| 1 |
arch map |
| 2 |
name Tutorial |
| 3 |
difficulty 1 |
| 4 |
region creation |
| 5 |
width 24 |
| 6 |
height 20 |
| 7 |
enter_x 11 |
| 8 |
enter_y 1 |
| 9 |
msg |
| 10 |
Creator: Mhoram, http://aaron.baugher.biz/ |
| 11 |
Software: CF Java Map Editor |
| 12 |
Date: 1/23/2007 |
| 13 |
|
| 14 |
This map is intended for use as a tutorial for |
| 15 |
complete newbies, to teach them some of the |
| 16 |
basic concepts of Deliantra. |
| 17 |
endmsg |
| 18 |
per_player 1 |
| 19 |
end |
| 20 |
arch woodfloor |
| 21 |
end |
| 22 |
arch wall_2_2_2 |
| 23 |
end |
| 24 |
arch woodfloor |
| 25 |
y 1 |
| 26 |
end |
| 27 |
arch wall_2_1_1 |
| 28 |
y 1 |
| 29 |
end |
| 30 |
arch woodfloor |
| 31 |
y 2 |
| 32 |
end |
| 33 |
arch wall_2_1_1 |
| 34 |
y 2 |
| 35 |
end |
| 36 |
arch woodfloor |
| 37 |
y 3 |
| 38 |
end |
| 39 |
arch wall_2_1_1 |
| 40 |
y 3 |
| 41 |
end |
| 42 |
arch woodfloor |
| 43 |
y 4 |
| 44 |
end |
| 45 |
arch wall_2_1_1 |
| 46 |
y 4 |
| 47 |
end |
| 48 |
arch woodfloor |
| 49 |
y 5 |
| 50 |
end |
| 51 |
arch wall_2_1_1 |
| 52 |
y 5 |
| 53 |
end |
| 54 |
arch woodfloor |
| 55 |
y 6 |
| 56 |
end |
| 57 |
arch wall_2_1_1 |
| 58 |
y 6 |
| 59 |
end |
| 60 |
arch woodfloor |
| 61 |
y 7 |
| 62 |
end |
| 63 |
arch wall_2_1_1 |
| 64 |
y 7 |
| 65 |
end |
| 66 |
arch woodfloor |
| 67 |
y 8 |
| 68 |
end |
| 69 |
arch wall_3_2 |
| 70 |
y 8 |
| 71 |
end |
| 72 |
arch woodfloor |
| 73 |
y 9 |
| 74 |
end |
| 75 |
arch wall_2_1_1 |
| 76 |
y 9 |
| 77 |
end |
| 78 |
arch woodfloor |
| 79 |
y 10 |
| 80 |
end |
| 81 |
arch wall_2_1_1 |
| 82 |
y 10 |
| 83 |
end |
| 84 |
arch woodfloor |
| 85 |
y 11 |
| 86 |
end |
| 87 |
arch wall_2_1_1 |
| 88 |
y 11 |
| 89 |
end |
| 90 |
arch woodfloor |
| 91 |
y 12 |
| 92 |
end |
| 93 |
arch wall_2_1_1 |
| 94 |
y 12 |
| 95 |
end |
| 96 |
arch woodfloor |
| 97 |
y 13 |
| 98 |
end |
| 99 |
arch wall_2_1_1 |
| 100 |
y 13 |
| 101 |
end |
| 102 |
arch woodfloor |
| 103 |
y 14 |
| 104 |
end |
| 105 |
arch wall_2_1_1 |
| 106 |
y 14 |
| 107 |
end |
| 108 |
arch woodfloor |
| 109 |
y 15 |
| 110 |
end |
| 111 |
arch wall_2_2_1 |
| 112 |
y 15 |
| 113 |
end |
| 114 |
arch woodfloor |
| 115 |
x 1 |
| 116 |
end |
| 117 |
arch wall_2_1_2 |
| 118 |
x 1 |
| 119 |
end |
| 120 |
arch shop_ring |
| 121 |
x 1 |
| 122 |
y 1 |
| 123 |
end |
| 124 |
arch shop_throw |
| 125 |
x 1 |
| 126 |
y 2 |
| 127 |
end |
| 128 |
arch shop_food |
| 129 |
x 1 |
| 130 |
y 3 |
| 131 |
end |
| 132 |
arch woodfloor |
| 133 |
x 1 |
| 134 |
y 4 |
| 135 |
end |
| 136 |
arch shop_food |
| 137 |
x 1 |
| 138 |
y 4 |
| 139 |
end |
| 140 |
arch woodfloor |
| 141 |
x 1 |
| 142 |
y 5 |
| 143 |
end |
| 144 |
arch swall_1_4 |
| 145 |
x 1 |
| 146 |
y 5 |
| 147 |
end |
| 148 |
arch woodfloor |
| 149 |
x 1 |
| 150 |
y 6 |
| 151 |
end |
| 152 |
arch silvercoin |
| 153 |
x 1 |
| 154 |
y 6 |
| 155 |
nrof 15 |
| 156 |
end |
| 157 |
arch woodfloor |
| 158 |
x 1 |
| 159 |
y 7 |
| 160 |
end |
| 161 |
arch woodfloor |
| 162 |
x 1 |
| 163 |
y 8 |
| 164 |
end |
| 165 |
arch wall_2_1_2 |
| 166 |
x 1 |
| 167 |
y 8 |
| 168 |
end |
| 169 |
arch woodfloor |
| 170 |
x 1 |
| 171 |
y 9 |
| 172 |
end |
| 173 |
arch woodfloor |
| 174 |
x 1 |
| 175 |
y 10 |
| 176 |
end |
| 177 |
arch woodfloor |
| 178 |
x 1 |
| 179 |
y 11 |
| 180 |
end |
| 181 |
arch woodfloor |
| 182 |
x 1 |
| 183 |
y 12 |
| 184 |
end |
| 185 |
arch sign |
| 186 |
name Saving and Exiting |
| 187 |
msg |
| 188 |
A bed of reality is used for saving your game. Whenever you want to leave the game, |
| 189 |
or just save in a particular town, apply (press space) on a bed of reality, |
| 190 |
like the one at the end of this hallway, and then answer the question of wether you want |
| 191 |
to continue playing. To log out, you of course have to answer negatively to that question. |
| 192 |
|
| 193 |
The next time you login, your player will start from that bed's location, with all the inventory |
| 194 |
items you had when you logged out. Also, if your player ever dies, you will be returned to the |
| 195 |
location of the last bed of reality you used. If you leave without using a savebed your character's |
| 196 |
body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so |
| 197 |
always use a bed of reality for leaving the game. |
| 198 |
|
| 199 |
You may use this one now, and then continue on after logging back in. |
| 200 |
endmsg |
| 201 |
x 1 |
| 202 |
y 12 |
| 203 |
end |
| 204 |
arch woodfloor |
| 205 |
x 1 |
| 206 |
y 13 |
| 207 |
end |
| 208 |
arch woodfloor |
| 209 |
x 1 |
| 210 |
y 14 |
| 211 |
end |
| 212 |
arch sign |
| 213 |
name Congratulations |
| 214 |
msg |
| 215 |
Congratulations, you have completed this part of the tutorial! |
| 216 |
Take the exit to your east to move on. |
| 217 |
Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) |
| 218 |
endmsg |
| 219 |
x 1 |
| 220 |
y 14 |
| 221 |
end |
| 222 |
arch woodfloor |
| 223 |
x 1 |
| 224 |
y 15 |
| 225 |
end |
| 226 |
arch wall_2_1_2 |
| 227 |
x 1 |
| 228 |
y 15 |
| 229 |
end |
| 230 |
arch woodfloor |
| 231 |
x 2 |
| 232 |
end |
| 233 |
arch wall_2_1_2 |
| 234 |
x 2 |
| 235 |
end |
| 236 |
arch shop_empty |
| 237 |
x 2 |
| 238 |
y 1 |
| 239 |
end |
| 240 |
arch shop_mat |
| 241 |
x 2 |
| 242 |
y 1 |
| 243 |
end |
| 244 |
arch shop_wands |
| 245 |
x 2 |
| 246 |
y 2 |
| 247 |
end |
| 248 |
arch shop_armour |
| 249 |
x 2 |
| 250 |
y 3 |
| 251 |
end |
| 252 |
arch woodfloor |
| 253 |
x 2 |
| 254 |
y 4 |
| 255 |
end |
| 256 |
arch shop_general |
| 257 |
x 2 |
| 258 |
y 4 |
| 259 |
end |
| 260 |
arch woodfloor |
| 261 |
x 2 |
| 262 |
y 5 |
| 263 |
end |
| 264 |
arch swall_2_1_2 |
| 265 |
x 2 |
| 266 |
y 5 |
| 267 |
end |
| 268 |
arch woodfloor |
| 269 |
x 2 |
| 270 |
y 6 |
| 271 |
end |
| 272 |
arch woodfloor |
| 273 |
x 2 |
| 274 |
y 7 |
| 275 |
end |
| 276 |
arch mouse |
| 277 |
wis 2 |
| 278 |
x 2 |
| 279 |
y 7 |
| 280 |
end |
| 281 |
arch woodfloor |
| 282 |
x 2 |
| 283 |
y 8 |
| 284 |
end |
| 285 |
arch wall_2_1_2 |
| 286 |
x 2 |
| 287 |
y 8 |
| 288 |
end |
| 289 |
arch woodfloor |
| 290 |
x 2 |
| 291 |
y 9 |
| 292 |
end |
| 293 |
arch woodfloor |
| 294 |
x 2 |
| 295 |
y 10 |
| 296 |
end |
| 297 |
arch wall_1_1 |
| 298 |
x 2 |
| 299 |
y 10 |
| 300 |
end |
| 301 |
arch woodfloor |
| 302 |
x 2 |
| 303 |
y 11 |
| 304 |
end |
| 305 |
arch wall_2_2_1 |
| 306 |
x 2 |
| 307 |
y 11 |
| 308 |
end |
| 309 |
arch woodfloor |
| 310 |
x 2 |
| 311 |
y 12 |
| 312 |
end |
| 313 |
arch woodfloor |
| 314 |
x 2 |
| 315 |
y 13 |
| 316 |
end |
| 317 |
arch wall_1_4 |
| 318 |
x 2 |
| 319 |
y 13 |
| 320 |
end |
| 321 |
arch woodfloor |
| 322 |
x 2 |
| 323 |
y 14 |
| 324 |
end |
| 325 |
arch monument |
| 326 |
msg |
| 327 |
Here lies Harold the Slow |
| 328 |
endmsg |
| 329 |
x 2 |
| 330 |
y 14 |
| 331 |
end |
| 332 |
arch woodfloor |
| 333 |
x 2 |
| 334 |
y 15 |
| 335 |
end |
| 336 |
arch wall_2_1_2 |
| 337 |
x 2 |
| 338 |
y 15 |
| 339 |
end |
| 340 |
arch woodfloor |
| 341 |
x 3 |
| 342 |
end |
| 343 |
arch wall_2_1_2 |
| 344 |
x 3 |
| 345 |
end |
| 346 |
arch woodfloor |
| 347 |
x 3 |
| 348 |
y 1 |
| 349 |
end |
| 350 |
arch swall_1_1 |
| 351 |
x 3 |
| 352 |
y 1 |
| 353 |
end |
| 354 |
arch woodfloor |
| 355 |
x 3 |
| 356 |
y 2 |
| 357 |
end |
| 358 |
arch swall_2_2_1 |
| 359 |
x 3 |
| 360 |
y 2 |
| 361 |
end |
| 362 |
arch shop_weapon |
| 363 |
x 3 |
| 364 |
y 3 |
| 365 |
end |
| 366 |
arch woodfloor |
| 367 |
x 3 |
| 368 |
y 4 |
| 369 |
end |
| 370 |
arch shop_general |
| 371 |
x 3 |
| 372 |
y 4 |
| 373 |
end |
| 374 |
arch woodfloor |
| 375 |
x 3 |
| 376 |
y 5 |
| 377 |
end |
| 378 |
arch swall_2_1_2 |
| 379 |
x 3 |
| 380 |
y 5 |
| 381 |
end |
| 382 |
arch woodfloor |
| 383 |
x 3 |
| 384 |
y 6 |
| 385 |
end |
| 386 |
arch woodfloor |
| 387 |
x 3 |
| 388 |
y 7 |
| 389 |
end |
| 390 |
arch mouse |
| 391 |
wis 2 |
| 392 |
x 3 |
| 393 |
y 7 |
| 394 |
end |
| 395 |
arch woodfloor |
| 396 |
x 3 |
| 397 |
y 8 |
| 398 |
end |
| 399 |
arch wall_2_1_2 |
| 400 |
x 3 |
| 401 |
y 8 |
| 402 |
end |
| 403 |
arch woodfloor |
| 404 |
x 3 |
| 405 |
y 9 |
| 406 |
end |
| 407 |
arch sign |
| 408 |
name Potions |
| 409 |
msg |
| 410 |
Potions can help you in many ways, boosting your stats temporarily or permanently, |
| 411 |
giving you resistance to certain attacks, or healing you. Save this potion of healing |
| 412 |
for some time when you are injured and unable to retreat to heal slowly. |
| 413 |
|
| 414 |
Keep in mind that potions you find can be cursed just like other objects, so always |
| 415 |
get them identified before using them. |
| 416 |
endmsg |
| 417 |
x 3 |
| 418 |
y 9 |
| 419 |
end |
| 420 |
arch woodfloor |
| 421 |
x 3 |
| 422 |
y 10 |
| 423 |
end |
| 424 |
arch potion_heal |
| 425 |
x 3 |
| 426 |
y 10 |
| 427 |
end |
| 428 |
arch woodfloor |
| 429 |
x 3 |
| 430 |
y 11 |
| 431 |
end |
| 432 |
arch wall_2_1_2 |
| 433 |
x 3 |
| 434 |
y 11 |
| 435 |
end |
| 436 |
arch woodfloor |
| 437 |
x 3 |
| 438 |
y 12 |
| 439 |
end |
| 440 |
arch chair_1.1 |
| 441 |
x 3 |
| 442 |
y 12 |
| 443 |
end |
| 444 |
arch woodfloor |
| 445 |
x 3 |
| 446 |
y 13 |
| 447 |
end |
| 448 |
arch wall_2_1_2 |
| 449 |
x 3 |
| 450 |
y 13 |
| 451 |
end |
| 452 |
arch woodfloor |
| 453 |
x 3 |
| 454 |
y 14 |
| 455 |
end |
| 456 |
arch button_trigger |
| 457 |
x 3 |
| 458 |
y 14 |
| 459 |
connected 9 |
| 460 |
end |
| 461 |
arch woodfloor |
| 462 |
x 3 |
| 463 |
y 15 |
| 464 |
end |
| 465 |
arch wall_2_1_2 |
| 466 |
x 3 |
| 467 |
y 15 |
| 468 |
end |
| 469 |
arch woodfloor |
| 470 |
x 4 |
| 471 |
end |
| 472 |
arch wall_2_1_2 |
| 473 |
x 4 |
| 474 |
end |
| 475 |
arch woodfloor |
| 476 |
x 4 |
| 477 |
y 1 |
| 478 |
end |
| 479 |
arch shop_mat |
| 480 |
x 4 |
| 481 |
y 1 |
| 482 |
end |
| 483 |
arch woodfloor |
| 484 |
x 4 |
| 485 |
y 2 |
| 486 |
end |
| 487 |
arch swall_2_2_3 |
| 488 |
x 4 |
| 489 |
y 2 |
| 490 |
end |
| 491 |
arch woodfloor |
| 492 |
x 4 |
| 493 |
y 3 |
| 494 |
end |
| 495 |
arch swall_2_1_1 |
| 496 |
x 4 |
| 497 |
y 3 |
| 498 |
end |
| 499 |
arch woodfloor |
| 500 |
x 4 |
| 501 |
y 4 |
| 502 |
end |
| 503 |
arch swall_2_1_1 |
| 504 |
x 4 |
| 505 |
y 4 |
| 506 |
end |
| 507 |
arch woodfloor |
| 508 |
x 4 |
| 509 |
y 5 |
| 510 |
end |
| 511 |
arch swall_4 |
| 512 |
x 4 |
| 513 |
y 5 |
| 514 |
end |
| 515 |
arch woodfloor |
| 516 |
x 4 |
| 517 |
y 6 |
| 518 |
end |
| 519 |
arch swall_1_2 |
| 520 |
x 4 |
| 521 |
y 6 |
| 522 |
end |
| 523 |
arch check_floor |
| 524 |
race mouse |
| 525 |
x 4 |
| 526 |
y 7 |
| 527 |
last_sp 0 |
| 528 |
move_block all |
| 529 |
end |
| 530 |
arch mat |
| 531 |
name mouse barrier |
| 532 |
name_pl |
| 533 |
x 4 |
| 534 |
y 7 |
| 535 |
end |
| 536 |
arch woodfloor |
| 537 |
x 4 |
| 538 |
y 7 |
| 539 |
end |
| 540 |
arch door_1 |
| 541 |
hp 12 |
| 542 |
x 4 |
| 543 |
y 7 |
| 544 |
end |
| 545 |
arch woodfloor |
| 546 |
x 4 |
| 547 |
y 8 |
| 548 |
end |
| 549 |
arch wall_1_3 |
| 550 |
x 4 |
| 551 |
y 8 |
| 552 |
end |
| 553 |
arch woodfloor |
| 554 |
x 4 |
| 555 |
y 9 |
| 556 |
end |
| 557 |
arch woodfloor |
| 558 |
x 4 |
| 559 |
y 10 |
| 560 |
end |
| 561 |
arch wall_1_1 |
| 562 |
x 4 |
| 563 |
y 10 |
| 564 |
end |
| 565 |
arch woodfloor |
| 566 |
x 4 |
| 567 |
y 11 |
| 568 |
end |
| 569 |
arch wall_3_1 |
| 570 |
x 4 |
| 571 |
y 11 |
| 572 |
end |
| 573 |
arch woodfloor |
| 574 |
x 4 |
| 575 |
y 12 |
| 576 |
end |
| 577 |
arch woodfloor |
| 578 |
x 4 |
| 579 |
y 13 |
| 580 |
end |
| 581 |
arch wall_2_1_2 |
| 582 |
x 4 |
| 583 |
y 13 |
| 584 |
end |
| 585 |
arch woodfloor |
| 586 |
x 4 |
| 587 |
y 14 |
| 588 |
end |
| 589 |
arch igateTrg2 |
| 590 |
x 4 |
| 591 |
y 14 |
| 592 |
connected 9 |
| 593 |
end |
| 594 |
arch woodfloor |
| 595 |
x 4 |
| 596 |
y 15 |
| 597 |
end |
| 598 |
arch wall_2_1_2 |
| 599 |
x 4 |
| 600 |
y 15 |
| 601 |
end |
| 602 |
arch woodfloor |
| 603 |
x 5 |
| 604 |
end |
| 605 |
arch wall_2_1_2 |
| 606 |
x 5 |
| 607 |
end |
| 608 |
arch woodfloor |
| 609 |
x 5 |
| 610 |
y 1 |
| 611 |
end |
| 612 |
arch sign |
| 613 |
name Shops |
| 614 |
msg |
| 615 |
Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, |
| 616 |
and then buy almost any treasure you bring back to sell. |
| 617 |
|
| 618 |
To enter a shop, step on the shop mat. This will transport you to the inside. |
| 619 |
To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
| 620 |
To buy items, simply pick up what you want and leave. The cost of the items will |
| 621 |
be taken from your inventory. If you don't have enough money to pay your bill, you |
| 622 |
won't be allowed to leave, and you will have to drop enough of the items you picked |
| 623 |
up until you can afford what you're holding. |
| 624 |
|
| 625 |
You may enter this shop and look around, and buy something if you have the money. |
| 626 |
When you're in the shop, clicking on an item in your inventory will tell you how much |
| 627 |
the shop will pay you for it. Standing over an item on the shop floor and examining it |
| 628 |
(read the tooltip when hovering over it or press B<Left-Alt-e>). |
| 629 |
|
| 630 |
WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
| 631 |
Once dropped, an item is sold and belongs to the shop, and the price for buying |
| 632 |
it back may be many times what you sold it for. Check your client's documentation |
| 633 |
on "locking" items for instructions on how to lock your important items so you can't |
| 634 |
accidentally drop them. |
| 635 |
endmsg |
| 636 |
x 5 |
| 637 |
y 1 |
| 638 |
end |
| 639 |
arch woodfloor |
| 640 |
x 5 |
| 641 |
y 2 |
| 642 |
end |
| 643 |
arch woodfloor |
| 644 |
x 5 |
| 645 |
y 3 |
| 646 |
end |
| 647 |
arch sign |
| 648 |
name Teleporters |
| 649 |
msg |
| 650 |
In areas other than shops, teleporters can transport you instantly from place to place. |
| 651 |
Beware: a teleporter might send you into a dangerous area! This teleporter, however, |
| 652 |
will take you right across the fence to the south. |
| 653 |
endmsg |
| 654 |
x 5 |
| 655 |
y 3 |
| 656 |
end |
| 657 |
arch woodfloor |
| 658 |
x 5 |
| 659 |
y 4 |
| 660 |
end |
| 661 |
arch teleporter |
| 662 |
hp 5 |
| 663 |
sp 7 |
| 664 |
x 5 |
| 665 |
y 4 |
| 666 |
speed 0.2 |
| 667 |
end |
| 668 |
arch woodfloor |
| 669 |
x 5 |
| 670 |
y 5 |
| 671 |
end |
| 672 |
arch swall_1_3 |
| 673 |
x 5 |
| 674 |
y 5 |
| 675 |
end |
| 676 |
arch woodfloor |
| 677 |
x 5 |
| 678 |
y 6 |
| 679 |
end |
| 680 |
arch teleporter |
| 681 |
slaying tutorial |
| 682 |
hp 5 |
| 683 |
sp 3 |
| 684 |
x 5 |
| 685 |
y 6 |
| 686 |
speed 0.2 |
| 687 |
end |
| 688 |
arch woodfloor |
| 689 |
x 5 |
| 690 |
y 7 |
| 691 |
end |
| 692 |
arch sign |
| 693 |
name Inbreeding |
| 694 |
msg |
| 695 |
Some monsters, like mice, can multiply without a generator (after all, they are mice). |
| 696 |
If not killed quickly, these monsters can spread to fill up a map completely. |
| 697 |
Run through this door and kill the mice inside before they get out of control (to be honest, we cheated |
| 698 |
and tried our best to keep them from spreading throughout the whole map, but once |
| 699 |
outside int he harsh world, you will not be as lucky). |
| 700 |
endmsg |
| 701 |
x 5 |
| 702 |
y 7 |
| 703 |
end |
| 704 |
arch woodfloor |
| 705 |
x 5 |
| 706 |
y 8 |
| 707 |
end |
| 708 |
arch woodfloor |
| 709 |
x 5 |
| 710 |
y 9 |
| 711 |
end |
| 712 |
arch sign |
| 713 |
name Scrolls |
| 714 |
msg |
| 715 |
Magic scrolls like the one to your south contain one spell each. |
| 716 |
When you read a magic scroll, the spell is cast and the scroll crumbles into dust. |
| 717 |
Take this scroll and save it for some time when you have collected a bunch of |
| 718 |
items and want to cast detect magic on them. |
| 719 |
endmsg |
| 720 |
x 5 |
| 721 |
y 9 |
| 722 |
end |
| 723 |
arch woodfloor |
| 724 |
x 5 |
| 725 |
y 10 |
| 726 |
end |
| 727 |
arch scroll_new |
| 728 |
name scroll of detect magic |
| 729 |
sp 76 |
| 730 |
x 5 |
| 731 |
y 10 |
| 732 |
level 1 |
| 733 |
end |
| 734 |
arch woodfloor |
| 735 |
x 5 |
| 736 |
y 11 |
| 737 |
end |
| 738 |
arch wall_2_1_2 |
| 739 |
x 5 |
| 740 |
y 11 |
| 741 |
end |
| 742 |
arch woodfloor |
| 743 |
x 5 |
| 744 |
y 12 |
| 745 |
end |
| 746 |
arch bed_save |
| 747 |
x 5 |
| 748 |
y 12 |
| 749 |
end |
| 750 |
arch woodfloor |
| 751 |
x 5 |
| 752 |
y 13 |
| 753 |
end |
| 754 |
arch wall_2_1_2 |
| 755 |
x 5 |
| 756 |
y 13 |
| 757 |
end |
| 758 |
arch woodfloor |
| 759 |
x 5 |
| 760 |
y 14 |
| 761 |
end |
| 762 |
arch exit |
| 763 |
slaying /scorn/misc/beginners |
| 764 |
msg |
| 765 |
Good luck! |
| 766 |
endmsg |
| 767 |
hp 15 |
| 768 |
sp 28 |
| 769 |
x 5 |
| 770 |
y 14 |
| 771 |
damned 1 |
| 772 |
end |
| 773 |
arch woodfloor |
| 774 |
x 5 |
| 775 |
y 15 |
| 776 |
end |
| 777 |
arch wall_2_1_2 |
| 778 |
x 5 |
| 779 |
y 15 |
| 780 |
end |
| 781 |
arch woodfloor |
| 782 |
x 6 |
| 783 |
end |
| 784 |
arch wall_2_1_2 |
| 785 |
x 6 |
| 786 |
end |
| 787 |
arch woodfloor |
| 788 |
x 6 |
| 789 |
y 1 |
| 790 |
end |
| 791 |
arch woodfloor |
| 792 |
x 6 |
| 793 |
y 2 |
| 794 |
end |
| 795 |
arch wall_1_1 |
| 796 |
x 6 |
| 797 |
y 2 |
| 798 |
end |
| 799 |
arch woodfloor |
| 800 |
x 6 |
| 801 |
y 3 |
| 802 |
end |
| 803 |
arch wall_2_1_1 |
| 804 |
x 6 |
| 805 |
y 3 |
| 806 |
end |
| 807 |
arch woodfloor |
| 808 |
x 6 |
| 809 |
y 4 |
| 810 |
end |
| 811 |
arch wall_2_1_1 |
| 812 |
x 6 |
| 813 |
y 4 |
| 814 |
end |
| 815 |
arch woodfloor |
| 816 |
x 6 |
| 817 |
y 5 |
| 818 |
end |
| 819 |
arch wall_2_1_1 |
| 820 |
x 6 |
| 821 |
y 5 |
| 822 |
end |
| 823 |
arch woodfloor |
| 824 |
x 6 |
| 825 |
y 6 |
| 826 |
end |
| 827 |
arch wall_2_1_1 |
| 828 |
x 6 |
| 829 |
y 6 |
| 830 |
end |
| 831 |
arch woodfloor |
| 832 |
x 6 |
| 833 |
y 7 |
| 834 |
end |
| 835 |
arch wall_2_1_1 |
| 836 |
x 6 |
| 837 |
y 7 |
| 838 |
end |
| 839 |
arch woodfloor |
| 840 |
x 6 |
| 841 |
y 8 |
| 842 |
end |
| 843 |
arch wall_2_1_1 |
| 844 |
x 6 |
| 845 |
y 8 |
| 846 |
end |
| 847 |
arch woodfloor |
| 848 |
x 6 |
| 849 |
y 9 |
| 850 |
end |
| 851 |
arch wall_2_1_1 |
| 852 |
x 6 |
| 853 |
y 9 |
| 854 |
end |
| 855 |
arch woodfloor |
| 856 |
x 6 |
| 857 |
y 10 |
| 858 |
end |
| 859 |
arch wall_2_1_1 |
| 860 |
x 6 |
| 861 |
y 10 |
| 862 |
end |
| 863 |
arch woodfloor |
| 864 |
x 6 |
| 865 |
y 11 |
| 866 |
end |
| 867 |
arch wall_3_4 |
| 868 |
x 6 |
| 869 |
y 11 |
| 870 |
end |
| 871 |
arch woodfloor |
| 872 |
x 6 |
| 873 |
y 12 |
| 874 |
end |
| 875 |
arch wall_2_1_1 |
| 876 |
x 6 |
| 877 |
y 12 |
| 878 |
end |
| 879 |
arch woodfloor |
| 880 |
x 6 |
| 881 |
y 13 |
| 882 |
end |
| 883 |
arch wall_3_4 |
| 884 |
x 6 |
| 885 |
y 13 |
| 886 |
end |
| 887 |
arch woodfloor |
| 888 |
x 6 |
| 889 |
y 14 |
| 890 |
end |
| 891 |
arch wall_2_1_1 |
| 892 |
x 6 |
| 893 |
y 14 |
| 894 |
end |
| 895 |
arch woodfloor |
| 896 |
x 6 |
| 897 |
y 15 |
| 898 |
end |
| 899 |
arch wall_3_1 |
| 900 |
x 6 |
| 901 |
y 15 |
| 902 |
end |
| 903 |
arch woodfloor |
| 904 |
x 7 |
| 905 |
end |
| 906 |
arch wall_2_1_2 |
| 907 |
x 7 |
| 908 |
end |
| 909 |
arch woodfloor |
| 910 |
x 7 |
| 911 |
y 1 |
| 912 |
end |
| 913 |
arch rune_mark |
| 914 |
msg |
| 915 |
Tables work much like altars. The table to the |
| 916 |
east is an I<identify item> table. It will identify the |
| 917 |
unidentified items in your inventory, one at a time, for 20 |
| 918 |
gold pieces each. Tables are often found in shops |
| 919 |
too, especially magic shops. |
| 920 |
endmsg |
| 921 |
x 7 |
| 922 |
y 1 |
| 923 |
end |
| 924 |
arch woodfloor |
| 925 |
x 7 |
| 926 |
y 2 |
| 927 |
end |
| 928 |
arch woodfloor |
| 929 |
x 7 |
| 930 |
y 3 |
| 931 |
end |
| 932 |
arch rune_mark |
| 933 |
msg |
| 934 |
This altar to your east is a I<detect curse> altar. |
| 935 |
It works the same as the I<detect magic> altar below. |
| 936 |
Altars like these are often found in shops in towns. |
| 937 |
|
| 938 |
Always detect curse on items you find before applying them. |
| 939 |
If you apply a cursed item, you won't be able to remove it until the curse is removed. |
| 940 |
endmsg |
| 941 |
x 7 |
| 942 |
y 3 |
| 943 |
end |
| 944 |
arch woodfloor |
| 945 |
x 7 |
| 946 |
y 4 |
| 947 |
end |
| 948 |
arch woodfloor |
| 949 |
x 7 |
| 950 |
y 5 |
| 951 |
end |
| 952 |
arch rune_mark |
| 953 |
msg |
| 954 |
=== Altars === |
| 955 |
|
| 956 |
Altars have many different uses. Some altars are consecrated to a particular god. |
| 957 |
Do not pray over these altars unless you wish to worship that god! (More on gods later). |
| 958 |
Altars can also cast spells and perform other actions if you place the correct sacrifice on them. |
| 959 |
|
| 960 |
The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast |
| 961 |
detect magic on all the items in your inventory. (Make sure you pick up your change). |
| 962 |
To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful |
| 963 |
you can select the B<drop n> option from the item popup menu and only drop a few coins. |
| 964 |
|
| 965 |
Magic items are often worth more than identical non-magic items, so detect magic can |
| 966 |
help you decide which ones to sell and which ones to identify or keep. |
| 967 |
endmsg |
| 968 |
x 7 |
| 969 |
y 5 |
| 970 |
end |
| 971 |
arch woodfloor |
| 972 |
x 7 |
| 973 |
y 6 |
| 974 |
end |
| 975 |
arch woodfloor |
| 976 |
x 7 |
| 977 |
y 7 |
| 978 |
end |
| 979 |
arch woodfloor |
| 980 |
x 7 |
| 981 |
y 8 |
| 982 |
end |
| 983 |
arch woodfloor |
| 984 |
msg |
| 985 |
Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north. |
| 986 |
endmsg |
| 987 |
x 7 |
| 988 |
y 9 |
| 989 |
end |
| 990 |
arch sign |
| 991 |
name Missile Weapons |
| 992 |
msg |
| 993 |
If you have a bow or crossbow in your inventory |
| 994 |
(or other ranged weapons such as rods, staffs or area spells such as burning hands), |
| 995 |
go south for ranged attacks training. If you do not, go north. |
| 996 |
endmsg |
| 997 |
x 7 |
| 998 |
y 9 |
| 999 |
end |
| 1000 |
arch woodfloor |
| 1001 |
x 7 |
| 1002 |
y 10 |
| 1003 |
end |
| 1004 |
arch woodfloor |
| 1005 |
x 7 |
| 1006 |
y 11 |
| 1007 |
end |
| 1008 |
arch woodfloor |
| 1009 |
x 7 |
| 1010 |
y 12 |
| 1011 |
end |
| 1012 |
arch woodfloor |
| 1013 |
x 7 |
| 1014 |
y 13 |
| 1015 |
end |
| 1016 |
arch sign |
| 1017 |
name Missile Weapon Training |
| 1018 |
msg |
| 1019 |
Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
| 1020 |
|
| 1021 |
If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
| 1022 |
by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply |
| 1023 |
B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
| 1024 |
|
| 1025 |
To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
| 1026 |
and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
| 1027 |
you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it |
| 1028 |
with B<Shift>. |
| 1029 |
|
| 1030 |
On the other side of these doors are some monsters. |
| 1031 |
Pull the lever to open the doors, and shoot them all! |
| 1032 |
Don't worry, there's a force preventing them from reaching you. |
| 1033 |
Continue down the passageway until you get back to this hallway, then go north. |
| 1034 |
endmsg |
| 1035 |
x 7 |
| 1036 |
y 13 |
| 1037 |
end |
| 1038 |
arch woodfloor |
| 1039 |
x 7 |
| 1040 |
y 14 |
| 1041 |
end |
| 1042 |
arch trigger |
| 1043 |
x 7 |
| 1044 |
y 14 |
| 1045 |
connected 8 |
| 1046 |
end |
| 1047 |
arch woodfloor |
| 1048 |
x 7 |
| 1049 |
y 15 |
| 1050 |
end |
| 1051 |
arch wall_2_1_2 |
| 1052 |
x 7 |
| 1053 |
y 15 |
| 1054 |
end |
| 1055 |
arch woodfloor |
| 1056 |
x 8 |
| 1057 |
end |
| 1058 |
arch wall_2_1_2 |
| 1059 |
x 8 |
| 1060 |
end |
| 1061 |
arch woodfloor |
| 1062 |
x 8 |
| 1063 |
y 1 |
| 1064 |
end |
| 1065 |
arch woodfloor |
| 1066 |
x 8 |
| 1067 |
y 2 |
| 1068 |
end |
| 1069 |
arch wall_1_4 |
| 1070 |
x 8 |
| 1071 |
y 2 |
| 1072 |
end |
| 1073 |
arch woodfloor |
| 1074 |
x 8 |
| 1075 |
y 3 |
| 1076 |
end |
| 1077 |
arch woodfloor |
| 1078 |
x 8 |
| 1079 |
y 4 |
| 1080 |
end |
| 1081 |
arch wall_1_4 |
| 1082 |
x 8 |
| 1083 |
y 4 |
| 1084 |
end |
| 1085 |
arch woodfloor |
| 1086 |
x 8 |
| 1087 |
y 5 |
| 1088 |
end |
| 1089 |
arch woodfloor |
| 1090 |
x 8 |
| 1091 |
y 6 |
| 1092 |
end |
| 1093 |
arch wall_2_2_2 |
| 1094 |
x 8 |
| 1095 |
y 6 |
| 1096 |
end |
| 1097 |
arch woodfloor |
| 1098 |
x 8 |
| 1099 |
y 7 |
| 1100 |
end |
| 1101 |
arch wall_2_1_1 |
| 1102 |
x 8 |
| 1103 |
y 7 |
| 1104 |
end |
| 1105 |
arch woodfloor |
| 1106 |
x 8 |
| 1107 |
y 8 |
| 1108 |
end |
| 1109 |
arch wall_1_2 |
| 1110 |
x 8 |
| 1111 |
y 8 |
| 1112 |
end |
| 1113 |
arch woodfloor |
| 1114 |
x 8 |
| 1115 |
y 9 |
| 1116 |
end |
| 1117 |
arch woodfloor |
| 1118 |
x 8 |
| 1119 |
y 10 |
| 1120 |
end |
| 1121 |
arch wall_1_4 |
| 1122 |
x 8 |
| 1123 |
y 10 |
| 1124 |
end |
| 1125 |
arch woodfloor |
| 1126 |
x 8 |
| 1127 |
y 11 |
| 1128 |
end |
| 1129 |
arch gate_closed_2 |
| 1130 |
x 8 |
| 1131 |
y 11 |
| 1132 |
connected 8 |
| 1133 |
end |
| 1134 |
arch woodfloor |
| 1135 |
x 8 |
| 1136 |
y 12 |
| 1137 |
end |
| 1138 |
arch gate_closed_2 |
| 1139 |
x 8 |
| 1140 |
y 12 |
| 1141 |
connected 8 |
| 1142 |
end |
| 1143 |
arch woodfloor |
| 1144 |
x 8 |
| 1145 |
y 13 |
| 1146 |
end |
| 1147 |
arch gate_closed_2 |
| 1148 |
x 8 |
| 1149 |
y 13 |
| 1150 |
connected 8 |
| 1151 |
end |
| 1152 |
arch woodfloor |
| 1153 |
x 8 |
| 1154 |
y 14 |
| 1155 |
end |
| 1156 |
arch gate_closed_2 |
| 1157 |
x 8 |
| 1158 |
y 14 |
| 1159 |
connected 8 |
| 1160 |
end |
| 1161 |
arch woodfloor |
| 1162 |
x 8 |
| 1163 |
y 15 |
| 1164 |
end |
| 1165 |
arch wall_2_1_2 |
| 1166 |
x 8 |
| 1167 |
y 15 |
| 1168 |
end |
| 1169 |
arch woodfloor |
| 1170 |
x 9 |
| 1171 |
end |
| 1172 |
arch wall_2_1_2 |
| 1173 |
x 9 |
| 1174 |
end |
| 1175 |
arch woodfloor |
| 1176 |
x 9 |
| 1177 |
y 1 |
| 1178 |
end |
| 1179 |
arch identify_table |
| 1180 |
name item identify table (identifies items in your inventory) |
| 1181 |
x 9 |
| 1182 |
y 1 |
| 1183 |
end |
| 1184 |
arch woodfloor |
| 1185 |
x 9 |
| 1186 |
y 2 |
| 1187 |
end |
| 1188 |
arch wall_2_1_2 |
| 1189 |
x 9 |
| 1190 |
y 2 |
| 1191 |
end |
| 1192 |
arch woodfloor |
| 1193 |
x 9 |
| 1194 |
y 3 |
| 1195 |
end |
| 1196 |
arch altar |
| 1197 |
name altar of detect curse (detects any cursed items in your inventory) |
| 1198 |
slaying money |
| 1199 |
sp 79 |
| 1200 |
food 1 |
| 1201 |
x 9 |
| 1202 |
y 3 |
| 1203 |
end |
| 1204 |
arch woodfloor |
| 1205 |
x 9 |
| 1206 |
y 4 |
| 1207 |
end |
| 1208 |
arch wall_2_1_2 |
| 1209 |
x 9 |
| 1210 |
y 4 |
| 1211 |
end |
| 1212 |
arch woodfloor |
| 1213 |
x 9 |
| 1214 |
y 5 |
| 1215 |
end |
| 1216 |
arch altar |
| 1217 |
name altar of detect magic (detects any magic items in your inventory) |
| 1218 |
slaying money |
| 1219 |
sp 76 |
| 1220 |
food 1 |
| 1221 |
x 9 |
| 1222 |
y 5 |
| 1223 |
end |
| 1224 |
arch woodfloor |
| 1225 |
x 9 |
| 1226 |
y 6 |
| 1227 |
end |
| 1228 |
arch wall_2_1_2 |
| 1229 |
x 9 |
| 1230 |
y 6 |
| 1231 |
end |
| 1232 |
arch woodfloor |
| 1233 |
x 9 |
| 1234 |
y 7 |
| 1235 |
end |
| 1236 |
arch rune_heal |
| 1237 |
x 9 |
| 1238 |
y 7 |
| 1239 |
end |
| 1240 |
arch woodfloor |
| 1241 |
x 9 |
| 1242 |
y 8 |
| 1243 |
end |
| 1244 |
arch woodfloor |
| 1245 |
x 9 |
| 1246 |
y 9 |
| 1247 |
end |
| 1248 |
arch rune_mark |
| 1249 |
msg |
| 1250 |
Not all runes are harmful. The rune to your north will restore your health! |
| 1251 |
endmsg |
| 1252 |
x 9 |
| 1253 |
y 9 |
| 1254 |
end |
| 1255 |
arch woodfloor |
| 1256 |
x 9 |
| 1257 |
y 10 |
| 1258 |
end |
| 1259 |
arch wall_2_1_2 |
| 1260 |
x 9 |
| 1261 |
y 10 |
| 1262 |
end |
| 1263 |
arch woodfloor |
| 1264 |
x 9 |
| 1265 |
y 11 |
| 1266 |
end |
| 1267 |
arch woodfloor |
| 1268 |
x 9 |
| 1269 |
y 12 |
| 1270 |
end |
| 1271 |
arch woodfloor |
| 1272 |
x 9 |
| 1273 |
y 13 |
| 1274 |
end |
| 1275 |
arch woodfloor |
| 1276 |
x 9 |
| 1277 |
y 14 |
| 1278 |
end |
| 1279 |
arch trigger |
| 1280 |
x 9 |
| 1281 |
y 14 |
| 1282 |
connected 8 |
| 1283 |
end |
| 1284 |
arch woodfloor |
| 1285 |
x 9 |
| 1286 |
y 15 |
| 1287 |
end |
| 1288 |
arch wall_2_1_2 |
| 1289 |
x 9 |
| 1290 |
y 15 |
| 1291 |
end |
| 1292 |
arch woodfloor |
| 1293 |
x 10 |
| 1294 |
end |
| 1295 |
arch wall_3_3 |
| 1296 |
x 10 |
| 1297 |
end |
| 1298 |
arch woodfloor |
| 1299 |
x 10 |
| 1300 |
y 1 |
| 1301 |
end |
| 1302 |
arch wall_2_1_1 |
| 1303 |
x 10 |
| 1304 |
y 1 |
| 1305 |
end |
| 1306 |
arch woodfloor |
| 1307 |
x 10 |
| 1308 |
y 2 |
| 1309 |
end |
| 1310 |
arch wall_3_4 |
| 1311 |
x 10 |
| 1312 |
y 2 |
| 1313 |
end |
| 1314 |
arch woodfloor |
| 1315 |
x 10 |
| 1316 |
y 3 |
| 1317 |
end |
| 1318 |
arch wall_2_1_1 |
| 1319 |
x 10 |
| 1320 |
y 3 |
| 1321 |
end |
| 1322 |
arch woodfloor |
| 1323 |
x 10 |
| 1324 |
y 4 |
| 1325 |
end |
| 1326 |
arch wall_3_4 |
| 1327 |
x 10 |
| 1328 |
y 4 |
| 1329 |
end |
| 1330 |
arch woodfloor |
| 1331 |
x 10 |
| 1332 |
y 5 |
| 1333 |
end |
| 1334 |
arch wall_2_1_1 |
| 1335 |
x 10 |
| 1336 |
y 5 |
| 1337 |
end |
| 1338 |
arch woodfloor |
| 1339 |
x 10 |
| 1340 |
y 6 |
| 1341 |
end |
| 1342 |
arch wall_4 |
| 1343 |
x 10 |
| 1344 |
y 6 |
| 1345 |
end |
| 1346 |
arch woodfloor |
| 1347 |
x 10 |
| 1348 |
y 7 |
| 1349 |
end |
| 1350 |
arch wall_2_1_1 |
| 1351 |
x 10 |
| 1352 |
y 7 |
| 1353 |
end |
| 1354 |
arch woodfloor |
| 1355 |
x 10 |
| 1356 |
y 8 |
| 1357 |
end |
| 1358 |
arch wall_1_2 |
| 1359 |
x 10 |
| 1360 |
y 8 |
| 1361 |
end |
| 1362 |
arch woodfloor |
| 1363 |
x 10 |
| 1364 |
y 9 |
| 1365 |
end |
| 1366 |
arch woodfloor |
| 1367 |
x 10 |
| 1368 |
y 10 |
| 1369 |
end |
| 1370 |
arch wall_2_1_2 |
| 1371 |
x 10 |
| 1372 |
y 10 |
| 1373 |
end |
| 1374 |
arch woodfloor |
| 1375 |
x 10 |
| 1376 |
y 11 |
| 1377 |
move_block walk |
| 1378 |
end |
| 1379 |
arch bench_1_1 |
| 1380 |
x 10 |
| 1381 |
y 11 |
| 1382 |
end |
| 1383 |
arch woodfloor |
| 1384 |
x 10 |
| 1385 |
y 12 |
| 1386 |
move_block walk |
| 1387 |
end |
| 1388 |
arch bench_2_1_1 |
| 1389 |
x 10 |
| 1390 |
y 12 |
| 1391 |
end |
| 1392 |
arch woodfloor |
| 1393 |
x 10 |
| 1394 |
y 13 |
| 1395 |
move_block walk |
| 1396 |
end |
| 1397 |
arch bench_2_1_1 |
| 1398 |
x 10 |
| 1399 |
y 13 |
| 1400 |
end |
| 1401 |
arch woodfloor |
| 1402 |
x 10 |
| 1403 |
y 14 |
| 1404 |
move_block walk |
| 1405 |
end |
| 1406 |
arch bench_1_2 |
| 1407 |
x 10 |
| 1408 |
y 14 |
| 1409 |
end |
| 1410 |
arch woodfloor |
| 1411 |
x 10 |
| 1412 |
y 15 |
| 1413 |
end |
| 1414 |
arch wall_2_1_2 |
| 1415 |
x 10 |
| 1416 |
y 15 |
| 1417 |
end |
| 1418 |
arch sign |
| 1419 |
name old man |
| 1420 |
msg |
| 1421 |
@match food|no |
| 1422 |
There is some food on the other side of this gate. |
| 1423 |
@match beer |
| 1424 |
Beer isn't food! |
| 1425 |
@match gate |
| 1426 |
Say the word "open" to get through. Bye now! |
| 1427 |
@match open |
| 1428 |
@trigger 1 |
| 1429 |
Well done lad, now go through! |
| 1430 |
@match hello|hi |
| 1431 |
Do you have any food? |
| 1432 |
@match * |
| 1433 |
Ninety-nine bottles of beer on the wall.... |
| 1434 |
endmsg |
| 1435 |
face sage.x11 |
| 1436 |
x 10 |
| 1437 |
y 19 |
| 1438 |
end |
| 1439 |
arch woodfloor |
| 1440 |
x 11 |
| 1441 |
end |
| 1442 |
arch wall_2_1_2 |
| 1443 |
x 11 |
| 1444 |
end |
| 1445 |
arch woodfloor |
| 1446 |
x 11 |
| 1447 |
y 1 |
| 1448 |
end |
| 1449 |
arch sign |
| 1450 |
name Press cursor-down (arrow-key-down) once to read the next sign. |
| 1451 |
x 11 |
| 1452 |
y 1 |
| 1453 |
end |
| 1454 |
arch magic_mouth |
| 1455 |
msg |
| 1456 |
Welcome to Deliantra! |
| 1457 |
|
| 1458 |
You are now in the beginner's area, which will |
| 1459 |
teach you the fundamentals of playing Deliantra, |
| 1460 |
and prepare you to survive in this vast and |
| 1461 |
sometimes dangerous world. |
| 1462 |
|
| 1463 |
As you pass through these halls, read all the |
| 1464 |
signs and any other information provided, and |
| 1465 |
you'll soon learn the basics of the game. |
| 1466 |
|
| 1467 |
From here, move south (press your B<down-arrow> key) |
| 1468 |
and press the space bar to read the next sign. Good luck! |
| 1469 |
endmsg |
| 1470 |
x 11 |
| 1471 |
y 2 |
| 1472 |
move_on all |
| 1473 |
end |
| 1474 |
arch woodfloor |
| 1475 |
x 11 |
| 1476 |
y 2 |
| 1477 |
end |
| 1478 |
arch sign |
| 1479 |
name Press space bar to read me |
| 1480 |
msg |
| 1481 |
Welcome to Deliantra! |
| 1482 |
|
| 1483 |
You are now in the beginner's area, which will |
| 1484 |
teach you the fundamentals of playing Deliantra, |
| 1485 |
and prepare you to survive in this vast and |
| 1486 |
sometimes (uhm, always) dangerous world. |
| 1487 |
|
| 1488 |
As you pass through these halls, read all the |
| 1489 |
signs and any other information provided, and |
| 1490 |
you'll soon learn the basics of the game. |
| 1491 |
|
| 1492 |
From here, move south (press your B<down-arrow> key) |
| 1493 |
and press the space bar to read the next sign. Good luck! |
| 1494 |
endmsg |
| 1495 |
x 11 |
| 1496 |
y 2 |
| 1497 |
end |
| 1498 |
arch woodfloor |
| 1499 |
x 11 |
| 1500 |
y 3 |
| 1501 |
end |
| 1502 |
arch sign |
| 1503 |
name Press space to read me |
| 1504 |
msg |
| 1505 |
=== Commands === |
| 1506 |
|
| 1507 |
There are many commands you can use to |
| 1508 |
do everything from movement to attacking |
| 1509 |
to casting spells to identifying treasure. Any |
| 1510 |
command in Deliantra can be executed by |
| 1511 |
simply typing it in and pressing B<Space>+B<Return>. |
| 1512 |
|
| 1513 |
So to move southeast, for example, you could type |
| 1514 |
B<< southeast <return> >>. To read this sign, you could type |
| 1515 |
B<< apply sign <return> >>. These "long-form" commands are |
| 1516 |
always available for everything you can do in |
| 1517 |
the game. |
| 1518 |
|
| 1519 |
However, it would be cumbersome to type |
| 1520 |
commands like that for common actions, so |
| 1521 |
many commands are bound to keys by default. |
| 1522 |
|
| 1523 |
You can also enter commands by typing their initials. For example, |
| 1524 |
instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
| 1525 |
Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
| 1526 |
|
| 1527 |
You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
| 1528 |
can usually use the popup menu you get when pressing the B<right mouse button> over an item |
| 1529 |
and select the B<bind ...> option. |
| 1530 |
endmsg |
| 1531 |
x 11 |
| 1532 |
y 3 |
| 1533 |
end |
| 1534 |
arch woodfloor |
| 1535 |
x 11 |
| 1536 |
y 4 |
| 1537 |
end |
| 1538 |
arch woodfloor |
| 1539 |
x 11 |
| 1540 |
y 5 |
| 1541 |
end |
| 1542 |
arch sign |
| 1543 |
name Press space to read me |
| 1544 |
msg |
| 1545 |
=== Movement === |
| 1546 |
|
| 1547 |
You can move in any of eight directions: north, |
| 1548 |
south, east, west, and the four in between. |
| 1549 |
Pressing a movement key once (or executing a |
| 1550 |
movement command) will move you one tile |
| 1551 |
in that direction. If something is in the way, your |
| 1552 |
character might attack it. |
| 1553 |
|
| 1554 |
To run in a direction, which is very useful when |
| 1555 |
fighting, battering down doors, or traveling long |
| 1556 |
distances, hold down the B<Ctrl> key and press |
| 1557 |
and hold the key for direction you wish to run. |
| 1558 |
|
| 1559 |
The four primary directions are bound to the arrow/cursor keys, |
| 1560 |
and all eight directions including diagonals on the numeric keypad. For laptop users |
| 1561 |
without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
| 1562 |
|
| 1563 |
Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
| 1564 |
the sign there. |
| 1565 |
endmsg |
| 1566 |
x 11 |
| 1567 |
y 5 |
| 1568 |
end |
| 1569 |
arch woodfloor |
| 1570 |
x 11 |
| 1571 |
y 6 |
| 1572 |
end |
| 1573 |
arch wall_2_1_2 |
| 1574 |
x 11 |
| 1575 |
y 6 |
| 1576 |
end |
| 1577 |
arch woodfloor |
| 1578 |
x 11 |
| 1579 |
y 7 |
| 1580 |
end |
| 1581 |
arch chest_2 |
| 1582 |
x 11 |
| 1583 |
y 7 |
| 1584 |
no_pick 1 |
| 1585 |
arch goldcoin |
| 1586 |
end |
| 1587 |
arch water |
| 1588 |
end |
| 1589 |
end |
| 1590 |
arch woodfloor |
| 1591 |
x 11 |
| 1592 |
y 8 |
| 1593 |
end |
| 1594 |
arch woodfloor |
| 1595 |
x 11 |
| 1596 |
y 9 |
| 1597 |
end |
| 1598 |
arch rune_mark |
| 1599 |
msg |
| 1600 |
Chests and other containers are often protected by traps. |
| 1601 |
To find and disarm these traps, stand on the chest or next to it while |
| 1602 |
using the find traps and disarm traps skills. |
| 1603 |
|
| 1604 |
Once you think a chest is safe, open it by applying it with the space bar, |
| 1605 |
and see what's inside. |
| 1606 |
|
| 1607 |
Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
| 1608 |
That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
| 1609 |
heal before you move on, in case you walk into another one. |
| 1610 |
endmsg |
| 1611 |
x 11 |
| 1612 |
y 9 |
| 1613 |
end |
| 1614 |
arch woodfloor |
| 1615 |
x 11 |
| 1616 |
y 10 |
| 1617 |
end |
| 1618 |
arch wall_2_1_2 |
| 1619 |
x 11 |
| 1620 |
y 10 |
| 1621 |
end |
| 1622 |
arch woodfloor |
| 1623 |
x 11 |
| 1624 |
y 11 |
| 1625 |
end |
| 1626 |
arch goblin |
| 1627 |
x 11 |
| 1628 |
y 11 |
| 1629 |
end |
| 1630 |
arch woodfloor |
| 1631 |
x 11 |
| 1632 |
y 12 |
| 1633 |
end |
| 1634 |
arch gnoll |
| 1635 |
x 11 |
| 1636 |
y 12 |
| 1637 |
end |
| 1638 |
arch woodfloor |
| 1639 |
x 11 |
| 1640 |
y 13 |
| 1641 |
end |
| 1642 |
arch kobold |
| 1643 |
x 11 |
| 1644 |
y 13 |
| 1645 |
end |
| 1646 |
arch woodfloor |
| 1647 |
x 11 |
| 1648 |
y 14 |
| 1649 |
end |
| 1650 |
arch orc |
| 1651 |
x 11 |
| 1652 |
y 14 |
| 1653 |
end |
| 1654 |
arch woodfloor |
| 1655 |
x 11 |
| 1656 |
y 15 |
| 1657 |
end |
| 1658 |
arch wall_2_1_2 |
| 1659 |
x 11 |
| 1660 |
y 15 |
| 1661 |
end |
| 1662 |
arch sign |
| 1663 |
name Talking to NPCs |
| 1664 |
msg |
| 1665 |
=== Talking to People === |
| 1666 |
|
| 1667 |
There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
| 1668 |
and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
| 1669 |
|
| 1670 |
To talk to other players, for example to get help, you can use the B<chat> command, whose text |
| 1671 |
is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
| 1672 |
B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
| 1673 |
command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
| 1674 |
NPCs near you can hear. |
| 1675 |
|
| 1676 |
You can also get information from non-player characters (NPCs) in the game by talking to them. |
| 1677 |
NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
| 1678 |
|
| 1679 |
To talk to the man at the end of this hallway when you're finished reading this, |
| 1680 |
walk up next to him and left-click on him with your mouse. |
| 1681 |
|
| 1682 |
Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
| 1683 |
command is more tedious, but works when you can't see the NPC, or you need to say a password. |
| 1684 |
|
| 1685 |
Many NPC have useful information, but they will only tell you about it if you ask the |
| 1686 |
right questions. If the NPC talks to you, look for words in his reply |
| 1687 |
that might be important (often they are underlined), and ask about them. |
| 1688 |
For example, if he says, "Hello, do you have any food?" ask him about food, |
| 1689 |
and he may say something else in response to that. |
| 1690 |
Saying words like quest, key, treasure, and other things you're interested in may |
| 1691 |
start up very interesting conversations! |
| 1692 |
|
| 1693 |
Be careful not to run into friendly NPCs: dead men tell no tales. |
| 1694 |
|
| 1695 |
Now go talk to that old man. |
| 1696 |
|
| 1697 |
If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
| 1698 |
endmsg |
| 1699 |
x 11 |
| 1700 |
y 19 |
| 1701 |
end |
| 1702 |
arch woodfloor |
| 1703 |
x 12 |
| 1704 |
end |
| 1705 |
arch wall_2_2_3 |
| 1706 |
x 12 |
| 1707 |
end |
| 1708 |
arch woodfloor |
| 1709 |
x 12 |
| 1710 |
y 1 |
| 1711 |
end |
| 1712 |
arch wall_2_1_1 |
| 1713 |
x 12 |
| 1714 |
y 1 |
| 1715 |
end |
| 1716 |
arch woodfloor |
| 1717 |
x 12 |
| 1718 |
y 2 |
| 1719 |
end |
| 1720 |
arch wall_2_1_1 |
| 1721 |
x 12 |
| 1722 |
y 2 |
| 1723 |
end |
| 1724 |
arch woodfloor |
| 1725 |
x 12 |
| 1726 |
y 3 |
| 1727 |
end |
| 1728 |
arch wall_2_1_1 |
| 1729 |
x 12 |
| 1730 |
y 3 |
| 1731 |
end |
| 1732 |
arch woodfloor |
| 1733 |
x 12 |
| 1734 |
y 4 |
| 1735 |
end |
| 1736 |
arch wall_2_2_1 |
| 1737 |
x 12 |
| 1738 |
y 4 |
| 1739 |
end |
| 1740 |
arch woodfloor |
| 1741 |
x 12 |
| 1742 |
y 5 |
| 1743 |
end |
| 1744 |
arch woodfloor |
| 1745 |
x 12 |
| 1746 |
y 6 |
| 1747 |
end |
| 1748 |
arch wall_3_3 |
| 1749 |
x 12 |
| 1750 |
y 6 |
| 1751 |
end |
| 1752 |
arch woodfloor |
| 1753 |
x 12 |
| 1754 |
y 7 |
| 1755 |
end |
| 1756 |
arch wall_2_1_1 |
| 1757 |
x 12 |
| 1758 |
y 7 |
| 1759 |
end |
| 1760 |
arch woodfloor |
| 1761 |
x 12 |
| 1762 |
y 8 |
| 1763 |
end |
| 1764 |
arch wall_1_2 |
| 1765 |
x 12 |
| 1766 |
y 8 |
| 1767 |
end |
| 1768 |
arch woodfloor |
| 1769 |
x 12 |
| 1770 |
y 9 |
| 1771 |
end |
| 1772 |
arch woodfloor |
| 1773 |
x 12 |
| 1774 |
y 10 |
| 1775 |
end |
| 1776 |
arch wall_2_1_2 |
| 1777 |
x 12 |
| 1778 |
y 10 |
| 1779 |
end |
| 1780 |
arch woodfloor |
| 1781 |
x 12 |
| 1782 |
y 11 |
| 1783 |
end |
| 1784 |
arch goblin |
| 1785 |
x 12 |
| 1786 |
y 11 |
| 1787 |
end |
| 1788 |
arch woodfloor |
| 1789 |
x 12 |
| 1790 |
y 12 |
| 1791 |
end |
| 1792 |
arch gnoll |
| 1793 |
x 12 |
| 1794 |
y 12 |
| 1795 |
end |
| 1796 |
arch woodfloor |
| 1797 |
x 12 |
| 1798 |
y 13 |
| 1799 |
end |
| 1800 |
arch kobold |
| 1801 |
x 12 |
| 1802 |
y 13 |
| 1803 |
end |
| 1804 |
arch woodfloor |
| 1805 |
x 12 |
| 1806 |
y 14 |
| 1807 |
end |
| 1808 |
arch orc |
| 1809 |
x 12 |
| 1810 |
y 14 |
| 1811 |
end |
| 1812 |
arch woodfloor |
| 1813 |
x 12 |
| 1814 |
y 15 |
| 1815 |
end |
| 1816 |
arch wall_2_1_2 |
| 1817 |
x 12 |
| 1818 |
y 15 |
| 1819 |
end |
| 1820 |
arch igateTrg1 |
| 1821 |
x 12 |
| 1822 |
y 19 |
| 1823 |
connected 1 |
| 1824 |
end |
| 1825 |
arch woodfloor |
| 1826 |
x 13 |
| 1827 |
end |
| 1828 |
arch wall_2_2_2 |
| 1829 |
x 13 |
| 1830 |
end |
| 1831 |
arch woodfloor |
| 1832 |
x 13 |
| 1833 |
y 1 |
| 1834 |
end |
| 1835 |
arch wall_2_1_1 |
| 1836 |
x 13 |
| 1837 |
y 1 |
| 1838 |
end |
| 1839 |
arch woodfloor |
| 1840 |
x 13 |
| 1841 |
y 2 |
| 1842 |
end |
| 1843 |
arch wall_2_1_1 |
| 1844 |
x 13 |
| 1845 |
y 2 |
| 1846 |
end |
| 1847 |
arch woodfloor |
| 1848 |
x 13 |
| 1849 |
y 3 |
| 1850 |
move_block all |
| 1851 |
end |
| 1852 |
arch wall_2_1_1 |
| 1853 |
x 13 |
| 1854 |
y 3 |
| 1855 |
end |
| 1856 |
arch woodfloor |
| 1857 |
x 13 |
| 1858 |
y 4 |
| 1859 |
end |
| 1860 |
arch wall_3_1 |
| 1861 |
x 13 |
| 1862 |
y 4 |
| 1863 |
end |
| 1864 |
arch woodfloor |
| 1865 |
x 13 |
| 1866 |
y 5 |
| 1867 |
end |
| 1868 |
arch woodfloor |
| 1869 |
x 13 |
| 1870 |
y 6 |
| 1871 |
end |
| 1872 |
arch wall_2_1_2 |
| 1873 |
x 13 |
| 1874 |
y 6 |
| 1875 |
end |
| 1876 |
arch woodfloor |
| 1877 |
x 13 |
| 1878 |
y 7 |
| 1879 |
end |
| 1880 |
arch rune_confusion |
| 1881 |
x 13 |
| 1882 |
y 7 |
| 1883 |
end |
| 1884 |
arch woodfloor |
| 1885 |
x 13 |
| 1886 |
y 8 |
| 1887 |
end |
| 1888 |
arch woodfloor |
| 1889 |
x 13 |
| 1890 |
y 9 |
| 1891 |
end |
| 1892 |
arch rune_mark |
| 1893 |
msg |
| 1894 |
There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though. |
| 1895 |
|
| 1896 |
Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune. |
| 1897 |
endmsg |
| 1898 |
x 13 |
| 1899 |
y 9 |
| 1900 |
end |
| 1901 |
arch woodfloor |
| 1902 |
x 13 |
| 1903 |
y 10 |
| 1904 |
end |
| 1905 |
arch wall_2_1_2 |
| 1906 |
x 13 |
| 1907 |
y 10 |
| 1908 |
end |
| 1909 |
arch woodfloor |
| 1910 |
x 13 |
| 1911 |
y 11 |
| 1912 |
end |
| 1913 |
arch generate_goblin |
| 1914 |
x 13 |
| 1915 |
y 11 |
| 1916 |
end |
| 1917 |
arch woodfloor |
| 1918 |
x 13 |
| 1919 |
y 12 |
| 1920 |
end |
| 1921 |
arch generate_gnoll |
| 1922 |
x 13 |
| 1923 |
y 12 |
| 1924 |
end |
| 1925 |
arch woodfloor |
| 1926 |
x 13 |
| 1927 |
y 13 |
| 1928 |
end |
| 1929 |
arch generate_kobold |
| 1930 |
x 13 |
| 1931 |
y 13 |
| 1932 |
end |
| 1933 |
arch woodfloor |
| 1934 |
x 13 |
| 1935 |
y 14 |
| 1936 |
end |
| 1937 |
arch generate_orc |
| 1938 |
x 13 |
| 1939 |
y 14 |
| 1940 |
end |
| 1941 |
arch woodfloor |
| 1942 |
x 13 |
| 1943 |
y 15 |
| 1944 |
end |
| 1945 |
arch wall_2_1_2 |
| 1946 |
x 13 |
| 1947 |
y 15 |
| 1948 |
end |
| 1949 |
arch note |
| 1950 |
msg |
| 1951 |
The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
| 1952 |
endmsg |
| 1953 |
x 13 |
| 1954 |
y 19 |
| 1955 |
end |
| 1956 |
arch woodfloor |
| 1957 |
x 14 |
| 1958 |
end |
| 1959 |
arch wall_2_1_2 |
| 1960 |
x 14 |
| 1961 |
end |
| 1962 |
arch magic_mouth |
| 1963 |
msg |
| 1964 |
A message scrawled on the wall says: |
| 1965 |
|
| 1966 |
This is a standard food. You can apply it while |
| 1967 |
it's on the ground, the same way you apply |
| 1968 |
signs and other objects, or you can pick it up |
| 1969 |
and take it with you. |
| 1970 |
endmsg |
| 1971 |
x 14 |
| 1972 |
y 1 |
| 1973 |
end |
| 1974 |
arch woodfloor |
| 1975 |
x 14 |
| 1976 |
y 1 |
| 1977 |
end |
| 1978 |
arch food |
| 1979 |
x 14 |
| 1980 |
y 1 |
| 1981 |
end |
| 1982 |
arch woodfloor |
| 1983 |
x 14 |
| 1984 |
y 2 |
| 1985 |
end |
| 1986 |
arch woodfloor |
| 1987 |
x 14 |
| 1988 |
y 3 |
| 1989 |
end |
| 1990 |
arch sign |
| 1991 |
name Food |
| 1992 |
msg |
| 1993 |
=== Food === |
| 1994 |
|
| 1995 |
Eating food is very important. Without food you cannot heal or regenerate magical |
| 1996 |
energy. Go north to learn more about food, and cash in some free food |
| 1997 |
at the same time! |
| 1998 |
endmsg |
| 1999 |
x 14 |
| 2000 |
y 3 |
| 2001 |
end |
| 2002 |
arch woodfloor |
| 2003 |
x 14 |
| 2004 |
y 4 |
| 2005 |
end |
| 2006 |
arch wall_2_1_2 |
| 2007 |
x 14 |
| 2008 |
y 4 |
| 2009 |
end |
| 2010 |
arch woodfloor |
| 2011 |
x 14 |
| 2012 |
y 5 |
| 2013 |
end |
| 2014 |
arch woodfloor |
| 2015 |
x 14 |
| 2016 |
y 6 |
| 2017 |
end |
| 2018 |
arch wall_3_3 |
| 2019 |
x 14 |
| 2020 |
y 6 |
| 2021 |
end |
| 2022 |
arch woodfloor |
| 2023 |
x 14 |
| 2024 |
y 7 |
| 2025 |
end |
| 2026 |
arch wall_2_1_1 |
| 2027 |
x 14 |
| 2028 |
y 7 |
| 2029 |
end |
| 2030 |
arch woodfloor |
| 2031 |
x 14 |
| 2032 |
y 8 |
| 2033 |
end |
| 2034 |
arch wall_1_2 |
| 2035 |
x 14 |
| 2036 |
y 8 |
| 2037 |
end |
| 2038 |
arch woodfloor |
| 2039 |
x 14 |
| 2040 |
y 9 |
| 2041 |
end |
| 2042 |
arch woodfloor |
| 2043 |
x 14 |
| 2044 |
y 10 |
| 2045 |
end |
| 2046 |
arch wall_3_3 |
| 2047 |
x 14 |
| 2048 |
y 10 |
| 2049 |
end |
| 2050 |
arch woodfloor |
| 2051 |
x 14 |
| 2052 |
y 11 |
| 2053 |
end |
| 2054 |
arch wall_2_1_1 |
| 2055 |
x 14 |
| 2056 |
y 11 |
| 2057 |
end |
| 2058 |
arch woodfloor |
| 2059 |
x 14 |
| 2060 |
y 12 |
| 2061 |
end |
| 2062 |
arch wall_2_1_1 |
| 2063 |
x 14 |
| 2064 |
y 12 |
| 2065 |
end |
| 2066 |
arch woodfloor |
| 2067 |
x 14 |
| 2068 |
y 13 |
| 2069 |
end |
| 2070 |
arch wall_2_1_1 |
| 2071 |
x 14 |
| 2072 |
y 13 |
| 2073 |
end |
| 2074 |
arch woodfloor |
| 2075 |
x 14 |
| 2076 |
y 14 |
| 2077 |
end |
| 2078 |
arch wall_2_1_1 |
| 2079 |
x 14 |
| 2080 |
y 14 |
| 2081 |
end |
| 2082 |
arch woodfloor |
| 2083 |
x 14 |
| 2084 |
y 15 |
| 2085 |
end |
| 2086 |
arch wall_3_1 |
| 2087 |
x 14 |
| 2088 |
y 15 |
| 2089 |
end |
| 2090 |
arch magic_mouth |
| 2091 |
msg |
| 2092 |
What is the password? (Use the B<say> command and say it) |
| 2093 |
|
| 2094 |
(Do you still have the note you got back at the beginning of this trip? |
| 2095 |
Apply it and see what it says, if you don't remember. If you cannot read, you need |
| 2096 |
to go back to the place where you found it and listen to the magic voice). |
| 2097 |
|
| 2098 |
If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
| 2099 |
so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
| 2100 |
endmsg |
| 2101 |
x 14 |
| 2102 |
y 19 |
| 2103 |
end |
| 2104 |
arch woodfloor |
| 2105 |
x 15 |
| 2106 |
end |
| 2107 |
arch wall_2_1_2 |
| 2108 |
x 15 |
| 2109 |
end |
| 2110 |
arch magic_mouth |
| 2111 |
msg |
| 2112 |
A message scrawled on the wall says: |
| 2113 |
|
| 2114 |
There are many types of food you can eat. |
| 2115 |
Be careful, though: food that you find may be |
| 2116 |
poisonous, so to be safe, don't eat food until |
| 2117 |
you've identified it. (More on identifying items |
| 2118 |
later.) |
| 2119 |
endmsg |
| 2120 |
x 15 |
| 2121 |
y 1 |
| 2122 |
end |
| 2123 |
arch woodfloor |
| 2124 |
x 15 |
| 2125 |
y 1 |
| 2126 |
end |
| 2127 |
arch apple |
| 2128 |
x 15 |
| 2129 |
y 1 |
| 2130 |
end |
| 2131 |
arch woodfloor |
| 2132 |
x 15 |
| 2133 |
y 2 |
| 2134 |
end |
| 2135 |
arch wall_1_4 |
| 2136 |
x 15 |
| 2137 |
y 2 |
| 2138 |
end |
| 2139 |
arch woodfloor |
| 2140 |
x 15 |
| 2141 |
y 3 |
| 2142 |
end |
| 2143 |
arch woodfloor |
| 2144 |
x 15 |
| 2145 |
y 4 |
| 2146 |
end |
| 2147 |
arch wall_2_1_2 |
| 2148 |
x 15 |
| 2149 |
y 4 |
| 2150 |
end |
| 2151 |
arch magic_mouth |
| 2152 |
msg |
| 2153 |
A sign on the wall says: Slow Down!! |
| 2154 |
endmsg |
| 2155 |
x 15 |
| 2156 |
y 5 |
| 2157 |
end |
| 2158 |
arch woodfloor |
| 2159 |
x 15 |
| 2160 |
y 5 |
| 2161 |
end |
| 2162 |
arch woodfloor |
| 2163 |
x 15 |
| 2164 |
y 6 |
| 2165 |
end |
| 2166 |
arch wall_2_1_2 |
| 2167 |
x 15 |
| 2168 |
y 6 |
| 2169 |
end |
| 2170 |
arch woodfloor |
| 2171 |
x 15 |
| 2172 |
y 7 |
| 2173 |
end |
| 2174 |
arch rune_paralysis |
| 2175 |
cha 2 |
| 2176 |
x 15 |
| 2177 |
y 7 |
| 2178 |
end |
| 2179 |
arch woodfloor |
| 2180 |
x 15 |
| 2181 |
y 8 |
| 2182 |
end |
| 2183 |
arch woodfloor |
| 2184 |
x 15 |
| 2185 |
y 9 |
| 2186 |
end |
| 2187 |
arch rune_mark |
| 2188 |
msg |
| 2189 |
See that rune to the north? You may have to |
| 2190 |
wait a few seconds to see it as it will not be visible all the time. |
| 2191 |
|
| 2192 |
I<Don't step on it: it might hurt you!> |
| 2193 |
|
| 2194 |
If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
| 2195 |
it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
| 2196 |
not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
| 2197 |
in those skills whenever possible. |
| 2198 |
|
| 2199 |
Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) |
| 2200 |
to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
| 2201 |
|
| 2202 |
To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) |
| 2203 |
and fire. |
| 2204 |
endmsg |
| 2205 |
x 15 |
| 2206 |
y 9 |
| 2207 |
end |
| 2208 |
arch woodfloor |
| 2209 |
x 15 |
| 2210 |
y 10 |
| 2211 |
end |
| 2212 |
arch wall_2_1_2 |
| 2213 |
x 15 |
| 2214 |
y 10 |
| 2215 |
end |
| 2216 |
arch woodfloor |
| 2217 |
x 15 |
| 2218 |
y 11 |
| 2219 |
end |
| 2220 |
arch food |
| 2221 |
x 15 |
| 2222 |
y 11 |
| 2223 |
end |
| 2224 |
arch woodfloor |
| 2225 |
x 15 |
| 2226 |
y 12 |
| 2227 |
end |
| 2228 |
arch sign |
| 2229 |
msg |
| 2230 |
How did you do? Watch your hit points (HP) |
| 2231 |
closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. |
| 2232 |
If they get too low, you can always retreat and come back. Hit points |
| 2233 |
gradually regenerate over time, so if you took |
| 2234 |
damage, wait until your HP is back to the |
| 2235 |
maximum before moving on. Eating food |
| 2236 |
is vital for HP regeneration, so you may want |
| 2237 |
to eat this food now. |
| 2238 |
endmsg |
| 2239 |
x 15 |
| 2240 |
y 12 |
| 2241 |
end |
| 2242 |
arch check_floor |
| 2243 |
race ant |
| 2244 |
x 15 |
| 2245 |
y 13 |
| 2246 |
last_sp 0 |
| 2247 |
move_block all |
| 2248 |
end |
| 2249 |
arch woodfloor |
| 2250 |
x 15 |
| 2251 |
y 13 |
| 2252 |
end |
| 2253 |
arch locked_door1 |
| 2254 |
slaying ant_king_key |
| 2255 |
x 15 |
| 2256 |
y 13 |
| 2257 |
end |
| 2258 |
arch woodfloor |
| 2259 |
x 15 |
| 2260 |
y 14 |
| 2261 |
end |
| 2262 |
arch sign |
| 2263 |
name Doors with Keys |
| 2264 |
msg |
| 2265 |
Did you get the key under the anthill? If not, |
| 2266 |
go back and get it. You will need it to get |
| 2267 |
through this door. Keep in mind that keys |
| 2268 |
are often hidden under other objects like that. |
| 2269 |
endmsg |
| 2270 |
x 15 |
| 2271 |
y 14 |
| 2272 |
end |
| 2273 |
arch ant |
| 2274 |
x 15 |
| 2275 |
y 14 |
| 2276 |
end |
| 2277 |
arch woodfloor |
| 2278 |
x 15 |
| 2279 |
y 15 |
| 2280 |
end |
| 2281 |
arch wall_2_1_2 |
| 2282 |
x 15 |
| 2283 |
y 15 |
| 2284 |
end |
| 2285 |
arch magic_ear |
| 2286 |
msg |
| 2287 |
@match orc-knuckle |
| 2288 |
Click. |
| 2289 |
endmsg |
| 2290 |
x 15 |
| 2291 |
y 19 |
| 2292 |
connected 9 |
| 2293 |
end |
| 2294 |
arch woodfloor |
| 2295 |
x 16 |
| 2296 |
end |
| 2297 |
arch wall_2_1_2 |
| 2298 |
x 16 |
| 2299 |
end |
| 2300 |
arch magic_mouth |
| 2301 |
msg |
| 2302 |
A message scrawled on the wall says: |
| 2303 |
|
| 2304 |
When you kill monsters, sometimes they leave |
| 2305 |
body parts behind, and these can be taken and |
| 2306 |
eaten also. |
| 2307 |
endmsg |
| 2308 |
x 16 |
| 2309 |
y 1 |
| 2310 |
end |
| 2311 |
arch woodfloor |
| 2312 |
x 16 |
| 2313 |
y 1 |
| 2314 |
end |
| 2315 |
arch heart |
| 2316 |
name goblin's heart |
| 2317 |
x 16 |
| 2318 |
y 1 |
| 2319 |
end |
| 2320 |
arch woodfloor |
| 2321 |
x 16 |
| 2322 |
y 2 |
| 2323 |
end |
| 2324 |
arch wall_2_1_2 |
| 2325 |
x 16 |
| 2326 |
y 2 |
| 2327 |
end |
| 2328 |
arch woodfloor |
| 2329 |
x 16 |
| 2330 |
y 3 |
| 2331 |
end |
| 2332 |
arch woodfloor |
| 2333 |
x 16 |
| 2334 |
y 4 |
| 2335 |
end |
| 2336 |
arch wall_2_1_2 |
| 2337 |
x 16 |
| 2338 |
y 4 |
| 2339 |
end |
| 2340 |
arch woodfloor |
| 2341 |
x 16 |
| 2342 |
y 5 |
| 2343 |
end |
| 2344 |
arch woodfloor |
| 2345 |
x 16 |
| 2346 |
y 6 |
| 2347 |
end |
| 2348 |
arch wall_3_3 |
| 2349 |
x 16 |
| 2350 |
y 6 |
| 2351 |
end |
| 2352 |
arch woodfloor |
| 2353 |
x 16 |
| 2354 |
y 7 |
| 2355 |
end |
| 2356 |
arch wall_2_1_1 |
| 2357 |
x 16 |
| 2358 |
y 7 |
| 2359 |
end |
| 2360 |
arch woodfloor |
| 2361 |
x 16 |
| 2362 |
y 8 |
| 2363 |
end |
| 2364 |
arch wall_2_2_1 |
| 2365 |
x 16 |
| 2366 |
y 8 |
| 2367 |
end |
| 2368 |
arch woodfloor |
| 2369 |
x 16 |
| 2370 |
y 9 |
| 2371 |
end |
| 2372 |
arch woodfloor |
| 2373 |
x 16 |
| 2374 |
y 10 |
| 2375 |
end |
| 2376 |
arch wall_1_3 |
| 2377 |
x 16 |
| 2378 |
y 10 |
| 2379 |
end |
| 2380 |
arch woodfloor |
| 2381 |
x 16 |
| 2382 |
y 11 |
| 2383 |
end |
| 2384 |
arch woodfloor |
| 2385 |
x 16 |
| 2386 |
y 12 |
| 2387 |
end |
| 2388 |
arch wall_2_2_2 |
| 2389 |
x 16 |
| 2390 |
y 12 |
| 2391 |
end |
| 2392 |
arch woodfloor |
| 2393 |
x 16 |
| 2394 |
y 13 |
| 2395 |
end |
| 2396 |
arch wall_1_2 |
| 2397 |
x 16 |
| 2398 |
y 13 |
| 2399 |
end |
| 2400 |
arch woodfloor |
| 2401 |
x 16 |
| 2402 |
y 14 |
| 2403 |
end |
| 2404 |
arch ant |
| 2405 |
x 16 |
| 2406 |
y 14 |
| 2407 |
end |
| 2408 |
arch woodfloor |
| 2409 |
x 16 |
| 2410 |
y 15 |
| 2411 |
end |
| 2412 |
arch wall_2_1_2 |
| 2413 |
x 16 |
| 2414 |
y 15 |
| 2415 |
end |
| 2416 |
arch woodfloor |
| 2417 |
x 17 |
| 2418 |
end |
| 2419 |
arch wall_2_1_2 |
| 2420 |
x 17 |
| 2421 |
end |
| 2422 |
arch magic_mouth |
| 2423 |
x 17 |
| 2424 |
y 1 |
| 2425 |
end |
| 2426 |
arch woodfloor |
| 2427 |
x 17 |
| 2428 |
y 1 |
| 2429 |
end |
| 2430 |
arch waybread |
| 2431 |
msg |
| 2432 |
A message scrawled on the wall says: |
| 2433 |
|
| 2434 |
Waybreads are the MRE (Meals-Ready-to-Eat) |
| 2435 |
of Deliantra. They weigh very little but pack |
| 2436 |
a large food value. They are much more |
| 2437 |
expensive than normal food, but when you |
| 2438 |
can afford them, they are the best food to |
| 2439 |
take on long trips or dungeon excursions, |
| 2440 |
since their light weight won't slow you down. |
| 2441 |
endmsg |
| 2442 |
x 17 |
| 2443 |
y 1 |
| 2444 |
end |
| 2445 |
arch woodfloor |
| 2446 |
x 17 |
| 2447 |
y 2 |
| 2448 |
end |
| 2449 |
arch wall_2_1_2 |
| 2450 |
x 17 |
| 2451 |
y 2 |
| 2452 |
end |
| 2453 |
arch woodfloor |
| 2454 |
x 17 |
| 2455 |
y 3 |
| 2456 |
end |
| 2457 |
arch woodfloor |
| 2458 |
x 17 |
| 2459 |
y 4 |
| 2460 |
end |
| 2461 |
arch wall_2_1_2 |
| 2462 |
x 17 |
| 2463 |
y 4 |
| 2464 |
end |
| 2465 |
arch woodfloor |
| 2466 |
x 17 |
| 2467 |
y 5 |
| 2468 |
end |
| 2469 |
arch woodfloor |
| 2470 |
x 17 |
| 2471 |
y 6 |
| 2472 |
end |
| 2473 |
arch wall_2_1_2 |
| 2474 |
x 17 |
| 2475 |
y 6 |
| 2476 |
end |
| 2477 |
arch woodfloor |
| 2478 |
x 17 |
| 2479 |
y 7 |
| 2480 |
end |
| 2481 |
arch button_plate |
| 2482 |
x 17 |
| 2483 |
y 7 |
| 2484 |
connected 3 |
| 2485 |
end |
| 2486 |
arch woodfloor |
| 2487 |
x 17 |
| 2488 |
y 8 |
| 2489 |
end |
| 2490 |
arch wall_2_1_2 |
| 2491 |
x 17 |
| 2492 |
y 8 |
| 2493 |
end |
| 2494 |
arch woodfloor |
| 2495 |
x 17 |
| 2496 |
y 9 |
| 2497 |
end |
| 2498 |
arch rune_mark |
| 2499 |
msg |
| 2500 |
Marking runes like this one are created with |
| 2501 |
magic spells, but they contain messages |
| 2502 |
just like signs do. Marking runes are harmless, |
| 2503 |
but other runes can be very dangerous, so |
| 2504 |
step carefully! |
| 2505 |
endmsg |
| 2506 |
x 17 |
| 2507 |
y 9 |
| 2508 |
end |
| 2509 |
arch woodfloor |
| 2510 |
x 17 |
| 2511 |
y 10 |
| 2512 |
end |
| 2513 |
arch woodfloor |
| 2514 |
x 17 |
| 2515 |
y 11 |
| 2516 |
end |
| 2517 |
arch sign |
| 2518 |
name Challenge |
| 2519 |
msg |
| 2520 |
Would you like to take on something stronger? |
| 2521 |
If so, there are a few kobolds on the other side |
| 2522 |
of this door to your east that shouldn't give |
| 2523 |
you too much trouble. If the ants were enough |
| 2524 |
of a challenge, skip the kobolds and go north. |
| 2525 |
endmsg |
| 2526 |
x 17 |
| 2527 |
y 11 |
| 2528 |
end |
| 2529 |
arch woodfloor |
| 2530 |
x 17 |
| 2531 |
y 12 |
| 2532 |
end |
| 2533 |
arch wall_2_1_2 |
| 2534 |
x 17 |
| 2535 |
y 12 |
| 2536 |
end |
| 2537 |
arch woodfloor |
| 2538 |
x 17 |
| 2539 |
y 13 |
| 2540 |
end |
| 2541 |
arch key2 |
| 2542 |
name Key of the Ant King |
| 2543 |
slaying ant_king_key |
| 2544 |
x 17 |
| 2545 |
y 13 |
| 2546 |
end |
| 2547 |
arch generate_ant |
| 2548 |
x 17 |
| 2549 |
y 13 |
| 2550 |
end |
| 2551 |
arch woodfloor |
| 2552 |
x 17 |
| 2553 |
y 14 |
| 2554 |
end |
| 2555 |
arch ant |
| 2556 |
x 17 |
| 2557 |
y 14 |
| 2558 |
end |
| 2559 |
arch woodfloor |
| 2560 |
x 17 |
| 2561 |
y 15 |
| 2562 |
end |
| 2563 |
arch wall_2_1_2 |
| 2564 |
x 17 |
| 2565 |
y 15 |
| 2566 |
end |
| 2567 |
arch woodfloor |
| 2568 |
x 18 |
| 2569 |
end |
| 2570 |
arch wall_2_1_2 |
| 2571 |
x 18 |
| 2572 |
end |
| 2573 |
arch woodfloor |
| 2574 |
x 18 |
| 2575 |
y 1 |
| 2576 |
end |
| 2577 |
arch woodfloor |
| 2578 |
x 18 |
| 2579 |
y 2 |
| 2580 |
end |
| 2581 |
arch wall_2_1_2 |
| 2582 |
x 18 |
| 2583 |
y 2 |
| 2584 |
end |
| 2585 |
arch woodfloor |
| 2586 |
x 18 |
| 2587 |
y 3 |
| 2588 |
end |
| 2589 |
arch woodfloor |
| 2590 |
x 18 |
| 2591 |
y 4 |
| 2592 |
end |
| 2593 |
arch wall_2_1_2 |
| 2594 |
x 18 |
| 2595 |
y 4 |
| 2596 |
end |
| 2597 |
arch woodfloor |
| 2598 |
x 18 |
| 2599 |
y 5 |
| 2600 |
end |
| 2601 |
arch woodfloor |
| 2602 |
x 18 |
| 2603 |
y 6 |
| 2604 |
end |
| 2605 |
arch wall_2_1_2 |
| 2606 |
x 18 |
| 2607 |
y 6 |
| 2608 |
end |
| 2609 |
arch woodfloor |
| 2610 |
x 18 |
| 2611 |
y 7 |
| 2612 |
end |
| 2613 |
arch boulder |
| 2614 |
x 18 |
| 2615 |
y 7 |
| 2616 |
end |
| 2617 |
arch woodfloor |
| 2618 |
x 18 |
| 2619 |
y 8 |
| 2620 |
end |
| 2621 |
arch wall_2_2_3 |
| 2622 |
x 18 |
| 2623 |
y 8 |
| 2624 |
end |
| 2625 |
arch woodfloor |
| 2626 |
x 18 |
| 2627 |
y 9 |
| 2628 |
end |
| 2629 |
arch wall_2_1_1 |
| 2630 |
x 18 |
| 2631 |
y 9 |
| 2632 |
end |
| 2633 |
arch woodfloor |
| 2634 |
x 18 |
| 2635 |
y 10 |
| 2636 |
end |
| 2637 |
arch wall_2_2_1 |
| 2638 |
x 18 |
| 2639 |
y 10 |
| 2640 |
end |
| 2641 |
arch woodfloor |
| 2642 |
x 18 |
| 2643 |
y 11 |
| 2644 |
end |
| 2645 |
arch door_1 |
| 2646 |
hp 4 |
| 2647 |
x 18 |
| 2648 |
y 11 |
| 2649 |
end |
| 2650 |
arch woodfloor |
| 2651 |
x 18 |
| 2652 |
y 12 |
| 2653 |
end |
| 2654 |
arch wall_2_2_3 |
| 2655 |
x 18 |
| 2656 |
y 12 |
| 2657 |
end |
| 2658 |
arch woodfloor |
| 2659 |
x 18 |
| 2660 |
y 13 |
| 2661 |
end |
| 2662 |
arch wall_2_2_1 |
| 2663 |
x 18 |
| 2664 |
y 13 |
| 2665 |
end |
| 2666 |
arch woodfloor |
| 2667 |
x 18 |
| 2668 |
y 14 |
| 2669 |
end |
| 2670 |
arch ant |
| 2671 |
x 18 |
| 2672 |
y 14 |
| 2673 |
end |
| 2674 |
arch woodfloor |
| 2675 |
x 18 |
| 2676 |
y 15 |
| 2677 |
end |
| 2678 |
arch wall_2_1_2 |
| 2679 |
x 18 |
| 2680 |
y 15 |
| 2681 |
end |
| 2682 |
arch woodfloor |
| 2683 |
x 19 |
| 2684 |
end |
| 2685 |
arch wall_2_1_2 |
| 2686 |
x 19 |
| 2687 |
end |
| 2688 |
arch woodfloor |
| 2689 |
x 19 |
| 2690 |
y 1 |
| 2691 |
end |
| 2692 |
arch sign |
| 2693 |
name Bashing Doors |
| 2694 |
msg |
| 2695 |
=== Doors === |
| 2696 |
|
| 2697 |
There are many kinds of doors in Deliantra. |
| 2698 |
Some doors will open for you, so you can walk |
| 2699 |
right through. Ordinary locked doors can be |
| 2700 |
bashed open by attacking them or using |
| 2701 |
lockpicks. Stronger locked doors may require |
| 2702 |
a certain key, or open when you speak a magic |
| 2703 |
word or activate a certain trigger somewhere. |
| 2704 |
|
| 2705 |
To get through this first door, run into it until |
| 2706 |
you break through. If you are too weak it might take a long time. |
| 2707 |
Either be persistent or create a new character with a higher Strength stat. |
| 2708 |
endmsg |
| 2709 |
x 19 |
| 2710 |
y 1 |
| 2711 |
end |
| 2712 |
arch woodfloor |
| 2713 |
x 19 |
| 2714 |
y 2 |
| 2715 |
end |
| 2716 |
arch wall_2_1_2 |
| 2717 |
x 19 |
| 2718 |
y 2 |
| 2719 |
end |
| 2720 |
arch woodfloor |
| 2721 |
x 19 |
| 2722 |
y 3 |
| 2723 |
end |
| 2724 |
arch woodfloor |
| 2725 |
x 19 |
| 2726 |
y 4 |
| 2727 |
end |
| 2728 |
arch wall_1_3 |
| 2729 |
x 19 |
| 2730 |
y 4 |
| 2731 |
end |
| 2732 |
arch woodfloor |
| 2733 |
x 19 |
| 2734 |
y 5 |
| 2735 |
end |
| 2736 |
arch woodfloor |
| 2737 |
x 19 |
| 2738 |
y 6 |
| 2739 |
end |
| 2740 |
arch wall_2_1_2 |
| 2741 |
x 19 |
| 2742 |
y 6 |
| 2743 |
end |
| 2744 |
arch woodfloor |
| 2745 |
x 19 |
| 2746 |
y 7 |
| 2747 |
end |
| 2748 |
arch sign |
| 2749 |
name Triggering Buttons with Weights |
| 2750 |
msg |
| 2751 |
Sometimes large buttons in the floor can |
| 2752 |
be activated by a large weight. Run into this |
| 2753 |
boulder (B<Ctrl-Left>) to push it onto the button to your |
| 2754 |
west, and see what happens. |
| 2755 |
|
| 2756 |
Boulders and other "rollable" items like barrels can only be pushed, |
| 2757 |
never pulled, so be careful not to push them into corners from where |
| 2758 |
you won't be able to move them to their destination. |
| 2759 |
|
| 2760 |
If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even |
| 2761 |
weak characters can push things if they are persistent. |
| 2762 |
endmsg |
| 2763 |
x 19 |
| 2764 |
y 7 |
| 2765 |
end |
| 2766 |
arch woodfloor |
| 2767 |
x 19 |
| 2768 |
y 8 |
| 2769 |
end |
| 2770 |
arch spikes_closed |
| 2771 |
x 19 |
| 2772 |
y 8 |
| 2773 |
connected 3 |
| 2774 |
end |
| 2775 |
arch woodfloor |
| 2776 |
x 19 |
| 2777 |
y 9 |
| 2778 |
end |
| 2779 |
arch sign |
| 2780 |
name Buttons are Your Friends |
| 2781 |
msg |
| 2782 |
Cool, huh! Buttons and other switches can be |
| 2783 |
used to do all sorts of things, sometimes on |
| 2784 |
completely different areas of a map, so if you |
| 2785 |
ever think you're stuck, look around for any |
| 2786 |
of these kinds of triggers that might open |
| 2787 |
a way out for you. |
| 2788 |
|
| 2789 |
endmsg |
| 2790 |
x 19 |
| 2791 |
y 9 |
| 2792 |
end |
| 2793 |
arch woodfloor |
| 2794 |
x 19 |
| 2795 |
y 10 |
| 2796 |
end |
| 2797 |
arch wall_2_1_2 |
| 2798 |
x 19 |
| 2799 |
y 10 |
| 2800 |
end |
| 2801 |
arch woodfloor |
| 2802 |
x 19 |
| 2803 |
y 11 |
| 2804 |
end |
| 2805 |
arch kobold |
| 2806 |
x 19 |
| 2807 |
y 11 |
| 2808 |
end |
| 2809 |
arch woodfloor |
| 2810 |
x 19 |
| 2811 |
y 12 |
| 2812 |
end |
| 2813 |
arch kobold |
| 2814 |
x 19 |
| 2815 |
y 12 |
| 2816 |
end |
| 2817 |
arch woodfloor |
| 2818 |
x 19 |
| 2819 |
y 13 |
| 2820 |
end |
| 2821 |
arch wall_2_1_2 |
| 2822 |
x 19 |
| 2823 |
y 13 |
| 2824 |
end |
| 2825 |
arch woodfloor |
| 2826 |
x 19 |
| 2827 |
y 14 |
| 2828 |
end |
| 2829 |
arch ant |
| 2830 |
x 19 |
| 2831 |
y 14 |
| 2832 |
end |
| 2833 |
arch woodfloor |
| 2834 |
x 19 |
| 2835 |
y 15 |
| 2836 |
end |
| 2837 |
arch wall_2_1_2 |
| 2838 |
x 19 |
| 2839 |
y 15 |
| 2840 |
end |
| 2841 |
arch woodfloor |
| 2842 |
x 20 |
| 2843 |
end |
| 2844 |
arch wall_2_1_2 |
| 2845 |
x 20 |
| 2846 |
end |
| 2847 |
arch woodfloor |
| 2848 |
x 20 |
| 2849 |
y 1 |
| 2850 |
end |
| 2851 |
arch woodfloor |
| 2852 |
x 20 |
| 2853 |
y 2 |
| 2854 |
end |
| 2855 |
arch wall_2_1_2 |
| 2856 |
x 20 |
| 2857 |
y 2 |
| 2858 |
end |
| 2859 |
arch magic_mouth |
| 2860 |
msg |
| 2861 |
A magic voice says: |
| 2862 |
|
| 2863 |
Here is a note you can pick up and take with you. (You may have already picked it up |
| 2864 |
automatically if your client is set to do that. If so, find it in your inventory and read it by |
| 2865 |
clicking with the middle mouse button or scroll wheel). You may wish |
| 2866 |
to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
| 2867 |
Now it will be in your inventory, so you can read it anytime you need to. |
| 2868 |
endmsg |
| 2869 |
x 20 |
| 2870 |
y 3 |
| 2871 |
end |
| 2872 |
arch woodfloor |
| 2873 |
x 20 |
| 2874 |
y 3 |
| 2875 |
end |
| 2876 |
arch note |
| 2877 |
msg |
| 2878 |
Hah! Made you look! |
| 2879 |
|
| 2880 |
You can go to the next sign now :) |
| 2881 |
endmsg |
| 2882 |
x 20 |
| 2883 |
y 3 |
| 2884 |
identified 1 |
| 2885 |
end |
| 2886 |
arch woodfloor |
| 2887 |
x 20 |
| 2888 |
y 4 |
| 2889 |
end |
| 2890 |
arch woodfloor |
| 2891 |
x 20 |
| 2892 |
y 5 |
| 2893 |
end |
| 2894 |
arch sign |
| 2895 |
name Gathering Information |
| 2896 |
msg |
| 2897 |
=== Information === |
| 2898 |
|
| 2899 |
There are many sources of information other |
| 2900 |
than signs like this one. Did you see the sign |
| 2901 |
on the wall as you were running here? |
| 2902 |
Sometimes information comes from non-visible |
| 2903 |
sources like that, so always keep your eyes |
| 2904 |
open and don't miss anything that shows up |
| 2905 |
in your B<Messages> window. |
| 2906 |
|
| 2907 |
Information also comes from books, notes, and |
| 2908 |
many other sources. The smallest note can be |
| 2909 |
the first clue to a large treasure or heroic quest, |
| 2910 |
so always gather as much information as possible. |
| 2911 |
Some notes and books you will be able to pick |
| 2912 |
up and take with you, while others will be |
| 2913 |
fixed where they are, but they all may be |
| 2914 |
important to read. |
| 2915 |
|
| 2916 |
It is possible for your character to be unable to read |
| 2917 |
such notes. If that is the case and your INT stat is high enough |
| 2918 |
you cna later learn to read by learning the literacy skill. |
| 2919 |
endmsg |
| 2920 |
x 20 |
| 2921 |
y 5 |
| 2922 |
end |
| 2923 |
arch woodfloor |
| 2924 |
x 20 |
| 2925 |
y 6 |
| 2926 |
end |
| 2927 |
arch wall_2_1_2 |
| 2928 |
x 20 |
| 2929 |
y 6 |
| 2930 |
end |
| 2931 |
arch woodfloor |
| 2932 |
x 20 |
| 2933 |
y 7 |
| 2934 |
end |
| 2935 |
arch button_handle |
| 2936 |
x 20 |
| 2937 |
y 7 |
| 2938 |
connected 5 |
| 2939 |
end |
| 2940 |
arch woodfloor |
| 2941 |
x 20 |
| 2942 |
y 8 |
| 2943 |
end |
| 2944 |
arch wall_1_4 |
| 2945 |
x 20 |
| 2946 |
y 8 |
| 2947 |
end |
| 2948 |
arch woodfloor |
| 2949 |
x 20 |
| 2950 |
y 9 |
| 2951 |
end |
| 2952 |
arch sign |
| 2953 |
name Earthwalls |
| 2954 |
msg |
| 2955 |
=== Earthwalls === |
| 2956 |
|
| 2957 |
Some walls, called "earthwalls," are soft and can be battered down and destroyed. |
| 2958 |
Run at the wall to your east until you pass through. |
| 2959 |
|
| 2960 |
If you are very weak you might need a long time time to destroy the earthwall. Do |
| 2961 |
not give up! (If you give up, consider creating a character with a little higher strength stat :) |
| 2962 |
endmsg |
| 2963 |
x 20 |
| 2964 |
y 9 |
| 2965 |
end |
| 2966 |
arch woodfloor |
| 2967 |
x 20 |
| 2968 |
y 10 |
| 2969 |
end |
| 2970 |
arch wall_2_1_2 |
| 2971 |
x 20 |
| 2972 |
y 10 |
| 2973 |
end |
| 2974 |
arch woodfloor |
| 2975 |
x 20 |
| 2976 |
y 11 |
| 2977 |
end |
| 2978 |
arch silvercoin |
| 2979 |
x 20 |
| 2980 |
y 11 |
| 2981 |
nrof 5 |
| 2982 |
end |
| 2983 |
arch kobold |
| 2984 |
x 20 |
| 2985 |
y 11 |
| 2986 |
end |
| 2987 |
arch woodfloor |
| 2988 |
x 20 |
| 2989 |
y 12 |
| 2990 |
end |
| 2991 |
arch kobold |
| 2992 |
x 20 |
| 2993 |
y 12 |
| 2994 |
end |
| 2995 |
arch woodfloor |
| 2996 |
x 20 |
| 2997 |
y 13 |
| 2998 |
end |
| 2999 |
arch wall_2_1_2 |
| 3000 |
x 20 |
| 3001 |
y 13 |
| 3002 |
end |
| 3003 |
arch woodfloor |
| 3004 |
x 20 |
| 3005 |
y 14 |
| 3006 |
end |
| 3007 |
arch ant |
| 3008 |
x 20 |
| 3009 |
y 14 |
| 3010 |
end |
| 3011 |
arch woodfloor |
| 3012 |
x 20 |
| 3013 |
y 15 |
| 3014 |
end |
| 3015 |
arch wall_2_1_2 |
| 3016 |
x 20 |
| 3017 |
y 15 |
| 3018 |
end |
| 3019 |
arch woodfloor |
| 3020 |
x 21 |
| 3021 |
end |
| 3022 |
arch wall_2_1_2 |
| 3023 |
x 21 |
| 3024 |
end |
| 3025 |
arch woodfloor |
| 3026 |
x 21 |
| 3027 |
y 1 |
| 3028 |
end |
| 3029 |
arch door_1 |
| 3030 |
hp 4 |
| 3031 |
x 21 |
| 3032 |
y 1 |
| 3033 |
end |
| 3034 |
arch woodfloor |
| 3035 |
x 21 |
| 3036 |
y 2 |
| 3037 |
end |
| 3038 |
arch wall_2_2_3 |
| 3039 |
x 21 |
| 3040 |
y 2 |
| 3041 |
end |
| 3042 |
arch woodfloor |
| 3043 |
x 21 |
| 3044 |
y 3 |
| 3045 |
end |
| 3046 |
arch wall_2_1_1 |
| 3047 |
x 21 |
| 3048 |
y 3 |
| 3049 |
end |
| 3050 |
arch woodfloor |
| 3051 |
x 21 |
| 3052 |
y 4 |
| 3053 |
end |
| 3054 |
arch wall_2_1_1 |
| 3055 |
x 21 |
| 3056 |
y 4 |
| 3057 |
end |
| 3058 |
arch woodfloor |
| 3059 |
x 21 |
| 3060 |
y 5 |
| 3061 |
end |
| 3062 |
arch wall_2_1_1 |
| 3063 |
x 21 |
| 3064 |
y 5 |
| 3065 |
end |
| 3066 |
arch woodfloor |
| 3067 |
x 21 |
| 3068 |
y 6 |
| 3069 |
end |
| 3070 |
arch wall_2_2_4 |
| 3071 |
x 21 |
| 3072 |
y 6 |
| 3073 |
end |
| 3074 |
arch woodfloor |
| 3075 |
x 21 |
| 3076 |
y 7 |
| 3077 |
end |
| 3078 |
arch grate_closed_2 |
| 3079 |
x 21 |
| 3080 |
y 7 |
| 3081 |
connected 5 |
| 3082 |
end |
| 3083 |
arch woodfloor |
| 3084 |
x 21 |
| 3085 |
y 8 |
| 3086 |
end |
| 3087 |
arch wall_2_1_2 |
| 3088 |
x 21 |
| 3089 |
y 8 |
| 3090 |
end |
| 3091 |
arch woodfloor |
| 3092 |
x 21 |
| 3093 |
y 9 |
| 3094 |
end |
| 3095 |
arch earthwall |
| 3096 |
x 21 |
| 3097 |
y 9 |
| 3098 |
end |
| 3099 |
arch woodfloor |
| 3100 |
x 21 |
| 3101 |
y 10 |
| 3102 |
end |
| 3103 |
arch wall_2_2_3 |
| 3104 |
x 21 |
| 3105 |
y 10 |
| 3106 |
end |
| 3107 |
arch woodfloor |
| 3108 |
x 21 |
| 3109 |
y 11 |
| 3110 |
end |
| 3111 |
arch wall_2_1_1 |
| 3112 |
x 21 |
| 3113 |
y 11 |
| 3114 |
end |
| 3115 |
arch woodfloor |
| 3116 |
x 21 |
| 3117 |
y 12 |
| 3118 |
end |
| 3119 |
arch wall_2_1_1 |
| 3120 |
x 21 |
| 3121 |
y 12 |
| 3122 |
end |
| 3123 |
arch woodfloor |
| 3124 |
x 21 |
| 3125 |
y 13 |
| 3126 |
end |
| 3127 |
arch wall_2_2_4 |
| 3128 |
x 21 |
| 3129 |
y 13 |
| 3130 |
end |
| 3131 |
arch check_floor |
| 3132 |
race ant |
| 3133 |
x 21 |
| 3134 |
y 14 |
| 3135 |
last_sp 0 |
| 3136 |
move_block all |
| 3137 |
end |
| 3138 |
arch woodfloor |
| 3139 |
x 21 |
| 3140 |
y 14 |
| 3141 |
end |
| 3142 |
arch door_1 |
| 3143 |
hp 4 |
| 3144 |
x 21 |
| 3145 |
y 14 |
| 3146 |
end |
| 3147 |
arch woodfloor |
| 3148 |
x 21 |
| 3149 |
y 15 |
| 3150 |
end |
| 3151 |
arch wall_2_1_2 |
| 3152 |
x 21 |
| 3153 |
y 15 |
| 3154 |
end |
| 3155 |
arch woodfloor |
| 3156 |
x 22 |
| 3157 |
end |
| 3158 |
arch wall_2_1_2 |
| 3159 |
x 22 |
| 3160 |
end |
| 3161 |
arch woodfloor |
| 3162 |
x 22 |
| 3163 |
y 1 |
| 3164 |
end |
| 3165 |
arch sign |
| 3166 |
name Traps, and Automatic Doors |
| 3167 |
msg |
| 3168 |
By the way, it's a good idea to always check |
| 3169 |
for traps before trying to open a door. Do |
| 3170 |
this with the command B<ready_skill find traps> (short B<rsft>, by default |
| 3171 |
bound to the B<Left-Alt-s> key) and then keep firing into the |
| 3172 |
direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here |
| 3173 |
B<Shift-Right-Arrow>). |
| 3174 |
|
| 3175 |
If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with |
| 3176 |
B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing |
| 3177 |
into the direction of the trap you found. |
| 3178 |
|
| 3179 |
You can only find and disable traps if you have those skills. If you don't, you should |
| 3180 |
learn them early. |
| 3181 |
|
| 3182 |
Some doors will open when you walk up to them, |
| 3183 |
then close after a moment. Be careful not to |
| 3184 |
get crushed by standing in the doorway |
| 3185 |
too long! |
| 3186 |
endmsg |
| 3187 |
x 22 |
| 3188 |
y 1 |
| 3189 |
end |
| 3190 |
arch woodfloor |
| 3191 |
x 22 |
| 3192 |
y 2 |
| 3193 |
end |
| 3194 |
arch button_trigger |
| 3195 |
x 22 |
| 3196 |
y 2 |
| 3197 |
invisible 1 |
| 3198 |
connected 2 |
| 3199 |
end |
| 3200 |
arch woodfloor |
| 3201 |
x 22 |
| 3202 |
y 3 |
| 3203 |
end |
| 3204 |
arch mdoor_closed_1 |
| 3205 |
x 22 |
| 3206 |
y 3 |
| 3207 |
connected 2 |
| 3208 |
end |
| 3209 |
arch woodfloor |
| 3210 |
x 22 |
| 3211 |
y 4 |
| 3212 |
end |
| 3213 |
arch button_trigger |
| 3214 |
x 22 |
| 3215 |
y 4 |
| 3216 |
invisible 1 |
| 3217 |
connected 2 |
| 3218 |
end |
| 3219 |
arch woodfloor |
| 3220 |
x 22 |
| 3221 |
y 5 |
| 3222 |
end |
| 3223 |
arch woodfloor |
| 3224 |
x 22 |
| 3225 |
y 6 |
| 3226 |
end |
| 3227 |
arch sign |
| 3228 |
name Levers |
| 3229 |
msg |
| 3230 |
Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue. |
| 3231 |
endmsg |
| 3232 |
x 22 |
| 3233 |
y 6 |
| 3234 |
end |
| 3235 |
arch woodfloor |
| 3236 |
x 22 |
| 3237 |
y 7 |
| 3238 |
end |
| 3239 |
arch button_handle |
| 3240 |
name handle (press space to apply) |
| 3241 |
x 22 |
| 3242 |
y 7 |
| 3243 |
connected 5 |
| 3244 |
end |
| 3245 |
arch woodfloor |
| 3246 |
x 22 |
| 3247 |
y 8 |
| 3248 |
end |
| 3249 |
arch wall_2_1_2 |
| 3250 |
x 22 |
| 3251 |
y 8 |
| 3252 |
end |
| 3253 |
arch woodfloor |
| 3254 |
x 22 |
| 3255 |
y 9 |
| 3256 |
end |
| 3257 |
arch sign |
| 3258 |
name Illusionary Walls |
| 3259 |
msg |
| 3260 |
Other kinds of walls can also have weak spots. |
| 3261 |
Look for cracks in the wall, especially if you |
| 3262 |
hear voices or have reason to think there might |
| 3263 |
be secret areas nearby. |
| 3264 |
|
| 3265 |
Sometimes walls are illusions that can be walked |
| 3266 |
through. Go south from here. |
| 3267 |
endmsg |
| 3268 |
x 22 |
| 3269 |
y 9 |
| 3270 |
end |
| 3271 |
arch woodfloor |
| 3272 |
x 22 |
| 3273 |
y 10 |
| 3274 |
end |
| 3275 |
arch false_wall |
| 3276 |
x 22 |
| 3277 |
y 10 |
| 3278 |
end |
| 3279 |
arch woodfloor |
| 3280 |
x 22 |
| 3281 |
y 11 |
| 3282 |
end |
| 3283 |
arch sign |
| 3284 |
name Inventory |
| 3285 |
msg |
| 3286 |
=== Inventory === |
| 3287 |
|
| 3288 |
Stop and take a look at your inventory for a moment. If you started the game with any |
| 3289 |
armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
| 3290 |
|
| 3291 |
You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or |
| 3292 |
directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the |
| 3293 |
map (not the minimap) will tell you about these keys). |
| 3294 |
|
| 3295 |
You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, |
| 3296 |
click on the item with your middle mouse button (or scroll wheel button). |
| 3297 |
Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
| 3298 |
endmsg |
| 3299 |
x 22 |
| 3300 |
y 11 |
| 3301 |
end |
| 3302 |
arch check_floor |
| 3303 |
race ant |
| 3304 |
x 22 |
| 3305 |
y 12 |
| 3306 |
last_sp 0 |
| 3307 |
move_block all |
| 3308 |
end |
| 3309 |
arch woodfloor |
| 3310 |
x 22 |
| 3311 |
y 12 |
| 3312 |
end |
| 3313 |
arch woodfloor |
| 3314 |
x 22 |
| 3315 |
y 13 |
| 3316 |
end |
| 3317 |
arch sign |
| 3318 |
name Fighting |
| 3319 |
msg |
| 3320 |
=== Fighting === |
| 3321 |
|
| 3322 |
Ready for your first fight? On the other side |
| 3323 |
of this door are some ants. They're mostly |
| 3324 |
harmless, so run into them as fast as you can, |
| 3325 |
until you kill them. Be sure to kill the anthill |
| 3326 |
too, so it can't produce more ants. Many |
| 3327 |
monsters have "generators" like this which |
| 3328 |
produce more monsters every so often. |
| 3329 |
|
| 3330 |
After you kill the ants, go through the next |
| 3331 |
door. |
| 3332 |
endmsg |
| 3333 |
x 22 |
| 3334 |
y 13 |
| 3335 |
end |
| 3336 |
arch woodfloor |
| 3337 |
x 22 |
| 3338 |
y 14 |
| 3339 |
end |
| 3340 |
arch woodfloor |
| 3341 |
x 22 |
| 3342 |
y 15 |
| 3343 |
end |
| 3344 |
arch wall_2_1_2 |
| 3345 |
x 22 |
| 3346 |
y 15 |
| 3347 |
end |
| 3348 |
arch woodfloor |
| 3349 |
x 23 |
| 3350 |
end |
| 3351 |
arch wall_2_2_3 |
| 3352 |
x 23 |
| 3353 |
end |
| 3354 |
arch woodfloor |
| 3355 |
x 23 |
| 3356 |
y 1 |
| 3357 |
end |
| 3358 |
arch wall_2_1_1 |
| 3359 |
x 23 |
| 3360 |
y 1 |
| 3361 |
end |
| 3362 |
arch woodfloor |
| 3363 |
x 23 |
| 3364 |
y 2 |
| 3365 |
end |
| 3366 |
arch wall_2_1_1 |
| 3367 |
x 23 |
| 3368 |
y 2 |
| 3369 |
end |
| 3370 |
arch woodfloor |
| 3371 |
x 23 |
| 3372 |
y 3 |
| 3373 |
end |
| 3374 |
arch wall_2_1_1 |
| 3375 |
x 23 |
| 3376 |
y 3 |
| 3377 |
end |
| 3378 |
arch woodfloor |
| 3379 |
x 23 |
| 3380 |
y 4 |
| 3381 |
end |
| 3382 |
arch wall_2_1_1 |
| 3383 |
x 23 |
| 3384 |
y 4 |
| 3385 |
end |
| 3386 |
arch woodfloor |
| 3387 |
x 23 |
| 3388 |
y 5 |
| 3389 |
end |
| 3390 |
arch wall_2_1_1 |
| 3391 |
x 23 |
| 3392 |
y 5 |
| 3393 |
end |
| 3394 |
arch woodfloor |
| 3395 |
x 23 |
| 3396 |
y 6 |
| 3397 |
end |
| 3398 |
arch wall_2_1_1 |
| 3399 |
x 23 |
| 3400 |
y 6 |
| 3401 |
end |
| 3402 |
arch woodfloor |
| 3403 |
x 23 |
| 3404 |
y 7 |
| 3405 |
end |
| 3406 |
arch wall_2_1_1 |
| 3407 |
x 23 |
| 3408 |
y 7 |
| 3409 |
end |
| 3410 |
arch woodfloor |
| 3411 |
x 23 |
| 3412 |
y 8 |
| 3413 |
end |
| 3414 |
arch wall_3_4 |
| 3415 |
x 23 |
| 3416 |
y 8 |
| 3417 |
end |
| 3418 |
arch woodfloor |
| 3419 |
x 23 |
| 3420 |
y 9 |
| 3421 |
end |
| 3422 |
arch wall_2_1_1 |
| 3423 |
x 23 |
| 3424 |
y 9 |
| 3425 |
end |
| 3426 |
arch woodfloor |
| 3427 |
x 23 |
| 3428 |
y 10 |
| 3429 |
end |
| 3430 |
arch wall_2_1_1 |
| 3431 |
x 23 |
| 3432 |
y 10 |
| 3433 |
end |
| 3434 |
arch woodfloor |
| 3435 |
x 23 |
| 3436 |
y 11 |
| 3437 |
end |
| 3438 |
arch wall_2_1_1 |
| 3439 |
x 23 |
| 3440 |
y 11 |
| 3441 |
end |
| 3442 |
arch woodfloor |
| 3443 |
x 23 |
| 3444 |
y 12 |
| 3445 |
end |
| 3446 |
arch wall_2_1_1 |
| 3447 |
x 23 |
| 3448 |
y 12 |
| 3449 |
end |
| 3450 |
arch woodfloor |
| 3451 |
x 23 |
| 3452 |
y 13 |
| 3453 |
end |
| 3454 |
arch wall_2_1_1 |
| 3455 |
x 23 |
| 3456 |
y 13 |
| 3457 |
end |
| 3458 |
arch woodfloor |
| 3459 |
x 23 |
| 3460 |
y 14 |
| 3461 |
end |
| 3462 |
arch wall_2_1_1 |
| 3463 |
x 23 |
| 3464 |
y 14 |
| 3465 |
end |
| 3466 |
arch woodfloor |
| 3467 |
x 23 |
| 3468 |
y 15 |
| 3469 |
end |
| 3470 |
arch wall_2_2_4 |
| 3471 |
x 23 |
| 3472 |
y 15 |
| 3473 |
end |