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root |
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#!/usr/bin/perl |
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# |
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# This map goes and updates all of the players apartment maps to be |
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# of the new naming convention. This is basically derived from |
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# update_exits, but it also knows to rename the files before processing |
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# them. |
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# This takes the directory of the files you want to change. |
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# If you want to process your current working directory, do something |
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# like "update_apart.pl ./" - it needs that trailing slash to work |
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# right. |
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# The "SUBS" is for pathname substitution = put whatever name you want |
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# instead. |
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# Unique map files - mostly guilds, uses the @ format for / |
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# Put he first / in the guilds - otherwise, if you re-run the script, |
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# it will just keep renaming these, since a pathname component is |
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# put in front of these in the rename. |
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push(@SRC, "/guilds\@black_shield"); |
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push(@DST, "brest\@black_shield"); |
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push(@SRC, "/guilds\@damned_heretics"); |
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push(@DST, "wolfsburg\@guilds\@damned_heretics"); |
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push(@SRC, "/guilds\@dreaming_sage"); |
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push(@DST, "navar_city\@guilds\@dreaming_sage"); |
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push(@SRC, "/guilds\@drunken_barbarian"); |
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push(@DST, "santo_dominion\@guilds\@drunken_barbarian"); |
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push(@SRC, "/guilds\@guildhousesinc"); |
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push(@DST, "scorn\@guilds\@guildhousesinc"); |
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push(@SRC, "/guilds\@laughing_skull"); |
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push(@DST, "pup_land\@guilds\@laughing_skull"); |
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push(@SRC, "/guilds\@mailed_fist"); |
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push(@DST, "scorn\@guilds\@mailed_fist"); |
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push(@SRC, "/guilds\@poisoned_dagger"); |
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push(@DST, "darcap\@darcap\@guilds\@poisoned_dagger"); |
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push(@SRC, "/guilds\@purple_butterfly"); |
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push(@DST, "pup_land\@guilds\@purple_butterfly"); |
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push(@SRC, "/guilds\@smoking_cauldron"); |
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push(@DST, "darcap\@darcap\@guilds\@smoking_cauldron"); |
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push(@SRC, "/city\@"); |
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push(@DST, "scorn\@"); |
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# Per player unique maps use _ for path. |
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push(@SRC, "/_city_"); |
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push(@DST, "_scorn_"); |
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# Written by Mark Wedel (mwedel@sonic.net) |
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# This borrows some amount of code from the map_info script written |
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# by Tero Haatanen <Tero.Haatanen@lut.fi> |
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# Name of the old map that we update exits on |
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# Note that this can be a regexp. |
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# OLD_MAP_STARTX/Y and OLD_MAP_ENDX/Y determine the range for the |
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# updates. For example, scorn/city was broken up on two of the |
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# map tiles, so this gets used to correspond that properly. |
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# you can use very large END values just to make sure the entire |
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# map is covered |
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# The list of values here are locations to update to and |
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# from. I set it up this way with explicity value settings |
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# instead of initializing each as an array - I think this format |
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# makes it easier to see how everything relates. |
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# |
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# OLD_MAP_NAME: This is the path it tries to match in the slaying field. |
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# It can be a regexp. When updating within a specific directory of |
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# a town, including the relative entries is possible. |
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# OLD_MAP_STARTX/Y and OLD_MAP_ENDX/Y is the range of spaces |
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# that we process. If the location is not in this range, it is unchanged. |
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# Note that you can have multiple entries with the same OLD_MAP_NAME |
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# value as long as they have different START and END coordinates. |
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# NEW_MAP_NAME is the name that will be put into the slaying field. |
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# NEW_MAP_OFFX/Y is the modification to the target location in |
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# the exit. |
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# Many maps are just called 'town', so this is only useful if you know |
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# 'town' is really referring to santo dominion. |
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$OLD_MAP_NAME[0]="(santo_dominion/town)"; |
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$OLD_MAP_STARTX[0]=3; |
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$OLD_MAP_STARTY[0]=12; |
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$OLD_MAP_ENDX[0]=27; |
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$OLD_MAP_ENDY[0]=100; |
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$NEW_MAP_NAME[0]="/world/world_102_108"; |
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$NEW_MAP_OFFX[0]=0; |
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$NEW_MAP_OFFY[0]=-9; |
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# Start of scorn updates |
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$OLD_MAP_NAME[1]=".*/city/city"; |
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$OLD_MAP_STARTX[1]=10; |
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$OLD_MAP_STARTY[1]=0; |
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$OLD_MAP_ENDX[1]=100; |
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$OLD_MAP_ENDY[1]=100; |
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$NEW_MAP_NAME[1]="/world/world_105_115"; |
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$NEW_MAP_OFFX[1]=-10; |
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$NEW_MAP_OFFY[1]=18; |
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# Start of scorn updates |
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$OLD_MAP_NAME[2]=".*/city/city"; |
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$OLD_MAP_STARTX[2]=0; |
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$OLD_MAP_STARTY[2]=0; |
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$OLD_MAP_ENDX[2]=9; |
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$OLD_MAP_ENDY[2]=100; |
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$NEW_MAP_NAME[2]="/world/world_104_115"; |
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$NEW_MAP_OFFX[2]=40; |
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$NEW_MAP_OFFY[2]=18; |
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# brest updates |
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$OLD_MAP_NAME[3]='(.+/brest|brest)'; |
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$OLD_MAP_STARTX[3]=0; |
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$OLD_MAP_STARTY[3]=0; |
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$OLD_MAP_ENDX[3]=100; |
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$OLD_MAP_ENDY[3]=100; |
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$NEW_MAP_NAME[3]="/world/world_107_123"; |
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$NEW_MAP_OFFX[3]=17; |
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$NEW_MAP_OFFY[3]=16; |
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# Start of navar city - bunch of these as navar city is actually |
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# spread across 4 world maps. Only navar city uses the 'city1' |
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# name, so the regex is safe. |
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$OLD_MAP_NAME[4]='(.+/city1|city1)'; |
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$OLD_MAP_STARTX[4]=15; |
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$OLD_MAP_STARTY[4]=13; |
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$OLD_MAP_ENDX[4]=100; |
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$OLD_MAP_ENDY[4]=100; |
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$NEW_MAP_NAME[4]="/world/world_122_117"; |
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$NEW_MAP_OFFX[4]=-15; |
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$NEW_MAP_OFFY[4]=-13; |
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$OLD_MAP_NAME[5]='(.+/city1|city1)'; |
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$OLD_MAP_STARTX[5]=15; |
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$OLD_MAP_STARTY[5]=0; |
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$OLD_MAP_ENDX[5]=100; |
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$OLD_MAP_ENDY[5]=12; |
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$NEW_MAP_NAME[5]="/world/world_122_116"; |
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$NEW_MAP_OFFX[5]=-15; |
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$NEW_MAP_OFFY[5]=37; |
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$OLD_MAP_NAME[6]='(.+/city1|city1)'; |
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$OLD_MAP_STARTX[6]=0; |
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$OLD_MAP_STARTY[6]=0; |
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$OLD_MAP_ENDX[6]=14; |
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$OLD_MAP_ENDY[6]=12; |
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$NEW_MAP_NAME[6]="/world/world_121_116"; |
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$NEW_MAP_OFFX[6]=35; |
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$NEW_MAP_OFFY[6]=37; |
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$OLD_MAP_NAME[7]='(.+/city1|city1)'; |
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$OLD_MAP_STARTX[7]=0; |
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$OLD_MAP_STARTY[7]=13; |
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$OLD_MAP_ENDX[7]=14; |
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$OLD_MAP_ENDY[7]=100; |
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$NEW_MAP_NAME[7]="/world/world_121_117"; |
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$NEW_MAP_OFFX[7]=35; |
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$NEW_MAP_OFFY[7]=-13; |
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$OLD_MAP_NAME[8]='(.+/kundi_area|kundi_area)'; |
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$OLD_MAP_STARTX[8]=0; |
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$OLD_MAP_STARTY[8]=0; |
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$OLD_MAP_ENDX[8]=100; |
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$OLD_MAP_ENDY[8]=100; |
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$NEW_MAP_NAME[8]="/world/world_109_126"; |
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$NEW_MAP_OFFX[8]=13; |
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$NEW_MAP_OFFY[8]=17; |
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$OLD_MAP_NAME[9]='(.+/stoneville|stoneville)'; |
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$OLD_MAP_STARTX[9]=0; |
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$OLD_MAP_STARTY[9]=0; |
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$OLD_MAP_ENDX[9]=13; |
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$OLD_MAP_ENDY[9]=100; |
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$NEW_MAP_NAME[9]="/world/world_102_127"; |
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$NEW_MAP_OFFX[9]=36; |
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$NEW_MAP_OFFY[9]=1; |
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$OLD_MAP_NAME[10]='(.+/stoneville|stoneville)'; |
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$OLD_MAP_STARTX[10]=14; |
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$OLD_MAP_STARTY[10]=0; |
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$OLD_MAP_ENDX[10]=100; |
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$OLD_MAP_ENDY[10]=100; |
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$NEW_MAP_NAME[10]="/world/world_103_127"; |
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$NEW_MAP_OFFX[10]=-14; |
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$NEW_MAP_OFFY[10]=1; |
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$OLD_MAP_NAME[11]='(.+/darcap|darcap)'; |
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$OLD_MAP_STARTX[11]=0; |
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$OLD_MAP_STARTY[11]=0; |
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$OLD_MAP_ENDX[11]=100; |
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$OLD_MAP_ENDY[11]=100; |
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$NEW_MAP_NAME[11]="/world/world_116_102"; |
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$NEW_MAP_OFFX[11]=18; |
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$NEW_MAP_OFFY[11]=26; |
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$OLD_MAP_NAME[12]='(.+/piratetown|piratetown)'; |
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$OLD_MAP_STARTX[12]=0; |
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$OLD_MAP_STARTY[12]=0; |
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$OLD_MAP_ENDX[12]=100; |
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$OLD_MAP_ENDY[12]=100; |
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$NEW_MAP_NAME[12]="/world/world_128_109"; |
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$NEW_MAP_OFFX[12]=12; |
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$NEW_MAP_OFFY[12]=0; |
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$OLD_MAP_NAME[13]='(.+/portjoseph|portjoseph)'; |
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$OLD_MAP_STARTX[13]=0; |
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$OLD_MAP_STARTY[13]=0; |
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$OLD_MAP_ENDX[13]=100; |
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$OLD_MAP_ENDY[13]=100; |
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$NEW_MAP_NAME[13]="/world/world_101_114"; |
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$NEW_MAP_OFFX[13]=7; |
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$NEW_MAP_OFFY[13]=22; |
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$OLD_MAP_NAME[14]='(.+/tortola|tortola)'; |
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$OLD_MAP_STARTX[14]=0; |
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$OLD_MAP_STARTY[14]=0; |
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$OLD_MAP_ENDX[14]=100; |
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$OLD_MAP_ENDY[14]=100; |
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$NEW_MAP_NAME[14]="/world/world_100_116"; |
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$NEW_MAP_OFFX[14]=16; |
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$NEW_MAP_OFFY[14]=6; |
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$VERBOSE=0; |
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$error=0; |
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for ($i=0; $i<=$#OLD_MAP_NAME; $i++) { |
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if ((($OLD_MAP_STARTX[$i] + $NEW_MAP_OFFX[$i]) < 0) || |
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(($OLD_MAP_STARTY[$i] + $NEW_MAP_OFFY[$i]) < 0 )) { |
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print "oldmap $OLD_MAP_NAME[$i] ($OLD_MAP_STARTX[$i], $OLD_MAP_STARTX[$i] will result in negative destination coordinates.\n"; |
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$error=1; |
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} |
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} |
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# Basically, we want to check all the values and then exit. |
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exit(1) if ($error); |
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die("Usage: <directory>\n") if ($#ARGV < 0); |
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&maplist("$ARGV[0]"); |
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while ($file = shift (@maps)) { |
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$newfile = $file; |
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for ($xyz=0; $xyz <= $#SRC; $xyz++) { |
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$newfile =~ s#$SRC[$xyz]#$DST[$xyz]#; |
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} |
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# |
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if ($newfile ne $file) { |
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if (-f $newfile) { |
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print STDERR "$newfile exists. Overwrite? "; |
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# update_map mucks with $/ value, so reset |
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$/ = "\n"; |
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$ans = <STDIN>; |
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if ($ans =~ /^(y|Y)/) { |
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unlink($newfile); |
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print STDERR "renaming $file -> $newfile\n"; |
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rename($file, $newfile) |
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} else { |
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$file = $newfile; # so it still gets updated |
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} |
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} |
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else { |
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print STDERR "renaming $file -> $newfile\n"; |
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rename($file, $newfile) |
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} |
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} |
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&updatemap($newfile); |
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} |
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exit; |
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# return table containing all objects in the map |
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sub updatemap { |
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local ($m, $made_change=0); |
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$last = ""; |
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$parent = ""; |
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$file = shift; |
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# Note that $/ is the input record seperator. By changing |
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# this to \nend\n, it means that when we read from the file, |
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# we basically read an entire arch at the same time. Note that |
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# given this, $ in regexps matches this value below, and not |
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# a newline. \n should generally be used instead of $ in |
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# regexps if you really want the end of line. |
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# Similary, ^ matches start of record, which means the arch line. |
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$/ = "\nend\n"; |
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if (! open (IN, $file)) { |
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print "Can't open map file $file\n"; |
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return; |
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} |
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$_ = <IN>; |
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if (! /^arch map\n/) { |
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# print "Error: file $file isn't mapfile.\n"; |
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return; |
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} |
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if (! open(OUT, ">$file.new")) { |
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print "Can't open output file $file.new\n"; |
| 292 |
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return; |
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} |
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print OUT $_; |
| 295 |
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if ($VERBOSE) { |
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print "Testing $file, "; |
| 297 |
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print /^name (.+)$/ ? $1 : "No mapname"; |
| 298 |
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print ", size [", /^x (\d+)$/ ? $1 : 16; |
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print ",", /^y (\d+)/ ? $1 : 16, "]"; |
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if (! /^msg$/) { |
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print ", No message\n"; |
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} elsif (/(\w+@\S+)/) { |
| 304 |
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print ", $1\n"; |
| 305 |
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} else { |
| 306 |
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print ", Unknown\n"; |
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} |
| 308 |
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$printmap=0; |
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} |
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else { |
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$name= /^name (.+)$/ ? $1 : "No mapname"; |
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$x= /^x (\d+)$/ ? $1 : 16; |
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$y= /^y (\d+)/ ? $1 : 16; |
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$mapname="Map $file, $name, size [$x, $y]\n" ; |
| 315 |
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$printmap=1; |
| 316 |
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} |
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while (<IN>) { |
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if (($m = (@_ = /^arch \S+\s*$/g)) > 1) { |
| 320 |
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$parent = /^arch (\S+)\s*$/; |
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print OUT $_; |
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# Object has an inventory. Just read through until we get |
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# an end |
| 325 |
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while (<IN>) { |
| 326 |
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last if (/((.|\n)*end\n)(arch (.|\n)*\nend\n)/); |
| 327 |
|
|
print OUT $_; |
| 328 |
|
|
} |
| 329 |
|
|
$parent=""; |
| 330 |
|
|
# Objects with inventory should not contain exits, so |
| 331 |
|
|
# do not need to try and process them. Likewise, the objects |
| 332 |
|
|
# in the inventory should not contain exits. |
| 333 |
|
|
} else { |
| 334 |
|
|
for ($i=0; $i<=$#OLD_MAP_NAME; $i++) { |
| 335 |
|
|
if (m#\nslaying $OLD_MAP_NAME[$i]\n#) { |
| 336 |
|
|
$destx = /\nhp (\d+)\n/ ? $1 : 0; |
| 337 |
|
|
$desty = /\nsp (\d+)\n/ ? $1 : 0; |
| 338 |
|
|
if ($destx >= $OLD_MAP_STARTX[$i] && $destx <= $OLD_MAP_ENDX[$i] && |
| 339 |
|
|
$desty >= $OLD_MAP_STARTY[$i] && $desty <= $OLD_MAP_ENDY[$i]) { |
| 340 |
|
|
# Ok. This exit matches our criteria. Substitute in |
| 341 |
|
|
# the new values |
| 342 |
|
|
s/slaying $OLD_MAP_NAME[$i]\n/slaying $NEW_MAP_NAME[$i]\n/; |
| 343 |
|
|
$destx += $NEW_MAP_OFFX[$i]; |
| 344 |
|
|
$desty += $NEW_MAP_OFFY[$i]; |
| 345 |
|
|
s/\nhp \d+\n/\nhp $destx\n/; |
| 346 |
|
|
s/\nsp \d+\n/\nsp $desty\n/; |
| 347 |
|
|
$made_change=1; |
| 348 |
|
|
} |
| 349 |
|
|
} |
| 350 |
|
|
elsif (m#\nslaying /city/apartment#) { |
| 351 |
|
|
s#/city/apartment#/scorn/apartment#; |
| 352 |
|
|
$made_change=1; |
| 353 |
|
|
} |
| 354 |
|
|
} |
| 355 |
|
|
print OUT $_; |
| 356 |
|
|
} # else not an object with inventory |
| 357 |
|
|
} # while <IN> LOOP |
| 358 |
|
|
close (IN); |
| 359 |
|
|
close(OUT); |
| 360 |
|
|
if ($made_change) { |
| 361 |
|
|
print "$file has changed\n"; |
| 362 |
|
|
unlink($file); |
| 363 |
|
|
rename("$file.new", $file); |
| 364 |
|
|
} |
| 365 |
|
|
else { |
| 366 |
|
|
unlink("$file.new"); |
| 367 |
|
|
} |
| 368 |
|
|
} |
| 369 |
|
|
|
| 370 |
|
|
# @maps contains all filenames |
| 371 |
|
|
sub maplist { |
| 372 |
|
|
local ($dir, $file, @dirs) = shift; |
| 373 |
|
|
|
| 374 |
|
|
opendir (DIR , $dir) || die "Can't open directory : $dir\n"; |
| 375 |
|
|
while ($file = readdir (DIR)) { |
| 376 |
|
|
next if ($file eq "." || $file eq ".." || $file eq "CVS"); |
| 377 |
|
|
|
| 378 |
|
|
$file = "$dir/$file"; |
| 379 |
|
|
next if (-l $file); # don't process symbolic links |
| 380 |
|
|
push (@dirs, $file) if (-d $file); |
| 381 |
|
|
push (@maps, $file) if (-f $file); |
| 382 |
|
|
} |
| 383 |
|
|
closedir (DIR); |
| 384 |
|
|
|
| 385 |
|
|
# recursive handle sub-dirs too |
| 386 |
|
|
while ($_ = shift @dirs) { |
| 387 |
|
|
&maplist ($_); |
| 388 |
|
|
} |
| 389 |
|
|
} |
| 390 |
|
|
|