../
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apartments/
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(from apartment.map/1.11)
minor money fixes
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casino_infernal/
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(from casino_infernal1.map/1.12)
fixconverter
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dragon_hangar/
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(from hangar.map/1.11)
*** empty log message ***
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dreaming_sage/
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(from bigchest.map/1.6)
checked in no_reset flag for per_player maps
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illusion/
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(from illexit.map/1.3)
remove explicit region from maps that are sorted nicely, for higher portability
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jail/
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(from jail.map/1.5)
remove explicit region from maps that are sorted nicely, for higher portability
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light/
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(from light0.map/1.4)
remove explicit region from maps that are sorted nicely, for higher portability
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magara/
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misc/
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(from IPO_navar.map/1.11)
fixaltar: change altars to money and also fix their names
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mlab/
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rathouse/
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slums/
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(from Iggys_house.map/1.4)
remove explicit region from maps that are sorted nicely, for higher portability
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smugglers_cove/
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(from sc_warehouse.map/1.5)
remove explicit region from maps that are sorted nicely, for higher portability
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temples/
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(from gorokh.map/1.7)
remove explicit region from maps that are sorted nicely, for higher portability
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tower/
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(from magetower1.map/1.6)
remove explicit region from maps that are sorted nicely, for higher portability
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troll_canyon/
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city1church1.map
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1.6
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
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city1court.map
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1.10
(17 years ago)
by elmex:
Lots of changes in navar
./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and
added @addtopic to give hints to the player what
to talk about
./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and
improved the dialog a bit
./navar_city/misc/city1smith.map - moved dialog into the npc
./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear
(improved the text in it anyways)
./navar_city/city1court.map - moved dialogs into the npcs. how were players
supposed to know what to talk about with the npcs...
./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the
riddle.
./navar_city/city1prison.map - changed the way to enter the prison a bit
./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
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city1enter.map
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1.8
(17 years ago)
by elmex:
Killed todo item and improved the dialogs with the guards.
-
weil du dich dmait auskennst:
navar_city/city1enter.map
das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog
haben dafür mit @trigger oder so.
scara ist da noch nie reingekommen... in seinem ganzen leben :)·
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city1houses.map
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1.4
(17 years ago)
by elmex:
Added patch from Kendall Masse (aka teufelhunden)
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city1houses2.map
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1.5
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
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city1houses3.map
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1.6
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
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city1prison.map
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1.6
(17 years ago)
by elmex:
Lots of changes in navar
./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and
added @addtopic to give hints to the player what
to talk about
./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and
improved the dialog a bit
./navar_city/misc/city1smith.map - moved dialog into the npc
./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear
(improved the text in it anyways)
./navar_city/city1court.map - moved dialogs into the npcs. how were players
supposed to know what to talk about with the npcs...
./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the
riddle.
./navar_city/city1prison.map - changed the way to enter the prison a bit
./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
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collosium.map
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1.6
(16 years ago)
by root:
fixconverter
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spyhouse.map
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1.7
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
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warehouse1.map
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1.4
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
|
warehouse2.map
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1.4
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
|
warehouse3.map
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1.6
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
|
warehouse4.map
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1.7
(17 years ago)
by elmex:
Lots of changes in navar
./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and
added @addtopic to give hints to the player what
to talk about
./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and
improved the dialog a bit
./navar_city/misc/city1smith.map - moved dialog into the npc
./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear
(improved the text in it anyways)
./navar_city/city1court.map - moved dialogs into the npcs. how were players
supposed to know what to talk about with the npcs...
./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the
riddle.
./navar_city/city1prison.map - changed the way to enter the prison a bit
./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
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warehouse5.map
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1.5
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
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warehouse6.map
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1.5
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
|
warehouse7.map
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1.4
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
|
warehouse8.map
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1.4
(17 years ago)
by root:
remove explicit region from maps that are sorted nicely, for higher portability
|