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/cvs/cf.schmorp.de/maps/perl/nimbus.ext
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Comparing cf.schmorp.de/maps/perl/nimbus.ext (file contents):
Revision 1.11 by root, Sat Apr 8 14:53:12 2006 UTC vs.
Revision 1.13 by root, Sun Aug 27 15:23:30 2006 UTC

53 } 53 }
54} 54}
55 55
56# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
57# but before any stats/exp is changed 57# but before any stats/exp is changed
58sub on_player_death { 58cf::attach_to_players
59 on_death => sub {
59 my ($ob) = @_; 60 my ($pl) = @_;
61 my $ob = $pl->ob;
60 62
61 my $pl = $ob->contr; 63 # save player stats and experience to restore it later
62 64
63 # save player stats and experience to restore it later 65 unless ($ob->{in_nimbus}) {
66 my $save = {
67 stats => stats_get $ob->stats,
68 orig_stats => stats_get $pl->orig_stats,
69 savebed => [$pl->get_savebed],
70 skill_exp => skills_get $ob,
71 };
64 72
65 unless ($ob->{in_nimbus}) { 73 $ob->{in_nimbus} = $save;
66 my $save = {
67 stats => stats_get $ob->stats,
68 orig_stats => stats_get $pl->orig_stats,
69 savebed => [$pl->get_savebed],
70 skill_exp => skills_get $ob,
71 };
72 74
73 $ob->{in_nimbus} = $save; 75 $ob->message ("\n");
76 $ob->message ("You start to feel dizzy.\n");
77 $ob->message ("The world around you blurs.\n");
78 $ob->message ("\n");
79 }
74 80
75 $ob->message ("\n"); 81 my $path = sprintf "%s/%s/%s/%s",
76 $ob->message ("You start to feel dizzy.\n"); 82 cf::localdir, cf::playerdir, $ob->name, "nimbus";
77 $ob->message ("The world around you blurs.\n");
78 $ob->message ("\n");
79 }
80 83
81 my $path = sprintf "%s/%s/%s/%s",
82 cf::localdir, cf::playerdir, $ob->name, "nimbus";
83
84 if ($ob->map->path ne $path) { 84 if ($ob->map->path ne $path) {
85 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 85 my $nimbus = cf::map::get_map "/schmorp/nimbus";
86 $nimbus->set_path ($path); 86 $nimbus->set_path ($path);
87 $nimbus->set_unique (1); 87 $nimbus->set_unique (1);
88 88
89 $pl->set_savebed ($path, 24, 12); 89 $pl->set_savebed ($path, 24, 12);
90 }
90 } 91 },
91 92;
92 0
93}
94 93
95sub teleport { 94sub teleport {
96 my ($pl, $map, $x, $y) = @_; 95 my ($pl, $map, $x, $y) = @_;
97 96
98 return if $pl->ob->map->path eq $map 97 return if $pl->ob->map->path eq $map
108 $portal->apply ($pl->ob); 107 $portal->apply ($pl->ob);
109 108
110 $portal->free; 109 $portal->free;
111} 110}
112 111
113sub on_trigger { 112cf::register_attachment nimbus_exit =>
114 my ($event, $porter, $ob) = @_; 113 on_trigger => sub {
114 my ($self, $ob) = @_;
115 115
116 my $options = $event->options;
117 my $pl = $ob->contr; 116 my $pl = $ob->contr;
118 my @savebed; 117 my @savebed;
119 118
120 if (my $save = delete $ob->{in_nimbus}) { 119 if (my $save = delete $ob->{in_nimbus}) {
121 @savebed = @{$save->{savebed}}; 120 @savebed = @{$save->{savebed}};
122 121
123 if ($options eq "restore") { 122 if ($self->{nimbus_exit}{restore}) {
124 $ob->message ("The gods acknowledge your success.\n"); 123 $ob->message ("The gods acknowledge your success.\n");
125 stats_set $ob->stats, $save->{stats}; 124 stats_set $ob->stats, $save->{stats};
126 stats_set $pl->orig_stats, $save->{orig_stats}; 125 stats_set $pl->orig_stats, $save->{orig_stats};
127 $ob->player_lvl_adj; # update overall level 126 $ob->player_lvl_adj; # update overall level
128 skills_set $ob, $save->{skill_exp}; 127 skills_set $ob, $save->{skill_exp};
128 } else {
129 $ob->message ("The gods are disappointed with you.\n");
130 }
131
129 } else { 132 } else {
130 $ob->message ("The gods are disappointed with you.\n"); 133 @savebed = ("/scorn/taverns/inn", 10, 5);
131 } 134 }
132 135
133 } else { 136 $pl->set_savebed (@savebed);
134 @savebed = ("/scorn/taverns/inn", 10, 5);
135 }
136 137
137 $pl->set_savebed (@savebed); 138 my $map = $ob->map;
138 139
139 my $map = $ob->map; 140 teleport $pl, @savebed;
140 141
141 teleport $pl, @savebed; 142 # should make this a temporary map and let cf deal with it
143 unlink $map->path;
144 unlink $map->path . ".pst";
145 unlink $map->path . ".cfperl";
142 146
143 # should make this a temporary map and let cf deal with it
144 unlink $map->path;
145 unlink $map->path . ".cfperl";
146 $map->delete_map; 147 $map->delete_map;
147 148
148 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); 149 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
149 150
150 $ob->message ("You feel as if you woke up from a dream.\n"); 151 $ob->message ("You feel as if you woke up from a dream.\n");
151 $ob->message ("You have a headache.\n"); 152 $ob->message ("You have a headache.\n");
152 $ob->message ("Maybe you should have a drink.\n"); 153 $ob->message ("Maybe you should have a drink.\n");
153 154
154 1 155 cf::override;
155} 156 },
157;
156 158

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