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apartments/ (from apartment.map/1.10) script skipped many goldfloord and altars
casino_infernal/ (from casino_infernal1.map/1.11) food0.diff - forcibly change all altars using money 0 to the default money value
dragon_hangar/ (from hangar.map/1.8) remove explicit region from maps that are sorted nicely, for higher portability
dreaming_sage/ (from bigchest.map/1.6) checked in no_reset flag for per_player maps
illusion/ (from illexit.map/1.3) remove explicit region from maps that are sorted nicely, for higher portability
jail/ (from jail.map/1.5) remove explicit region from maps that are sorted nicely, for higher portability
light/ (from light0.map/1.4) remove explicit region from maps that are sorted nicely, for higher portability
magara/
misc/ (from IPO_navar.map/1.11) fixaltar: change altars to money and also fix their names
mlab/
rathouse/
slums/ (from Iggys_house.map/1.4) remove explicit region from maps that are sorted nicely, for higher portability
smugglers_cove/ (from sc_warehouse.map/1.5) remove explicit region from maps that are sorted nicely, for higher portability
temples/ (from gorokh.map/1.7) remove explicit region from maps that are sorted nicely, for higher portability
tower/ (from magetower1.map/1.6) remove explicit region from maps that are sorted nicely, for higher portability
troll_canyon/
city1church1.map 1.6 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
city1court.map 1.10 (17 years ago) by elmex: Lots of changes in navar ./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and added @addtopic to give hints to the player what to talk about ./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and improved the dialog a bit ./navar_city/misc/city1smith.map - moved dialog into the npc ./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear (improved the text in it anyways) ./navar_city/city1court.map - moved dialogs into the npcs. how were players supposed to know what to talk about with the npcs... ./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the riddle. ./navar_city/city1prison.map - changed the way to enter the prison a bit ./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
city1enter.map 1.8 (17 years ago) by elmex: Killed todo item and improved the dialogs with the guards. - weil du dich dmait auskennst: navar_city/city1enter.map das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog haben dafür mit @trigger oder so. scara ist da noch nie reingekommen... in seinem ganzen leben :)·
city1houses.map 1.4 (17 years ago) by elmex: Added patch from Kendall Masse (aka teufelhunden)
city1houses2.map 1.5 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
city1houses3.map 1.6 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
city1prison.map 1.6 (17 years ago) by elmex: Lots of changes in navar ./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and added @addtopic to give hints to the player what to talk about ./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and improved the dialog a bit ./navar_city/misc/city1smith.map - moved dialog into the npc ./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear (improved the text in it anyways) ./navar_city/city1court.map - moved dialogs into the npcs. how were players supposed to know what to talk about with the npcs... ./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the riddle. ./navar_city/city1prison.map - changed the way to enter the prison a bit ./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
collosium.map 1.5 (16 years ago) by root: fixaltar: change altars to money and also fix their names
spyhouse.map 1.7 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse1.map 1.4 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse2.map 1.4 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse3.map 1.6 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse4.map 1.7 (17 years ago) by elmex: Lots of changes in navar ./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and added @addtopic to give hints to the player what to talk about ./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and improved the dialog a bit ./navar_city/misc/city1smith.map - moved dialog into the npc ./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear (improved the text in it anyways) ./navar_city/city1court.map - moved dialogs into the npcs. how were players supposed to know what to talk about with the npcs... ./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the riddle. ./navar_city/city1prison.map - changed the way to enter the prison a bit ./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
warehouse5.map 1.5 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse6.map 1.5 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse7.map 1.4 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
warehouse8.map 1.4 (17 years ago) by root: remove explicit region from maps that are sorted nicely, for higher portability
16 directories and 17 files shown