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/cvs/cf.schmorp.de/maps/perl/nimbus.ext
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Comparing cf.schmorp.de/maps/perl/nimbus.ext (file contents):
Revision 1.6 by root, Tue Mar 21 00:51:03 2006 UTC vs.
Revision 1.8 by root, Tue Mar 28 16:08:19 2006 UTC

54} 54}
55 55
56# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
57# but before any stats/exp is changed 57# but before any stats/exp is changed
58sub on_player_death { 58sub on_player_death {
59 my ($event) = @_; 59 my ($ob) = @_;
60 60
61 my $ob = $event->{who};
62 my $pl = $ob->contr; 61 my $pl = $ob->contr;
63 62
64 # save player stats and experience to restore it later 63 # save player stats and experience to restore it later
65 64
66 my $save = { 65 my $save = {
87 $ob->message ("\n"); 86 $ob->message ("\n");
88 87
89 0 88 0
90} 89}
91 90
91sub teleport {
92 my ($pl, $map, $x, $y) = @_;
93
94 return if $pl->ob->map->path eq $map
95 && abs ($pl->ob->x - $x) <= 1
96 && abs ($pl->ob->y - $y) <= 1;
97
98 my $portal = cf::object::new "exit";
99
100 $portal->set_slaying ($map);
101 $portal->set_hp ($x);
102 $portal->set_sp ($y);
103
104 $portal->apply ($pl->ob);
105
106 $portal->free;
107}
108
92sub on_trigger { 109sub on_trigger {
93 my ($event) = @_; 110 my ($event) = @_;
94 my $options = $event->{options}; 111 my $options = $event->{options};
95 my $ob = $event->{activator}; 112 my $ob = $event->{activator};
96 my $pl = $ob->contr; 113 my $pl = $ob->contr;
97 my @savebed; 114 my @savebed;
98 115
99 warn "trigger $options $ob->{nimbus_save}\n";#d#
100 warn $ob->name;
101
102 if (my $save = delete $ob->{in_nimbus}) { 116 if (my $save = delete $ob->{in_nimbus}) {
103 @savebed = @{$save->{savebed}}; 117 @savebed = @{$save->{savebed}};
104 118
105 if ($options eq "restore" || 1) { 119 if ($options eq "restore") {
106 $ob->message ("The gods acknowledge your success.\n"); 120 $ob->message ("The gods acknowledge your success.\n");
107 stats_set $ob->stats, $save->{stats}; 121 stats_set $ob->stats, $save->{stats};
108 stats_set $pl->orig_stats, $save->{orig_stats}; 122 stats_set $pl->orig_stats, $save->{orig_stats};
109 $ob->player_lvl_adj; # update overall level 123 $ob->player_lvl_adj; # update overall level
110 skills_set $ob, $save->{skill_exp}; 124 skills_set $ob, $save->{skill_exp};
118 132
119 $pl->set_savebed (@savebed); 133 $pl->set_savebed (@savebed);
120 134
121 my $map = $ob->map; 135 my $map = $ob->map;
122 136
123 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); 137 teleport $pl, @savebed;
124 138
139 # should make this a temporary map and let cf deal with it
140 unlink $map->path;
141 unlink $map->path . ".cfperl";
125 $map->delete_map; 142 $map->delete_map;
143
144 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
126 145
127 $ob->message ("You feel as if you woke up from a dream.\n"); 146 $ob->message ("You feel as if you woke up from a dream.\n");
128 $ob->message ("You have a headache.\n"); 147 $ob->message ("You have a headache.\n");
129 $ob->message ("Maybe you should have a drink.\n"); 148 $ob->message ("Maybe you should have a drink.\n");
130 149

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