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Revision: 1.3
Committed: Sat May 26 15:20:40 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +0 -0 lines
State: FILE REMOVED
Log Message:
*** empty log message ***

File Contents

# Content
1 Changes for CVS top of tree:
2
3 Removed the classic tileset. Multiple tilesets will no longer be
4 supported by Crossfire+ because of the large overhead with a too
5 small outcome. Too little users use the classic tileset and many
6 do not even know it exists.
7 Pippijn van Steenhoven 2006-05-05
8
9 Add new force archetype monk_no_use_weapon. It will be inserted into
10 inventories of monk players to prevent them from using weapons.
11 Andreas Kirschbaum 2005-11-01
12
13
14 Make bullet swarm fire small bullets instead of magic bullets. Previously
15 bullet swarm (which is an evocation spell) gave sorcery exp.
16 Andreas Kirschbaum 2005-10-28
17
18
19 Correct rune definitions. Some runes did use obsolete fields or had
20 inconsistent definitions.
21 Andreas Kirschbaum 2004-09-14
22
23
24 Many many changes since last entry due to new server code and
25 maintenance efforts. Highlights - large image support allows
26 for images larger than 32x32 - many images consolidated for easier
27 maintenance (ongoing). Spell and skill code changes heavily
28 modified spells and skill arches (more arch based now).
29 four point animation added to most player race and classes, smoothing
30 images added to support smoothing code and ground arches changed
31 to accommodate. Arches added for weather system, new monsters,
32 new items, new npcs, triggered traps and trigger marker added.
33 New images added for classic set as well. See server changelog
34 for more info. Hope to maintain this file better in the future.
35 TM 2004-01-26
36
37
38
39 Add archetypes from Todd Mitchell. These add wolfs and bears,
40 with bodyparts for them. Also changes races for readable scroll
41 objects so that scrollcase objects can be used. Add ruined tower.
42 New images for some objects.
43 Commited by MSW 2002-08-20
44
45 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
46 Fix update_monster script that generated the errors in the first place.
47 Add body information to the player/old/*.arc for very old player files.
48 Move crown from misc directory to armour/helmet, add appropriate body_info.
49 Add needed body info for elven boots.
50 MSW 2002-07-15
51
52
53 Update arcs to use body_info for equipping items.
54 Update armor to use gen_sp_armour instead of last_heal.
55 can_use_shield added to necessary arcs.
56 Add dev/scripts directory, which contains some handy scripts I wrote
57 for updating on the items.
58 Add item_power to the armours - needs to be done for rest of equippable
59 items.
60 MSW 2002-07-14
61
62
63 MSW 2000-12-26:
64 Added new archetypes & god changes for new god code. Changes by Jan E.,
65 checked in my MSW.
66
67 PeterM 2000-12-3: Convert
68 protected/immune/vulnerable/armour to new PR system for
69 all arcs.
70
71 MSW 2000-12-3:
72 Commit for PR code. General changes was to clean up archetypes that
73 were immune/protected/vulnerable to the same attacktype (ie, protected &
74 immune). Disease code changed to use last_grace instead of armour for
75 contagious values. Gods still need to be fixed up.
76
77 ------------------------------------------------------------------------------
78
79 MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
80 so it will animate (animation already in place, just was not being
81 used.)
82
83 PeterM: Totally reorganized player/*, splitting it into races and
84 classes. Classes are themselves split into four main subtypes.
85 New images from dnh were also added, as well as new classes/races.
86 See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
87 http://langmuir.eecs.berkeley.edu/~peterm/Class.html
88
89
90
91
92 Changes for Crossfire 0.95.7:
93
94 ground/Lake/blake_*.png: Remove transperancies from these images so they
95 display properly. MSW 9/20/2000
96
97 ground/sea*png: Remove transperancies from png images since they should not
98 be transparent. MSW 8/23/2000
99
100 door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
101 misc/Container/cauldron.arc, misc/Container/chest_2.arc,
102 misc/Container/depositbox.arc, misc/Container/key_ring.arc,
103 misc/Container/mailbox.arc, misc/Container/pouch.arc,
104 misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
105 objects name. The client adds it anyways, so you see 'a a bag' for example,
106 but also when using the commands like 'drop that match on an item name, having
107 to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
108
109 ------------------------------------------------------------------------------
110 Changes for Crossfire 0.95.6:
111
112 also skills/holysymbol and lockpicks.
113 skills/tailsman.arc: added nrof to archetype so these things will join.
114 -PeterM
115
116 --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
117
118 Added level 1 to all archetypes with type 88 (CONE) that can do damage.
119
120
121 ground/chaos.arc, arch chaos and arch major_chaos
122 ground/lava.arc, arch lava and arch permanent_lava
123 Added walk_on 1.
124
125 ground/chaos_ball.arc, arch chaos_ball
126 magic/banishment.arc, arch banishment
127 magic/colorspray.arc, arch color_spray
128 magic/counterspell.arc, arch counterspell
129 magic/face_of_death.arc, arch face_of_death
130 magic/shockwave.arc, arch shockwave
131 dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
132 magic/Cold/icestorm.arc, arch icestorm
133 magic/Fire/firebreath.arc, arch firebreath
134 magic/Effect/confuse.arc, arch confuse
135 magic/Effect/fear.arc, arch fear
136 magic/Effect/holy_word.arc, arch holy_word
137 magic/Effect/paralyze.arc, arch paralyze
138 magic/Effect/slow.arc, arch slow
139 magic/Effect/turnundead.arc, arch turn_undead
140 magic/Mana/manablast.arc, arch manablast
141 Added walk_on 1 and fly_on 1.
142
143 connect/trig_altar.arc
144 connect/trig_lever.arc
145 connect/trig_pedes.arc
146 Changes to support bug fixes for trigger types: Replace speed with exp.
147 Set is_animated 0. Remove last face from animation sequence.
148
149 connect/trig_altar.arc
150 Bugfix: Faces where swapped.
151
152 connect/trig_button.arc, arch button_trigger
153 New archetype.
154
155 --- END apply() cleanup patch --- Jan Echternach 5/26/2000
156
157
158 Added level 1 to all archetypes with type 5 (POTION), because these
159 archetypes are spellcasters and therefore need a level.
160 - Jan Echternach 5/24/2000
161
162 skills/scroll_set_traps
163 Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
164 - Jan Echternach 5/22/2000
165
166 Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
167 a level yet, because these archetypes are spellcasters and therefore need
168 a level. - Jan Echternach 5/16/2000
169
170
171 dev/unused/0.91.1/grave.arc, arch grave_close
172 Removed type 37 from archetype, because this type will be removed from
173 the server code. - Jan Echternach 5/16/2000
174
175
176 Some archetypes had fly_on or walk_on set, although they were not handled
177 by move_apply(). - Jan Echternach 5/16/2000
178
179 ground/sea.arc, arch sea1
180 Removed walk_on 1.
181
182 ground/meteor.arc, arch fire_trail
183 Removed walk_on 1 and fly_on 1.
184
185
186 spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
187 Added level 1 to fix the problem that most horns were casting spells
188 without a level. - Jan Echternach 4/19/2000
189
190
191 Too many items gave Pow bonus. - Jan Echternach 4/17/2000
192
193 armour/helmet/wiz_hat.arc
194 Changed (Int +1, Pow +1) back to (Int +2).
195
196 armour/mail/robe_midnight.arc
197 Changed (Pow +2) back to (Wis +2).
198
199 weapon/artifact/magi_staff.arc
200 Reduced (Pow +2) to (Pow +1).
201
202
203 Set level 1 for all archetypes that had alive 1 but no level.
204 - Jan Echternach 4/17/2000
205
206 Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
207
208
209 ---BEGIN BATCH UPDATE--- DAMN 9/17/1999
210 Added "nrof 1" to the following archetypes:
211 armour/boots/elvenboots.arc
212 armour/boots/idaten.arc
213 armour/boots/lev_boots.arc
214 armour/boots/speedboots.arc
215 armour/cloak/magic_resist.arc
216 armour/helmet/helmet_bri.arc
217 armour/helmet/helmetxray.arc
218 armour/mail/Pdragonmail.arc
219 armour/mail/dragonmail.arc
220 armour/mail/gale.arc
221 armour/mail/wdsm.arc
222 armour/shield/DShield.arc
223 armour/shield/DShieldm.arc
224 armour/shield/DShieldms.arc
225 armour/shield/DShields.arc
226 armour/shield/dragon_shi.arc
227 armour/shield/eyeshield.arc
228 armour/shield/holyshield.arc
229 armour/shield/reflector.arc
230 armour/shield/uw_shield.arc
231 armour/shield/wds.arc
232 flesh/human/corpse.arc
233 flesh/human/corpse1.arc
234 flesh/human/corpse_pl.arc
235 indoor/clock.arc
236 misc/Bagpipe/bagpipe.arc
237 misc/chalice.arc
238 misc/crown.arc
239 misc/torch_cyan.arc
240 misc/torch_indigo.arc
241 misc/torch_vermilion.arc
242 readable/bookRead.arc
243 readable/book_clasp.arc
244 readable/card.arc
245 readable/diploma.arc
246 readable/letter.arc
247 readable/note.arc
248 readable/quarto.arc
249 readable/scroll.arc
250 readable/scroll_2.arc
251 readable/tome.arc
252 spell/gu_horn.arc
253 spell/horn.arc
254 spell/horn2.arc
255 spell/horn3.arc
256 talisman/collar.arc
257 weapon/artifact/ChaosSword/CSword.arc
258 weapon/artifact/Darkblade/darkblade.arc
259 weapon/artifact/Demonbane/demonbane.arc
260 weapon/artifact/Fhammer/frost_hammer.arc
261 weapon/artifact/Firestar/fakefirestar.arc
262 weapon/artifact/Firestar/firestar.arc
263 weapon/artifact/Gram/gram.arc
264 weapon/artifact/Kdagger/k_dagger.arc
265 weapon/artifact/Lslasher/lava_s.arc
266 weapon/artifact/Masamune/masamune.arc
267 weapon/artifact/Sting/sting.arc
268 weapon/artifact/UW_Sword/uw_sword.arc
269 weapon/artifact/bonecrush.arc
270 weapon/artifact/defender.arc
271 weapon/artifact/dragonslay.arc
272 weapon/artifact/excalibur.arc
273 weapon/artifact/firebrand.arc
274 weapon/artifact/frostbrand.arc
275 weapon/artifact/harakiri.arc
276 weapon/artifact/mjoellnir.arc
277 weapon/artifact/skullcleav.arc
278 weapon/chained/nunchacu_1.arc
279 weapon/chained/nunchacu_2.arc
280 weapon/chained/shootingstar.arc
281 weapon/misc/shovel_1.arc
282 weapon/misc/stake.arc
283 weapon/misc/taifu_1.arc
284 weapon/sword/katana_1.arc
285
286 armour/helmet/wiz_hat.arc
287 Changed (Int +2) to (Int +1, Pow +1)
288 Added nrof 1
289
290 armour/mail/mithril_ar_ele.arc
291 Changed (Cha +2) to (Cha +1, speed +1)
292 reduced penalties to sp regen and movement speed
293
294 armour/mail/robe_midnight.arc
295 Changed (Wis +2) to (Pow +2)
296 Added nrof 1
297
298 spell/power_crystal.arc
299 removed duplicate weight entry
300 Did _not_ add nrof 1
301
302 weapon/artifact/HolyAvenger/holyave.arc
303 Added attacktype: blinding and nrof 1
304
305 weapon/artifact/Usword/uk_sd.arc
306 changed weight 1qq000 (yes, the letter Q) to 11100
307 added nrof 1
308
309 weapon/artifact/deathbring.arc
310 added attacktype: depletion and nrof 1
311
312 weapon/artifact/magi_staff.arc
313 changed name from Staff of Magi to Staff of the Magi
314 changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
315 added wc +5 and nrof 1
316
317 weapon/artifact/mournblade.arc
318 changed attacktype: magic, drain to attacktype: drain, weaponmagic
319 added nrof 1
320
321 weapon/artifact/stormbring.arc
322 changed prot: magic to prot: magic, electricity
323 changed attacktype: magic, drain to attacktype: electricity, drain
324 added nrof 1
325 ---END BATCH UPDATE--- DAMN 9/17/1999
326
327 Give power crystal a weight of one. This allows it to be picked up - msw
328
329 ------------------------------------------------------------------------------
330 Changes for Crossfire 0.93.3:
331
332 Number of images cleaned up/improved/created by David Sundqvist.
333
334 Several new images/archetyps added - new wall types, dedicated altars for
335 the gods (very nicely looking), and some other changes by David.
336
337 ------------------------------------------------------------------------------
338 Changes for Crossfire 0.92.7
339
340 Cleaned up the dev directory some - got rid of a bunch of files that have
341 since been merged. Also, got rid of things that should no longer be
342 applicable (via code changes), and stuff in which there was only and archetype
343 object - there should be enough examples out there on how to create new
344 archetyps.
345
346 Weight for some monsters updated to be in more in line with what should be
347 expected.
348
349 Editable cleaned up for a bunch of objects.
350
351 Half orc and halfling player types added.
352
353 Some archetyps for throwing added
354
355 ------------------------------------------------------------------------------
356 Changes for Crossfire 0.92.6
357
358 Several objects added for Brian Thomas valley quest maps - some disabled
359 archetypes moved back into palce.
360
361 Changes for Crossfire 0.92.5
362
363 Many archetypes added for the kunji maps.
364
365 Changes for Crossfire 0.91.7
366
367 Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
368 These are spread out in many different directories.
369
370 Spectres are no longer animated. In this way, invisibilty on them works
371 properly.
372
373 Changes for Crossfire 0.90.5:
374
375 Changed editable value in some items so they appear in the proper
376 place for crossedit.
377
378 Moved all files in the 'item' directory into misc.
379
380 Changes for Crossfire 0.90.4:
381
382 Added DarkOrange to xpm.template file. Before, there were only
383 two oranges, and the dark orange was closer to a brown.
384
385 Cleaned up some of the X Pixmaps. Eliminated some colors from the
386 various files that are not in the official xpm.template file.
387
388 Merged the soda archetypes in. Like Chico, they were at least
389 partially colored as I transfered them.
390
391 Tried to clean up the directories some. All spell effects should
392 now be in magic, where as items that are related to spells (wands,
393 books, horns, rods, etc) are in spells. Either item or misc should
394 be removed, as the stuff in them seems like it could be placed
395 in the other directory.
396
397 Changes for crossfire 0.90.3:
398 Merged chico archetypes in their proper location, instead of being
399 in a separate directly. Colored them as I went.
400
401 -----------------------------------------------------------------------------
402
403 Archetypes
404
405 old name new name comment
406
407 steinblokk bwall_0 duplicates
408 dun1 blocked
409 dun15 blocked
410 mine1 blocked
411 mine15 blocked
412
413 thief thief_1 conficts with player archetypes
414 warrior warrior_1
415 elf elf_1
416 ninja ninja_1
417
418
419 skilt obsolete
420 guarddd[13] empty archetypes (bitmaps are in dev)
421
422 ------------------------------------------------------
423 Bitmaps
424
425 barbarian[1-3] old barbarian animation ?
426 halbert[1-3] old human animation ?
427 cleric[1-3] old cleric animation ?
428 dun1, mine1 black square
429 slime_acid some test version of green slime ?
430 spider* hevi's bitmaps
431 pouch identical with sack.111 and not used