../
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Ability/
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(from README/1.1.1.1)
Initial Import
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AnimateWeapon/
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(from snake_golem.arc/1.7)
second normaliser run - dude
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Aura/
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(from flaming_aura.arc/1.6)
second normaliser run - dude
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BlessCurse/
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(from spell_bless.arc/1.7)
second normaliser run - dude
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Bolt/
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(from sunspear.arc/1.7)
second normaliser run - dude
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Bomb/
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(from splint.arc/1.8)
normalise color_fg to magicmap
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Bullet/
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(from poisonbullet.arc/1.8)
second normaliser run - dude
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Burnout/
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(from burnout.arc/1.8)
normalise color_fg to magicmap
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Change_Ability/
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(from protection.arc/1.10)
normalise color_bg to devnull
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Cone/
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(from turnundead_S.x11.64x64.png/1.1)
harder than i hoped
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Detect/
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(from det_magic.arc/1.10)
normalise color_bg to devnull
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Disease/
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(from spell_cause_anthrax.arc/1.7)
second normaliser run - dude
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Golem/
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(from avatar.arc/1.8)
integrated face information with the .arc files
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Healing/
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(from healing.arc/1.11)
shooting and impacting sounds for many bullets and some cones
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MagicMissile/
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(from magic_miss.arc/1.9)
normalise color_fg to magicmap
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MagicWall/
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(from spell_counterwall.arc/1.6)
second normaliser run - dude
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Misc/
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(from destruction.arc/1.10)
normalise color_bg to devnull
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MoodChange/
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(from charm_aura.arc/1.8)
normalise color_fg to magicmap
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MovingBall/
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(from ball_lightning.arc/1.11)
*** empty log message ***
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Potion/
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(from balm_gen.arc/1.7)
second normaliser run - dude
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RaiseDead/
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(from raisedead.trs/1.1.1.1)
Initial Import
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Rune/
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(from rune_fire.arc/1.9)
normalise color_fg to magicmap
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Scroll/
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(from scroll.x11.64x64.png/1.1)
- new type: INSCRIBABLE
- inscription only works on inscribable items (spellscrolls special cased)
- add new empty scroll, empty book and empty mailscroll archetypes
- use mailscroll in ipo.
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Smite/
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(from god_power.arc/1.8)
second normaliser run - dude
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SpellBook/
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SummonMonster/
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(from lg_speedball.arc/1.8)
normalise color_fg to magicmap
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Swarm/
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(from spell_bullet_storm.arc/1.7)
second normaliser run - dude
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TownPortal/
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(from spell_town_portal.arc/1.9)
*** empty log message ***
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Wand/
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(from rod_light.arc/1.11)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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blindness.arc
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1.6
(17 years ago)
by root:
second normaliser run - dude
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exploding_fireball.arc
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1.6
(16 years ago)
by root:
*** empty log message ***
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fire_permanent.arc
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1.8
(17 years ago)
by root:
normalise color_fg to magicmap
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force.arc
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1.6
(17 years ago)
by root:
second normaliser run - dude
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power_crystal.arc
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1.9
(17 years ago)
by root:
normalise color_fg to magicmap
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power_crystal.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal.x13.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal.x14.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal_black.arc
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1.9
(17 years ago)
by root:
normalise color_fg to magicmap
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power_crystal_black.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal_black.x12.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal_black.x13.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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power_crystal_black.x14.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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spell.trs
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1.2
(16 years ago)
by elmex:
alchemy spell changes and added new alchemy spell class graphic
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spell_alchemy.x11.64x64.png
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1.1
(16 years ago)
by elmex:
alchemy spell changes and added new alchemy spell class graphic
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spell_evocation.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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spell_necromancy.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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spell_praying.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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spell_pyromancy.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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spell_sorcery.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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spell_summoner.x11.32x32.png
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1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
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