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Comparing cf.schmorp.de/maps/scorn/shops/buildshop.map (file contents):
Revision 1.3 by elmex, Tue Aug 29 12:07:34 2006 UTC vs.
Revision 1.6 by root, Sat Apr 14 08:40:33 2007 UTC

1arch map 1arch map
2file_format_version 1
2name Acme Inc. 3name Acme Inc.
3region scorn
4shopitems building material:95;item builder:95;*:-100 4shopitems building material:95;item builder:95;*:-100
5shopmax 2000 5shopmax 2000
6width 20 6width 20
7height 20 7height 20
8enter_x 17 8enter_x 17
4215 4215
4216Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 4216Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
4217endmsg 4217endmsg
4218x 18 4218x 18
4219y 11 4219y 11
4220material 0
4221no_pick 1 4220no_pick 1
4222identified 1 4221identified 1
4223end 4222end
4224arch tile_white_floor 4223arch tile_white_floor
4225x 18 4224x 18
4232Buildable items will display 'this is a buildable item' when examined. 4231Buildable items will display 'this is a buildable item' when examined.
4233There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 4232There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
4234endmsg 4233endmsg
4235x 18 4234x 18
4236y 12 4235y 12
4237material 0
4238no_pick 1 4236no_pick 1
4239identified 1 4237identified 1
4240end 4238end
4241arch tile_white_floor 4239arch tile_white_floor
4242x 18 4240x 18
4250Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 4248Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
4251Note that the destroyer will not remove walls or floors. 4249Note that the destroyer will not remove walls or floors.
4252endmsg 4250endmsg
4253x 18 4251x 18
4254y 13 4252y 13
4255material 0
4256no_pick 1 4253no_pick 1
4257identified 1 4254identified 1
4258end 4255end
4259arch tile_white_floor 4256arch tile_white_floor
4260x 18 4257x 18
4267Note that, to avoid any issue, those items can not be picked up. 4264Note that, to avoid any issue, those items can not be picked up.
4268Note also that you can build an item on another. 4265Note also that you can build an item on another.
4269endmsg 4266endmsg
4270x 18 4267x 18
4271y 14 4268y 14
4272material 0
4273no_pick 1 4269no_pick 1
4274identified 1 4270identified 1
4275end 4271end
4276arch tile_white_floor 4272arch tile_white_floor
4277x 18 4273x 18
4297* then build the button underneath it 4293* then build the button underneath it
4298This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 4294This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
4299endmsg 4295endmsg
4300x 18 4296x 18
4301y 15 4297y 15
4302material 0
4303no_pick 1 4298no_pick 1
4304identified 1 4299identified 1
4305end 4300end
4306arch tile_white_floor 4301arch tile_white_floor
4307x 18 4302x 18
4315You can change an existing floor by building another on top. Same goes for walls. 4310You can change an existing floor by building another on top. Same goes for walls.
4316All created floors are magic, and will preserve items you put on them. 4311All created floors are magic, and will preserve items you put on them.
4317endmsg 4312endmsg
4318x 18 4313x 18
4319y 16 4314y 16
4320material 0
4321no_pick 1 4315no_pick 1
4322identified 1 4316identified 1
4323end 4317end
4324arch tile_white_floor 4318arch tile_white_floor
4325x 18 4319x 18
4338* fire the builder in the desired direction 4332* fire the builder in the desired direction
4339Of course, the material is used when you build, so you need to buy quite a few. 4333Of course, the material is used when you build, so you need to buy quite a few.
4340endmsg 4334endmsg
4341x 18 4335x 18
4342y 17 4336y 17
4343material 0
4344no_pick 1 4337no_pick 1
4345identified 1 4338identified 1
4346end 4339end
4347arch tile_white_floor 4340arch tile_white_floor
4348x 18 4341x 18

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