1 | arch map |
1 | arch map |
2 | name acme1 |
2 | name acme1 |
3 | region tindervale |
3 | region tindervale |
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4 | width 25 |
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5 | height 25 |
4 | msg |
6 | msg |
5 | Creator: Art |
7 | Creator: Art |
6 | Date: 5/7/2006 |
8 | Date: 5/7/2006 |
7 | endmsg |
9 | endmsg |
8 | width 25 |
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9 | height 25 |
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10 | end |
10 | end |
11 | arch shop_empty |
11 | arch shop_empty |
12 | end |
12 | end |
13 | arch awall_2_2_2 |
13 | arch awall_2_2_2 |
14 | end |
14 | end |
… | |
… | |
130 | y 20 |
130 | y 20 |
131 | end |
131 | end |
132 | arch awall_3_2 |
132 | arch awall_3_2 |
133 | y 20 |
133 | y 20 |
134 | end |
134 | end |
135 | arch shop_empty |
135 | arch inactive_shop_floor |
136 | y 21 |
136 | y 21 |
137 | end |
137 | end |
138 | arch awall_2_1_1 |
138 | arch awall_2_1_1 |
139 | y 21 |
139 | y 21 |
140 | end |
140 | end |
141 | arch shop_empty |
141 | arch inactive_shop_floor |
142 | y 22 |
142 | y 22 |
143 | end |
143 | end |
144 | arch awall_2_1_1 |
144 | arch awall_2_1_1 |
145 | y 22 |
145 | y 22 |
146 | end |
146 | end |
147 | arch shop_empty |
147 | arch inactive_shop_floor |
148 | y 23 |
148 | y 23 |
149 | end |
149 | end |
150 | arch awall_2_1_1 |
150 | arch awall_2_1_1 |
151 | y 23 |
151 | y 23 |
152 | end |
152 | end |
153 | arch shop_empty |
153 | arch inactive_shop_floor |
154 | y 24 |
154 | y 24 |
155 | end |
155 | end |
156 | arch awall_2_2_1 |
156 | arch awall_2_2_1 |
157 | y 24 |
157 | y 24 |
158 | end |
158 | end |
… | |
… | |
183 | For the listening books, the message must be in this format: |
183 | For the listening books, the message must be in this format: |
184 | @match blah |
184 | @match blah |
185 | Click. |
185 | Click. |
186 | Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. |
186 | Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. |
187 | endmsg |
187 | endmsg |
188 | material 0 |
188 | x 1 |
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189 | y 3 |
189 | no_pick 1 |
190 | no_pick 1 |
190 | identified 1 |
191 | identified 1 |
191 | x 1 |
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192 | y 3 |
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193 | end |
192 | end |
194 | arch shop_empty |
193 | arch shop_empty |
195 | x 1 |
194 | x 1 |
196 | y 4 |
195 | y 4 |
197 | end |
196 | end |
… | |
… | |
200 | msg |
199 | msg |
201 | To build on a spot, all items on this spot must be 'buildable'. |
200 | To build on a spot, all items on this spot must be 'buildable'. |
202 | Buildable items will display 'this is a buildable item' when examined. |
201 | Buildable items will display 'this is a buildable item' when examined. |
203 | There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. |
202 | There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. |
204 | endmsg |
203 | endmsg |
205 | material 0 |
204 | x 1 |
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205 | y 4 |
206 | no_pick 1 |
206 | no_pick 1 |
207 | identified 1 |
207 | identified 1 |
208 | x 1 |
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209 | y 4 |
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210 | end |
208 | end |
211 | arch shop_empty |
209 | arch shop_empty |
212 | x 1 |
210 | x 1 |
213 | y 5 |
211 | y 5 |
214 | end |
212 | end |
… | |
… | |
218 | To remove built items, you need a 'generic destroyer'. |
216 | To remove built items, you need a 'generic destroyer'. |
219 | Simply apply it, and fire in the desired direction. It will remove the first built item from the location. |
217 | Simply apply it, and fire in the desired direction. It will remove the first built item from the location. |
220 | Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. |
218 | Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. |
221 | Note that the destroyer will not remove walls or floors. |
219 | Note that the destroyer will not remove walls or floors. |
222 | endmsg |
220 | endmsg |
223 | material 0 |
221 | x 1 |
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222 | y 5 |
224 | no_pick 1 |
223 | no_pick 1 |
225 | identified 1 |
224 | identified 1 |
226 | x 1 |
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227 | y 5 |
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228 | end |
225 | end |
229 | arch shop_empty |
226 | arch shop_empty |
230 | x 1 |
227 | x 1 |
231 | y 6 |
228 | y 6 |
232 | end |
229 | end |
… | |
… | |
235 | msg |
232 | msg |
236 | All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. |
233 | All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. |
237 | Note that, to avoid any issue, those items can not be picked up. |
234 | Note that, to avoid any issue, those items can not be picked up. |
238 | Note also that you can build an item on another. |
235 | Note also that you can build an item on another. |
239 | endmsg |
236 | endmsg |
240 | material 0 |
237 | x 1 |
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238 | y 6 |
241 | no_pick 1 |
239 | no_pick 1 |
242 | identified 1 |
240 | identified 1 |
243 | x 1 |
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244 | y 6 |
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245 | end |
241 | end |
246 | arch shop_empty |
242 | arch shop_empty |
247 | x 1 |
243 | x 1 |
248 | y 7 |
244 | y 7 |
249 | end |
245 | end |
… | |
… | |
265 | * make 2 marking runes on the square that you want to build the button and gate on |
261 | * make 2 marking runes on the square that you want to build the button and gate on |
266 | * build the gate first |
262 | * build the gate first |
267 | * then build the button underneath it |
263 | * then build the button underneath it |
268 | This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. |
264 | This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. |
269 | endmsg |
265 | endmsg |
270 | material 0 |
266 | x 1 |
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267 | y 7 |
271 | no_pick 1 |
268 | no_pick 1 |
272 | identified 1 |
269 | identified 1 |
273 | x 1 |
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274 | y 7 |
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275 | end |
270 | end |
276 | arch shop_empty |
271 | arch shop_empty |
277 | x 1 |
272 | x 1 |
278 | y 8 |
273 | y 8 |
279 | end |
274 | end |
… | |
… | |
283 | Building enables you to put walls and floors where you want. |
278 | Building enables you to put walls and floors where you want. |
284 | Building a floor lets you remove walls. This is the only way to remove them. |
279 | Building a floor lets you remove walls. This is the only way to remove them. |
285 | You can change an existing floor by building another on top. Same goes for walls. |
280 | You can change an existing floor by building another on top. Same goes for walls. |
286 | All created floors are magic, and will preserve items you put on them. |
281 | All created floors are magic, and will preserve items you put on them. |
287 | endmsg |
282 | endmsg |
288 | material 0 |
283 | x 1 |
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284 | y 8 |
289 | no_pick 1 |
285 | no_pick 1 |
290 | identified 1 |
286 | identified 1 |
291 | x 1 |
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292 | y 8 |
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293 | end |
287 | end |
294 | arch shop_empty |
288 | arch shop_empty |
295 | x 1 |
289 | x 1 |
296 | y 9 |
290 | y 9 |
297 | end |
291 | end |
… | |
… | |
306 | * apply the builder |
300 | * apply the builder |
307 | * mark the material of the item you want to build |
301 | * mark the material of the item you want to build |
308 | * fire the builder in the desired direction |
302 | * fire the builder in the desired direction |
309 | Of course, the material is used when you build, so you need to buy quite a few. |
303 | Of course, the material is used when you build, so you need to buy quite a few. |
310 | endmsg |
304 | endmsg |
311 | material 0 |
305 | x 1 |
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306 | y 9 |
312 | no_pick 1 |
307 | no_pick 1 |
313 | identified 1 |
308 | identified 1 |
314 | x 1 |
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315 | y 9 |
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316 | end |
309 | end |
317 | arch shop_empty |
310 | arch shop_empty |
318 | x 1 |
311 | x 1 |
319 | y 10 |
312 | y 10 |
320 | end |
313 | end |
… | |
… | |
360 | end |
353 | end |
361 | arch swall_2_1_2 |
354 | arch swall_2_1_2 |
362 | x 1 |
355 | x 1 |
363 | y 20 |
356 | y 20 |
364 | end |
357 | end |
365 | arch shop_empty |
358 | arch inactive_shop_floor |
366 | x 1 |
359 | x 1 |
367 | y 21 |
360 | y 21 |
368 | end |
361 | end |
369 | arch shop_empty |
362 | arch inactive_shop_floor |
370 | x 1 |
363 | x 1 |
371 | y 22 |
364 | y 22 |
372 | end |
365 | end |
373 | arch shop_empty |
366 | arch inactive_shop_floor |
374 | x 1 |
367 | x 1 |
375 | y 23 |
368 | y 23 |
376 | end |
369 | end |
377 | arch shop_empty |
370 | arch inactive_shop_floor |
378 | x 1 |
371 | x 1 |
379 | y 24 |
372 | y 24 |
380 | end |
373 | end |
381 | arch awall_2_1_2 |
374 | arch awall_2_1_2 |
382 | x 1 |
375 | x 1 |
… | |
… | |
470 | end |
463 | end |
471 | arch swall_2_1_2 |
464 | arch swall_2_1_2 |
472 | x 2 |
465 | x 2 |
473 | y 20 |
466 | y 20 |
474 | end |
467 | end |
475 | arch shop_empty |
468 | arch inactive_shop_floor |
476 | x 2 |
469 | x 2 |
477 | y 21 |
470 | y 21 |
478 | end |
471 | end |
479 | arch shop_empty |
472 | arch inactive_shop_floor |
480 | x 2 |
473 | x 2 |
481 | y 22 |
474 | y 22 |
482 | end |
475 | end |
483 | arch shop_empty |
476 | arch inactive_shop_floor |
484 | x 2 |
477 | x 2 |
485 | y 23 |
478 | y 23 |
486 | end |
479 | end |
487 | arch shop_empty |
480 | arch inactive_shop_floor |
488 | x 2 |
481 | x 2 |
489 | y 24 |
482 | y 24 |
490 | end |
483 | end |
491 | arch awall_2_1_2 |
484 | arch awall_2_1_2 |
492 | x 2 |
485 | x 2 |
… | |
… | |
580 | end |
573 | end |
581 | arch swall_2_1_2 |
574 | arch swall_2_1_2 |
582 | x 3 |
575 | x 3 |
583 | y 20 |
576 | y 20 |
584 | end |
577 | end |
585 | arch shop_empty |
578 | arch inactive_shop_floor |
586 | x 3 |
579 | x 3 |
587 | y 21 |
580 | y 21 |
588 | end |
581 | end |
589 | arch menu |
582 | arch menu |
590 | x 3 |
583 | x 3 |
591 | y 21 |
584 | y 21 |
592 | end |
585 | end |
593 | arch shop_empty |
586 | arch inactive_shop_floor |
594 | x 3 |
587 | x 3 |
595 | y 22 |
588 | y 22 |
596 | end |
589 | end |
597 | arch shop_empty |
590 | arch inactive_shop_floor |
598 | x 3 |
591 | x 3 |
599 | y 23 |
592 | y 23 |
600 | end |
593 | end |
601 | arch shop_empty |
594 | arch inactive_shop_floor |
602 | x 3 |
595 | x 3 |
603 | y 24 |
596 | y 24 |
604 | end |
597 | end |
605 | arch awall_2_1_2 |
598 | arch awall_2_1_2 |
606 | x 3 |
599 | x 3 |
… | |
… | |
698 | end |
691 | end |
699 | arch swall_2_1_2 |
692 | arch swall_2_1_2 |
700 | x 4 |
693 | x 4 |
701 | y 20 |
694 | y 20 |
702 | end |
695 | end |
703 | arch shop_empty |
696 | arch inactive_shop_floor |
704 | x 4 |
697 | x 4 |
705 | y 21 |
698 | y 21 |
706 | end |
699 | end |
707 | arch shop_mat |
700 | arch shop_mat |
708 | x 4 |
701 | x 4 |
709 | y 21 |
702 | y 21 |
710 | end |
703 | end |
711 | arch shop_empty |
704 | arch inactive_shop_floor |
712 | x 4 |
705 | x 4 |
713 | y 22 |
706 | y 22 |
714 | end |
707 | end |
715 | arch shop_empty |
708 | arch inactive_shop_floor |
716 | x 4 |
709 | x 4 |
717 | y 23 |
710 | y 23 |
718 | end |
711 | end |
719 | arch shop_empty |
712 | arch inactive_shop_floor |
720 | x 4 |
713 | x 4 |
721 | y 24 |
714 | y 24 |
722 | end |
715 | end |
723 | arch oakdoor |
716 | arch oakdoor |
724 | slaying keepgrounds |
717 | slaying keepgrounds |
… | |
… | |
2960 | end |
2953 | end |
2961 | arch awall_2_2_4 |
2954 | arch awall_2_2_4 |
2962 | x 24 |
2955 | x 24 |
2963 | y 24 |
2956 | y 24 |
2964 | end |
2957 | end |
2965 | |
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2966 | |
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2967 | |
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2968 | |
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