… | |
… | |
3 | # handle the nimbus map and other stuff |
3 | # handle the nimbus map and other stuff |
4 | |
4 | |
5 | my @STATS = qw( |
5 | my @STATS = qw( |
6 | Str Dex Con Wis Cha Int Pow |
6 | Str Dex Con Wis Cha Int Pow |
7 | wc ac hp maxhp sp maxsp grace maxgrace |
7 | wc ac hp maxhp sp maxsp grace maxgrace |
8 | exp food dam luck |
8 | food dam luck |
9 | ); |
9 | ); |
10 | |
10 | |
11 | sub stats_get($) { |
11 | sub stats_get($) { |
12 | my ($stats, $save) = @_; |
12 | my ($stats, $save) = @_; |
13 | |
13 | |
… | |
… | |
32 | |
32 | |
33 | sub skills_get($) { |
33 | sub skills_get($) { |
34 | my ($ob) = @_; |
34 | my ($ob) = @_; |
35 | |
35 | |
36 | +{ |
36 | +{ |
|
|
37 | "" => $ob->stats->exp, |
|
|
38 | |
37 | map +($_->skill => $_->stats->exp), |
39 | map +($_->skill => $_->stats->exp), |
38 | grep $_->type == cf::SKILL, |
40 | grep $_->type == cf::SKILL, |
39 | $ob->inv |
41 | $ob->inv |
40 | } |
42 | } |
41 | } |
43 | } |
42 | |
44 | |
43 | sub skills_set($$) { |
45 | sub skills_set($$) { |
44 | my ($ob, $skill) = @_; |
46 | my ($ob, $skill) = @_; |
45 | |
47 | |
46 | for (grep $_->type == cf::SKILL, $ob->inv) { |
48 | my $cur = skills_get $ob; |
47 | $_->set_exp ($skill->{$_->skill}) |
49 | |
48 | if exists $skill->{$_->skill}; |
50 | while (my ($name, $exp) = each %$skill) { |
|
|
51 | if ($cur->{$name} < $exp) { |
|
|
52 | length $name |
|
|
53 | ? $ob->change_skill ($exp - $cur->{$name}, $name) |
|
|
54 | : $ob->change_skill ($exp - $cur->{$name}); |
|
|
55 | } |
49 | } |
56 | } |
50 | } |
57 | } |
51 | |
58 | |
52 | # called when the player will likely die (modulo explore mode) |
59 | # called when the player will likely die (modulo explore mode) |
53 | # but before any stats/exp is changed |
60 | # but before any stats/exp is changed |
… | |
… | |
64 | orig_stats => stats_get $pl->orig_stats, |
71 | orig_stats => stats_get $pl->orig_stats, |
65 | savebed => [$pl->get_savebed], |
72 | savebed => [$pl->get_savebed], |
66 | skill_exp => skills_get $ob, |
73 | skill_exp => skills_get $ob, |
67 | }; |
74 | }; |
68 | |
75 | |
69 | $ob->{nimbus_save} = $save; |
76 | $ob->{in_nimbus} ||= $save; |
70 | |
77 | |
71 | my $path = sprintf "%s/%s/%s/%s", |
78 | my $path = sprintf "%s/%s/%s/%s", |
72 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
79 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
73 | |
80 | |
74 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
81 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
75 | $nimbus->set_path ($path); |
82 | $nimbus->set_path ($path); |
76 | $nimbus->set_unique (1); |
83 | $nimbus->set_unique (1); |
77 | |
84 | |
78 | $pl->set_savebed ($path, 24, 12); |
85 | $pl->set_savebed ($path, 24, 12); |
|
|
86 | |
|
|
87 | $pl->message ("\n"); |
|
|
88 | $pl->message ("You start to feel dizzy.\n"); |
|
|
89 | $pl->message ("The world around you blurs.\n"); |
|
|
90 | $pl->message ("\n"); |
|
|
91 | |
|
|
92 | 0 |
79 | } |
93 | } |
80 | |
94 | |
81 | sub on_trigger { |
95 | sub on_trigger { |
82 | my ($event) = @_; |
96 | my ($event) = @_; |
83 | my $options = $event->{options}; |
97 | my $options = $event->{options}; |
… | |
… | |
86 | my @savebed; |
100 | my @savebed; |
87 | |
101 | |
88 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
102 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
89 | warn $ob->name; |
103 | warn $ob->name; |
90 | |
104 | |
91 | if (my $save = delete $ob->{nimbus_save}) { |
105 | if (my $save = delete $ob->{in_nimbus}) { |
92 | @savebed = @{$save->{savebed}}; |
106 | @savebed = @{$save->{savebed}}; |
93 | |
107 | |
94 | if ($options eq "restore" || 1) { |
108 | if ($options eq "restore" || 1) { |
95 | stats_set $ob->stats, $save->{stats}; |
109 | stats_set $ob->stats, $save->{stats}; |
96 | stats_set $pl->orig_stats, $save->{orig_stats}; |
110 | stats_set $pl->orig_stats, $save->{orig_stats}; |
… | |
… | |
101 | @savebed = ("/scorn/taverns/inn", 10, 5); |
115 | @savebed = ("/scorn/taverns/inn", 10, 5); |
102 | } |
116 | } |
103 | |
117 | |
104 | $pl->set_savebed (@savebed); |
118 | $pl->set_savebed (@savebed); |
105 | |
119 | |
106 | # TODO: you wake up... |
120 | my $map = $ob->map; |
|
|
121 | |
107 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
122 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
108 | |
123 | |
109 | # TODO: invalidate map |
124 | $map->delete_map; |
|
|
125 | |
|
|
126 | $pl->message ("You feel as if you woke up from a dream.\n"); |
|
|
127 | $pl->message ("You have a headache.\n"); |
|
|
128 | $pl->message ("Maybe you should have a drink.\n"); |
110 | |
129 | |
111 | 1 |
130 | 1 |
112 | } |
131 | } |
113 | |
132 | |