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Comparing cf.schmorp.de/maps/art/acme1.map (file contents):
Revision 1.1 by root, Thu Oct 22 23:48:12 2009 UTC vs.
Revision 1.3 by root, Sat Nov 14 05:09:20 2009 UTC

1arch map 1arch map
2name acme1 2name acme1
3region tindervale 3region tindervale
4width 25
5height 25
4msg 6msg
5Creator: Art 7Creator: Art
6Date: 5/7/2006 8Date: 5/7/2006
7endmsg 9endmsg
8width 25
9height 25
10end 10end
11arch shop_empty 11arch shop_empty
12end 12end
13arch awall_2_2_2 13arch awall_2_2_2
14end 14end
130y 20 130y 20
131end 131end
132arch awall_3_2 132arch awall_3_2
133y 20 133y 20
134end 134end
135arch shop_empty 135arch inactive_shop_floor
136y 21 136y 21
137end 137end
138arch awall_2_1_1 138arch awall_2_1_1
139y 21 139y 21
140end 140end
141arch shop_empty 141arch inactive_shop_floor
142y 22 142y 22
143end 143end
144arch awall_2_1_1 144arch awall_2_1_1
145y 22 145y 22
146end 146end
147arch shop_empty 147arch inactive_shop_floor
148y 23 148y 23
149end 149end
150arch awall_2_1_1 150arch awall_2_1_1
151y 23 151y 23
152end 152end
153arch shop_empty 153arch inactive_shop_floor
154y 24 154y 24
155end 155end
156arch awall_2_2_1 156arch awall_2_2_1
157y 24 157y 24
158end 158end
183For the listening books, the message must be in this format: 183For the listening books, the message must be in this format:
184@match blah 184@match blah
185Click. 185Click.
186Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 186Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
187endmsg 187endmsg
188material 0 188x 1
189y 3
189no_pick 1 190no_pick 1
190identified 1 191identified 1
191x 1
192y 3
193end 192end
194arch shop_empty 193arch shop_empty
195x 1 194x 1
196y 4 195y 4
197end 196end
200msg 199msg
201To build on a spot, all items on this spot must be 'buildable'. 200To build on a spot, all items on this spot must be 'buildable'.
202Buildable items will display 'this is a buildable item' when examined. 201Buildable items will display 'this is a buildable item' when examined.
203There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 202There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
204endmsg 203endmsg
205material 0 204x 1
205y 4
206no_pick 1 206no_pick 1
207identified 1 207identified 1
208x 1
209y 4
210end 208end
211arch shop_empty 209arch shop_empty
212x 1 210x 1
213y 5 211y 5
214end 212end
218To remove built items, you need a 'generic destroyer'. 216To remove built items, you need a 'generic destroyer'.
219Simply apply it, and fire in the desired direction. It will remove the first built item from the location. 217Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
220Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 218Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
221Note that the destroyer will not remove walls or floors. 219Note that the destroyer will not remove walls or floors.
222endmsg 220endmsg
223material 0 221x 1
222y 5
224no_pick 1 223no_pick 1
225identified 1 224identified 1
226x 1
227y 5
228end 225end
229arch shop_empty 226arch shop_empty
230x 1 227x 1
231y 6 228y 6
232end 229end
235msg 232msg
236All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. 233All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
237Note that, to avoid any issue, those items can not be picked up. 234Note that, to avoid any issue, those items can not be picked up.
238Note also that you can build an item on another. 235Note also that you can build an item on another.
239endmsg 236endmsg
240material 0 237x 1
238y 6
241no_pick 1 239no_pick 1
242identified 1 240identified 1
243x 1
244y 6
245end 241end
246arch shop_empty 242arch shop_empty
247x 1 243x 1
248y 7 244y 7
249end 245end
265* make 2 marking runes on the square that you want to build the button and gate on 261* make 2 marking runes on the square that you want to build the button and gate on
266* build the gate first 262* build the gate first
267* then build the button underneath it 263* then build the button underneath it
268This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 264This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
269endmsg 265endmsg
270material 0 266x 1
267y 7
271no_pick 1 268no_pick 1
272identified 1 269identified 1
273x 1
274y 7
275end 270end
276arch shop_empty 271arch shop_empty
277x 1 272x 1
278y 8 273y 8
279end 274end
283Building enables you to put walls and floors where you want. 278Building enables you to put walls and floors where you want.
284Building a floor lets you remove walls. This is the only way to remove them. 279Building a floor lets you remove walls. This is the only way to remove them.
285You can change an existing floor by building another on top. Same goes for walls. 280You can change an existing floor by building another on top. Same goes for walls.
286All created floors are magic, and will preserve items you put on them. 281All created floors are magic, and will preserve items you put on them.
287endmsg 282endmsg
288material 0 283x 1
284y 8
289no_pick 1 285no_pick 1
290identified 1 286identified 1
291x 1
292y 8
293end 287end
294arch shop_empty 288arch shop_empty
295x 1 289x 1
296y 9 290y 9
297end 291end
306* apply the builder 300* apply the builder
307* mark the material of the item you want to build 301* mark the material of the item you want to build
308* fire the builder in the desired direction 302* fire the builder in the desired direction
309Of course, the material is used when you build, so you need to buy quite a few. 303Of course, the material is used when you build, so you need to buy quite a few.
310endmsg 304endmsg
311material 0 305x 1
306y 9
312no_pick 1 307no_pick 1
313identified 1 308identified 1
314x 1
315y 9
316end 309end
317arch shop_empty 310arch shop_empty
318x 1 311x 1
319y 10 312y 10
320end 313end
360end 353end
361arch swall_2_1_2 354arch swall_2_1_2
362x 1 355x 1
363y 20 356y 20
364end 357end
365arch shop_empty 358arch inactive_shop_floor
366x 1 359x 1
367y 21 360y 21
368end 361end
369arch shop_empty 362arch inactive_shop_floor
370x 1 363x 1
371y 22 364y 22
372end 365end
373arch shop_empty 366arch inactive_shop_floor
374x 1 367x 1
375y 23 368y 23
376end 369end
377arch shop_empty 370arch inactive_shop_floor
378x 1 371x 1
379y 24 372y 24
380end 373end
381arch awall_2_1_2 374arch awall_2_1_2
382x 1 375x 1
470end 463end
471arch swall_2_1_2 464arch swall_2_1_2
472x 2 465x 2
473y 20 466y 20
474end 467end
475arch shop_empty 468arch inactive_shop_floor
476x 2 469x 2
477y 21 470y 21
478end 471end
479arch shop_empty 472arch inactive_shop_floor
480x 2 473x 2
481y 22 474y 22
482end 475end
483arch shop_empty 476arch inactive_shop_floor
484x 2 477x 2
485y 23 478y 23
486end 479end
487arch shop_empty 480arch inactive_shop_floor
488x 2 481x 2
489y 24 482y 24
490end 483end
491arch awall_2_1_2 484arch awall_2_1_2
492x 2 485x 2
580end 573end
581arch swall_2_1_2 574arch swall_2_1_2
582x 3 575x 3
583y 20 576y 20
584end 577end
585arch shop_empty 578arch inactive_shop_floor
586x 3 579x 3
587y 21 580y 21
588end 581end
589arch menu 582arch menu
590x 3 583x 3
591y 21 584y 21
592end 585end
593arch shop_empty 586arch inactive_shop_floor
594x 3 587x 3
595y 22 588y 22
596end 589end
597arch shop_empty 590arch inactive_shop_floor
598x 3 591x 3
599y 23 592y 23
600end 593end
601arch shop_empty 594arch inactive_shop_floor
602x 3 595x 3
603y 24 596y 24
604end 597end
605arch awall_2_1_2 598arch awall_2_1_2
606x 3 599x 3
698end 691end
699arch swall_2_1_2 692arch swall_2_1_2
700x 4 693x 4
701y 20 694y 20
702end 695end
703arch shop_empty 696arch inactive_shop_floor
704x 4 697x 4
705y 21 698y 21
706end 699end
707arch shop_mat 700arch shop_mat
708x 4 701x 4
709y 21 702y 21
710end 703end
711arch shop_empty 704arch inactive_shop_floor
712x 4 705x 4
713y 22 706y 22
714end 707end
715arch shop_empty 708arch inactive_shop_floor
716x 4 709x 4
717y 23 710y 23
718end 711end
719arch shop_empty 712arch inactive_shop_floor
720x 4 713x 4
721y 24 714y 24
722end 715end
723arch oakdoor 716arch oakdoor
724slaying keepgrounds 717slaying keepgrounds
2960end 2953end
2961arch awall_2_2_4 2954arch awall_2_2_4
2962x 24 2955x 24
2963y 24 2956y 24
2964end 2957end
2965
2966
2967
2968

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