--- cf.schmorp.de/maps/perl/nimbus.ext 2006/03/20 23:28:56 1.5 +++ cf.schmorp.de/maps/perl/nimbus.ext 2006/03/28 16:08:19 1.8 @@ -5,7 +5,7 @@ my @STATS = qw( Str Dex Con Wis Cha Int Pow wc ac hp maxhp sp maxsp grace maxgrace - food dam luck + exp food dam luck ); sub stats_get($) { @@ -34,8 +34,6 @@ my ($ob) = @_; +{ - "" => $ob->stats->exp, - map +($_->skill => $_->stats->exp), grep $_->type == cf::SKILL, $ob->inv @@ -43,15 +41,14 @@ } sub skills_set($$) { - my ($ob, $skill) = @_; + my ($ob, $skills) = @_; - my $cur = skills_get $ob; + for my $skill (grep $_->type == cf::SKILL, $ob->inv) { + my $name = $skill->skill; - while (my ($name, $exp) = each %$skill) { - if ($cur->{$name} < $exp) { - length $name - ? $ob->change_skill ($exp - $cur->{$name}, $name) - : $ob->change_skill ($exp - $cur->{$name}); + if ($skill->stats->exp < $skills->{$name}) { + $skill->stats->exp ($skills->{$name}); + $ob->player_lvl_adj ($skill); } } } @@ -59,9 +56,8 @@ # called when the player will likely die (modulo explore mode) # but before any stats/exp is changed sub on_player_death { - my ($event) = @_; + my ($ob) = @_; - my $ob = $event->{who}; my $pl = $ob->contr; # save player stats and experience to restore it later @@ -84,14 +80,32 @@ $pl->set_savebed ($path, 24, 12); - $pl->message ("\n"); - $pl->message ("You start to feel dizzy.\n"); - $pl->message ("The world around you blurs.\n"); - $pl->message ("\n"); + $ob->message ("\n"); + $ob->message ("You start to feel dizzy.\n"); + $ob->message ("The world around you blurs.\n"); + $ob->message ("\n"); 0 } +sub teleport { + my ($pl, $map, $x, $y) = @_; + + return if $pl->ob->map->path eq $map + && abs ($pl->ob->x - $x) <= 1 + && abs ($pl->ob->y - $y) <= 1; + + my $portal = cf::object::new "exit"; + + $portal->set_slaying ($map); + $portal->set_hp ($x); + $portal->set_sp ($y); + + $portal->apply ($pl->ob); + + $portal->free; +} + sub on_trigger { my ($event) = @_; my $options = $event->{options}; @@ -99,16 +113,17 @@ my $pl = $ob->contr; my @savebed; - warn "trigger $options $ob->{nimbus_save}\n";#d# - warn $ob->name; - if (my $save = delete $ob->{in_nimbus}) { @savebed = @{$save->{savebed}}; - if ($options eq "restore" || 1) { + if ($options eq "restore") { + $ob->message ("The gods acknowledge your success.\n"); stats_set $ob->stats, $save->{stats}; stats_set $pl->orig_stats, $save->{orig_stats}; + $ob->player_lvl_adj; # update overall level skills_set $ob, $save->{skill_exp}; + } else { + $ob->message ("The gods are disappointed with you.\n"); } } else { @@ -119,13 +134,18 @@ my $map = $ob->map; - $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); + teleport $pl, @savebed; + # should make this a temporary map and let cf deal with it + unlink $map->path; + unlink $map->path . ".cfperl"; $map->delete_map; - $pl->message ("You feel as if you woke up from a dream.\n"); - $pl->message ("You have a headache.\n"); - $pl->message ("Maybe you should have a drink.\n"); + $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); + + $ob->message ("You feel as if you woke up from a dream.\n"); + $ob->message ("You have a headache.\n"); + $ob->message ("Maybe you should have a drink.\n"); 1 }