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/cvs/cf.schmorp.de/maps/perl/nimbus.ext
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Comparing cf.schmorp.de/maps/perl/nimbus.ext (file contents):
Revision 1.5 by root, Mon Mar 20 23:28:56 2006 UTC vs.
Revision 1.8 by root, Tue Mar 28 16:08:19 2006 UTC

3# handle the nimbus map and other stuff 3# handle the nimbus map and other stuff
4 4
5my @STATS = qw( 5my @STATS = qw(
6 Str Dex Con Wis Cha Int Pow 6 Str Dex Con Wis Cha Int Pow
7 wc ac hp maxhp sp maxsp grace maxgrace 7 wc ac hp maxhp sp maxsp grace maxgrace
8 food dam luck 8 exp food dam luck
9); 9);
10 10
11sub stats_get($) { 11sub stats_get($) {
12 my ($stats, $save) = @_; 12 my ($stats, $save) = @_;
13 13
32 32
33sub skills_get($) { 33sub skills_get($) {
34 my ($ob) = @_; 34 my ($ob) = @_;
35 35
36 +{ 36 +{
37 "" => $ob->stats->exp,
38
39 map +($_->skill => $_->stats->exp), 37 map +($_->skill => $_->stats->exp),
40 grep $_->type == cf::SKILL, 38 grep $_->type == cf::SKILL,
41 $ob->inv 39 $ob->inv
42 } 40 }
43} 41}
44 42
45sub skills_set($$) { 43sub skills_set($$) {
46 my ($ob, $skill) = @_; 44 my ($ob, $skills) = @_;
47 45
48 my $cur = skills_get $ob; 46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 my $name = $skill->skill;
49 48
50 while (my ($name, $exp) = each %$skill) { 49 if ($skill->stats->exp < $skills->{$name}) {
51 if ($cur->{$name} < $exp) { 50 $skill->stats->exp ($skills->{$name});
52 length $name 51 $ob->player_lvl_adj ($skill);
53 ? $ob->change_skill ($exp - $cur->{$name}, $name)
54 : $ob->change_skill ($exp - $cur->{$name});
55 } 52 }
56 } 53 }
57} 54}
58 55
59# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
60# but before any stats/exp is changed 57# but before any stats/exp is changed
61sub on_player_death { 58sub on_player_death {
62 my ($event) = @_; 59 my ($ob) = @_;
63 60
64 my $ob = $event->{who};
65 my $pl = $ob->contr; 61 my $pl = $ob->contr;
66 62
67 # save player stats and experience to restore it later 63 # save player stats and experience to restore it later
68 64
69 my $save = { 65 my $save = {
82 $nimbus->set_path ($path); 78 $nimbus->set_path ($path);
83 $nimbus->set_unique (1); 79 $nimbus->set_unique (1);
84 80
85 $pl->set_savebed ($path, 24, 12); 81 $pl->set_savebed ($path, 24, 12);
86 82
87 $pl->message ("\n"); 83 $ob->message ("\n");
88 $pl->message ("You start to feel dizzy.\n"); 84 $ob->message ("You start to feel dizzy.\n");
89 $pl->message ("The world around you blurs.\n"); 85 $ob->message ("The world around you blurs.\n");
90 $pl->message ("\n"); 86 $ob->message ("\n");
91 87
92 0 88 0
89}
90
91sub teleport {
92 my ($pl, $map, $x, $y) = @_;
93
94 return if $pl->ob->map->path eq $map
95 && abs ($pl->ob->x - $x) <= 1
96 && abs ($pl->ob->y - $y) <= 1;
97
98 my $portal = cf::object::new "exit";
99
100 $portal->set_slaying ($map);
101 $portal->set_hp ($x);
102 $portal->set_sp ($y);
103
104 $portal->apply ($pl->ob);
105
106 $portal->free;
93} 107}
94 108
95sub on_trigger { 109sub on_trigger {
96 my ($event) = @_; 110 my ($event) = @_;
97 my $options = $event->{options}; 111 my $options = $event->{options};
98 my $ob = $event->{activator}; 112 my $ob = $event->{activator};
99 my $pl = $ob->contr; 113 my $pl = $ob->contr;
100 my @savebed; 114 my @savebed;
101 115
102 warn "trigger $options $ob->{nimbus_save}\n";#d#
103 warn $ob->name;
104
105 if (my $save = delete $ob->{in_nimbus}) { 116 if (my $save = delete $ob->{in_nimbus}) {
106 @savebed = @{$save->{savebed}}; 117 @savebed = @{$save->{savebed}};
107 118
108 if ($options eq "restore" || 1) { 119 if ($options eq "restore") {
120 $ob->message ("The gods acknowledge your success.\n");
109 stats_set $ob->stats, $save->{stats}; 121 stats_set $ob->stats, $save->{stats};
110 stats_set $pl->orig_stats, $save->{orig_stats}; 122 stats_set $pl->orig_stats, $save->{orig_stats};
123 $ob->player_lvl_adj; # update overall level
111 skills_set $ob, $save->{skill_exp}; 124 skills_set $ob, $save->{skill_exp};
125 } else {
126 $ob->message ("The gods are disappointed with you.\n");
112 } 127 }
113 128
114 } else { 129 } else {
115 @savebed = ("/scorn/taverns/inn", 10, 5); 130 @savebed = ("/scorn/taverns/inn", 10, 5);
116 } 131 }
117 132
118 $pl->set_savebed (@savebed); 133 $pl->set_savebed (@savebed);
119 134
120 my $map = $ob->map; 135 my $map = $ob->map;
121 136
122 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); 137 teleport $pl, @savebed;
123 138
139 # should make this a temporary map and let cf deal with it
140 unlink $map->path;
141 unlink $map->path . ".cfperl";
124 $map->delete_map; 142 $map->delete_map;
125 143
144 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
145
126 $pl->message ("You feel as if you woke up from a dream.\n"); 146 $ob->message ("You feel as if you woke up from a dream.\n");
127 $pl->message ("You have a headache.\n"); 147 $ob->message ("You have a headache.\n");
128 $pl->message ("Maybe you should have a drink.\n"); 148 $ob->message ("Maybe you should have a drink.\n");
129 149
130 1 150 1
131} 151}
132 152

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