../
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b_spikeballmace.arc
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1.8
(17 years ago)
by root:
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
|
b_spikeballmace.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
mace_1.arc
|
1.8
(17 years ago)
by root:
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
|
mace_1.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
mace_2.arc
|
1.8
(17 years ago)
by root:
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
|
mace_2.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|
spikeballmace.arc
|
1.8
(17 years ago)
by root:
- introduce a new naming scheme:
type_xxx # for base classes defining a type
class_xxx # for base classes not defining a type
- define some base classes in class/types.arc
- use them for bows, players, weapons, bows, horns, shields, wands
- preset the new body slots with their default values
|
spikeballmace.x11.32x32.png
|
1.1
(17 years ago)
by root:
- (hopefully) rename all pngs from:
name_part_1.faceset.name_part_2.png
(which is quite perverted) to:
name.faceset.png
and also rename the faceset from base to 32x32.
|