--- cf.schmorp.de/maps/perl/nimbus.ext 2006/03/20 22:49:26 1.4 +++ cf.schmorp.de/maps/perl/nimbus.ext 2006/03/21 02:06:23 1.7 @@ -5,7 +5,7 @@ my @STATS = qw( Str Dex Con Wis Cha Int Pow wc ac hp maxhp sp maxsp grace maxgrace - food dam luck + exp food dam luck ); sub stats_get($) { @@ -34,8 +34,6 @@ my ($ob) = @_; +{ - "" => $ob->stats->exp, - map +($_->skill => $_->stats->exp), grep $_->type == cf::SKILL, $ob->inv @@ -43,11 +41,15 @@ } sub skills_set($$) { - my ($ob, $skill) = @_; + my ($ob, $skills) = @_; + + for my $skill (grep $_->type == cf::SKILL, $ob->inv) { + my $name = $skill->skill; - for (grep $_->type == cf::SKILL, $ob->inv) { - $_->set_exp ($skill->{$_->skill}) - if exists $skill->{$_->skill}; + if ($skill->stats->exp < $skills->{$name}) { + $skill->stats->exp ($skills->{$name}); + $ob->player_lvl_adj ($skill); + } } } @@ -68,7 +70,7 @@ skill_exp => skills_get $ob, }; - $ob->{nimbus_save} ||= $save; + $ob->{in_nimbus} ||= $save; my $path = sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $ob->name, "nimbus"; @@ -79,9 +81,32 @@ $pl->set_savebed ($path, 24, 12); + $ob->message ("\n"); + $ob->message ("You start to feel dizzy.\n"); + $ob->message ("The world around you blurs.\n"); + $ob->message ("\n"); + 0 } +sub teleport { + my ($pl, $map, $x, $y) = @_; + + return if $pl->ob->map->path eq $map + && abs ($pl->ob->x - $x) <= 1 + && abs ($pl->ob->y - $y) <= 1; + + my $portal = cf::object::new "exit"; + + $portal->set_slaying ($map); + $portal->set_hp ($x); + $portal->set_sp ($y); + + $portal->apply ($pl->ob); + + $portal->free; +} + sub on_trigger { my ($event) = @_; my $options = $event->{options}; @@ -89,16 +114,17 @@ my $pl = $ob->contr; my @savebed; - warn "trigger $options $ob->{nimbus_save}\n";#d# - warn $ob->name; - - if (my $save = delete $ob->{nimbus_save}) { + if (my $save = delete $ob->{in_nimbus}) { @savebed = @{$save->{savebed}}; - if ($options eq "restore" || 1) { + if ($options eq "restore") { + $ob->message ("The gods acknowledge your success.\n"); stats_set $ob->stats, $save->{stats}; stats_set $pl->orig_stats, $save->{orig_stats}; + $ob->player_lvl_adj; # update overall level skills_set $ob, $save->{skill_exp}; + } else { + $ob->message ("The gods are disappointed with you.\n"); } } else { @@ -107,10 +133,20 @@ $pl->set_savebed (@savebed); - # TODO: you wake up... - $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); + my $map = $ob->map; + + teleport $pl, @savebed; + + # should make this a temporary map and let cf deal with it + unlink $map->path; + unlink $map->path . ".cfperl"; + $map->delete_map; + + $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); - # TODO: invalidate map + $ob->message ("You feel as if you woke up from a dream.\n"); + $ob->message ("You have a headache.\n"); + $ob->message ("Maybe you should have a drink.\n"); 1 }