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Revision: 1.3
Committed: Sat May 26 15:20:40 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +0 -0 lines
State: FILE REMOVED
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 Changes for CVS top of tree:
2    
3 pippijn 1.2 Removed the classic tileset. Multiple tilesets will no longer be
4     supported by Crossfire+ because of the large overhead with a too
5     small outcome. Too little users use the classic tileset and many
6     do not even know it exists.
7     Pippijn van Steenhoven 2006-05-05
8    
9 root 1.1 Add new force archetype monk_no_use_weapon. It will be inserted into
10     inventories of monk players to prevent them from using weapons.
11     Andreas Kirschbaum 2005-11-01
12    
13    
14     Make bullet swarm fire small bullets instead of magic bullets. Previously
15     bullet swarm (which is an evocation spell) gave sorcery exp.
16     Andreas Kirschbaum 2005-10-28
17    
18    
19     Correct rune definitions. Some runes did use obsolete fields or had
20     inconsistent definitions.
21     Andreas Kirschbaum 2004-09-14
22    
23    
24     Many many changes since last entry due to new server code and
25     maintenance efforts. Highlights - large image support allows
26     for images larger than 32x32 - many images consolidated for easier
27     maintenance (ongoing). Spell and skill code changes heavily
28     modified spells and skill arches (more arch based now).
29     four point animation added to most player race and classes, smoothing
30     images added to support smoothing code and ground arches changed
31     to accommodate. Arches added for weather system, new monsters,
32     new items, new npcs, triggered traps and trigger marker added.
33     New images added for classic set as well. See server changelog
34     for more info. Hope to maintain this file better in the future.
35     TM 2004-01-26
36    
37    
38    
39     Add archetypes from Todd Mitchell. These add wolfs and bears,
40     with bodyparts for them. Also changes races for readable scroll
41     objects so that scrollcase objects can be used. Add ruined tower.
42     New images for some objects.
43     Commited by MSW 2002-08-20
44    
45     Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
46     Fix update_monster script that generated the errors in the first place.
47     Add body information to the player/old/*.arc for very old player files.
48     Move crown from misc directory to armour/helmet, add appropriate body_info.
49     Add needed body info for elven boots.
50     MSW 2002-07-15
51    
52    
53     Update arcs to use body_info for equipping items.
54     Update armor to use gen_sp_armour instead of last_heal.
55     can_use_shield added to necessary arcs.
56     Add dev/scripts directory, which contains some handy scripts I wrote
57     for updating on the items.
58     Add item_power to the armours - needs to be done for rest of equippable
59     items.
60     MSW 2002-07-14
61    
62    
63     MSW 2000-12-26:
64     Added new archetypes & god changes for new god code. Changes by Jan E.,
65     checked in my MSW.
66    
67     PeterM 2000-12-3: Convert
68     protected/immune/vulnerable/armour to new PR system for
69     all arcs.
70    
71     MSW 2000-12-3:
72     Commit for PR code. General changes was to clean up archetypes that
73     were immune/protected/vulnerable to the same attacktype (ie, protected &
74     immune). Disease code changed to use last_grace instead of armour for
75     contagious values. Gods still need to be fixed up.
76    
77     ------------------------------------------------------------------------------
78    
79     MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
80     so it will animate (animation already in place, just was not being
81     used.)
82    
83     PeterM: Totally reorganized player/*, splitting it into races and
84     classes. Classes are themselves split into four main subtypes.
85     New images from dnh were also added, as well as new classes/races.
86     See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
87     http://langmuir.eecs.berkeley.edu/~peterm/Class.html
88    
89    
90    
91    
92     Changes for Crossfire 0.95.7:
93    
94     ground/Lake/blake_*.png: Remove transperancies from these images so they
95     display properly. MSW 9/20/2000
96    
97     ground/sea*png: Remove transperancies from png images since they should not
98     be transparent. MSW 8/23/2000
99    
100     door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
101     misc/Container/cauldron.arc, misc/Container/chest_2.arc,
102     misc/Container/depositbox.arc, misc/Container/key_ring.arc,
103     misc/Container/mailbox.arc, misc/Container/pouch.arc,
104     misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
105     objects name. The client adds it anyways, so you see 'a a bag' for example,
106     but also when using the commands like 'drop that match on an item name, having
107     to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
108    
109     ------------------------------------------------------------------------------
110     Changes for Crossfire 0.95.6:
111    
112     also skills/holysymbol and lockpicks.
113     skills/tailsman.arc: added nrof to archetype so these things will join.
114     -PeterM
115    
116     --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
117    
118     Added level 1 to all archetypes with type 88 (CONE) that can do damage.
119    
120    
121     ground/chaos.arc, arch chaos and arch major_chaos
122     ground/lava.arc, arch lava and arch permanent_lava
123     Added walk_on 1.
124    
125     ground/chaos_ball.arc, arch chaos_ball
126     magic/banishment.arc, arch banishment
127     magic/colorspray.arc, arch color_spray
128     magic/counterspell.arc, arch counterspell
129     magic/face_of_death.arc, arch face_of_death
130     magic/shockwave.arc, arch shockwave
131     dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
132     magic/Cold/icestorm.arc, arch icestorm
133     magic/Fire/firebreath.arc, arch firebreath
134     magic/Effect/confuse.arc, arch confuse
135     magic/Effect/fear.arc, arch fear
136     magic/Effect/holy_word.arc, arch holy_word
137     magic/Effect/paralyze.arc, arch paralyze
138     magic/Effect/slow.arc, arch slow
139     magic/Effect/turnundead.arc, arch turn_undead
140     magic/Mana/manablast.arc, arch manablast
141     Added walk_on 1 and fly_on 1.
142    
143     connect/trig_altar.arc
144     connect/trig_lever.arc
145     connect/trig_pedes.arc
146     Changes to support bug fixes for trigger types: Replace speed with exp.
147     Set is_animated 0. Remove last face from animation sequence.
148    
149     connect/trig_altar.arc
150     Bugfix: Faces where swapped.
151    
152     connect/trig_button.arc, arch button_trigger
153     New archetype.
154    
155     --- END apply() cleanup patch --- Jan Echternach 5/26/2000
156    
157    
158     Added level 1 to all archetypes with type 5 (POTION), because these
159     archetypes are spellcasters and therefore need a level.
160     - Jan Echternach 5/24/2000
161    
162     skills/scroll_set_traps
163     Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
164     - Jan Echternach 5/22/2000
165    
166     Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
167     a level yet, because these archetypes are spellcasters and therefore need
168     a level. - Jan Echternach 5/16/2000
169    
170    
171     dev/unused/0.91.1/grave.arc, arch grave_close
172     Removed type 37 from archetype, because this type will be removed from
173     the server code. - Jan Echternach 5/16/2000
174    
175    
176     Some archetypes had fly_on or walk_on set, although they were not handled
177     by move_apply(). - Jan Echternach 5/16/2000
178    
179     ground/sea.arc, arch sea1
180     Removed walk_on 1.
181    
182     ground/meteor.arc, arch fire_trail
183     Removed walk_on 1 and fly_on 1.
184    
185    
186     spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
187     Added level 1 to fix the problem that most horns were casting spells
188     without a level. - Jan Echternach 4/19/2000
189    
190    
191     Too many items gave Pow bonus. - Jan Echternach 4/17/2000
192    
193     armour/helmet/wiz_hat.arc
194     Changed (Int +1, Pow +1) back to (Int +2).
195    
196     armour/mail/robe_midnight.arc
197     Changed (Pow +2) back to (Wis +2).
198    
199     weapon/artifact/magi_staff.arc
200     Reduced (Pow +2) to (Pow +1).
201    
202    
203     Set level 1 for all archetypes that had alive 1 but no level.
204     - Jan Echternach 4/17/2000
205    
206     Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
207    
208    
209     ---BEGIN BATCH UPDATE--- DAMN 9/17/1999
210     Added "nrof 1" to the following archetypes:
211     armour/boots/elvenboots.arc
212     armour/boots/idaten.arc
213     armour/boots/lev_boots.arc
214     armour/boots/speedboots.arc
215     armour/cloak/magic_resist.arc
216     armour/helmet/helmet_bri.arc
217     armour/helmet/helmetxray.arc
218     armour/mail/Pdragonmail.arc
219     armour/mail/dragonmail.arc
220     armour/mail/gale.arc
221     armour/mail/wdsm.arc
222     armour/shield/DShield.arc
223     armour/shield/DShieldm.arc
224     armour/shield/DShieldms.arc
225     armour/shield/DShields.arc
226     armour/shield/dragon_shi.arc
227     armour/shield/eyeshield.arc
228     armour/shield/holyshield.arc
229     armour/shield/reflector.arc
230     armour/shield/uw_shield.arc
231     armour/shield/wds.arc
232     flesh/human/corpse.arc
233     flesh/human/corpse1.arc
234     flesh/human/corpse_pl.arc
235     indoor/clock.arc
236     misc/Bagpipe/bagpipe.arc
237     misc/chalice.arc
238     misc/crown.arc
239     misc/torch_cyan.arc
240     misc/torch_indigo.arc
241     misc/torch_vermilion.arc
242     readable/bookRead.arc
243     readable/book_clasp.arc
244     readable/card.arc
245     readable/diploma.arc
246     readable/letter.arc
247     readable/note.arc
248     readable/quarto.arc
249     readable/scroll.arc
250     readable/scroll_2.arc
251     readable/tome.arc
252     spell/gu_horn.arc
253     spell/horn.arc
254     spell/horn2.arc
255     spell/horn3.arc
256     talisman/collar.arc
257     weapon/artifact/ChaosSword/CSword.arc
258     weapon/artifact/Darkblade/darkblade.arc
259     weapon/artifact/Demonbane/demonbane.arc
260     weapon/artifact/Fhammer/frost_hammer.arc
261     weapon/artifact/Firestar/fakefirestar.arc
262     weapon/artifact/Firestar/firestar.arc
263     weapon/artifact/Gram/gram.arc
264     weapon/artifact/Kdagger/k_dagger.arc
265     weapon/artifact/Lslasher/lava_s.arc
266     weapon/artifact/Masamune/masamune.arc
267     weapon/artifact/Sting/sting.arc
268     weapon/artifact/UW_Sword/uw_sword.arc
269     weapon/artifact/bonecrush.arc
270     weapon/artifact/defender.arc
271     weapon/artifact/dragonslay.arc
272     weapon/artifact/excalibur.arc
273     weapon/artifact/firebrand.arc
274     weapon/artifact/frostbrand.arc
275     weapon/artifact/harakiri.arc
276     weapon/artifact/mjoellnir.arc
277     weapon/artifact/skullcleav.arc
278     weapon/chained/nunchacu_1.arc
279     weapon/chained/nunchacu_2.arc
280     weapon/chained/shootingstar.arc
281     weapon/misc/shovel_1.arc
282     weapon/misc/stake.arc
283     weapon/misc/taifu_1.arc
284     weapon/sword/katana_1.arc
285    
286     armour/helmet/wiz_hat.arc
287     Changed (Int +2) to (Int +1, Pow +1)
288     Added nrof 1
289    
290     armour/mail/mithril_ar_ele.arc
291     Changed (Cha +2) to (Cha +1, speed +1)
292     reduced penalties to sp regen and movement speed
293    
294     armour/mail/robe_midnight.arc
295     Changed (Wis +2) to (Pow +2)
296     Added nrof 1
297    
298     spell/power_crystal.arc
299     removed duplicate weight entry
300     Did _not_ add nrof 1
301    
302     weapon/artifact/HolyAvenger/holyave.arc
303     Added attacktype: blinding and nrof 1
304    
305     weapon/artifact/Usword/uk_sd.arc
306     changed weight 1qq000 (yes, the letter Q) to 11100
307     added nrof 1
308    
309     weapon/artifact/deathbring.arc
310     added attacktype: depletion and nrof 1
311    
312     weapon/artifact/magi_staff.arc
313     changed name from Staff of Magi to Staff of the Magi
314     changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
315     added wc +5 and nrof 1
316    
317     weapon/artifact/mournblade.arc
318     changed attacktype: magic, drain to attacktype: drain, weaponmagic
319     added nrof 1
320    
321     weapon/artifact/stormbring.arc
322     changed prot: magic to prot: magic, electricity
323     changed attacktype: magic, drain to attacktype: electricity, drain
324     added nrof 1
325     ---END BATCH UPDATE--- DAMN 9/17/1999
326    
327     Give power crystal a weight of one. This allows it to be picked up - msw
328    
329     ------------------------------------------------------------------------------
330     Changes for Crossfire 0.93.3:
331    
332     Number of images cleaned up/improved/created by David Sundqvist.
333    
334     Several new images/archetyps added - new wall types, dedicated altars for
335     the gods (very nicely looking), and some other changes by David.
336    
337     ------------------------------------------------------------------------------
338     Changes for Crossfire 0.92.7
339    
340     Cleaned up the dev directory some - got rid of a bunch of files that have
341     since been merged. Also, got rid of things that should no longer be
342     applicable (via code changes), and stuff in which there was only and archetype
343     object - there should be enough examples out there on how to create new
344     archetyps.
345    
346     Weight for some monsters updated to be in more in line with what should be
347     expected.
348    
349     Editable cleaned up for a bunch of objects.
350    
351     Half orc and halfling player types added.
352    
353     Some archetyps for throwing added
354    
355     ------------------------------------------------------------------------------
356     Changes for Crossfire 0.92.6
357    
358     Several objects added for Brian Thomas valley quest maps - some disabled
359     archetypes moved back into palce.
360    
361     Changes for Crossfire 0.92.5
362    
363     Many archetypes added for the kunji maps.
364    
365     Changes for Crossfire 0.91.7
366    
367     Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
368     These are spread out in many different directories.
369    
370     Spectres are no longer animated. In this way, invisibilty on them works
371     properly.
372    
373     Changes for Crossfire 0.90.5:
374    
375     Changed editable value in some items so they appear in the proper
376     place for crossedit.
377    
378     Moved all files in the 'item' directory into misc.
379    
380     Changes for Crossfire 0.90.4:
381    
382     Added DarkOrange to xpm.template file. Before, there were only
383     two oranges, and the dark orange was closer to a brown.
384    
385     Cleaned up some of the X Pixmaps. Eliminated some colors from the
386     various files that are not in the official xpm.template file.
387    
388     Merged the soda archetypes in. Like Chico, they were at least
389     partially colored as I transfered them.
390    
391     Tried to clean up the directories some. All spell effects should
392     now be in magic, where as items that are related to spells (wands,
393     books, horns, rods, etc) are in spells. Either item or misc should
394     be removed, as the stuff in them seems like it could be placed
395     in the other directory.
396    
397     Changes for crossfire 0.90.3:
398     Merged chico archetypes in their proper location, instead of being
399     in a separate directly. Colored them as I went.
400    
401     -----------------------------------------------------------------------------
402    
403     Archetypes
404    
405     old name new name comment
406    
407     steinblokk bwall_0 duplicates
408     dun1 blocked
409     dun15 blocked
410     mine1 blocked
411     mine15 blocked
412    
413     thief thief_1 conficts with player archetypes
414     warrior warrior_1
415     elf elf_1
416     ninja ninja_1
417    
418    
419     skilt obsolete
420     guarddd[13] empty archetypes (bitmaps are in dev)
421    
422     ------------------------------------------------------
423     Bitmaps
424    
425     barbarian[1-3] old barbarian animation ?
426     halbert[1-3] old human animation ?
427     cleric[1-3] old cleric animation ?
428     dun1, mine1 black square
429     slime_acid some test version of green slime ?
430     spider* hevi's bitmaps
431     pouch identical with sack.111 and not used