../
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artifact/
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(from bonecrush.arc/1.8)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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axe/
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(from b_axe1.arc/1.8)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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bow/
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chained/
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(from sflail1.arc/1.8)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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club/
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(from big_club.arc/1.9)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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firearm/
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(from musket.arc/1.10)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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hammer/
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(from hammer_1.arc/1.8)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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mace/
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(from b_spikeballmace.arc/1.8)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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misc/
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(from sai1.arc/1.9)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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other/
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(from saw.arc/1.9)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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sword/
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(from sabre.arc/1.8)
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
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