mailbox.arc, misc/Container/pouch.arc,
98     misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
99     objects name. The client adds it anyways, so you see 'a a bag' for example,
100     but also when using the commands like 'drop that match on an item name, having
101     to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
102    
103     ------------------------------------------------------------------------------
104     Changes for Crossfire 0.95.6:
105    
106     also skills/holysymbol and lockpicks.
107     skills/tailsman.arc: added nrof to archetype so these things will join.
108     -PeterM
109    
110     --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
111    
112     Added level 1 to all archetypes with type 88 (CONE) that can do damage.
113    
114    
115     ground/chaos.arc, arch chaos and arch major_chaos
116     ground/lava.arc, arch lava and arch permanent_lava
117     Added walk_on 1.
118    
119     ground/chaos_ball.arc, arch chaos_ball
120     magic/banishment.arc, arch banishment
121     magic/colorspray.arc, arch color_spray
122     magic/counterspell.arc, arch counterspell
123     magic/face_of_death.arc, arch face_of_death
124     magic/shockwave.arc, arch shockwave
125     dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
126     magic/Cold/icestorm.arc, arch icestorm
127     magic/Fire/firebreath.arc, arch firebreath
128     magic/Effect/confuse.arc, arch confuse
129     magic/Effect/fear.arc, arch fear
130     magic/Effect/holy_word.arc, arch holy_word
131     magic/Effect/paralyze.arc, arch paralyze
132     magic/Effect/slow.arc, arch slow
133     magic/Effect/turnundead.arc, arch turn_undead
134     magic/Mana/manablast.arc, arch manablast
135     Added walk_on 1 and fly_on 1.
136    
137     connect/trig_altar.arc
138     connect/trig_lever.arc
139     connect/trig_pedes.arc
140     Changes to support bug fixes for trigger types: Replace speed with exp.
141     Set is_animated 0. Remove last face from animation sequence.
142    
143     connect/trig_altar.arc
144     Bugfix: Faces where swapped.
145    
146     connect/trig_button.arc, arch button_trigger
147     New archetype.
148    
149     --- END apply() cleanup patch --- Jan Echternach 5/26/2000
150    
151    
152     Added level 1 to all archetypes with type 5 (POTION), because these
153     archetypes are spellcasters and therefore need a level.
154     - Jan Echternach 5/24/2000
155    
156     skills/scroll_set_traps
157     Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
158     - Jan Echternach 5/22/2000
159    
160     Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
161     a level yet, because these archetypes are spellcasters and therefore need
162     a level. - Jan Echternach 5/16/2000
163    
164    
165     dev/unused/0.91.1/grave.arc, arch grave_close
166     Removed type 37 from archetype, because this type will be removed from
167     the server code. - Jan Echternach 5/16/2000
168    
169    
170     Some archetypes had fly_on or walk_on set, although they were not handled
171     by move_apply(). - Jan Echternach 5/16/2000
172    
173     ground/sea.arc, arch sea1
174     Removed walk_on 1.
175    
176     ground/meteor.arc, arch fire_trail
177     Removed walk_on 1 and fly_on 1.
178    
179    
180     spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
181     Added level 1 to fix the problem that most horns were casting spells
182     without a level. - Jan Echternach 4/19/2000
183    
184    
185     Too many items gave Pow bonus. - Jan Echternach 4/17/2000
186    
187     armour/helmet/wiz_hat.arc
188     Changed (Int +1, Pow +1) back to (Int +2).
189    
190     armour/mail/robe_midnight.arc
191     Changed (Pow +2) back to (Wis +2).
192    
193     weapon/artifact/magi_staff.arc
194     Reduced (Pow +2) to (Pow +1).
195    
196    
197     Set level 1 for all archetypes that had alive 1 but no level.
198     - Jan Echternach 4/17/2000
199    
200     Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
201    
202    
203     ---BEGIN BATCH UPDATE--- DAMN 9/17/1999
204     Added "nrof 1" to the following archetypes:
205     armour/boots/elvenboots.arc
206     armour/boots/idaten.arc
207     armour/boots/lev_boots.arc
208     armour/boots/speedboots.arc
209     armour/cloak/magic_resist.arc
210     armour/helmet/helmet_bri.arc
211     armour/helmet/helmetxray.arc
212     armour/mail/Pdragonmail.arc
213     armour/mail/dragonmail.arc
214     armour/mail/gale.arc
215     armour/mail/wdsm.arc
216     armour/shield/DShield.arc
217     armour/shield/DShieldm.arc
218     armour/shield/DShieldms.arc
219     armour/shield/DShields.arc
220     armour/shield/dragon_shi.arc
221     armour/shield/eyeshield.arc
222     armour/shield/holyshield.arc
223     armour/shield/reflector.arc
224     armour/shield/uw_shield.arc
225     armour/shield/wds.arc
226     flesh/human/corpse.arc
227     flesh/human/corpse1.arc
228     flesh/human/corpse_pl.arc
229     indoor/clock.arc
230     misc/Bagpipe/bagpipe.arc
231     misc/chalice.arc
232     misc/crown.arc
233     misc/torch_cyan.arc
234     misc/torch_indigo.arc
235     misc/torch_vermilion.arc
236     readable/bookRead.arc
237     readable/book_clasp.arc
238     readable/card.arc
239     readable/diploma.arc
240     readable/letter.arc
241     readable/note.arc
242     readable/quarto.arc
243     readable/scroll.arc
244     readable/scroll_2.arc
245     readable/tome.arc
246     spell/gu_horn.arc
247     spell/horn.arc
248     spell/horn2.arc
249     spell/horn3.arc
250     talisman/collar.arc
251     weapon/artifact/ChaosSword/CSword.arc
252     weapon/artifact/Darkblade/darkblade.arc
253     weapon/artifact/Demonbane/demonbane.arc
254     weapon/artifact/Fhammer/frost_hammer.arc
255     weapon/artifact/Firestar/fakefirestar.arc
256     weapon/artifact/Firestar/firestar.arc
257     weapon/artifact/Gram/gram.arc
258     weapon/artifact/Kdagger/k_dagger.arc
259     weapon/artifact/Lslasher/lava_s.arc
260     weapon/artifact/Masamune/masamune.arc
261     weapon/artifact/Sting/sting.arc
262     weapon/artifact/UW_Sword/uw_sword.arc
263     weapon/artifact/bonecrush.arc
264     weapon/artifact/defender.arc
265     weapon/artifact/dragonslay.arc
266     weapon/artifact/excalibur.arc
267     weapon/artifact/firebrand.arc
268     weapon/artifact/frostbrand.arc
269     weapon/artifact/harakiri.arc
270     weapon/artifact/mjoellnir.arc
271     weapon/artifact/skullcleav.arc
272     weapon/chained/nunchacu_1.arc
273     weapon/chained/nunchacu_2.arc
274     weapon/chained/shootingstar.arc
275     weapon/misc/shovel_1.arc
276     weapon/misc/stake.arc
277     weapon/misc/taifu_1.arc
278     weapon/sword/katana_1.arc
279    
280     armour/helmet/wiz_hat.arc
281     Changed (Int +2) to (Int +1, Pow +1)
282     Added nrof 1
283    
284     armour/mail/mithril_ar_ele.arc
285     Changed (Cha +2) to (Cha +1, speed +1)
286     reduced penalties to sp regen and movement speed
287    
288     armour/mail/robe_midnight.arc
289     Changed (Wis +2) to (Pow +2)
290     Added nrof 1
291    
292     spell/power_crystal.arc
293     removed duplicate weight entry
294     Did _not_ add nrof 1
295    
296     weapon/artifact/HolyAvenger/holyave.arc
297     Added attacktype: blinding and nrof 1
298    
299     weapon/artifact/Usword/uk_sd.arc
300     changed weight 1qq000 (yes, the letter Q) to 11100
301     added nrof 1
302    
303     weapon/artifact/deathbring.arc
304     added attacktype: depletion and nrof 1
305    
306     weapon/artifact/magi_staff.arc
307     changed name from Staff of Magi to Staff of the Magi
308     changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
309     added wc +5 and nrof 1
310    
311     weapon/artifact/mournblade.arc
312     changed attacktype: magic, drain to attacktype: drain, weaponmagic
313     added nrof 1
314    
315     weapon/artifact/stormbring.arc
316     changed prot: magic to prot: magic, electricity
317     changed attacktype: magic, drain to attacktype: electricity, drain
318     added nrof 1
319     ---END BATCH UPDATE--- DAMN 9/17/1999
320    
321     Give power crystal a weight of one. This allows it to be picked up - msw
322    
323     ------------------------------------------------------------------------------
324     Changes for Crossfire 0.93.3:
325    
326     Number of images cleaned up/improved/created by David Sundqvist.
327    
328     Several new images/archetyps added - new wall types, dedicated altars for
329     the gods (very nicely looking), and some other changes by David.
330    
331     ------------------------------------------------------------------------------
332     Changes for Crossfire 0.92.7
333    
334     Cleaned up the dev directory some - got rid of a bunch of files that have
335     since been merged. Also, got rid of things that should no longer be
336     applicable (via code changes), and stuff in which there was only and archetype
337     object - there should be enough examples out there on how to create new
338     archetyps.
339    
340     Weight for some monsters updated to be in more in line with what should be
341     expected.
342    
343     Editable cleaned up for a bunch of objects.
344    
345     Half orc and halfling player types added.
346    
347     Some archetyps for throwing added
348    
349     ------------------------------------------------------------------------------
350     Changes for Crossfire 0.92.6
351    
352     Several objects added for Brian Thomas valley quest maps - some disabled
353     archetypes moved back into palce.
354    
355     Changes for Crossfire 0.92.5
356    
357     Many archetypes added for the kunji maps.
358    
359     Changes for Crossfire 0.91.7
360    
361     Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
362     These are spread out in many different directories.
363    
364     Spectres are no longer animated. In this way, invisibilty on them works
365     properly.
366    
367     Changes for Crossfire 0.90.5:
368    
369     Changed editable value in some items so they appear in the proper
370     place for crossedit.
371    
372     Moved all files in the 'item' directory into misc.
373    
374     Changes for Crossfire 0.90.4:
375    
376     Added DarkOrange to xpm.template file. Before, there were only
377     two oranges, and the dark orange was closer to a brown.
378    
379     Cleaned up some of the X Pixmaps. Eliminated some colors from the
380     various files that are not in the official xpm.template file.
381    
382     Merged the soda archetypes in. Like Chico, they were at least
383     partially colored as I transfered them.
384    
385     Tried to clean up the directories some. All spell effects should
386     now be in magic, where as items that are related to spells (wands,
387     books, horns, rods, etc) are in spells. Either item or misc should
388     be removed, as the stuff in them seems like it could be placed
389     in the other directory.
390    
391     Changes for crossfire 0.90.3:
392     Merged chico archetypes in their proper location, instead of being
393     in a separate directly. Colored them as I went.
394    
395     -----------------------------------------------------------------------------
396    
397     Archetypes
398    
399     old name new name comment
400    
401     steinblokk bwall_0 duplicates
402     dun1 blocked
403     dun15 blocked
404     mine1 blocked
405     mine15 blocked
406    
407     thief thief_1 conficts with player archetypes
408     warrior warrior_1
409     elf elf_1
410     ninja ninja_1
411    
412    
413     skilt obsolete
414     guarddd[13] empty archetypes (bitmaps are in dev)
415    
416     ------------------------------------------------------
417     Bitmaps
418    
419     barbarian[1-3] old barbarian animation ?
420     halbert[1-3] old human animation ?
421     cleric[1-3] old cleric animation ?
422     dun1, mine1 black square
423     slime_acid some test version of green slime ?
424     spider* hevi's bitmaps
425     pouch identical with sack.111 and not used