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/cvs/cf.schmorp.de/maps/perl/nimbus.ext
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Comparing cf.schmorp.de/maps/perl/nimbus.ext (file contents):
Revision 1.6 by root, Tue Mar 21 00:51:03 2006 UTC vs.
Revision 1.10 by root, Fri Mar 31 22:47:20 2006 UTC

54} 54}
55 55
56# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
57# but before any stats/exp is changed 57# but before any stats/exp is changed
58sub on_player_death { 58sub on_player_death {
59 my ($event) = @_; 59 my ($ob) = @_;
60 60
61 my $ob = $event->{who};
62 my $pl = $ob->contr; 61 my $pl = $ob->contr;
63 62
64 # save player stats and experience to restore it later 63 # save player stats and experience to restore it later
65 64
66 my $save = { 65 my $save = {
68 orig_stats => stats_get $pl->orig_stats, 67 orig_stats => stats_get $pl->orig_stats,
69 savebed => [$pl->get_savebed], 68 savebed => [$pl->get_savebed],
70 skill_exp => skills_get $ob, 69 skill_exp => skills_get $ob,
71 }; 70 };
72 71
72 unless ($ob->{in_nimbus}) {
73 $ob->{in_nimbus} ||= $save; 73 $ob->{in_nimbus} = $save;
74 74
75 my $path = sprintf "%s/%s/%s/%s", 75 my $path = sprintf "%s/%s/%s/%s",
76 cf::localdir, cf::playerdir, $ob->name, "nimbus"; 76 cf::localdir, cf::playerdir, $ob->name, "nimbus";
77 77
78 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 78 my $nimbus = cf::map::get_map "/schmorp/nimbus";
79 $nimbus->set_path ($path); 79 $nimbus->set_path ($path);
80 $nimbus->set_unique (1); 80 $nimbus->set_unique (1);
81 81
82 $pl->set_savebed ($path, 24, 12); 82 $pl->set_savebed ($path, 24, 12);
83 83
84 $ob->message ("\n"); 84 $ob->message ("\n");
85 $ob->message ("You start to feel dizzy.\n"); 85 $ob->message ("You start to feel dizzy.\n");
86 $ob->message ("The world around you blurs.\n"); 86 $ob->message ("The world around you blurs.\n");
87 $ob->message ("\n"); 87 $ob->message ("\n");
88 }
88 89
89 0 90 0
90} 91}
91 92
93sub teleport {
94 my ($pl, $map, $x, $y) = @_;
95
96 return if $pl->ob->map->path eq $map
97 && abs ($pl->ob->x - $x) <= 1
98 && abs ($pl->ob->y - $y) <= 1;
99
100 my $portal = cf::object::new "exit";
101
102 $portal->set_slaying ($map);
103 $portal->set_hp ($x);
104 $portal->set_sp ($y);
105
106 $portal->apply ($pl->ob);
107
108 $portal->free;
109}
110
92sub on_trigger { 111sub on_trigger {
93 my ($event) = @_; 112 my ($event, $porter, $ob) = @_;
113
94 my $options = $event->{options}; 114 my $options = $event->options;
95 my $ob = $event->{activator};
96 my $pl = $ob->contr; 115 my $pl = $ob->contr;
97 my @savebed; 116 my @savebed;
98
99 warn "trigger $options $ob->{nimbus_save}\n";#d#
100 warn $ob->name;
101 117
102 if (my $save = delete $ob->{in_nimbus}) { 118 if (my $save = delete $ob->{in_nimbus}) {
103 @savebed = @{$save->{savebed}}; 119 @savebed = @{$save->{savebed}};
104 120
105 if ($options eq "restore" || 1) { 121 if ($options eq "restore") {
106 $ob->message ("The gods acknowledge your success.\n"); 122 $ob->message ("The gods acknowledge your success.\n");
107 stats_set $ob->stats, $save->{stats}; 123 stats_set $ob->stats, $save->{stats};
108 stats_set $pl->orig_stats, $save->{orig_stats}; 124 stats_set $pl->orig_stats, $save->{orig_stats};
109 $ob->player_lvl_adj; # update overall level 125 $ob->player_lvl_adj; # update overall level
110 skills_set $ob, $save->{skill_exp}; 126 skills_set $ob, $save->{skill_exp};
118 134
119 $pl->set_savebed (@savebed); 135 $pl->set_savebed (@savebed);
120 136
121 my $map = $ob->map; 137 my $map = $ob->map;
122 138
123 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); 139 teleport $pl, @savebed;
124 140
141 # should make this a temporary map and let cf deal with it
142 unlink $map->path;
143 unlink $map->path . ".cfperl";
125 $map->delete_map; 144 $map->delete_map;
145
146 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
126 147
127 $ob->message ("You feel as if you woke up from a dream.\n"); 148 $ob->message ("You feel as if you woke up from a dream.\n");
128 $ob->message ("You have a headache.\n"); 149 $ob->message ("You have a headache.\n");
129 $ob->message ("Maybe you should have a drink.\n"); 150 $ob->message ("Maybe you should have a drink.\n");
130 151

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