1 |
A quick walk thru would have been preferred, now you will just have to |
2 |
find your own way around. Start with the README, although keep in mind |
3 |
that some of that is obsolete, and it rambles at the end about other |
4 |
plans I had. |
5 |
|
6 |
This was all done a long time ago, but I never got around to actually |
7 |
sticking it into cvs. Note that the forest.pl that is mentioned has |
8 |
already been applied to Big World in cvs, so the forest itself is now |
9 |
well established. |
10 |
|
11 |
The code has changed since I did this, and some things are currently |
12 |
broken that worked before. I'll try to remember them all. |
13 |
|
14 |
Movement codes seem to have changed, so my carefully choreographed NPC |
15 |
movements are now screwed. The patrons of the night club are supposed |
16 |
to wander around aimlessly and dance, just like patrons in a real night |
17 |
club. At the moment, a lot of them just crowd around any players, |
18 |
which can make it hard to move. The two mud wrestlers should actually |
19 |
wrestle each other. The ants should move. The birds and bees |
20 |
should fly around, but not attack anybody. I think all the others are |
21 |
moving as they should. |
22 |
|
23 |
There are python scripts which are supposed to give you the |
24 |
mark_club.arc in the arch directory when you enter the night club, and |
25 |
remove it when you leave. Since it is a powerful protective device, |
26 |
the removal should also happen at all exits from the castle. Both |
27 |
appear to be broken at the moment. |
28 |
|
29 |
On the other hand, the purpose of the mark is to protect night club |
30 |
patrons from the lighting and pyrotechnic effects. Night clubs that |
31 |
fry patrons to a crisp tend to become unpopular. I believe that there |
32 |
is now code to produce zero damage versions of the spells used for the |
33 |
effects. It would be preferable to use those rather than equip patrons |
34 |
with a high powered protective device that could lead to abuse. If |
35 |
that is possible, you should remove the bonuses, but leave the |
36 |
penalties. A night of clubbing SHOULD leave you feeling tired and |
37 |
confused. |
38 |
|
39 |
The spell code was completely changed after I did the spell library, I |
40 |
don't think anything in there works anymore. |
41 |
|
42 |
The scenic elevator to the suites seems broken. I started creating |
43 |
this map on the small world, and converted it to big world, but I |
44 |
didn't get around to converting the scenic elevator maps. They still |
45 |
reflect where the castle was on the small world. |
46 |
|
47 |
The part of the ant farm where the dragons kick in used to crash the |
48 |
server. I don't know if the server got fixed. I may have fixed it |
49 |
myself, I vaguely remember a debugging session. |
50 |
|
51 |
There is a revolving restaurant, but it has no furniture, as there |
52 |
are player movers, monster movers, but no inanimate object movers. |
53 |
|
54 |
The ants side of the ant farm maps should have a maze like series of |
55 |
ant tunnels throughout. I just put borders around the edges of the |
56 |
maps, it should get filled with twisty little passages, all alike. The |
57 |
ants above ground are trapped by blockers that should not block |
58 |
anything else, this represents the fact that it is an ant trail from the |
59 |
ant mound to the kitchen. This appears to be working, I just thought I |
60 |
should explain it. |
61 |
|
62 |
The basement has a small prison cell. Since I added that, there is now |
63 |
code to drag naughty players to cells. The idea behind this cell is |
64 |
that the prince will select a suitable bunch of monsters from the cages |
65 |
around the arena, and let the prisoner run the gauntlet. If they |
66 |
escape with their lives, then they are set free. This may not work to |
67 |
well with permadeath turned on. B-) The arena has boxes for high |
68 |
paying audiences, everybody else has to watch from the edges. |
69 |
|
70 |
The TEMP directory contains the player file for Prince onefang, and his |
71 |
version of the suites. In his suites, near the lower left corner, is |
72 |
portals to various places. Some of these are just conveniences. |
73 |
Others are the only way to get to certain parts of the castle. One of |
74 |
those places is the lever that controls the gates, which is hidden in |
75 |
the display area, underneath the sign. Or you could just DM mode and |
76 |
go thru the walls. |
77 |
|
78 |
Except for the arena, the controversial areas are all blocked to |
79 |
everybody but the Prince, or need the prince to let you in. |
80 |
|
81 |
I'm sure there is more that needs explaining, feel free to bombard me |
82 |
with questions. Carefully read the README as you go through the maps. |
83 |
|
84 |
won_fang at yahoo.com.au |
85 |
|