--- cf.schmorp.de/maps/scorn/shops/buildshop.map 2006/02/04 23:55:05 1.1 +++ cf.schmorp.de/maps/scorn/shops/buildshop.map 2006/05/07 08:55:53 1.2 @@ -1,16 +1,16 @@ arch map -region scorn name Acme Inc. -msg -Creator: Ryo Saeba -Date: 1/25/2004 -endmsg +region scorn +shopitems building material:95;item builder:95;*:-100 +shopmax 2000 width 20 height 20 enter_x 17 enter_y 19 -shopitems building material:95;item builder:95;*:-100 -shopmax 2000 +msg +Creator: Ryo Saeba +Date: 1/25/2004 +endmsg end arch tile_white_floor end @@ -2770,10 +2770,10 @@ y 18 end arch oakdoor +slaying /world/world_105_115 msg Thank you for your visit! endmsg -slaying /world/world_105_115 hp 10 sp 29 x 17 @@ -2894,11 +2894,11 @@ Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. endmsg +x 18 +y 11 material 0 no_pick 1 identified 1 -x 18 -y 11 end arch tile_white_floor x 18 @@ -2911,11 +2911,11 @@ Buildable items will display 'this is a buildable item' when examined. There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. endmsg +x 18 +y 12 material 0 no_pick 1 identified 1 -x 18 -y 12 end arch tile_white_floor x 18 @@ -2929,11 +2929,11 @@ Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. Note that the destroyer will not remove walls or floors. endmsg +x 18 +y 13 material 0 no_pick 1 identified 1 -x 18 -y 13 end arch tile_white_floor x 18 @@ -2946,11 +2946,11 @@ Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another. endmsg +x 18 +y 14 material 0 no_pick 1 identified 1 -x 18 -y 14 end arch tile_white_floor x 18 @@ -2976,11 +2976,11 @@ * then build the button underneath it This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. endmsg +x 18 +y 15 material 0 no_pick 1 identified 1 -x 18 -y 15 end arch tile_white_floor x 18 @@ -2994,11 +2994,11 @@ You can change an existing floor by building another on top. Same goes for walls. All created floors are magic, and will preserve items you put on them. endmsg +x 18 +y 16 material 0 no_pick 1 identified 1 -x 18 -y 16 end arch tile_white_floor x 18 @@ -3017,11 +3017,11 @@ * fire the builder in the desired direction Of course, the material is used when you build, so you need to buy quite a few. endmsg +x 18 +y 17 material 0 no_pick 1 identified 1 -x 18 -y 17 end arch tile_white_floor x 18