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#SlotMachine configuration file |
| 2 |
#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. |
| 3 |
#Standard type Imperial Slots |
| 4 |
#FYI - This one uses an object for cointype and not the money code :) |
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|
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import Crossfire |
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import CFGamble |
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import CFItemBroker |
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|
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activator=Crossfire.WhoIsActivator() |
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activatorname=activator.Name |
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whoami=Crossfire.WhoAmI() |
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#gets slot name and adds map name for unique jackpot |
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slotname= '%s#%s' %(whoami.Name,whoami.Map.Path) |
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x=activator.X |
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y=activator.Y |
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|
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cointype = "imperial" #What type of coin is this slotmachine using? |
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minpot = 200 #Minimum slot jackpot size |
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maxpot = 10000 #Maxiumum slot jackpot size |
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cost = 1 #Price of usage |
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|
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#Change the items on the slot spinner or the number of items. |
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slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"] |
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|
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spinners = 4 #How many spinners on the slotmachine? |
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|
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Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) |
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|
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object = activator.CheckInventory(cointype) |
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if (object): |
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pay = CFItemBroker.Item(object).subtract(cost) |
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if (pay): |
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Slots.placebet(cost) |
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results = Slots.spin(spinners) |
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pay = 0 |
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pot = Slots.checkslot() |
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activator.Write('%s' %results, 7) |
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for item in results: |
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#match all but one - pays out by coin e.g 3 to 1 or 4 to 1 |
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if results.count(item) == spinners-1: |
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if item == "Dread": |
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pay = 1 |
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elif item == "Dragon": |
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pay = 2 |
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elif item == "Knight": |
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pay = 3 |
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elif item == "Wizard": |
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pay = 4 |
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elif item == "Titan": |
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pay = 5 |
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elif item == "Septre": |
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pay = 6 |
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elif item == "Emperor": |
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pay = 10 |
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elif item == "Jackpot": |
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pay = 20 |
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else: |
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break |
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activator.Write("%d %ss, a minor win!" %(spinners-1,item)) |
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payoff = cost*pay |
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Slots.payoff(payoff) |
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id = activator.Map.CreateObject(cointype, x, y) |
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CFItemBroker.Item(id).add(payoff) |
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if payoff == 1: |
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message = "you win %d %s!" %(payoff,cointype) |
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else: |
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message = "You win %d %ss!!" %(payoff,cointype) |
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break |
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elif results.count(item) == spinners: |
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#all match - pays out as percent of pot |
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activator.Write('%d %ss, a Major win!' %(spinners,item)) |
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if item == "Dread": |
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pay = .1 |
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elif item == "Dragon": |
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pay = .15 |
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elif item == "Knight": |
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pay = .20 |
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elif item == "Wizard": |
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pay = .25 |
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elif item == "Titan": |
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pay = .30 |
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elif item == "Septre": |
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pay = .40 |
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elif item == "Emperor": |
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pay = .50 |
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elif item == "JackPot": |
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pay = 1 |
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payoff = pot*pay |
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Slots.payoff(payoff) |
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id = activator.Map.CreateObject(cointype, x, y) |
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CFItemBroker.Item(id).add(payoff) |
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if payoff == 1: |
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message = "you win %d %s!" %(payoff,cointype) |
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else: |
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message = "You win %d %ss!!" %(payoff,cointype) |
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break |
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else: |
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message = "Better luck next time!" |
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activator.Write(message) |
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activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot()) |
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else: |
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activator.Write("Sorry, you do not have enough %ss" %(cointype)) |
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else: |
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activator.Write("Sorry, you do not have any %ss" %(cointype)) |