… | |
… | |
3 | # handle the nimbus map and other stuff |
3 | # handle the nimbus map and other stuff |
4 | |
4 | |
5 | my @STATS = qw( |
5 | my @STATS = qw( |
6 | Str Dex Con Wis Cha Int Pow |
6 | Str Dex Con Wis Cha Int Pow |
7 | wc ac hp maxhp sp maxsp grace maxgrace |
7 | wc ac hp maxhp sp maxsp grace maxgrace |
8 | exp food dam luck |
8 | food dam luck |
9 | ); |
9 | ); |
10 | |
10 | |
11 | sub stats_get($) { |
11 | sub stats_get($) { |
12 | my ($stats, $save) = @_; |
12 | my ($stats, $save) = @_; |
13 | |
13 | |
… | |
… | |
16 | } |
16 | } |
17 | |
17 | |
18 | $save |
18 | $save |
19 | } |
19 | } |
20 | |
20 | |
21 | sub stats_fix($) { |
|
|
22 | my ($stats) = @_; |
|
|
23 | |
|
|
24 | $stats->hp = $stats->maxhp; |
|
|
25 | $stats->grace = $stats->maxgrace; |
|
|
26 | $stats->food = 999; |
|
|
27 | } |
|
|
28 | |
|
|
29 | sub stats_set($$) { |
21 | sub stats_set($$) { |
30 | my ($stats, $save) = @_; |
22 | my ($stats, $save) = @_; |
31 | |
23 | |
32 | for my $stat (@STATS) { |
24 | for my $stat (@STATS) { |
33 | $stats->$stat ($save->{$stat}); |
25 | $stats->$stat ($save->{$stat}); |
34 | } |
26 | } |
|
|
27 | |
|
|
28 | $stats->hp ($stats->maxhp); |
|
|
29 | $stats->grace ($stats->maxgrace); |
|
|
30 | $stats->food (999); |
35 | } |
31 | } |
36 | |
32 | |
37 | sub skills_get($) { |
33 | sub skills_get($) { |
38 | my ($ob) = @_; |
34 | my ($ob) = @_; |
39 | |
35 | |
40 | [map [$_->skill, $_->exp], |
36 | +{ |
|
|
37 | "" => $ob->stats->exp, |
|
|
38 | |
|
|
39 | map +($_->skill => $_->stats->exp), |
41 | grep $_->type == cf::SKILL, |
40 | grep $_->type == cf::SKILL, |
42 | $ob->inv] |
41 | $ob->inv |
|
|
42 | } |
43 | } |
43 | } |
44 | |
44 | |
45 | sub skills_set($) { |
45 | sub skills_set($$) { |
46 | die; |
46 | my ($ob, $skill) = @_; |
|
|
47 | |
|
|
48 | for (grep $_->type == cf::SKILL, $ob->inv) { |
|
|
49 | $_->set_exp ($skill->{$_->skill}) |
|
|
50 | if exists $skill->{$_->skill}; |
|
|
51 | } |
47 | } |
52 | } |
48 | |
53 | |
49 | # called when the player will likely die (modulo explore mode) |
54 | # called when the player will likely die (modulo explore mode) |
50 | # but before any stats/exp is changed |
55 | # but before any stats/exp is changed |
51 | sub on_player_death { |
56 | sub on_player_death { |
… | |
… | |
61 | orig_stats => stats_get $pl->orig_stats, |
66 | orig_stats => stats_get $pl->orig_stats, |
62 | savebed => [$pl->get_savebed], |
67 | savebed => [$pl->get_savebed], |
63 | skill_exp => skills_get $ob, |
68 | skill_exp => skills_get $ob, |
64 | }; |
69 | }; |
65 | |
70 | |
66 | $ob->{nimbus_save} = $save; |
71 | $ob->{nimbus_save} ||= $save; |
67 | |
72 | |
68 | my $path = sprintf "%s/%s/%s/%s", |
73 | my $path = sprintf "%s/%s/%s/%s", |
69 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
74 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
70 | |
75 | |
71 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
76 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
72 | $nimbus->set_path ($path); |
77 | $nimbus->set_path ($path); |
73 | $nimbus->set_unique (1); |
78 | $nimbus->set_unique (1); |
74 | |
79 | |
75 | $pl->set_savebed ($path, 24, 12); |
80 | $pl->set_savebed ($path, 24, 12); |
|
|
81 | |
|
|
82 | 0 |
76 | } |
83 | } |
77 | |
84 | |
78 | sub on_trigger { |
85 | sub on_trigger { |
79 | my ($event) = @_; |
86 | my ($event) = @_; |
80 | my $options = $event->{options}; |
87 | my $options = $event->{options}; |
… | |
… | |
86 | warn $ob->name; |
93 | warn $ob->name; |
87 | |
94 | |
88 | if (my $save = delete $ob->{nimbus_save}) { |
95 | if (my $save = delete $ob->{nimbus_save}) { |
89 | @savebed = @{$save->{savebed}}; |
96 | @savebed = @{$save->{savebed}}; |
90 | |
97 | |
91 | use Data::Dumper; |
98 | if ($options eq "restore" || 1) { |
92 | print STDERR Dumper $save; |
99 | stats_set $ob->stats, $save->{stats}; |
|
|
100 | stats_set $pl->orig_stats, $save->{orig_stats}; |
|
|
101 | skills_set $ob, $save->{skill_exp}; |
|
|
102 | } |
|
|
103 | |
93 | } else { |
104 | } else { |
94 | @savebed = ("/scorn/taverns/inn", 10, 5); |
105 | @savebed = ("/scorn/taverns/inn", 10, 5); |
95 | } |
106 | } |
96 | |
107 | |
97 | $pl->set_savebed (@savebed); |
108 | $pl->set_savebed (@savebed); |