--- cf.schmorp.de/maps/art/acme1.map 2009/10/22 23:48:12 1.1 +++ cf.schmorp.de/maps/art/acme1.map 2009/11/14 05:09:20 1.3 @@ -1,12 +1,12 @@ arch map name acme1 region tindervale +width 25 +height 25 msg Creator: Art Date: 5/7/2006 endmsg -width 25 -height 25 end arch shop_empty end @@ -132,25 +132,25 @@ arch awall_3_2 y 20 end -arch shop_empty +arch inactive_shop_floor y 21 end arch awall_2_1_1 y 21 end -arch shop_empty +arch inactive_shop_floor y 22 end arch awall_2_1_1 y 22 end -arch shop_empty +arch inactive_shop_floor y 23 end arch awall_2_1_1 y 23 end -arch shop_empty +arch inactive_shop_floor y 24 end arch awall_2_2_1 @@ -185,11 +185,10 @@ Click. Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 3 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -202,11 +201,10 @@ Buildable items will display 'this is a buildable item' when examined. There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 4 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -220,11 +218,10 @@ Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. Note that the destroyer will not remove walls or floors. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 5 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -237,11 +234,10 @@ Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 6 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -267,11 +263,10 @@ * then build the button underneath it This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 7 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -285,11 +280,10 @@ You can change an existing floor by building another on top. Same goes for walls. All created floors are magic, and will preserve items you put on them. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 8 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -308,11 +302,10 @@ * fire the builder in the desired direction Of course, the material is used when you build, so you need to buy quite a few. endmsg -material 0 -no_pick 1 -identified 1 x 1 y 9 +no_pick 1 +identified 1 end arch shop_empty x 1 @@ -362,19 +355,19 @@ x 1 y 20 end -arch shop_empty +arch inactive_shop_floor x 1 y 21 end -arch shop_empty +arch inactive_shop_floor x 1 y 22 end -arch shop_empty +arch inactive_shop_floor x 1 y 23 end -arch shop_empty +arch inactive_shop_floor x 1 y 24 end @@ -472,19 +465,19 @@ x 2 y 20 end -arch shop_empty +arch inactive_shop_floor x 2 y 21 end -arch shop_empty +arch inactive_shop_floor x 2 y 22 end -arch shop_empty +arch inactive_shop_floor x 2 y 23 end -arch shop_empty +arch inactive_shop_floor x 2 y 24 end @@ -582,7 +575,7 @@ x 3 y 20 end -arch shop_empty +arch inactive_shop_floor x 3 y 21 end @@ -590,15 +583,15 @@ x 3 y 21 end -arch shop_empty +arch inactive_shop_floor x 3 y 22 end -arch shop_empty +arch inactive_shop_floor x 3 y 23 end -arch shop_empty +arch inactive_shop_floor x 3 y 24 end @@ -700,7 +693,7 @@ x 4 y 20 end -arch shop_empty +arch inactive_shop_floor x 4 y 21 end @@ -708,15 +701,15 @@ x 4 y 21 end -arch shop_empty +arch inactive_shop_floor x 4 y 22 end -arch shop_empty +arch inactive_shop_floor x 4 y 23 end -arch shop_empty +arch inactive_shop_floor x 4 y 24 end @@ -2962,7 +2955,3 @@ x 24 y 24 end - - - -