1 |
region world |
2 |
longname in The World |
3 |
jail_map /scorn/misc/jail |
4 |
jail_x 16 |
5 |
jail_y 1 |
6 |
portal_map *scorn_town_portal |
7 |
msg |
8 |
If you are seeing this, someone goofed, you should never see this message, and |
9 |
you should report this to the DM. |
10 |
endmsg |
11 |
music ross/game1,ross/game6,ross/ross1 |
12 |
end |
13 |
|
14 |
region wilderness |
15 |
parent world |
16 |
longname somewhere in the wilderness |
17 |
fallback 1 |
18 |
msg |
19 |
Grass, mountains, trees, rivers, and not a soul to be seen for miles around, |
20 |
the wilderness is not the most civilised of places, and stories |
21 |
that have reached the towns tell of fearsome creatures and labyrinthine |
22 |
dungeons far under the surface. Of course, these rumours have never been |
23 |
verified, though the few who have tried have taken a long time in doing so.... |
24 |
endmsg |
25 |
end |
26 |
|
27 |
region panthalassa |
28 |
parent world |
29 |
longname somewhere on the great ocean panthalassa |
30 |
music ross/ross3,km/water_prelude |
31 |
msg |
32 |
Few people ventured far enough to reach the ocean Panthalassa. Its extent |
33 |
is completely unknown, subject of some weird theories only, and nothing is |
34 |
known about its depth, the life it contains or the dangers it holds. No |
35 |
ship ventured far into it and came back. The only thing known about it is this: |
36 |
it is better to turn back. Now. |
37 |
endmsg |
38 |
end |
39 |
|
40 |
treasureone region_panthalassa |
41 |
arch bird |
42 |
end |
43 |
|
44 |
region tethys |
45 |
parent panthalassa |
46 |
longname somewhere on the vast ocean |
47 |
randomitems region_panthalassa |
48 |
chance 0.001 |
49 |
msg |
50 |
The source of life and death: Water! The ocean Tethys is surrounding all |
51 |
known landmasses was already many adventurers' death. |
52 |
endmsg |
53 |
end |
54 |
|
55 |
region creation |
56 |
parent world |
57 |
longname at the creation |
58 |
msg |
59 |
Who knows where this place is, but all have seen it. As mysterious as it is, |
60 |
it's just another part of life. |
61 |
endmsg |
62 |
music km/fairytale_waltz |
63 |
end |
64 |
|
65 |
region southpole |
66 |
parent world |
67 |
longname near the south pole |
68 |
music km/spacial_winds |
69 |
msg |
70 |
A cold place in the very south of the world. Strange monsters guard their |
71 |
territory here but also many treasures are said to be found here. |
72 |
endmsg |
73 |
end |
74 |
|
75 |
treasureone region_security_zone |
76 |
arch bird |
77 |
end |
78 |
|
79 |
region highway |
80 |
parent world |
81 |
longname on the imperial highway |
82 |
chance 0.005 |
83 |
randomitems region_security_zone |
84 |
music ross/game3 |
85 |
msg |
86 |
The Imperial Highway was built long ago, so much so that its origins are |
87 |
now long since passed out of recorded history and into the stuff of legends. |
88 |
In the years since its construction it has gained the name "The yellow Brick |
89 |
Road" on account of the distinctive colour of its paving. Whilst in former |
90 |
times the Imperial highway was safe to all who would pass along it, in |
91 |
recent times it has started to decay, as the toll of centuries comes to bear |
92 |
on this once-splendid testament to past powers. It is still the safest |
93 |
way to travel over land. |
94 |
endmsg |
95 |
end |
96 |
|
97 |
region brest_highway |
98 |
parent world |
99 |
longname on the road connecting Scorn, Brest and Lake Country |
100 |
chance 0.005 |
101 |
randomitems region_security_zone |
102 |
music ross/game6 |
103 |
msg |
104 |
Unlike most places in the world, the area stretching from Scorn down |
105 |
to Brest and Lake Country is patrolled regularly by kingdom soliders |
106 |
and should be relatively safe. Make sure you are not wandering too far |
107 |
into the wilderness, though, as only the roads are under watch (and not |
108 |
everywhere - Lake Country is notoriously dangerous). |
109 |
endmsg |
110 |
end |
111 |
|
112 |
region greenway |
113 |
parent wilderness |
114 |
longname on the Greenway |
115 |
msg |
116 |
The elves are thought to have quicker ways to travel... |
117 |
endmsg |
118 |
end |
119 |
|
120 |
treasureone region_scorn_kingdom |
121 |
arch bird |
122 |
chance 3 |
123 |
more |
124 |
arch gnoll |
125 |
chance 2 |
126 |
more |
127 |
arch goblin |
128 |
chance 2 |
129 |
more |
130 |
arch ogre |
131 |
chance 1 |
132 |
more |
133 |
arch killer_bee |
134 |
chance 1 |
135 |
end |
136 |
|
137 |
region scorn_kingdom |
138 |
parent world |
139 |
longname in the Kingdom of Scorn |
140 |
music km/thinking_out_loud,km/dance_monster |
141 |
chance 0.1 |
142 |
randomitems region_scorn_kingdom |
143 |
msg |
144 |
Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn |
145 |
is a safe and welcoming place for those who pass by. Its position on the |
146 |
Imperial highway allows it to maintain its importance as a stopping off |
147 |
point between the other major cities along the route and an attractive |
148 |
location for trade and commerce. This combined with the sheltered harbour and |
149 |
extensive shipping lines, ensures that Scorn remains a key crossroads |
150 |
bustling with activity, long after its former military dominance has |
151 |
diminished. |
152 |
endmsg |
153 |
end |
154 |
|
155 |
region scorn_county |
156 |
parent scorn_kingdom |
157 |
longname in the county of Scorn |
158 |
chance 0.01 |
159 |
randomitems region_scorn_kingdom |
160 |
msg |
161 |
Outside the gates of the city of scorn, the activity of the town can be heard, |
162 |
but not seen. The cries of the traders, and calls of the sailors belie your |
163 |
proximity to this bustling town, though to look around you see only the relative |
164 |
tranquility of quiet farmland and the sense of peace it evokes. |
165 |
endmsg |
166 |
end |
167 |
|
168 |
treasureone region_generic_city |
169 |
arch mouse_nongen |
170 |
end |
171 |
|
172 |
region scorn |
173 |
parent scorn_county |
174 |
longname in the City of Scorn |
175 |
music jm/03 - Strings,jm/05 - Comienza,jm/05 - Kukurukú,jm/06 - Second Creative,jm/08 - Semana Santa,jm/09 - Cuatro Rápido,jm/09 - Qvimera ft BXe - Hip Hop,jm/11 - Mi primer y último reggaetón,jm/12 - Melodía F,jm/14 - Chill Out |
176 |
randomitems region_generic_city |
177 |
msg |
178 |
Here, in amidst the trading activity at the heart of scorn you find |
179 |
yourself scarcely able to hear yourself think with the din of commerce all around |
180 |
you as shop keepers and traders shout their wares. |
181 |
endmsg |
182 |
match ^/scorn/ |
183 |
end |
184 |
|
185 |
region scornarena |
186 |
parent scorn |
187 |
longname within the Scorn arena |
188 |
music km/power_restored |
189 |
msg |
190 |
A giant ampitheatre made of white stone that glistens in the sunlight. People in the stands cheering and screaming for blood. The finality of the gates that come crashing down behind the gladiators below them, and the certain knowledge that only one will survive. |
191 |
endmsg |
192 |
end |
193 |
|
194 |
region scornoldcity |
195 |
parent scorn |
196 |
longname within the remains of Old Scorn |
197 |
music km/crisis |
198 |
msg |
199 |
You find yourself gasping in wonder at the extensive caverns underneath the city, |
200 |
here there remains the ruins of old Scorn. A reminder of the great power the city |
201 |
once possessed, and a sign of how far it has fallen. As you look around however |
202 |
you notice that whilst the previous inhabitants of these ruins are no longer |
203 |
present, some new ones seem to have taken their place, and these denizens don't |
204 |
appear to be very welcoming. |
205 |
endmsg |
206 |
end |
207 |
|
208 |
region euthville |
209 |
parent scorn_kingdom |
210 |
longname at the ruins of Euthville |
211 |
music km/unrelenting |
212 |
msg |
213 |
The ruins of Euthville can be found just off the Imperial Highway north |
214 |
of Scorn. The riches and accomplishments of this one prosperous city |
215 |
actually lead to it's downfall. Now, only terror and hardship remains -- |
216 |
demons and undead run rampant through the broken remains. |
217 |
endmsg |
218 |
match ^/euthville/ |
219 |
end |
220 |
|
221 |
region valdor |
222 |
parent scorn_kingdom |
223 |
longname in The Citystate of Valdor |
224 |
portal_map /world/world_107_114 |
225 |
portal_x 41 |
226 |
portal_y 3 |
227 |
msg |
228 |
Valdor is a city found inside a massive mountains area. Its origins |
229 |
are in a small miners village. Government form is monarchy, economy is |
230 |
capitalistic. |
231 |
|
232 |
Valdor provides Scorn with iron, coal, silver, gold etc. thus they are |
233 |
quite cheap there. Because of its location, Valdor imports a lot of food, |
234 |
clothes and other common cargo. Transport to Valdor is very difficult, |
235 |
the only ground roads go through dangerous mountain passes, and dragon |
236 |
transport is very expensive at Valdor, because of the difficulity of |
237 |
passing the mountains. Thus imported cargo sells very good in Valdor. |
238 |
|
239 |
Valdor through the history was always a small community, and until |
240 |
recently, it had very little contact with the rest of the world, because |
241 |
it was highly unprofitable to export iron through dragon transport or |
242 |
mountains. Because of that, being first under Scorn's protectorate, Valdor |
243 |
eventually proclaimed independence, which was accepted by all other cities |
244 |
on due to the geographical isolation of the city. |
245 |
endmsg |
246 |
match ^/lorak/ |
247 |
end |
248 |
|
249 |
region three_sisters |
250 |
parent world |
251 |
longname on the island of the three sisters |
252 |
music km/feral_chase |
253 |
msg |
254 |
What should be a nice island protected by a shield wall of high mountains |
255 |
is rife in discord. Three Sisters, on their quest to immortality, found |
256 |
a way to craft an item that rivaled creations from the ancient gods. For |
257 |
such an infractions - the ancient gods punished The Sisters, leaving |
258 |
them scarred and disfigured with wounds that would have killed any one |
259 |
else. The curse of immortality was then realized, but incomplete. Each |
260 |
of The Three Sisters lost their greatest Gift, which now reside deep in |
261 |
the vaults of the nearby factions. For centuries now, conflict erupts |
262 |
daily as raids between each sect fights to a inevitable stalemate with one |
263 |
another over control of each Sister's Gift. Trapped in their tower, The |
264 |
Three Sisters wait for destiny to grant them one last favor by making them |
265 |
whole once again. Now that the ancient gods are no more - they could once |
266 |
again practice their craft. |
267 |
endmsg |
268 |
match ^/sisters/ |
269 |
end |
270 |
|
271 |
region middle_island |
272 |
parent scorn_kingdom |
273 |
longname on the middle island |
274 |
music km/we_got_trouble |
275 |
msg |
276 |
This is a mostly deserted and boring island. It is so boring, in fact, |
277 |
that nobody cared to name it, so everybody just calls it "the middle |
278 |
island", as it is situated roughly in the middle between the Navar and |
279 |
Scorn kingdoms. The fact that it is almost devoid of human settlements |
280 |
makes it an ideal battleground for larger groups. |
281 |
endmsg |
282 |
end |
283 |
|
284 |
treasureone region_navar_kingdom |
285 |
arch ape |
286 |
chance 100 |
287 |
more |
288 |
arch sandy |
289 |
chance 70 |
290 |
more |
291 |
arch scorpion |
292 |
chance 120 |
293 |
more |
294 |
arch snake_nongen |
295 |
chance 70 |
296 |
more |
297 |
arch shadowpup |
298 |
chance 7 |
299 |
end |
300 |
|
301 |
region navar_kingdom |
302 |
parent world |
303 |
music km/kumasi_groove |
304 |
longname in the region around Navar |
305 |
randomitems region_navar_kingdom |
306 |
chance 0.01 |
307 |
jail_map /navar_city/jail/jail |
308 |
jail_x 16 |
309 |
jail_y 1 |
310 |
portal_map /world/world_121_116 |
311 |
portal_x 44 |
312 |
portal_y 45 |
313 |
msg |
314 |
Straddling the corner of the Imperial highway as it turns North near the |
315 |
Eastern border of the known world, and surrounded by dangerous territory, |
316 |
Navar is an unlikely site for one of the world's grandest cities. |
317 |
Yet there it stands, dominating the skyline for miles around and showing the |
318 |
same bustling activity expected of any thriving market town. |
319 |
endmsg |
320 |
end |
321 |
|
322 |
region navar |
323 |
parent navar_kingdom |
324 |
longname in the City of Navar |
325 |
music ross/ross5 |
326 |
chance 0.002 |
327 |
randomitems region_generic_city |
328 |
jail_map /navar_city/jail/jail |
329 |
jail_x 16 |
330 |
jail_y 1 |
331 |
msg |
332 |
The heart of the Navar region: Navar city. It's said it's the gathering of |
333 |
opportunities! Meet experienced adventurers and clever shop keepers or explore |
334 |
the unexplored dungeons. |
335 |
endmsg |
336 |
match ^/navar_city/ |
337 |
end |
338 |
|
339 |
region valleynoy |
340 |
parent navar_kingdom |
341 |
longname on Valley Noy |
342 |
music km/fire_prelude |
343 |
portal_map /elmex/jeweler/town_portal |
344 |
portal_x 4 |
345 |
portal_y 3 |
346 |
msg |
347 |
This island is famous for its many deep valleys. Few people live here, and |
348 |
most of them mine the mountains for gems, crystals and precious metals. |
349 |
endmsg |
350 |
end |
351 |
|
352 |
treasureone region_brest_county |
353 |
arch panther |
354 |
more |
355 |
arch giant_bat |
356 |
more |
357 |
arch dog |
358 |
more |
359 |
arch mastif |
360 |
more |
361 |
arch blob |
362 |
more |
363 |
arch war_ant |
364 |
more |
365 |
arch spit_ant |
366 |
end |
367 |
|
368 |
region brest_county |
369 |
parent world |
370 |
longname in Brest county |
371 |
music km/the_dread |
372 |
chance 0.01 |
373 |
randomitems region_brest_county |
374 |
portal_map /world/world_107_123 |
375 |
portal_x 40 |
376 |
portal_y 30 |
377 |
msg |
378 |
Little is known about this mostly unexplored area. The harsh weather and dangerous |
379 |
wildlife prevented most adventurers from traveling in this area, and the rest seems |
380 |
to know how to keep their secrets to them. |
381 |
endmsg |
382 |
end |
383 |
|
384 |
treasureone region_brest |
385 |
arch snake_nongen |
386 |
end |
387 |
|
388 |
region brest |
389 |
parent brest_county |
390 |
longname in Brest |
391 |
randomitems region_brest |
392 |
chance 0.01 |
393 |
msg |
394 |
The town of the tough. Only few adventurers find their way here without |
395 |
meeting death instead. But the ones who found it built up a city in the midst |
396 |
of nowhere, cornered by high and unpassable mountains. |
397 |
endmsg |
398 |
match ^/brest/ |
399 |
end |
400 |
|
401 |
treasureone region_darcap_county |
402 |
arch small_troll |
403 |
chance 50 |
404 |
more |
405 |
arch gnoll |
406 |
chance 50 |
407 |
more |
408 |
arch ogre |
409 |
chance 50 |
410 |
more |
411 |
arch elec_dragon |
412 |
chance 5 |
413 |
more |
414 |
arch faerie_dragon |
415 |
chance 5 |
416 |
more |
417 |
arch cold_dragon |
418 |
chance 5 |
419 |
more |
420 |
arch baby_dragon |
421 |
chance 2 |
422 |
more |
423 |
arch para_fire |
424 |
chance 5 |
425 |
more |
426 |
arch para_water |
427 |
chance 5 |
428 |
more |
429 |
arch para_air |
430 |
chance 5 |
431 |
more |
432 |
arch para_earth |
433 |
chance 5 |
434 |
end |
435 |
|
436 |
region darcap_county |
437 |
parent world |
438 |
longname in the sultanate of Darcap |
439 |
music km/blue_scorpion,km/artifact |
440 |
randomitems region_darcap_county |
441 |
chance 0.01 |
442 |
portal_map /world/world_116_102 |
443 |
portal_x 36 |
444 |
portal_y 25 |
445 |
msg |
446 |
Isolated from the rest of the region by the ocean and an extensive |
447 |
mountain range to the south, and possessing a massive natural harbour, |
448 |
Darcap is a small, but easily defensible town, dominated by a pair of |
449 |
powerful guilds. The town is also noted for its circus, whose reputation |
450 |
draws visitors from all over the world. |
451 |
endmsg |
452 |
end |
453 |
|
454 |
region darcap |
455 |
parent darcap_county |
456 |
longname in the city of Darcap |
457 |
chance 0.002 |
458 |
randomitems region_generic_city |
459 |
msg |
460 |
The center of an isolated continent: Darcap city, where brave adventurers |
461 |
and mysterious practitioners of the arcane and dark arts live and perform. |
462 |
endmsg |
463 |
match ^/darcap/ |
464 |
end |
465 |
|
466 |
region darcapcircus |
467 |
parent darcap |
468 |
longname in the Darcap Circus |
469 |
music km/waunobe_march,km/comic_hero |
470 |
msg |
471 |
This circus' reputation draws visitors from all over the world. |
472 |
endmsg |
473 |
end |
474 |
|
475 |
treasureone region_wolfsburg_county |
476 |
arch pirate |
477 |
chance 50 |
478 |
more |
479 |
arch gnome |
480 |
chance 50 |
481 |
more |
482 |
arch fighter |
483 |
chance 50 |
484 |
more |
485 |
arch thief |
486 |
chance 20 |
487 |
more |
488 |
arch thief_1 |
489 |
chance 20 |
490 |
more |
491 |
arch child_thief |
492 |
chance 5 |
493 |
end |
494 |
|
495 |
region wolfsburg_county |
496 |
parent world |
497 |
longname near the port of Wolfsburg |
498 |
randomitems region_wolfsburg_county |
499 |
chance 0.01 |
500 |
music km/miris_magic_dance,km/netherworld_shanty |
501 |
msg |
502 |
Located on an island far away from the coast, Wolfsburg relies entirely on its |
503 |
quay to supply the town and as a result has a strong seafaring tradition among |
504 |
its populence. |
505 |
endmsg |
506 |
end |
507 |
|
508 |
region wolfsburg |
509 |
parent wolfsburg_county |
510 |
longname in Wolfsburg |
511 |
randomitems region_wolfsburg_county |
512 |
chance 0.01 |
513 |
msg |
514 |
A filthy, dangerous city Wolfsburg certainly is. Full of pirates, thugs and similarly |
515 |
low life forms, Wolfsburg has acquired the reputation of being a pirate's nest. Travel, |
516 |
especially at sea, is very dangerous around Wolfsburg. |
517 |
endmsg |
518 |
match ^/wolfsburg/ |
519 |
end |
520 |
|
521 |
region santodominion_county |
522 |
parent world |
523 |
longname in the area around Santo Dominion |
524 |
music km/dragon_and_toast,km/sancho_panza_gets_a_latte |
525 |
msg |
526 |
Santo Dominion sits in a small bay to the north of Scorn. It is an |
527 |
important port of call for ships travelling to and from Scorn and is |
528 |
also somewhat famous for its Opera and its Litle House of Horrors, two |
529 |
magnificent cultural buildings you would not expect in so small a town as |
530 |
Santo Dominion. |
531 |
endmsg |
532 |
end |
533 |
|
534 |
region santodominion |
535 |
parent santodominion_county |
536 |
longname in Santo Dominion |
537 |
chance 0.002 |
538 |
randomitems region_generic_city |
539 |
msg |
540 |
Santo Dominion sits in a small bay to the north of Scorn. It is an |
541 |
important port of call for ships travelling to and from Scorn and is |
542 |
also somewhat famous for its Opera and its Litle House of Horrors, two |
543 |
magnificent cultural buildings you would not expect in so small a town as |
544 |
Santo Dominion. |
545 |
endmsg |
546 |
match ^/santo_dominion/ |
547 |
end |
548 |
|
549 |
treasureone region_lake_country |
550 |
arch cobra |
551 |
chance 100 |
552 |
more |
553 |
arch black_metallic_serpent |
554 |
chance 20 |
555 |
more |
556 |
end |
557 |
|
558 |
region lakecountry |
559 |
parent world |
560 |
longname in Lake Country |
561 |
randomitems region_lake_country |
562 |
chance 0.015 |
563 |
msg |
564 |
Lake Country originally was where the elves lived who where exiled |
565 |
from the north by the kings of Scorn, during the Vth millenia EK. They |
566 |
named the area Vkovzerov. The major elven city of Vkovzerov was |
567 |
Tashkeren-tah. It was destroyed by a Water arch-elemental in 4453EK. |
568 |
|
569 |
Repopulated by Lord Butakis, this land is a unique region of lakes, rivers and the sea. |
570 |
Changes, both natural and unnatural, had drastically transformed the landscape of |
571 |
this area. Rivers had been diverted, lakes were drained, and the sea had reseeded - |
572 |
only to have all this undone or remade through a catastrophic flood a decade later. |
573 |
As a result of this devastation, one needs to recognize the hardship and sorrow |
574 |
that has been a burden on this land. Many lives have been lost, several graves - |
575 |
marked and unmarked fill area. Rumors that the fog, which covers the land, is a |
576 |
testament of the grief and anguish experienced by the first settlers has drawn |
577 |
those brave enough to face such superstition. Another interest of lore is the |
578 |
wandering spirit from the nearby forest; a spirit in which seems to be holding a |
579 |
grudge from ages ago. Others travel to Lake Country because of its reputation - |
580 |
the rich shops operated by retired adventurers, the Training Tower and the safety |
581 |
within the Fortress of Lord Butakis. |
582 |
endmsg |
583 |
match ^/lake_country/(?!Butakis/) |
584 |
end |
585 |
|
586 |
region butakisfortress |
587 |
parent lakecountry |
588 |
longname in the Fortress of Lord Butakis |
589 |
msg |
590 |
The Fortress of Lord Butakis stands as a testament to the determination of Butakis |
591 |
to settle and secure the area called Lake Country. This bastion of security provides |
592 |
a hard line of defense against the demons, dragons, rogue wizard faction and agents |
593 |
of chaos that plague this land. While the stronghold stands in defiance of disorder, |
594 |
there seems to be dark forces at work from the inside; slowly whittling away the |
595 |
foundation of what the Fortress represents. As a result of this, security of the |
596 |
Fortress has greatly increased in the past years. A few have grown concerned over |
597 |
the very crowded prison filled with accused spies, thieves, and worse. |
598 |
endmsg |
599 |
match ^/lake_country/Butakis/ |
600 |
end |
601 |
|
602 |
region portjoseph |
603 |
parent world |
604 |
longname in Port Joseph |
605 |
chance 0.002 |
606 |
randomitems region_generic_city |
607 |
msg |
608 |
Port Joseph is located on the largest (which isn't saying much) of a chain of |
609 |
islands west of the Kingdom of Scorn. While the island doesn't boast very much, |
610 |
most everything there is very practical. How the times have changed. The early |
611 |
days of Port Joseph was a haven for the most ruthless band of pirates that the |
612 |
high seas has ever seen. The infamous reputation of Port Joseph died with the |
613 |
passing of renowned pirate admiral, Moogley Bill. While his legend lives on, |
614 |
his treasure horde is still missing. Thanks to increased presence and protection |
615 |
from The King's Navy, many trade routes now pass through or near the area, so |
616 |
that makes the Port a frequent stop and transfer point for merchants. |
617 |
However, the pirate roots are still relevant today. |
618 |
endmsg |
619 |
match ^/port_joseph/ |
620 |
end |
621 |
|
622 |
region pupland |
623 |
parent world |
624 |
longname in Pupland |
625 |
music km/dragon_and_toast,km/an_upsetting_theme,km/ambush |
626 |
portal_map /pup_land/lone_town/town |
627 |
portal_x 9 |
628 |
portal_y 13 |
629 |
msg |
630 |
Pupland is as dangerous as a small puppy. It is a happy, thriving community of |
631 |
nice and peaceful people. Or at least so it seems on first sight... |
632 |
endmsg |
633 |
match ^/pup_land/ |
634 |
end |
635 |
|
636 |
region ancientpupland |
637 |
parent pupland |
638 |
longname in the Pupland of times long past |
639 |
music km/misuse |
640 |
msg |
641 |
You have been thrown to this ancient version of pupland through some |
642 |
unidentified time travel magic. Nobody knows what dangers or joys |
643 |
are waiting here. |
644 |
endmsg |
645 |
end |
646 |
|
647 |
region nurnberg |
648 |
parent pupland |
649 |
longname in Nurnberg |
650 |
msg |
651 |
Nurnberg is one of the biggest and most modern cities of the known world. It is famous |
652 |
for its many unique attractions that set it apart from the more average cities of the |
653 |
world. |
654 |
endmsg |
655 |
match ^/pup_land/nurnberg/ |
656 |
end |
657 |
|
658 |
region lonetown |
659 |
parent pupland |
660 |
longname in Lone Town |
661 |
chance 0.002 |
662 |
randomitems region_generic_city |
663 |
msg |
664 |
Formerly a very secluded and cold place that was hard to reach, Lone Town has seen |
665 |
a remarkable increase in travel and tourism over the recent years due to a |
666 |
much better airline and road infrastructure. |
667 |
endmsg |
668 |
match ^/pup_land/lone_town/ |
669 |
end |
670 |
|
671 |
region aldwulf |
672 |
parent world |
673 |
longname in the aldwulf archipelago |
674 |
music km/thinking_out_loud,km/dance_monster |
675 |
chance 0.1 |
676 |
msg |
677 |
Situated in some distance to the nearest continent, the aldwulf |
678 |
archipelago has a very distinct culture. Unlike in other parts of the |
679 |
world, you can actually find civilised kobold races here. Important |
680 |
sightseeing stops are the water town and the various kobold towns. |
681 |
endmsg |
682 |
match ^/aldwulf/ |
683 |
end |
684 |
|
685 |
region stoneville_county |
686 |
parent world |
687 |
longname near Stoneville |
688 |
music km/legend_of_one |
689 |
msg |
690 |
Stoneville is a small ship port located on the western side of |
691 |
Dragon Island. The island primarily serves as a vacation residence |
692 |
for wealthy merchants and adventurers. For those who are not |
693 |
quite ready for retirement or seeking fame - guilds and shops keep |
694 |
those travelers well stocked and tested. Of course, the islands |
695 |
riches also seem to attract those with nefarious purposes who have |
696 |
taken hold of the various caves in the nearby mountains. And in |
697 |
some cases, more closer to home then what most inhabitants would like. |
698 |
endmsg |
699 |
end |
700 |
|
701 |
region stoneville |
702 |
parent stoneville_county |
703 |
longname in Stoneville City |
704 |
music km/phantasm |
705 |
chance 0.002 |
706 |
randomitems region_generic_city |
707 |
msg |
708 |
Stoneville is the home of such adventurous places as the Adventurers |
709 |
Guild, the Adventurous Shop and the Burning Adventurer. The island, albeit |
710 |
small, is rumoured to host a number of dragons, too, which gave it the |
711 |
unofficial name "Dragon Island". |
712 |
endmsg |
713 |
match ^/dragonisland/ |
714 |
end |
715 |
|
716 |
region firevolcano |
717 |
parent world |
718 |
longname in the Fire Volcano |
719 |
music km/neolith,km/thinking_out_loud |
720 |
msg |
721 |
This fiery volcano rose up from the mountains one day. It is inhabited by a |
722 |
strange race of fire creatures who seem friendly, but very competitive. |
723 |
endmsg |
724 |
end |
725 |
|
726 |
region azumauindo |
727 |
parent world |
728 |
longname in the Shogunate of Azumauindo |
729 |
music km/village_dawn,km/modern_vibes,km/atlantean_twilight,km/babylon |
730 |
portal_map /world/world_127_101 |
731 |
portal_x 37 |
732 |
portal_y 5 |
733 |
msg |
734 |
A hidden and closed civilization, at the far east of the world. |
735 |
endmsg |
736 |
end |
737 |
|
738 |
region dream |
739 |
parent world |
740 |
longname dreaming? |
741 |
music km/celtic_impulse |
742 |
portal_map /mlab/cloudworlddecity |
743 |
portal_x 57 |
744 |
portal_y 120 |
745 |
msg |
746 |
You do not know if you are awake or still dreaming. |
747 |
endmsg |
748 |
match ^/mlab/ |
749 |
end |
750 |
|
751 |
region citydeclouds |
752 |
parent dream |
753 |
longname in the City de Clouds |
754 |
msg |
755 |
A wonderous city resting on the clouds, it could not possibly exist... |
756 |
endmsg |
757 |
end |
758 |
|
759 |
region theabyss |
760 |
parent dream |
761 |
longname in The Abyss |
762 |
msg |
763 |
Where the damned lay in torment for eternity. There is no forgiveness. Welcome |
764 |
to hell. |
765 |
endmsg |
766 |
end |
767 |
|
768 |
region dis |
769 |
parent theabyss |
770 |
longname in the city of Dis |
771 |
msg |
772 |
Long forgotten, here lies the eternal city of hell. It was never made nor shall |
773 |
it be unmade. It was here and always will be, the damned have their city and no |
774 |
enjoyment to them will it ever surrender. |
775 |
endmsg |
776 |
end |
777 |
|
778 |
region kingdomofsaints |
779 |
parent dream |
780 |
longname in the Kingdom of Saints |
781 |
msg |
782 |
A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to |
783 |
be much advanced knowlege known to it, outside the realms of sorcery and superstition. |
784 |
The kingdom has a severe shortage of gold and thus prefers outsiders to pay debts in the metal, |
785 |
however it is rich in iron and copper ore, aswell as emeralds, though it's emerald production |
786 |
has recently sharply decreased due to an unknown reason. |
787 |
endmsg |
788 |
end |
789 |
|
790 |
region kingdomofsaintsborder |
791 |
parent kingdomofsaints |
792 |
longname near the Kingdom of Saints Border |
793 |
msg |
794 |
A kingdom where pagan worship is outlawed and magic scorned. Dispite this there is said to |
795 |
be much advanced knowlege known to it, outside the realms of sorcery and superstition. To the |
796 |
east of here lies the Valley of Gehennom. To the north and south is unknown wilderness. |
797 |
endmsg |
798 |
end |
799 |
|
800 |
region stjohns |
801 |
parent kingdomofsaints |
802 |
longname in the town of St. John's |
803 |
msg |
804 |
The seat of justice for the Kingdom of Saints and the town closest to the border. This town |
805 |
once sent to the capital, St. Bartholomew, vast riches in the green gem. It's mine now lays |
806 |
vacant due to an unknown malady. |
807 |
endmsg |
808 |
end |
809 |
|
810 |
region strose |
811 |
parent kingdomofsaints |
812 |
longname in the town of St. Rose |
813 |
msg |
814 |
A small town in the Kingdom of Saints dwarfed to the east by the copper mountains. |
815 |
Its main production is livestock. |
816 |
endmsg |
817 |
end |
818 |
|
819 |
region stbartholomew |
820 |
parent kingdomofsaints |
821 |
longname in the town of St.Bartholomew |
822 |
msg |
823 |
The town of St. Bartholomew is the capital of the Kingdom of Saints. |
824 |
Situated between two mountain ranges rich in iron and copper ore St. |
825 |
Bartholomew is well protected and well supplied with minerals useful |
826 |
in wartime production. St. Bartholomew boasts a world class |
827 |
bank, a well stocked libary, and one of the only two power generation |
828 |
plants in existance, as well as the only working centerfuge throughout the |
829 |
explored world. |
830 |
endmsg |
831 |
end |
832 |
|
833 |
region ipo_meeting |
834 |
parent world |
835 |
longname in the IPO meeting room |
836 |
msg |
837 |
Completely carved out of a non-magic plane that consists of dense rock, |
838 |
the IPO meeting room is considered one of the most illustruous achievement |
839 |
of modern magic. |
840 |
|
841 |
Most Post Offices have a connection to this room, making it possible for |
842 |
people living in distant regions to meet each other in person. |
843 |
endmsg |
844 |
end |
845 |
|
846 |
region heaven |
847 |
parent world |
848 |
longname in Heaven Town |
849 |
music km/thinking_out_loud,km/dance_monster |
850 |
portal_map /heaven/town |
851 |
portal_x 24 |
852 |
portal_y 15 |
853 |
msg |
854 |
You feel a little bit afloat and very calm. This is heaven! The Heaven Town is |
855 |
built by the joint effort of the worlds population under guidance of Valriel |
856 |
and Gaea. |
857 |
endmsg |
858 |
match ^/heaven/ |
859 |
end |
860 |
|
861 |
region tindervale |
862 |
parent navar_kingdom |
863 |
longname in The Fireborn Capitol of Tindervale |
864 |
music km/thinking_out_loud,km/dance_monster |
865 |
portal_map /art/keepgrounds |
866 |
portal_x 12 |
867 |
portal_y 2 |
868 |
msg |
869 |
This small town, is the center of activity for the fireborn race. |
870 |
In its centre lies the keep of the fireborn Art. |
871 |
endmsg |
872 |
match ^/art/ |
873 |
end |
874 |
|
875 |
region celvear |
876 |
parent navar_kingdom |
877 |
longname in Celvear Port |
878 |
portal_map /world/world_117_122 |
879 |
portal_x 16 |
880 |
portal_y 20 |
881 |
msg |
882 |
A town under the dominion of The Kingdom of Navar. Celvear is a small port |
883 |
that guards the bay of Navar and, for this, has great strategic value to Navar, |
884 |
which in turn gives Celvear a lot of freedom on how to interpret the law. |
885 |
endmsg |
886 |
match ^/celvear_port/ |
887 |
end |
888 |
|
889 |
region lostwages |
890 |
parent navar_kingdom |
891 |
longname in the town of Lostwages |
892 |
msg |
893 |
Lostwages is a small town (it calls itself "city") that boasts of a |
894 |
casino, something not common in the Kingdom of Scorn due to strict |
895 |
anti-gambling laws. This was made possible by some clever contracts, |
896 |
putting Lostwages under the jurisdiction of Navar, even though is is surrounded |
897 |
by the Kingdom of Scorn. |
898 |
endmsg |
899 |
match ^/lostwages/ |
900 |
end |
901 |
|
902 |
region marksel |
903 |
parent navar_kingdom |
904 |
longname in the Hamlet of Lord Marksel |
905 |
msg |
906 |
Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, |
907 |
Marksel is a mining town whose old motto seemed to be, "Enough to Live With." |
908 |
A small group of sages, with their research, drives the demand for the mines rich |
909 |
metal. As long as the work pays wages enough to keep the ale flowing from the |
910 |
nearby tavern, miners will be back at their post the following day. Something has |
911 |
changed though, just as the hamlet was about to prosper, the trade roads leading |
912 |
to it fell under siege from bandits. The merchant trade contracts have defaulted; |
913 |
the roads are too risky and unsafe. The forces of Lord Marksel have seen the |
914 |
tide of battle tip away from their favor. Their hope dims with each passing day. |
915 |
endmsg |
916 |
match ^/marksel/ |
917 |
end |
918 |
|
919 |
region whalingoutpost |
920 |
parent navar_kingdom |
921 |
longname at the Whaling Outpost |
922 |
msg |
923 |
Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of |
924 |
the known world. The "Land of Frost" has been partially settled by those brave (or foolish) |
925 |
enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. |
926 |
Those in residence make a living (well, mere existence) out of whaling, which is why many of |
927 |
the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside |
928 |
around here, as the appetite of any wondering beast leaves countless dwellings empty and |
929 |
numerous ships at the bottom of the sea. |
930 |
endmsg |
931 |
match ^/whalingoutpost/ |
932 |
end |
933 |
|
934 |
region gotisch |
935 |
parent navar_kingdom |
936 |
longname The Principality Gotisch |
937 |
msg |
938 |
Gotisch is located in a rocky and mostly barren area. It comes second only |
939 |
to the great desert near tindervale in its hostility to life, and is, in |
940 |
fact, located right to the east of that desert. |
941 |
|
942 |
Since the area is so barren, the dwarven inhabitants mostly dwell in the |
943 |
mountainous areas and have worked small miracles in making those areas |
944 |
suitable for farming. |
945 |
|
946 |
Common to all the cities in the Principality of Gotisch is that they speak |
947 |
a funny language, that often sounds extremely threatening when all that |
948 |
was actually said amounts to "Pleasure to have you here!". |
949 |
endmsg |
950 |
match ^/gotischerbereich/ |
951 |
end |
952 |
|