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Revision: 1.51
Committed: Sun Jul 13 20:51:01 2008 UTC (16 years, 4 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_6, rel-2_7, rel-2_71, rel-2_61
Changes since 1.50: +3 -3 lines
Log Message:
added the town portal to the jeweler town waaay more gracefully.

File Contents

# Content
1 region world
2 longname in The World
3 jail_map /scorn/misc/jail
4 jail_x 16
5 jail_y 1
6 portal_map /world/world_104_115
7 portal_x 39
8 portal_y 33
9 msg
10 If you are seeing this, someone goofed, you should never see this message, and
11 you should report this to the DM.
12 endmsg
13 music ross/game1,ross/game6,ross/ross1
14 end
15
16 region wilderness
17 parent world
18 longname somewhere in the wilderness
19 fallback 1
20 msg
21 Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
22 the wilderness is not the most civilised of places, and stories
23 that have reached the towns tell of fearsome creatures and labyrinthine
24 dungeons far under the surface. Of course, these rumours have never been
25 verified, though the few who have tried have taken a long time in doing so....
26 endmsg
27 end
28
29 region panthalassa
30 parent world
31 longname somewhere on the great ocean panthalassa
32 music ross/ross3,km/water_prelude
33 msg
34 Few people ventured far enough to reach the ocean Panthalassa. Its extent
35 is completely unknown, subject of some weird theories only, and nothing is
36 known about its depth, the life it contains or the dangers it holds. No
37 ship ventured far into it and came back. The only thing known about it is this:
38 it is better to turn back. Now.
39 endmsg
40 end
41
42 treasureone region_panthalassa
43 arch bird
44 end
45
46 region tethys
47 parent panthalassa
48 longname somewhere on the vast ocean
49 randomitems region_panthalassa
50 chance 0.001
51 msg
52 The source of life and death: Water! The ocean Tethys is surrounding all
53 known landmasses was already many adventurers' death.
54 endmsg
55 end
56
57 region creation
58 parent world
59 longname at the creation
60 msg
61 Who knows where this place is, but all have seen it. As mysterious as it is,
62 it's just another part of life.
63 endmsg
64 music km/fairytale_waltz
65 end
66
67 region southpole
68 parent world
69 longname near the south pole
70 music km/spacial_winds
71 msg
72 A cold place in the very south of the world. Strange monsters guard their
73 territory here but also many treasures are said to be found here.
74 endmsg
75 end
76
77 treasureone region_security_zone
78 arch bird
79 end
80
81 region highway
82 parent world
83 longname on the imperial highway
84 chance 0.005
85 randomitems region_security_zone
86 music ross/game3
87 msg
88 The Imperial Highway was built long ago, so much so that its origins are
89 now long since passed out of recorded history and into the stuff of legends.
90 In the years since its construction it has gained the name "The yellow Brick
91 Road" on account of the distinctive colour of its paving. Whilst in former
92 times the Imperial highway was safe to all who would pass along it, in
93 recent times it has started to decay, as the toll of centuries comes to bear
94 on this once-splendid testament to past powers. It is still the safest
95 way to travel over land.
96 endmsg
97 end
98
99 region brest_highway
100 parent world
101 longname on the road connecting Scorn, Brest and Lake Country
102 chance 0.005
103 randomitems region_security_zone
104 music ross/game6
105 msg
106 Unlike most places in the world, the area stretching from Scorn down
107 to Brest and Lake Country is patrolled regularly by kingdom soliders
108 and should be relatively safe. Make sure you are not wandering too far
109 into the wilderness, though, as only the roads are under watch (and not
110 everywhere - Lake Country is notoriously dangerous).
111 endmsg
112 end
113
114 region greenway
115 parent wilderness
116 longname on the Greenway
117 msg
118 The elves are thought to have quicker ways to travel...
119 endmsg
120 end
121
122 treasureone region_scorn_kingdom
123 arch bird
124 chance 3
125 more
126 arch gnoll
127 chance 2
128 more
129 arch goblin
130 chance 2
131 more
132 arch ogre
133 chance 1
134 more
135 arch killer_bee
136 chance 1
137 end
138
139 region scorn_kingdom
140 parent world
141 longname in the Kingdom of Scorn
142 music km/thinking_out_loud,km/dance_monster
143 chance 0.1
144 randomitems region_scorn_kingdom
145 msg
146 Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
147 is a safe and welcoming place for those who pass by. Its position on the
148 Imperial highway allows it to maintain its importance as a stopping off
149 point between the other major cities along the route and an attractive
150 location for trade and commerce. This combined with the sheltered harbour and
151 extensive shipping lines, ensures that Scorn remains a key crossroads
152 bustling with activity, long after its former military dominance has
153 diminished.
154 endmsg
155 end
156
157 region scorn_county
158 parent scorn_kingdom
159 longname in the county of Scorn
160 chance 0.01
161 randomitems region_scorn_kingdom
162 msg
163 Outside the gates of the city of scorn, the activity of the town can be heard,
164 but not seen. The cries of the traders, and calls of the sailors belie your
165 proximity to this bustling town, though to look around you see only the relative
166 tranquility of quiet farmland and the sense of peace it evokes.
167 endmsg
168 end
169
170 treasureone region_generic_city
171 arch mouse_nongen
172 end
173
174 region scorn
175 parent scorn_county
176 longname in the City of Scorn
177 music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out
178 randomitems region_generic_city
179 msg
180 Here, in amidst the trading activity at the heart of scorn you find
181 yourself scarcely able to hear yourself think with the din of commerce all around
182 you as shop keepers and traders shout their wares.
183 endmsg
184 match ^/scorn/
185 end
186
187 region scornarena
188 parent scorn
189 longname within the Scorn arena
190 music km/power_restored
191 msg
192 A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive.
193 endmsg
194 end
195
196 region scornoldcity
197 parent scorn
198 longname within the remains of Old Scorn
199 music km/crisis
200 msg
201 You find yourself gasping in wonder at the extensive caverns underneath the city,
202 here there remains the ruins of old Scorn. A reminder of the great power the city
203 once possessed, and a sign of how far it has fallen. As you look around however
204 you notice that whilst the previous inhabitants of these ruins are no longer
205 present, some new ones seem to have taken their place, and these denizens don't
206 appear to be very welcoming.
207 endmsg
208 end
209
210 region euthville
211 parent scorn_kingdom
212 longname at the ruins of Euthville
213 music km/unrelenting
214 msg
215 The ruins of Euthville can be found just off the Imperial Highway north
216 of Scorn. The riches and accomplishments of this one prosperous city
217 actually lead to it's downfall. Now, only terror and hardship remains --
218 demons and undead run rampant through the broken remains.
219 endmsg
220 match ^/euthville/
221 end
222
223 region three_sisters
224 parent world
225 longname on the island of the three sisters
226 music km/feral_chase
227 msg
228 Little is known about this island except that it is surrounded
229 by a shield wall of high mountains.
230 endmsg
231 match ^/sisters/
232 end
233
234 region middle_island
235 parent scorn_kingdom
236 longname on the middle island
237 music km/we_got_trouble
238 msg
239 This is a mostly deserted and boring island. It is so boring, in fact,
240 that nobody cared to name it, so everybody just calls it "the middle
241 island", as it is situated roughly in the middle between the Navar and
242 Scorn kingdoms. The fact that it is almost devoid of human settlements
243 makes it an ideal battleground for larger groups.
244 endmsg
245 end
246
247 treasureone region_navar_kingdom
248 arch ape
249 chance 100
250 more
251 arch sandy
252 chance 70
253 more
254 arch scorpion
255 chance 120
256 more
257 arch snake_nongen
258 chance 70
259 more
260 arch shadowpup
261 chance 7
262 end
263
264 region navar_kingdom
265 parent world
266 music km/kumasi_groove
267 longname in the region around Navar
268 randomitems region_navar_kingdom
269 chance 0.01
270 jail_map /navar_city/jail/jail
271 jail_x 16
272 jail_y 1
273 portal_map /world/world_121_116
274 portal_x 44
275 portal_y 45
276 msg
277 Straddling the corner of the Imperial highway as it turns North near the
278 Eastern border of the known world, and surrounded by dangerous territory,
279 Navar is an unlikely site for one of the world's grandest cities.
280 Yet there it stands, dominating the skyline for miles around and showing the
281 same bustling activity expected of any thriving market town.
282 endmsg
283 end
284
285 region navar
286 parent navar_kingdom
287 longname in the City of Navar
288 music ross/ross5
289 chance 0.002
290 randomitems region_generic_city
291 jail_map /navar_city/jail/jail
292 jail_x 16
293 jail_y 1
294 msg
295 The heart of the Navar region: Navar city. It's said it's the gathering of
296 opportunities! Meet experienced adventurers and clever shop keepers or explore
297 the unexplored dungeons.
298 endmsg
299 match ^/navar_city/
300 end
301
302 region valleynoy
303 parent navar_kingdom
304 longname on Valley Noy
305 music km/fire_prelude
306 portal_map /elmex/jeweler/town_portal
307 portal_x 4
308 portal_y 3
309 msg
310 This island is famous for its many deep valleys. Few people live here, and
311 most of them mine the mountains for gems, crystals and precious metals.
312 endmsg
313 end
314
315 treasureone region_brest_county
316 arch panther
317 more
318 arch giant_bat
319 more
320 arch dog
321 more
322 arch mastif
323 more
324 arch blob
325 more
326 arch war_ant
327 more
328 arch spit_ant
329 end
330
331 region brest_county
332 parent world
333 longname in Brest county
334 music km/the_dread
335 chance 0.01
336 randomitems region_brest_county
337 portal_map /world/world_107_123
338 portal_x 40
339 portal_y 30
340 msg
341 Little is known about this mostly unexplored area. The harsh weather and dangerous
342 wildlife prevented most adventurers from traveling in this area, and the rest seems
343 to know how to keep their secrets to them.
344 endmsg
345 end
346
347 treasureone region_brest
348 arch snake_nongen
349 end
350
351 region brest
352 parent brest_county
353 longname in Brest
354 randomitems region_brest
355 chance 0.01
356 msg
357 The town of the tough. Only few adventurers find their way here without
358 meeting death instead. But the ones who found it built up a city in the midst
359 of nowhere, cornered by high and unpassable mountains.
360 endmsg
361 match ^/brest/
362 end
363
364 treasureone region_darcap_county
365 arch small_troll
366 chance 50
367 more
368 arch gnoll
369 chance 50
370 more
371 arch ogre
372 chance 50
373 more
374 arch elec_dragon
375 chance 5
376 more
377 arch faerie_dragon
378 chance 5
379 more
380 arch cold_dragon
381 chance 5
382 more
383 arch baby_dragon
384 chance 2
385 more
386 arch para_fire
387 chance 5
388 more
389 arch para_water
390 chance 5
391 more
392 arch para_air
393 chance 5
394 more
395 arch para_earth
396 chance 5
397 end
398
399 region darcap_county
400 parent world
401 longname in the sultanate of Darcap
402 music km/blue_scorpion,km/artifact
403 randomitems region_darcap_county
404 chance 0.01
405 portal_map /world/world_116_102
406 portal_x 36
407 portal_y 25
408 msg
409 Isolated from the rest of the region by the ocean and an extensive
410 mountain range to the south, and possessing a massive natural harbour,
411 Darcap is a small, but easily defensible town, dominated by a pair of
412 powerful guilds. The town is also noted for its circus, whose reputation
413 draws visitors from all over the world.
414 endmsg
415 end
416
417 region darcap
418 parent darcap_county
419 longname in the city of Darcap
420 chance 0.002
421 randomitems region_generic_city
422 msg
423 The center of an isolated continent: Darcap city, where brave adventurers
424 and mysterious practitioners of the arcane and dark arts live and perform.
425 endmsg
426 match ^/darcap/
427 end
428
429 region darcapcircus
430 parent darcap
431 longname in the Darcap Circus
432 music km/waunobe_march,km/comic_hero
433 msg
434 This circus' reputation draws visitors from all over the world.
435 endmsg
436 end
437
438 treasureone region_wolfsburg_county
439 arch pirate
440 chance 50
441 more
442 arch gnome
443 chance 50
444 more
445 arch fighter
446 chance 50
447 more
448 arch thief
449 chance 20
450 more
451 arch thief_1
452 chance 20
453 more
454 arch child_thief
455 chance 5
456 end
457
458 region wolfsburg_county
459 parent world
460 longname near the port of Wolfsburg
461 randomitems region_wolfsburg_county
462 chance 0.01
463 music km/miris_magic_dance,km/netherworld_shanty
464 msg
465 Located on an island far away from the coast, Wolfsburg relies entirely on its
466 quay to supply the town and as a result has a strong seafaring tradition among
467 its populence.
468 endmsg
469 end
470
471 region wolfsburg
472 parent wolfsburg_county
473 longname in Wolfsburg
474 randomitems region_wolfsburg_county
475 chance 0.01
476 msg
477 A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly
478 low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel,
479 especially at sea, is very dangerous around Wolfsburg.
480 endmsg
481 match ^/wolfsburg/
482 end
483
484 region santodominion_county
485 parent world
486 longname in the area around Santo Dominion
487 music km/dragon_and_toast,km/sancho_panza_gets_a_latte
488 msg
489 Santo Dominion sits in a small bay to the north of Scorn. It is an
490 important port of call for ships travelling to and from Scorn and is
491 also somewhat famous for its Opera and its Litle House of Horrors, two
492 magnificent cultural buildings you would not expect in so small a town as
493 Santo Dominion.
494 endmsg
495 end
496
497 region santodominion
498 parent santodominion_county
499 longname in Santo Dominion
500 chance 0.002
501 randomitems region_generic_city
502 msg
503 Santo Dominion sits in a small bay to the north of Scorn. It is an
504 important port of call for ships travelling to and from Scorn and is
505 also somewhat famous for its Opera and its Litle House of Horrors, two
506 magnificent cultural buildings you would not expect in so small a town as
507 Santo Dominion.
508 endmsg
509 match ^/santo_dominion/
510 end
511
512 treasureone region_lake_country
513 arch cobra
514 chance 100
515 more
516 arch black_metallic_serpent
517 chance 20
518 more
519 end
520
521 region lakecountry
522 parent world
523 longname in Lake Country
524 randomitems region_lake_country
525 chance 0.015
526 msg
527 Lake Country originally was where the elves lived who where exiled
528 from the north by the kings of Scorn, during the Vth millenia EK. They
529 named the area Vkovzerov. The major elven city of Vkovzerov was
530 Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK.
531 endmsg
532 match ^/lake_country/
533 end
534
535 region portjoseph
536 parent world
537 longname in Port Joseph
538 chance 0.002
539 randomitems region_generic_city
540 msg
541 Port Joseph is a boring fishing village near Scorn. Boring indeed it seems. But
542 not everything is as it seems...
543 endmsg
544 match ^/port_joseph/
545 end
546
547 region pupland
548 parent world
549 longname in Pupland
550 music km/dragon_and_toast,km/an_upsetting_theme,km/ambush
551 portal_map /pup_land/lone_town/town
552 portal_x 9
553 portal_y 13
554 msg
555 Pupland is as dangerous as a small puppy. It is a happy, thriving community of
556 nice and peaceful people. Or at least so it seems on first sight...
557 endmsg
558 match ^/pup_land/
559 end
560
561 region ancientpupland
562 parent pupland
563 longname in the Pupland of times long past
564 music km/misuse
565 msg
566 You have been thrown to this ancient version of pupland through some
567 unidentified time travel magic. Nobody knows what dangers or joys
568 are waiting here.
569 endmsg
570 end
571
572 region nurnberg
573 parent pupland
574 longname in Nurnberg
575 msg
576 Nurnberg is one of the biggest and most modern cities of the known world. It is famous
577 for its many unique attractions that set it apart from the more average cities of the
578 world.
579 endmsg
580 match ^/pup_land/nurnberg/
581 end
582
583 region lonetown
584 parent pupland
585 longname in Lone Town
586 chance 0.002
587 randomitems region_generic_city
588 msg
589 Formerly a very secluded and cold place that was hard to reach, Lone Town has seen
590 a remarkable increase in travel and tourism over the recent years due to a
591 much better airline and road infrastructure.
592 endmsg
593 match ^/pup_land/lone_town/
594 end
595
596 region aldwulf
597 parent world
598 longname in the aldwulf archipelago
599 music km/thinking_out_loud,km/dance_monster
600 chance 0.1
601 msg
602 Situated in some distance to the nearest continent, the aldwulf
603 archipelago has a very distinct culture. Unlike in other parts of the
604 world, you can actually find civilised kobold races here. Important
605 sightseeing stops are the water town and the various kobold towns.
606 endmsg
607 match ^/aldwulf/
608 end
609
610 region stoneville_county
611 parent world
612 longname near Stoneville
613 music km/legend_of_one
614 msg
615 The area surrounding Stoneville is also called "Dragon Island".
616 Not that there would be much area, but still...
617 endmsg
618 end
619
620 region stoneville
621 parent stoneville_county
622 longname in Stoneville City
623 music km/phantasm
624 chance 0.002
625 randomitems region_generic_city
626 msg
627 Stoneville is the home of such adventurous places as the Adventurers
628 Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit
629 small, is rumoured to host a number of dragons, too, which gave it the
630 unofficial name "Dragon Island".
631 endmsg
632 match ^/dragonisland/
633 end
634
635 region firevolcano
636 parent world
637 longname in the Fire Volcano
638 music km/neolith,km/thinking_out_loud
639 msg
640 This fiery volcano rose up from the mountains one day. It is inhabited by a
641 strange race of fire creatures who seem friendly, but very competitive.
642 endmsg
643 end
644
645 region azumauindo
646 parent world
647 longname in the Shogunate of Azumauindo
648 music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon
649 portal_map /world/world_127_101
650 portal_x 37
651 portal_y 5
652 msg
653 A hidden and closed civilization, at the far east of the world.
654 endmsg
655 end
656
657 region dream
658 parent world
659 longname dreaming?
660 music km/celtic_impulse
661 portal_map /mlab/cloudworlddecity
662 portal_x 57
663 portal_y 120
664 msg
665 You do not know if you are awake or still dreaming.
666 endmsg
667 match ^/mlab/
668 end
669
670 region citydeclouds
671 parent dream
672 longname in the City de Clouds
673 msg
674 A wonderous city resting on the clouds, it could not possibly exist...
675 endmsg
676 end
677
678 region theabyss
679 parent dream
680 longname in The Abyss
681 msg
682 Where the damned lay in torment for eternity. There is no forgiveness. Welcome
683 to hell.
684 endmsg
685 end
686
687 region dis
688 parent theabyss
689 longname in the city of Dis
690 msg
691 Long forgotten, here lies the eternal city of hell. It was never made nor shall
692 it be unmade. It was here and always will be, the damned have their city and no
693 enjoyment to them will it ever surrender.
694 endmsg
695 end
696
697 region kingdomofsaints
698 parent dream
699 longname in the Kingdom of Saints
700 msg
701 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
702 be much advanced knowlege known to it, outside the realms of sorcery and superstition.
703 The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal,
704 however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production
705 has recently sharply decreased due to an unknown reason.
706 endmsg
707 end
708
709 region kingdomofsaintsborder
710 parent kingdomofsaints
711 longname near the Kingdom of Saints Border
712 msg
713 A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to
714 be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the
715 east of here lies the Valley of Gehennom. To the north and south is unknown wilderness.
716 endmsg
717 end
718
719 region stjohns
720 parent kingdomofsaints
721 longname in the town of St. John's
722 msg
723 The seat of justice for the Kingdom of Saints and the town closest to the border. This town
724 once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays
725 vacant due to an unknown malady.
726 endmsg
727 end
728
729 region strose
730 parent kingdomofsaints
731 longname in the town of St. Rose
732 msg
733 A small town in the Kingdom of Saints dwarfed to the east by the copper mountains.
734 Its main production is livestock.
735 endmsg
736 end
737
738 region stbartholomew
739 parent kingdomofsaints
740 longname in the town of St.Bartholomew
741 msg
742 The town of St. Bartholomew is the capital of the Kingdom of Saints.
743 Situated between two mountain ranges rich in iron and copper ore St.
744 Bartholomew is well protected and well supplied with minerals useful
745 in wartime production. St. Bartholomew boasts a world class
746 bank, a well stocked libary, and one of the only two power generation
747 plants in existance, as well as the only working centerfuge throughout the
748 explored world.
749 endmsg
750 end
751
752 region ipo_meeting
753 parent world
754 longname in the IPO meeting room
755 msg
756 Completely carved out of a non-magic plane that consists of dense rock,
757 the IPO meeting room is considered one of the most illustruous achievement
758 of modern magic.
759
760 Most Post Offices have a connection to this room, making it possible for
761 people living in distant regions to meet each other in person.
762 endmsg
763 end
764