../
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Info/
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(from world.gif/1.1.1.1)
Initial Import
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aldwulf/
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(from README/1.3)
* removed makeshift modifications from world/world_106_115
* added ship transport from Scorn (world/world_104_115)
* added dragon transport from Pupland (pup_land/rainbow/station)
* few useability fixes
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art/
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azumauindo/
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brest/
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(from amphis.map/1.5)
nuked doubled spaces
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celvear_port/
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darcap/
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(from README/1.1.1.1)
Initial Import
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deliantra/
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dragonisland/
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(from hangar.map/1.11)
completely tagify scorn
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dungeons/
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(from barad_dur.map/1.4)
gold
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editor/
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elmex/
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(from school.map/1.12)
orgre => ogre
I think this was the intention, because there are ogres all over the place
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euthville/
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(from boulder_inferno.map/1.2)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
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gotischerbereich/
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heaven/
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(from town.map/1.6)
normalised
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inn_and_outpost/
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(from README/1.1.1.1)
Initial Import
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lake_country/
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(from DA.map/1.6)
indent
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lorak/
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lostwages/
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marksel/
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(from cellar.map/1.3)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
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mlab/
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(from cdcvaulta1.map/1.4)
fixconverter
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navar_city/
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(from city1church1.map/1.6)
remove explicit region from maps that are sorted nicely, for higher portability
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navar_continent/
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(from fisher_east.map/1.2)
fix message
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onefang/
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(from IceCastleB.map/1.16)
greatly reduce the number of demiliches
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perl/
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planes/
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(from IPO_meeting_room.map/1.3)
darkness is lightness, i hope
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port_joseph/
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(from README/1.1.1.1)
Initial Import
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pup_land/
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(from barrier.map/1.9)
virtualise pup_land/world and pup_land/rainbow/islands
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python/
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(from CFBank.py/1.1.1.1)
Initial Import
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quests/
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santo_dominion/
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(from tobias.map/1.6)
remove explicit region from maps that are sorted nicely, for higher portability
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schmorp/
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(from house_of_four.map/1.5)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
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scorn/
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(from README/1.1.1.1)
Initial Import
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scorn_continent/
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(from eastern_port_administration.map/1.2)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
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sisters/
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(from README/1.1.1.1)
Initial Import
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start/
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(from tutorial.map/1.26)
gold
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styles/
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teamarena/
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(from teamwar.map/1.5)
normalised
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templates/
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(from README/1.1.1.1)
Initial Import
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test/
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(from trigger.map/1.3)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
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under_world/
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(from README/1.1.1.1)
Initial Import
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underground_canyon/
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unlinked/
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(from Fogs.map/1.5)
normalised
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valleynoy/
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wassar/
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whalingoutpost/
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(from lighthouse1.map/1.4)
normalised
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wolfsburg/
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(from dept_store_armour.map/1.6)
remove explicit region from maps that are sorted nicely, for higher portability
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world/
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(from world_117_104.map/1.2)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
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COPYING.Affero
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1.1
(16 years ago)
by root:
make license more explicit
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COPYING.GNU
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1.1
(16 years ago)
by root:
make license more explicit
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HallOfDMs.map
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1.12
(15 years ago)
by root:
completely tagify scorn
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HallOfSelection.map
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1.6
(15 years ago)
by root:
integrate hallofselection into tutorial
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TODO
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1.6
(18 years ago)
by pippijn:
Fixed old scorn
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nimbus.map
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1.43
(15 years ago)
by root:
spice up old city a bit
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normalize
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1.14
(18 years ago)
by elmex:
improved replaced the casino python script
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regions
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1.52
(15 years ago)
by root:
phase 1 of scorn remodelling
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rename-maps
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1.1
(17 years ago)
by root:
renamed maps diretcly on cvs server, add rename-maps script. template maps have not been renamed because they use windows file endings
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