--- cf.schmorp.de/maps/perl/nimbus.ext 2006/03/18 01:33:16 1.3 +++ cf.schmorp.de/maps/perl/nimbus.ext 2006/03/31 22:47:20 1.10 @@ -41,20 +41,23 @@ } sub skills_set($$) { - my ($ob, $skill) = @_; + my ($ob, $skills) = @_; - for (grep $_->type == cf::SKILL, $ob->inv) { - $_->set_exp ($skill->{$_->skill}) - if exists $skill->{$_->skill}; + for my $skill (grep $_->type == cf::SKILL, $ob->inv) { + my $name = $skill->skill; + + if ($skill->stats->exp < $skills->{$name}) { + $skill->stats->exp ($skills->{$name}); + $ob->player_lvl_adj ($skill); + } } } # called when the player will likely die (modulo explore mode) # but before any stats/exp is changed sub on_player_death { - my ($event) = @_; + my ($ob) = @_; - my $ob = $event->{who}; my $pl = $ob->contr; # save player stats and experience to restore it later @@ -66,35 +69,63 @@ skill_exp => skills_get $ob, }; - $ob->{nimbus_save} = $save; + unless ($ob->{in_nimbus}) { + $ob->{in_nimbus} = $save; + + my $path = sprintf "%s/%s/%s/%s", + cf::localdir, cf::playerdir, $ob->name, "nimbus"; + + my $nimbus = cf::map::get_map "/schmorp/nimbus"; + $nimbus->set_path ($path); + $nimbus->set_unique (1); + + $pl->set_savebed ($path, 24, 12); + + $ob->message ("\n"); + $ob->message ("You start to feel dizzy.\n"); + $ob->message ("The world around you blurs.\n"); + $ob->message ("\n"); + } + + 0 +} + +sub teleport { + my ($pl, $map, $x, $y) = @_; - my $path = sprintf "%s/%s/%s/%s", - cf::localdir, cf::playerdir, $ob->name, "nimbus"; + return if $pl->ob->map->path eq $map + && abs ($pl->ob->x - $x) <= 1 + && abs ($pl->ob->y - $y) <= 1; - my $nimbus = cf::map::get_map "/schmorp/nimbus"; - $nimbus->set_path ($path); - $nimbus->set_unique (1); - - $pl->set_savebed ($path, 24, 12); + my $portal = cf::object::new "exit"; + + $portal->set_slaying ($map); + $portal->set_hp ($x); + $portal->set_sp ($y); + + $portal->apply ($pl->ob); + + $portal->free; } sub on_trigger { - my ($event) = @_; - my $options = $event->{options}; - my $ob = $event->{activator}; + my ($event, $porter, $ob) = @_; + + my $options = $event->options; my $pl = $ob->contr; my @savebed; - warn "trigger $options $ob->{nimbus_save}\n";#d# - warn $ob->name; - - if (my $save = delete $ob->{nimbus_save}) { + if (my $save = delete $ob->{in_nimbus}) { @savebed = @{$save->{savebed}}; - if ($options eq "restore" || 1) { + if ($options eq "restore") { + $ob->message ("The gods acknowledge your success.\n"); stats_set $ob->stats, $save->{stats}; stats_set $pl->orig_stats, $save->{orig_stats}; + $ob->player_lvl_adj; # update overall level skills_set $ob, $save->{skill_exp}; + } else { + $ob->message ("The gods are disappointed with you.\n"); } } else { @@ -103,10 +134,20 @@ $pl->set_savebed (@savebed); - # TODO: you wake up... - $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); + my $map = $ob->map; + + teleport $pl, @savebed; + + # should make this a temporary map and let cf deal with it + unlink $map->path; + unlink $map->path . ".cfperl"; + $map->delete_map; + + $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); - # TODO: invalidate map + $ob->message ("You feel as if you woke up from a dream.\n"); + $ob->message ("You have a headache.\n"); + $ob->message ("Maybe you should have a drink.\n"); 1 }