1 |
arch map |
2 |
name Tutorial |
3 |
difficulty 1 |
4 |
region creation |
5 |
width 24 |
6 |
height 20 |
7 |
enter_x 11 |
8 |
enter_y 1 |
9 |
msg |
10 |
Creator: Mhoram, http://aaron.baugher.biz/ |
11 |
Software: CF Java Map Editor |
12 |
Date: 1/23/2007 |
13 |
|
14 |
This map is intended for use as a tutorial for |
15 |
complete newbies, to teach them some of the |
16 |
basic concepts of Deliantra. |
17 |
endmsg |
18 |
per_player 1 |
19 |
end |
20 |
arch woodfloor |
21 |
end |
22 |
arch wall_2_2_2 |
23 |
end |
24 |
arch woodfloor |
25 |
y 1 |
26 |
end |
27 |
arch wall_2_1_1 |
28 |
y 1 |
29 |
end |
30 |
arch woodfloor |
31 |
y 2 |
32 |
end |
33 |
arch wall_2_1_1 |
34 |
y 2 |
35 |
end |
36 |
arch woodfloor |
37 |
y 3 |
38 |
end |
39 |
arch wall_2_1_1 |
40 |
y 3 |
41 |
end |
42 |
arch woodfloor |
43 |
y 4 |
44 |
end |
45 |
arch wall_2_1_1 |
46 |
y 4 |
47 |
end |
48 |
arch woodfloor |
49 |
y 5 |
50 |
end |
51 |
arch wall_2_1_1 |
52 |
y 5 |
53 |
end |
54 |
arch woodfloor |
55 |
y 6 |
56 |
end |
57 |
arch wall_2_1_1 |
58 |
y 6 |
59 |
end |
60 |
arch woodfloor |
61 |
y 7 |
62 |
end |
63 |
arch wall_2_1_1 |
64 |
y 7 |
65 |
end |
66 |
arch woodfloor |
67 |
y 8 |
68 |
end |
69 |
arch wall_3_2 |
70 |
y 8 |
71 |
end |
72 |
arch woodfloor |
73 |
y 9 |
74 |
end |
75 |
arch wall_2_1_1 |
76 |
y 9 |
77 |
end |
78 |
arch woodfloor |
79 |
y 10 |
80 |
end |
81 |
arch wall_2_1_1 |
82 |
y 10 |
83 |
end |
84 |
arch woodfloor |
85 |
y 11 |
86 |
end |
87 |
arch wall_2_1_1 |
88 |
y 11 |
89 |
end |
90 |
arch woodfloor |
91 |
y 12 |
92 |
end |
93 |
arch wall_2_1_1 |
94 |
y 12 |
95 |
end |
96 |
arch woodfloor |
97 |
y 13 |
98 |
end |
99 |
arch wall_2_1_1 |
100 |
y 13 |
101 |
end |
102 |
arch woodfloor |
103 |
y 14 |
104 |
end |
105 |
arch wall_2_1_1 |
106 |
y 14 |
107 |
end |
108 |
arch woodfloor |
109 |
y 15 |
110 |
end |
111 |
arch wall_2_2_1 |
112 |
y 15 |
113 |
end |
114 |
arch woodfloor |
115 |
x 1 |
116 |
end |
117 |
arch wall_2_1_2 |
118 |
x 1 |
119 |
end |
120 |
arch shop_ring |
121 |
x 1 |
122 |
y 1 |
123 |
end |
124 |
arch shop_throw |
125 |
x 1 |
126 |
y 2 |
127 |
end |
128 |
arch shop_food |
129 |
x 1 |
130 |
y 3 |
131 |
end |
132 |
arch woodfloor |
133 |
x 1 |
134 |
y 4 |
135 |
end |
136 |
arch shop_food |
137 |
x 1 |
138 |
y 4 |
139 |
end |
140 |
arch woodfloor |
141 |
x 1 |
142 |
y 5 |
143 |
end |
144 |
arch swall_1_4 |
145 |
x 1 |
146 |
y 5 |
147 |
end |
148 |
arch woodfloor |
149 |
x 1 |
150 |
y 6 |
151 |
end |
152 |
arch silvercoin |
153 |
x 1 |
154 |
y 6 |
155 |
nrof 15 |
156 |
end |
157 |
arch woodfloor |
158 |
x 1 |
159 |
y 7 |
160 |
end |
161 |
arch woodfloor |
162 |
x 1 |
163 |
y 8 |
164 |
end |
165 |
arch wall_2_1_2 |
166 |
x 1 |
167 |
y 8 |
168 |
end |
169 |
arch woodfloor |
170 |
x 1 |
171 |
y 9 |
172 |
end |
173 |
arch woodfloor |
174 |
x 1 |
175 |
y 10 |
176 |
end |
177 |
arch woodfloor |
178 |
x 1 |
179 |
y 11 |
180 |
end |
181 |
arch woodfloor |
182 |
x 1 |
183 |
y 12 |
184 |
end |
185 |
arch sign |
186 |
name Saving and Exiting |
187 |
msg |
188 |
A bed of reality is used for saving your game. Whenever you want to leave the game, |
189 |
or just save in a particular town, apply (press space) on a bed of reality, |
190 |
like the one at the end of this hallway, and then answer the question of wether you want |
191 |
to continue playing. To log out, you of course have to answer negatively to that question. |
192 |
|
193 |
The next time you login, your player will start from that bed's location, with all the inventory |
194 |
items you had when you logged out. Also, if your player ever dies, you will be returned to the |
195 |
location of the last bed of reality you used. If you leave without using a savebed your character's |
196 |
body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so |
197 |
always use a bed of reality for leaving the game. |
198 |
|
199 |
You may use this one now, and then continue on after logging back in. |
200 |
endmsg |
201 |
x 1 |
202 |
y 12 |
203 |
end |
204 |
arch woodfloor |
205 |
x 1 |
206 |
y 13 |
207 |
end |
208 |
arch woodfloor |
209 |
x 1 |
210 |
y 14 |
211 |
end |
212 |
arch sign |
213 |
name Congratulations |
214 |
msg |
215 |
Congratulations, you have completed this part of the tutorial! |
216 |
Take the exit to your east to move on. |
217 |
Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) |
218 |
endmsg |
219 |
x 1 |
220 |
y 14 |
221 |
end |
222 |
arch woodfloor |
223 |
x 1 |
224 |
y 15 |
225 |
end |
226 |
arch wall_2_1_2 |
227 |
x 1 |
228 |
y 15 |
229 |
end |
230 |
arch woodfloor |
231 |
x 2 |
232 |
end |
233 |
arch wall_2_1_2 |
234 |
x 2 |
235 |
end |
236 |
arch shop_empty |
237 |
x 2 |
238 |
y 1 |
239 |
end |
240 |
arch shop_mat |
241 |
x 2 |
242 |
y 1 |
243 |
end |
244 |
arch shop_wands |
245 |
x 2 |
246 |
y 2 |
247 |
end |
248 |
arch shop_armour |
249 |
x 2 |
250 |
y 3 |
251 |
end |
252 |
arch woodfloor |
253 |
x 2 |
254 |
y 4 |
255 |
end |
256 |
arch shop_general |
257 |
x 2 |
258 |
y 4 |
259 |
end |
260 |
arch woodfloor |
261 |
x 2 |
262 |
y 5 |
263 |
end |
264 |
arch swall_2_1_2 |
265 |
x 2 |
266 |
y 5 |
267 |
end |
268 |
arch woodfloor |
269 |
x 2 |
270 |
y 6 |
271 |
end |
272 |
arch woodfloor |
273 |
x 2 |
274 |
y 7 |
275 |
end |
276 |
arch mouse |
277 |
wis 2 |
278 |
x 2 |
279 |
y 7 |
280 |
end |
281 |
arch woodfloor |
282 |
x 2 |
283 |
y 8 |
284 |
end |
285 |
arch wall_2_1_2 |
286 |
x 2 |
287 |
y 8 |
288 |
end |
289 |
arch woodfloor |
290 |
x 2 |
291 |
y 9 |
292 |
end |
293 |
arch woodfloor |
294 |
x 2 |
295 |
y 10 |
296 |
end |
297 |
arch wall_1_1 |
298 |
x 2 |
299 |
y 10 |
300 |
end |
301 |
arch woodfloor |
302 |
x 2 |
303 |
y 11 |
304 |
end |
305 |
arch wall_2_2_1 |
306 |
x 2 |
307 |
y 11 |
308 |
end |
309 |
arch woodfloor |
310 |
x 2 |
311 |
y 12 |
312 |
end |
313 |
arch woodfloor |
314 |
x 2 |
315 |
y 13 |
316 |
end |
317 |
arch wall_1_4 |
318 |
x 2 |
319 |
y 13 |
320 |
end |
321 |
arch woodfloor |
322 |
x 2 |
323 |
y 14 |
324 |
end |
325 |
arch monument |
326 |
msg |
327 |
Here lies Harold the Slow |
328 |
endmsg |
329 |
x 2 |
330 |
y 14 |
331 |
end |
332 |
arch woodfloor |
333 |
x 2 |
334 |
y 15 |
335 |
end |
336 |
arch wall_2_1_2 |
337 |
x 2 |
338 |
y 15 |
339 |
end |
340 |
arch woodfloor |
341 |
x 3 |
342 |
end |
343 |
arch wall_2_1_2 |
344 |
x 3 |
345 |
end |
346 |
arch woodfloor |
347 |
x 3 |
348 |
y 1 |
349 |
end |
350 |
arch swall_1_1 |
351 |
x 3 |
352 |
y 1 |
353 |
end |
354 |
arch woodfloor |
355 |
x 3 |
356 |
y 2 |
357 |
end |
358 |
arch swall_2_2_1 |
359 |
x 3 |
360 |
y 2 |
361 |
end |
362 |
arch shop_weapon |
363 |
x 3 |
364 |
y 3 |
365 |
end |
366 |
arch woodfloor |
367 |
x 3 |
368 |
y 4 |
369 |
end |
370 |
arch shop_general |
371 |
x 3 |
372 |
y 4 |
373 |
end |
374 |
arch woodfloor |
375 |
x 3 |
376 |
y 5 |
377 |
end |
378 |
arch swall_2_1_2 |
379 |
x 3 |
380 |
y 5 |
381 |
end |
382 |
arch woodfloor |
383 |
x 3 |
384 |
y 6 |
385 |
end |
386 |
arch woodfloor |
387 |
x 3 |
388 |
y 7 |
389 |
end |
390 |
arch mouse |
391 |
wis 2 |
392 |
x 3 |
393 |
y 7 |
394 |
end |
395 |
arch woodfloor |
396 |
x 3 |
397 |
y 8 |
398 |
end |
399 |
arch wall_2_1_2 |
400 |
x 3 |
401 |
y 8 |
402 |
end |
403 |
arch woodfloor |
404 |
x 3 |
405 |
y 9 |
406 |
end |
407 |
arch sign |
408 |
name Potions |
409 |
msg |
410 |
Potions can help you in many ways, boosting your stats temporarily or permanently, |
411 |
giving you resistance to certain attacks, or healing you. Save this potion of healing |
412 |
for some time when you are injured and unable to retreat to heal slowly. |
413 |
|
414 |
Keep in mind that potions you find can be cursed just like other objects, so always |
415 |
get them identified before using them. |
416 |
endmsg |
417 |
x 3 |
418 |
y 9 |
419 |
end |
420 |
arch woodfloor |
421 |
x 3 |
422 |
y 10 |
423 |
end |
424 |
arch potion_heal |
425 |
x 3 |
426 |
y 10 |
427 |
end |
428 |
arch woodfloor |
429 |
x 3 |
430 |
y 11 |
431 |
end |
432 |
arch wall_2_1_2 |
433 |
x 3 |
434 |
y 11 |
435 |
end |
436 |
arch woodfloor |
437 |
x 3 |
438 |
y 12 |
439 |
end |
440 |
arch chair_1.1 |
441 |
x 3 |
442 |
y 12 |
443 |
end |
444 |
arch woodfloor |
445 |
x 3 |
446 |
y 13 |
447 |
end |
448 |
arch wall_2_1_2 |
449 |
x 3 |
450 |
y 13 |
451 |
end |
452 |
arch woodfloor |
453 |
x 3 |
454 |
y 14 |
455 |
end |
456 |
arch button_trigger |
457 |
x 3 |
458 |
y 14 |
459 |
connected 9 |
460 |
end |
461 |
arch woodfloor |
462 |
x 3 |
463 |
y 15 |
464 |
end |
465 |
arch wall_2_1_2 |
466 |
x 3 |
467 |
y 15 |
468 |
end |
469 |
arch woodfloor |
470 |
x 4 |
471 |
end |
472 |
arch wall_2_1_2 |
473 |
x 4 |
474 |
end |
475 |
arch woodfloor |
476 |
x 4 |
477 |
y 1 |
478 |
end |
479 |
arch shop_mat |
480 |
x 4 |
481 |
y 1 |
482 |
end |
483 |
arch woodfloor |
484 |
x 4 |
485 |
y 2 |
486 |
end |
487 |
arch swall_2_2_3 |
488 |
x 4 |
489 |
y 2 |
490 |
end |
491 |
arch woodfloor |
492 |
x 4 |
493 |
y 3 |
494 |
end |
495 |
arch swall_2_1_1 |
496 |
x 4 |
497 |
y 3 |
498 |
end |
499 |
arch woodfloor |
500 |
x 4 |
501 |
y 4 |
502 |
end |
503 |
arch swall_2_1_1 |
504 |
x 4 |
505 |
y 4 |
506 |
end |
507 |
arch woodfloor |
508 |
x 4 |
509 |
y 5 |
510 |
end |
511 |
arch swall_4 |
512 |
x 4 |
513 |
y 5 |
514 |
end |
515 |
arch woodfloor |
516 |
x 4 |
517 |
y 6 |
518 |
end |
519 |
arch swall_1_2 |
520 |
x 4 |
521 |
y 6 |
522 |
end |
523 |
arch check_floor |
524 |
race mouse |
525 |
x 4 |
526 |
y 7 |
527 |
last_sp 0 |
528 |
move_block all |
529 |
end |
530 |
arch mat |
531 |
name mouse barrier |
532 |
name_pl |
533 |
x 4 |
534 |
y 7 |
535 |
end |
536 |
arch woodfloor |
537 |
x 4 |
538 |
y 7 |
539 |
end |
540 |
arch door_1 |
541 |
hp 12 |
542 |
x 4 |
543 |
y 7 |
544 |
end |
545 |
arch woodfloor |
546 |
x 4 |
547 |
y 8 |
548 |
end |
549 |
arch wall_1_3 |
550 |
x 4 |
551 |
y 8 |
552 |
end |
553 |
arch woodfloor |
554 |
x 4 |
555 |
y 9 |
556 |
end |
557 |
arch woodfloor |
558 |
x 4 |
559 |
y 10 |
560 |
end |
561 |
arch wall_1_1 |
562 |
x 4 |
563 |
y 10 |
564 |
end |
565 |
arch woodfloor |
566 |
x 4 |
567 |
y 11 |
568 |
end |
569 |
arch wall_3_1 |
570 |
x 4 |
571 |
y 11 |
572 |
end |
573 |
arch woodfloor |
574 |
x 4 |
575 |
y 12 |
576 |
end |
577 |
arch woodfloor |
578 |
x 4 |
579 |
y 13 |
580 |
end |
581 |
arch wall_2_1_2 |
582 |
x 4 |
583 |
y 13 |
584 |
end |
585 |
arch woodfloor |
586 |
x 4 |
587 |
y 14 |
588 |
end |
589 |
arch igateTrg2 |
590 |
x 4 |
591 |
y 14 |
592 |
connected 9 |
593 |
end |
594 |
arch woodfloor |
595 |
x 4 |
596 |
y 15 |
597 |
end |
598 |
arch wall_2_1_2 |
599 |
x 4 |
600 |
y 15 |
601 |
end |
602 |
arch woodfloor |
603 |
x 5 |
604 |
end |
605 |
arch wall_2_1_2 |
606 |
x 5 |
607 |
end |
608 |
arch woodfloor |
609 |
x 5 |
610 |
y 1 |
611 |
end |
612 |
arch sign |
613 |
name Shops |
614 |
msg |
615 |
Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, |
616 |
and then buy almost any treasure you bring back to sell. |
617 |
|
618 |
To enter a shop, step on the shop mat. This will transport you to the inside. |
619 |
To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
620 |
To buy items, simply pick up what you want and leave. The cost of the items will |
621 |
be taken from your inventory. If you don't have enough money to pay your bill, you |
622 |
won't be allowed to leave, and you will have to drop enough of the items you picked |
623 |
up until you can afford what you're holding. |
624 |
|
625 |
You may enter this shop and look around, and buy something if you have the money. |
626 |
When you're in the shop, clicking on an item in your inventory will tell you how much |
627 |
the shop will pay you for it. Standing over an item on the shop floor and examining it |
628 |
(read the tooltip when hovering over it or press B<Left-Alt-e>). |
629 |
|
630 |
WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
631 |
Once dropped, an item is sold and belongs to the shop, and the price for buying |
632 |
it back may be many times what you sold it for. Check your client's documentation |
633 |
on "locking" items for instructions on how to lock your important items so you can't |
634 |
accidentally drop them. |
635 |
endmsg |
636 |
x 5 |
637 |
y 1 |
638 |
end |
639 |
arch woodfloor |
640 |
x 5 |
641 |
y 2 |
642 |
end |
643 |
arch woodfloor |
644 |
x 5 |
645 |
y 3 |
646 |
end |
647 |
arch sign |
648 |
name Teleporters |
649 |
msg |
650 |
In areas other than shops, teleporters can transport you instantly from place to place. |
651 |
Beware: a teleporter might send you into a dangerous area! This teleporter, however, |
652 |
will take you right across the fence to the south. |
653 |
endmsg |
654 |
x 5 |
655 |
y 3 |
656 |
end |
657 |
arch woodfloor |
658 |
x 5 |
659 |
y 4 |
660 |
end |
661 |
arch teleporter |
662 |
hp 5 |
663 |
sp 7 |
664 |
x 5 |
665 |
y 4 |
666 |
speed 0.2 |
667 |
end |
668 |
arch woodfloor |
669 |
x 5 |
670 |
y 5 |
671 |
end |
672 |
arch swall_1_3 |
673 |
x 5 |
674 |
y 5 |
675 |
end |
676 |
arch woodfloor |
677 |
x 5 |
678 |
y 6 |
679 |
end |
680 |
arch teleporter |
681 |
slaying tutorial |
682 |
hp 5 |
683 |
sp 3 |
684 |
x 5 |
685 |
y 6 |
686 |
speed 0.2 |
687 |
end |
688 |
arch woodfloor |
689 |
x 5 |
690 |
y 7 |
691 |
end |
692 |
arch sign |
693 |
name Inbreeding |
694 |
msg |
695 |
Some monsters, like mice, can multiply without a generator (after all, they are mice). |
696 |
If not killed quickly, these monsters can spread to fill up a map completely. |
697 |
Run through this door and kill the mice inside before they get out of control (to be honest, we cheated |
698 |
and tried our best to keep them from spreading throughout the whole map, but once |
699 |
outside int he harsh world, you will not be as lucky). |
700 |
endmsg |
701 |
x 5 |
702 |
y 7 |
703 |
end |
704 |
arch woodfloor |
705 |
x 5 |
706 |
y 8 |
707 |
end |
708 |
arch woodfloor |
709 |
x 5 |
710 |
y 9 |
711 |
end |
712 |
arch sign |
713 |
name Scrolls |
714 |
msg |
715 |
Magic scrolls like the one to your south contain one spell each. |
716 |
When you read a magic scroll, the spell is cast and the scroll crumbles into dust. |
717 |
Take this scroll and save it for some time when you have collected a bunch of |
718 |
items and want to cast detect magic on them. |
719 |
endmsg |
720 |
x 5 |
721 |
y 9 |
722 |
end |
723 |
arch woodfloor |
724 |
x 5 |
725 |
y 10 |
726 |
end |
727 |
arch scroll_new |
728 |
name scroll of detect magic |
729 |
sp 76 |
730 |
x 5 |
731 |
y 10 |
732 |
level 1 |
733 |
end |
734 |
arch woodfloor |
735 |
x 5 |
736 |
y 11 |
737 |
end |
738 |
arch wall_2_1_2 |
739 |
x 5 |
740 |
y 11 |
741 |
end |
742 |
arch woodfloor |
743 |
x 5 |
744 |
y 12 |
745 |
end |
746 |
arch bed_save |
747 |
x 5 |
748 |
y 12 |
749 |
end |
750 |
arch woodfloor |
751 |
x 5 |
752 |
y 13 |
753 |
end |
754 |
arch wall_2_1_2 |
755 |
x 5 |
756 |
y 13 |
757 |
end |
758 |
arch woodfloor |
759 |
x 5 |
760 |
y 14 |
761 |
end |
762 |
arch exit |
763 |
slaying /scorn/misc/beginners |
764 |
msg |
765 |
Good luck! |
766 |
endmsg |
767 |
hp 15 |
768 |
sp 28 |
769 |
x 5 |
770 |
y 14 |
771 |
damned 1 |
772 |
end |
773 |
arch woodfloor |
774 |
x 5 |
775 |
y 15 |
776 |
end |
777 |
arch wall_2_1_2 |
778 |
x 5 |
779 |
y 15 |
780 |
end |
781 |
arch woodfloor |
782 |
x 6 |
783 |
end |
784 |
arch wall_2_1_2 |
785 |
x 6 |
786 |
end |
787 |
arch woodfloor |
788 |
x 6 |
789 |
y 1 |
790 |
end |
791 |
arch woodfloor |
792 |
x 6 |
793 |
y 2 |
794 |
end |
795 |
arch wall_1_1 |
796 |
x 6 |
797 |
y 2 |
798 |
end |
799 |
arch woodfloor |
800 |
x 6 |
801 |
y 3 |
802 |
end |
803 |
arch wall_2_1_1 |
804 |
x 6 |
805 |
y 3 |
806 |
end |
807 |
arch woodfloor |
808 |
x 6 |
809 |
y 4 |
810 |
end |
811 |
arch wall_2_1_1 |
812 |
x 6 |
813 |
y 4 |
814 |
end |
815 |
arch woodfloor |
816 |
x 6 |
817 |
y 5 |
818 |
end |
819 |
arch wall_2_1_1 |
820 |
x 6 |
821 |
y 5 |
822 |
end |
823 |
arch woodfloor |
824 |
x 6 |
825 |
y 6 |
826 |
end |
827 |
arch wall_2_1_1 |
828 |
x 6 |
829 |
y 6 |
830 |
end |
831 |
arch woodfloor |
832 |
x 6 |
833 |
y 7 |
834 |
end |
835 |
arch wall_2_1_1 |
836 |
x 6 |
837 |
y 7 |
838 |
end |
839 |
arch woodfloor |
840 |
x 6 |
841 |
y 8 |
842 |
end |
843 |
arch wall_2_1_1 |
844 |
x 6 |
845 |
y 8 |
846 |
end |
847 |
arch woodfloor |
848 |
x 6 |
849 |
y 9 |
850 |
end |
851 |
arch wall_2_1_1 |
852 |
x 6 |
853 |
y 9 |
854 |
end |
855 |
arch woodfloor |
856 |
x 6 |
857 |
y 10 |
858 |
end |
859 |
arch wall_2_1_1 |
860 |
x 6 |
861 |
y 10 |
862 |
end |
863 |
arch woodfloor |
864 |
x 6 |
865 |
y 11 |
866 |
end |
867 |
arch wall_3_4 |
868 |
x 6 |
869 |
y 11 |
870 |
end |
871 |
arch woodfloor |
872 |
x 6 |
873 |
y 12 |
874 |
end |
875 |
arch wall_2_1_1 |
876 |
x 6 |
877 |
y 12 |
878 |
end |
879 |
arch woodfloor |
880 |
x 6 |
881 |
y 13 |
882 |
end |
883 |
arch wall_3_4 |
884 |
x 6 |
885 |
y 13 |
886 |
end |
887 |
arch woodfloor |
888 |
x 6 |
889 |
y 14 |
890 |
end |
891 |
arch wall_2_1_1 |
892 |
x 6 |
893 |
y 14 |
894 |
end |
895 |
arch woodfloor |
896 |
x 6 |
897 |
y 15 |
898 |
end |
899 |
arch wall_3_1 |
900 |
x 6 |
901 |
y 15 |
902 |
end |
903 |
arch woodfloor |
904 |
x 7 |
905 |
end |
906 |
arch wall_2_1_2 |
907 |
x 7 |
908 |
end |
909 |
arch woodfloor |
910 |
x 7 |
911 |
y 1 |
912 |
end |
913 |
arch rune_mark |
914 |
msg |
915 |
Tables work much like altars. The table to the |
916 |
east is an I<identify item> table. It will identify the |
917 |
unidentified items in your inventory, one at a time, for 20 |
918 |
gold pieces each. Tables are often found in shops |
919 |
too, especially magic shops. |
920 |
endmsg |
921 |
x 7 |
922 |
y 1 |
923 |
end |
924 |
arch woodfloor |
925 |
x 7 |
926 |
y 2 |
927 |
end |
928 |
arch woodfloor |
929 |
x 7 |
930 |
y 3 |
931 |
end |
932 |
arch rune_mark |
933 |
msg |
934 |
This altar to your east is a I<detect curse> altar. |
935 |
It works the same as the I<detect magic> altar below. |
936 |
Altars like these are often found in shops in towns. |
937 |
|
938 |
Always detect curse on items you find before applying them. |
939 |
If you apply a cursed item, you won't be able to remove it until the curse is removed. |
940 |
endmsg |
941 |
x 7 |
942 |
y 3 |
943 |
end |
944 |
arch woodfloor |
945 |
x 7 |
946 |
y 4 |
947 |
end |
948 |
arch woodfloor |
949 |
x 7 |
950 |
y 5 |
951 |
end |
952 |
arch rune_mark |
953 |
msg |
954 |
=== Altars === |
955 |
|
956 |
Altars have many different uses. Some altars are consecrated to a particular god. |
957 |
Do not pray over these altars unless you wish to worship that god! (More on gods later). |
958 |
Altars can also cast spells and perform other actions if you place the correct sacrifice on them. |
959 |
|
960 |
The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast |
961 |
detect magic on all the items in your inventory. (Make sure you pick up your change). |
962 |
To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful |
963 |
you can select the B<drop n> option from the item popup menu and only drop a few coins. |
964 |
|
965 |
Magic items are often worth more than identical non-magic items, so detect magic can |
966 |
help you decide which ones to sell and which ones to identify or keep. |
967 |
endmsg |
968 |
x 7 |
969 |
y 5 |
970 |
end |
971 |
arch woodfloor |
972 |
x 7 |
973 |
y 6 |
974 |
end |
975 |
arch woodfloor |
976 |
x 7 |
977 |
y 7 |
978 |
end |
979 |
arch woodfloor |
980 |
x 7 |
981 |
y 8 |
982 |
end |
983 |
arch woodfloor |
984 |
msg |
985 |
Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north. |
986 |
endmsg |
987 |
x 7 |
988 |
y 9 |
989 |
end |
990 |
arch sign |
991 |
name Missile Weapons |
992 |
msg |
993 |
If you have a bow or crossbow in your inventory |
994 |
(or other ranged weapons such as rods, staffs or area spells such as burning hands), |
995 |
go south for ranged attacks training. If you do not, go north. |
996 |
endmsg |
997 |
x 7 |
998 |
y 9 |
999 |
end |
1000 |
arch woodfloor |
1001 |
x 7 |
1002 |
y 10 |
1003 |
end |
1004 |
arch woodfloor |
1005 |
x 7 |
1006 |
y 11 |
1007 |
end |
1008 |
arch woodfloor |
1009 |
x 7 |
1010 |
y 12 |
1011 |
end |
1012 |
arch woodfloor |
1013 |
x 7 |
1014 |
y 13 |
1015 |
end |
1016 |
arch sign |
1017 |
name Missile Weapon Training |
1018 |
msg |
1019 |
Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1020 |
|
1021 |
If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1022 |
by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply |
1023 |
B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1024 |
|
1025 |
To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1026 |
and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1027 |
you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it |
1028 |
with B<Shift>. |
1029 |
|
1030 |
On the other side of these doors are some monsters. |
1031 |
Pull the lever to open the doors, and shoot them all! |
1032 |
Don't worry, there's a force preventing them from reaching you. |
1033 |
Continue down the passageway until you get back to this hallway, then go north. |
1034 |
endmsg |
1035 |
x 7 |
1036 |
y 13 |
1037 |
end |
1038 |
arch woodfloor |
1039 |
x 7 |
1040 |
y 14 |
1041 |
end |
1042 |
arch trigger |
1043 |
x 7 |
1044 |
y 14 |
1045 |
connected 8 |
1046 |
end |
1047 |
arch woodfloor |
1048 |
x 7 |
1049 |
y 15 |
1050 |
end |
1051 |
arch wall_2_1_2 |
1052 |
x 7 |
1053 |
y 15 |
1054 |
end |
1055 |
arch woodfloor |
1056 |
x 8 |
1057 |
end |
1058 |
arch wall_2_1_2 |
1059 |
x 8 |
1060 |
end |
1061 |
arch woodfloor |
1062 |
x 8 |
1063 |
y 1 |
1064 |
end |
1065 |
arch woodfloor |
1066 |
x 8 |
1067 |
y 2 |
1068 |
end |
1069 |
arch wall_1_4 |
1070 |
x 8 |
1071 |
y 2 |
1072 |
end |
1073 |
arch woodfloor |
1074 |
x 8 |
1075 |
y 3 |
1076 |
end |
1077 |
arch woodfloor |
1078 |
x 8 |
1079 |
y 4 |
1080 |
end |
1081 |
arch wall_1_4 |
1082 |
x 8 |
1083 |
y 4 |
1084 |
end |
1085 |
arch woodfloor |
1086 |
x 8 |
1087 |
y 5 |
1088 |
end |
1089 |
arch woodfloor |
1090 |
x 8 |
1091 |
y 6 |
1092 |
end |
1093 |
arch wall_2_2_2 |
1094 |
x 8 |
1095 |
y 6 |
1096 |
end |
1097 |
arch woodfloor |
1098 |
x 8 |
1099 |
y 7 |
1100 |
end |
1101 |
arch wall_2_1_1 |
1102 |
x 8 |
1103 |
y 7 |
1104 |
end |
1105 |
arch woodfloor |
1106 |
x 8 |
1107 |
y 8 |
1108 |
end |
1109 |
arch wall_1_2 |
1110 |
x 8 |
1111 |
y 8 |
1112 |
end |
1113 |
arch woodfloor |
1114 |
x 8 |
1115 |
y 9 |
1116 |
end |
1117 |
arch woodfloor |
1118 |
x 8 |
1119 |
y 10 |
1120 |
end |
1121 |
arch wall_1_4 |
1122 |
x 8 |
1123 |
y 10 |
1124 |
end |
1125 |
arch woodfloor |
1126 |
x 8 |
1127 |
y 11 |
1128 |
end |
1129 |
arch gate_closed_2 |
1130 |
x 8 |
1131 |
y 11 |
1132 |
connected 8 |
1133 |
end |
1134 |
arch woodfloor |
1135 |
x 8 |
1136 |
y 12 |
1137 |
end |
1138 |
arch gate_closed_2 |
1139 |
x 8 |
1140 |
y 12 |
1141 |
connected 8 |
1142 |
end |
1143 |
arch woodfloor |
1144 |
x 8 |
1145 |
y 13 |
1146 |
end |
1147 |
arch gate_closed_2 |
1148 |
x 8 |
1149 |
y 13 |
1150 |
connected 8 |
1151 |
end |
1152 |
arch woodfloor |
1153 |
x 8 |
1154 |
y 14 |
1155 |
end |
1156 |
arch gate_closed_2 |
1157 |
x 8 |
1158 |
y 14 |
1159 |
connected 8 |
1160 |
end |
1161 |
arch woodfloor |
1162 |
x 8 |
1163 |
y 15 |
1164 |
end |
1165 |
arch wall_2_1_2 |
1166 |
x 8 |
1167 |
y 15 |
1168 |
end |
1169 |
arch woodfloor |
1170 |
x 9 |
1171 |
end |
1172 |
arch wall_2_1_2 |
1173 |
x 9 |
1174 |
end |
1175 |
arch woodfloor |
1176 |
x 9 |
1177 |
y 1 |
1178 |
end |
1179 |
arch identify_table |
1180 |
name item identify table (identifies items in your inventory) |
1181 |
x 9 |
1182 |
y 1 |
1183 |
end |
1184 |
arch woodfloor |
1185 |
x 9 |
1186 |
y 2 |
1187 |
end |
1188 |
arch wall_2_1_2 |
1189 |
x 9 |
1190 |
y 2 |
1191 |
end |
1192 |
arch woodfloor |
1193 |
x 9 |
1194 |
y 3 |
1195 |
end |
1196 |
arch altar |
1197 |
name altar of detect curse (detects any cursed items in your inventory) |
1198 |
slaying money |
1199 |
sp 79 |
1200 |
food 1 |
1201 |
x 9 |
1202 |
y 3 |
1203 |
end |
1204 |
arch woodfloor |
1205 |
x 9 |
1206 |
y 4 |
1207 |
end |
1208 |
arch wall_2_1_2 |
1209 |
x 9 |
1210 |
y 4 |
1211 |
end |
1212 |
arch woodfloor |
1213 |
x 9 |
1214 |
y 5 |
1215 |
end |
1216 |
arch altar |
1217 |
name altar of detect magic (detects any magic items in your inventory) |
1218 |
slaying money |
1219 |
sp 76 |
1220 |
food 1 |
1221 |
x 9 |
1222 |
y 5 |
1223 |
end |
1224 |
arch woodfloor |
1225 |
x 9 |
1226 |
y 6 |
1227 |
end |
1228 |
arch wall_2_1_2 |
1229 |
x 9 |
1230 |
y 6 |
1231 |
end |
1232 |
arch woodfloor |
1233 |
x 9 |
1234 |
y 7 |
1235 |
end |
1236 |
arch rune_heal |
1237 |
x 9 |
1238 |
y 7 |
1239 |
end |
1240 |
arch woodfloor |
1241 |
x 9 |
1242 |
y 8 |
1243 |
end |
1244 |
arch woodfloor |
1245 |
x 9 |
1246 |
y 9 |
1247 |
end |
1248 |
arch rune_mark |
1249 |
msg |
1250 |
Not all runes are harmful. The rune to your north will restore your health! |
1251 |
endmsg |
1252 |
x 9 |
1253 |
y 9 |
1254 |
end |
1255 |
arch woodfloor |
1256 |
x 9 |
1257 |
y 10 |
1258 |
end |
1259 |
arch wall_2_1_2 |
1260 |
x 9 |
1261 |
y 10 |
1262 |
end |
1263 |
arch woodfloor |
1264 |
x 9 |
1265 |
y 11 |
1266 |
end |
1267 |
arch woodfloor |
1268 |
x 9 |
1269 |
y 12 |
1270 |
end |
1271 |
arch woodfloor |
1272 |
x 9 |
1273 |
y 13 |
1274 |
end |
1275 |
arch woodfloor |
1276 |
x 9 |
1277 |
y 14 |
1278 |
end |
1279 |
arch trigger |
1280 |
x 9 |
1281 |
y 14 |
1282 |
connected 8 |
1283 |
end |
1284 |
arch woodfloor |
1285 |
x 9 |
1286 |
y 15 |
1287 |
end |
1288 |
arch wall_2_1_2 |
1289 |
x 9 |
1290 |
y 15 |
1291 |
end |
1292 |
arch woodfloor |
1293 |
x 10 |
1294 |
end |
1295 |
arch wall_3_3 |
1296 |
x 10 |
1297 |
end |
1298 |
arch woodfloor |
1299 |
x 10 |
1300 |
y 1 |
1301 |
end |
1302 |
arch wall_2_1_1 |
1303 |
x 10 |
1304 |
y 1 |
1305 |
end |
1306 |
arch woodfloor |
1307 |
x 10 |
1308 |
y 2 |
1309 |
end |
1310 |
arch wall_3_4 |
1311 |
x 10 |
1312 |
y 2 |
1313 |
end |
1314 |
arch woodfloor |
1315 |
x 10 |
1316 |
y 3 |
1317 |
end |
1318 |
arch wall_2_1_1 |
1319 |
x 10 |
1320 |
y 3 |
1321 |
end |
1322 |
arch woodfloor |
1323 |
x 10 |
1324 |
y 4 |
1325 |
end |
1326 |
arch wall_3_4 |
1327 |
x 10 |
1328 |
y 4 |
1329 |
end |
1330 |
arch woodfloor |
1331 |
x 10 |
1332 |
y 5 |
1333 |
end |
1334 |
arch wall_2_1_1 |
1335 |
x 10 |
1336 |
y 5 |
1337 |
end |
1338 |
arch woodfloor |
1339 |
x 10 |
1340 |
y 6 |
1341 |
end |
1342 |
arch wall_4 |
1343 |
x 10 |
1344 |
y 6 |
1345 |
end |
1346 |
arch woodfloor |
1347 |
x 10 |
1348 |
y 7 |
1349 |
end |
1350 |
arch wall_2_1_1 |
1351 |
x 10 |
1352 |
y 7 |
1353 |
end |
1354 |
arch woodfloor |
1355 |
x 10 |
1356 |
y 8 |
1357 |
end |
1358 |
arch wall_1_2 |
1359 |
x 10 |
1360 |
y 8 |
1361 |
end |
1362 |
arch woodfloor |
1363 |
x 10 |
1364 |
y 9 |
1365 |
end |
1366 |
arch woodfloor |
1367 |
x 10 |
1368 |
y 10 |
1369 |
end |
1370 |
arch wall_2_1_2 |
1371 |
x 10 |
1372 |
y 10 |
1373 |
end |
1374 |
arch woodfloor |
1375 |
x 10 |
1376 |
y 11 |
1377 |
move_block walk |
1378 |
end |
1379 |
arch bench_1_1 |
1380 |
x 10 |
1381 |
y 11 |
1382 |
end |
1383 |
arch woodfloor |
1384 |
x 10 |
1385 |
y 12 |
1386 |
move_block walk |
1387 |
end |
1388 |
arch bench_2_1_1 |
1389 |
x 10 |
1390 |
y 12 |
1391 |
end |
1392 |
arch woodfloor |
1393 |
x 10 |
1394 |
y 13 |
1395 |
move_block walk |
1396 |
end |
1397 |
arch bench_2_1_1 |
1398 |
x 10 |
1399 |
y 13 |
1400 |
end |
1401 |
arch woodfloor |
1402 |
x 10 |
1403 |
y 14 |
1404 |
move_block walk |
1405 |
end |
1406 |
arch bench_1_2 |
1407 |
x 10 |
1408 |
y 14 |
1409 |
end |
1410 |
arch woodfloor |
1411 |
x 10 |
1412 |
y 15 |
1413 |
end |
1414 |
arch wall_2_1_2 |
1415 |
x 10 |
1416 |
y 15 |
1417 |
end |
1418 |
arch sign |
1419 |
name old man |
1420 |
msg |
1421 |
@match food|no |
1422 |
There is some food on the other side of this gate. |
1423 |
@match beer |
1424 |
Beer isn't food! |
1425 |
@match gate |
1426 |
Say the word "open" to get through. Bye now! |
1427 |
@match open |
1428 |
@trigger 1 |
1429 |
Well done lad, now go through! |
1430 |
@match hello|hi |
1431 |
Do you have any food? |
1432 |
@match * |
1433 |
Ninety-nine bottles of beer on the wall.... |
1434 |
endmsg |
1435 |
face sage.x11 |
1436 |
x 10 |
1437 |
y 19 |
1438 |
end |
1439 |
arch woodfloor |
1440 |
x 11 |
1441 |
end |
1442 |
arch wall_2_1_2 |
1443 |
x 11 |
1444 |
end |
1445 |
arch woodfloor |
1446 |
x 11 |
1447 |
y 1 |
1448 |
end |
1449 |
arch sign |
1450 |
name Press cursor-down (arrow-key-down) once to read the next sign. |
1451 |
x 11 |
1452 |
y 1 |
1453 |
end |
1454 |
arch magic_mouth |
1455 |
msg |
1456 |
Welcome to Deliantra! |
1457 |
|
1458 |
You are now in the beginner's area, which will |
1459 |
teach you the fundamentals of playing Deliantra, |
1460 |
and prepare you to survive in this vast and |
1461 |
sometimes dangerous world. |
1462 |
|
1463 |
As you pass through these halls, read all the |
1464 |
signs and any other information provided, and |
1465 |
you'll soon learn the basics of the game. |
1466 |
|
1467 |
From here, move south (press your B<down-arrow> key) |
1468 |
and press the space bar to read the next sign. Good luck! |
1469 |
endmsg |
1470 |
x 11 |
1471 |
y 2 |
1472 |
move_on all |
1473 |
end |
1474 |
arch woodfloor |
1475 |
x 11 |
1476 |
y 2 |
1477 |
end |
1478 |
arch sign |
1479 |
name Press space bar to read me |
1480 |
msg |
1481 |
Welcome to Deliantra! |
1482 |
|
1483 |
You are now in the beginner's area, which will |
1484 |
teach you the fundamentals of playing Deliantra, |
1485 |
and prepare you to survive in this vast and |
1486 |
sometimes (uhm, always) dangerous world. |
1487 |
|
1488 |
As you pass through these halls, read all the |
1489 |
signs and any other information provided, and |
1490 |
you'll soon learn the basics of the game. |
1491 |
|
1492 |
From here, move south (press your B<down-arrow> key) |
1493 |
and press the space bar to read the next sign. Good luck! |
1494 |
endmsg |
1495 |
x 11 |
1496 |
y 2 |
1497 |
end |
1498 |
arch woodfloor |
1499 |
x 11 |
1500 |
y 3 |
1501 |
end |
1502 |
arch sign |
1503 |
name Press space to read me |
1504 |
msg |
1505 |
=== Commands === |
1506 |
|
1507 |
There are many commands you can use to |
1508 |
do everything from movement to attacking |
1509 |
to casting spells to identifying treasure. Any |
1510 |
command in Deliantra can be executed by |
1511 |
simply typing it in and pressing B<Space>+B<Return>. |
1512 |
|
1513 |
So to move southeast, for example, you could type |
1514 |
B<< southeast <return> >>. To read this sign, you could type |
1515 |
B<< apply sign <return> >>. These "long-form" commands are |
1516 |
always available for everything you can do in |
1517 |
the game. |
1518 |
|
1519 |
However, it would be cumbersome to type |
1520 |
commands like that for common actions, so |
1521 |
many commands are bound to keys by default. |
1522 |
|
1523 |
You can also enter commands by typing their initials. For example, |
1524 |
instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
1525 |
Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
1526 |
|
1527 |
You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
1528 |
can usually use the popup menu you get when pressing the B<right mouse button> over an item |
1529 |
and select the B<bind ...> option. |
1530 |
endmsg |
1531 |
x 11 |
1532 |
y 3 |
1533 |
end |
1534 |
arch woodfloor |
1535 |
x 11 |
1536 |
y 4 |
1537 |
end |
1538 |
arch woodfloor |
1539 |
x 11 |
1540 |
y 5 |
1541 |
end |
1542 |
arch sign |
1543 |
name Press space to read me |
1544 |
msg |
1545 |
=== Movement === |
1546 |
|
1547 |
You can move in any of eight directions: north, |
1548 |
south, east, west, and the four in between. |
1549 |
Pressing a movement key once (or executing a |
1550 |
movement command) will move you one tile |
1551 |
in that direction. If something is in the way, your |
1552 |
character might attack it. |
1553 |
|
1554 |
To run in a direction, which is very useful when |
1555 |
fighting, battering down doors, or traveling long |
1556 |
distances, hold down the B<Ctrl> key and press |
1557 |
and hold the key for direction you wish to run. |
1558 |
|
1559 |
The four primary directions are bound to the arrow/cursor keys, |
1560 |
and all eight directions including diagonals on the numeric keypad. For laptop users |
1561 |
without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
1562 |
|
1563 |
Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
1564 |
the sign there. |
1565 |
endmsg |
1566 |
x 11 |
1567 |
y 5 |
1568 |
end |
1569 |
arch woodfloor |
1570 |
x 11 |
1571 |
y 6 |
1572 |
end |
1573 |
arch wall_2_1_2 |
1574 |
x 11 |
1575 |
y 6 |
1576 |
end |
1577 |
arch woodfloor |
1578 |
x 11 |
1579 |
y 7 |
1580 |
end |
1581 |
arch chest_2 |
1582 |
x 11 |
1583 |
y 7 |
1584 |
no_pick 1 |
1585 |
arch goldcoin |
1586 |
end |
1587 |
arch water |
1588 |
end |
1589 |
end |
1590 |
arch woodfloor |
1591 |
x 11 |
1592 |
y 8 |
1593 |
end |
1594 |
arch woodfloor |
1595 |
x 11 |
1596 |
y 9 |
1597 |
end |
1598 |
arch rune_mark |
1599 |
msg |
1600 |
Chests and other containers are often protected by traps. |
1601 |
To find and disarm these traps, stand on the chest or next to it while |
1602 |
using the find traps and disarm traps skills. |
1603 |
|
1604 |
Once you think a chest is safe, open it by applying it with the space bar, |
1605 |
and see what's inside. |
1606 |
|
1607 |
Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
1608 |
That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
1609 |
heal before you move on, in case you walk into another one. |
1610 |
endmsg |
1611 |
x 11 |
1612 |
y 9 |
1613 |
end |
1614 |
arch woodfloor |
1615 |
x 11 |
1616 |
y 10 |
1617 |
end |
1618 |
arch wall_2_1_2 |
1619 |
x 11 |
1620 |
y 10 |
1621 |
end |
1622 |
arch woodfloor |
1623 |
x 11 |
1624 |
y 11 |
1625 |
end |
1626 |
arch goblin |
1627 |
x 11 |
1628 |
y 11 |
1629 |
end |
1630 |
arch woodfloor |
1631 |
x 11 |
1632 |
y 12 |
1633 |
end |
1634 |
arch gnoll |
1635 |
x 11 |
1636 |
y 12 |
1637 |
end |
1638 |
arch woodfloor |
1639 |
x 11 |
1640 |
y 13 |
1641 |
end |
1642 |
arch kobold |
1643 |
x 11 |
1644 |
y 13 |
1645 |
end |
1646 |
arch woodfloor |
1647 |
x 11 |
1648 |
y 14 |
1649 |
end |
1650 |
arch orc |
1651 |
x 11 |
1652 |
y 14 |
1653 |
end |
1654 |
arch woodfloor |
1655 |
x 11 |
1656 |
y 15 |
1657 |
end |
1658 |
arch wall_2_1_2 |
1659 |
x 11 |
1660 |
y 15 |
1661 |
end |
1662 |
arch sign |
1663 |
name Talking to NPCs |
1664 |
msg |
1665 |
=== Talking to People === |
1666 |
|
1667 |
There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
1668 |
and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
1669 |
|
1670 |
To talk to other players, for example to get help, you can use the B<chat> command, whose text |
1671 |
is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
1672 |
B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
1673 |
command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
1674 |
NPCs near you can hear. |
1675 |
|
1676 |
You can also get information from non-player characters (NPCs) in the game by talking to them. |
1677 |
NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
1678 |
|
1679 |
To talk to the man at the end of this hallway when you're finished reading this, |
1680 |
walk up next to him and left-click on him with your mouse. |
1681 |
|
1682 |
Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
1683 |
command is more tedious, but works when you can't see the NPC, or you need to say a password. |
1684 |
|
1685 |
Many NPC have useful information, but they will only tell you about it if you ask the |
1686 |
right questions. If the NPC talks to you, look for words in his reply |
1687 |
that might be important (often they are underlined), and ask about them. |
1688 |
For example, if he says, "Hello, do you have any food?" ask him about food, |
1689 |
and he may say something else in response to that. |
1690 |
Saying words like quest, key, treasure, and other things you're interested in may |
1691 |
start up very interesting conversations! |
1692 |
|
1693 |
Be careful not to run into friendly NPCs: dead men tell no tales. |
1694 |
|
1695 |
Now go talk to that old man. |
1696 |
|
1697 |
If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
1698 |
endmsg |
1699 |
x 11 |
1700 |
y 19 |
1701 |
end |
1702 |
arch woodfloor |
1703 |
x 12 |
1704 |
end |
1705 |
arch wall_2_2_3 |
1706 |
x 12 |
1707 |
end |
1708 |
arch woodfloor |
1709 |
x 12 |
1710 |
y 1 |
1711 |
end |
1712 |
arch wall_2_1_1 |
1713 |
x 12 |
1714 |
y 1 |
1715 |
end |
1716 |
arch woodfloor |
1717 |
x 12 |
1718 |
y 2 |
1719 |
end |
1720 |
arch wall_2_1_1 |
1721 |
x 12 |
1722 |
y 2 |
1723 |
end |
1724 |
arch woodfloor |
1725 |
x 12 |
1726 |
y 3 |
1727 |
end |
1728 |
arch wall_2_1_1 |
1729 |
x 12 |
1730 |
y 3 |
1731 |
end |
1732 |
arch woodfloor |
1733 |
x 12 |
1734 |
y 4 |
1735 |
end |
1736 |
arch wall_2_2_1 |
1737 |
x 12 |
1738 |
y 4 |
1739 |
end |
1740 |
arch woodfloor |
1741 |
x 12 |
1742 |
y 5 |
1743 |
end |
1744 |
arch woodfloor |
1745 |
x 12 |
1746 |
y 6 |
1747 |
end |
1748 |
arch wall_3_3 |
1749 |
x 12 |
1750 |
y 6 |
1751 |
end |
1752 |
arch woodfloor |
1753 |
x 12 |
1754 |
y 7 |
1755 |
end |
1756 |
arch wall_2_1_1 |
1757 |
x 12 |
1758 |
y 7 |
1759 |
end |
1760 |
arch woodfloor |
1761 |
x 12 |
1762 |
y 8 |
1763 |
end |
1764 |
arch wall_1_2 |
1765 |
x 12 |
1766 |
y 8 |
1767 |
end |
1768 |
arch woodfloor |
1769 |
x 12 |
1770 |
y 9 |
1771 |
end |
1772 |
arch woodfloor |
1773 |
x 12 |
1774 |
y 10 |
1775 |
end |
1776 |
arch wall_2_1_2 |
1777 |
x 12 |
1778 |
y 10 |
1779 |
end |
1780 |
arch woodfloor |
1781 |
x 12 |
1782 |
y 11 |
1783 |
end |
1784 |
arch goblin |
1785 |
x 12 |
1786 |
y 11 |
1787 |
end |
1788 |
arch woodfloor |
1789 |
x 12 |
1790 |
y 12 |
1791 |
end |
1792 |
arch gnoll |
1793 |
x 12 |
1794 |
y 12 |
1795 |
end |
1796 |
arch woodfloor |
1797 |
x 12 |
1798 |
y 13 |
1799 |
end |
1800 |
arch kobold |
1801 |
x 12 |
1802 |
y 13 |
1803 |
end |
1804 |
arch woodfloor |
1805 |
x 12 |
1806 |
y 14 |
1807 |
end |
1808 |
arch orc |
1809 |
x 12 |
1810 |
y 14 |
1811 |
end |
1812 |
arch woodfloor |
1813 |
x 12 |
1814 |
y 15 |
1815 |
end |
1816 |
arch wall_2_1_2 |
1817 |
x 12 |
1818 |
y 15 |
1819 |
end |
1820 |
arch igateTrg1 |
1821 |
x 12 |
1822 |
y 19 |
1823 |
connected 1 |
1824 |
end |
1825 |
arch woodfloor |
1826 |
x 13 |
1827 |
end |
1828 |
arch wall_2_2_2 |
1829 |
x 13 |
1830 |
end |
1831 |
arch woodfloor |
1832 |
x 13 |
1833 |
y 1 |
1834 |
end |
1835 |
arch wall_2_1_1 |
1836 |
x 13 |
1837 |
y 1 |
1838 |
end |
1839 |
arch woodfloor |
1840 |
x 13 |
1841 |
y 2 |
1842 |
end |
1843 |
arch wall_2_1_1 |
1844 |
x 13 |
1845 |
y 2 |
1846 |
end |
1847 |
arch woodfloor |
1848 |
x 13 |
1849 |
y 3 |
1850 |
move_block all |
1851 |
end |
1852 |
arch wall_2_1_1 |
1853 |
x 13 |
1854 |
y 3 |
1855 |
end |
1856 |
arch woodfloor |
1857 |
x 13 |
1858 |
y 4 |
1859 |
end |
1860 |
arch wall_3_1 |
1861 |
x 13 |
1862 |
y 4 |
1863 |
end |
1864 |
arch woodfloor |
1865 |
x 13 |
1866 |
y 5 |
1867 |
end |
1868 |
arch woodfloor |
1869 |
x 13 |
1870 |
y 6 |
1871 |
end |
1872 |
arch wall_2_1_2 |
1873 |
x 13 |
1874 |
y 6 |
1875 |
end |
1876 |
arch woodfloor |
1877 |
x 13 |
1878 |
y 7 |
1879 |
end |
1880 |
arch rune_confusion |
1881 |
x 13 |
1882 |
y 7 |
1883 |
end |
1884 |
arch woodfloor |
1885 |
x 13 |
1886 |
y 8 |
1887 |
end |
1888 |
arch woodfloor |
1889 |
x 13 |
1890 |
y 9 |
1891 |
end |
1892 |
arch rune_mark |
1893 |
msg |
1894 |
There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though. |
1895 |
|
1896 |
Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune. |
1897 |
endmsg |
1898 |
x 13 |
1899 |
y 9 |
1900 |
end |
1901 |
arch woodfloor |
1902 |
x 13 |
1903 |
y 10 |
1904 |
end |
1905 |
arch wall_2_1_2 |
1906 |
x 13 |
1907 |
y 10 |
1908 |
end |
1909 |
arch woodfloor |
1910 |
x 13 |
1911 |
y 11 |
1912 |
end |
1913 |
arch generate_goblin |
1914 |
x 13 |
1915 |
y 11 |
1916 |
end |
1917 |
arch woodfloor |
1918 |
x 13 |
1919 |
y 12 |
1920 |
end |
1921 |
arch generate_gnoll |
1922 |
x 13 |
1923 |
y 12 |
1924 |
end |
1925 |
arch woodfloor |
1926 |
x 13 |
1927 |
y 13 |
1928 |
end |
1929 |
arch generate_kobold |
1930 |
x 13 |
1931 |
y 13 |
1932 |
end |
1933 |
arch woodfloor |
1934 |
x 13 |
1935 |
y 14 |
1936 |
end |
1937 |
arch generate_orc |
1938 |
x 13 |
1939 |
y 14 |
1940 |
end |
1941 |
arch woodfloor |
1942 |
x 13 |
1943 |
y 15 |
1944 |
end |
1945 |
arch wall_2_1_2 |
1946 |
x 13 |
1947 |
y 15 |
1948 |
end |
1949 |
arch note |
1950 |
msg |
1951 |
The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
1952 |
endmsg |
1953 |
x 13 |
1954 |
y 19 |
1955 |
end |
1956 |
arch woodfloor |
1957 |
x 14 |
1958 |
end |
1959 |
arch wall_2_1_2 |
1960 |
x 14 |
1961 |
end |
1962 |
arch magic_mouth |
1963 |
msg |
1964 |
A message scrawled on the wall says: |
1965 |
|
1966 |
This is a standard food. You can apply it while |
1967 |
it's on the ground, the same way you apply |
1968 |
signs and other objects, or you can pick it up |
1969 |
and take it with you. |
1970 |
endmsg |
1971 |
x 14 |
1972 |
y 1 |
1973 |
end |
1974 |
arch woodfloor |
1975 |
x 14 |
1976 |
y 1 |
1977 |
end |
1978 |
arch food |
1979 |
x 14 |
1980 |
y 1 |
1981 |
end |
1982 |
arch woodfloor |
1983 |
x 14 |
1984 |
y 2 |
1985 |
end |
1986 |
arch woodfloor |
1987 |
x 14 |
1988 |
y 3 |
1989 |
end |
1990 |
arch sign |
1991 |
name Food |
1992 |
msg |
1993 |
=== Food === |
1994 |
|
1995 |
Eating food is very important. Without food you cannot heal or regenerate magical |
1996 |
energy. Go north to learn more about food, and cash in some free food |
1997 |
at the same time! |
1998 |
endmsg |
1999 |
x 14 |
2000 |
y 3 |
2001 |
end |
2002 |
arch woodfloor |
2003 |
x 14 |
2004 |
y 4 |
2005 |
end |
2006 |
arch wall_2_1_2 |
2007 |
x 14 |
2008 |
y 4 |
2009 |
end |
2010 |
arch woodfloor |
2011 |
x 14 |
2012 |
y 5 |
2013 |
end |
2014 |
arch woodfloor |
2015 |
x 14 |
2016 |
y 6 |
2017 |
end |
2018 |
arch wall_3_3 |
2019 |
x 14 |
2020 |
y 6 |
2021 |
end |
2022 |
arch woodfloor |
2023 |
x 14 |
2024 |
y 7 |
2025 |
end |
2026 |
arch wall_2_1_1 |
2027 |
x 14 |
2028 |
y 7 |
2029 |
end |
2030 |
arch woodfloor |
2031 |
x 14 |
2032 |
y 8 |
2033 |
end |
2034 |
arch wall_1_2 |
2035 |
x 14 |
2036 |
y 8 |
2037 |
end |
2038 |
arch woodfloor |
2039 |
x 14 |
2040 |
y 9 |
2041 |
end |
2042 |
arch woodfloor |
2043 |
x 14 |
2044 |
y 10 |
2045 |
end |
2046 |
arch wall_3_3 |
2047 |
x 14 |
2048 |
y 10 |
2049 |
end |
2050 |
arch woodfloor |
2051 |
x 14 |
2052 |
y 11 |
2053 |
end |
2054 |
arch wall_2_1_1 |
2055 |
x 14 |
2056 |
y 11 |
2057 |
end |
2058 |
arch woodfloor |
2059 |
x 14 |
2060 |
y 12 |
2061 |
end |
2062 |
arch wall_2_1_1 |
2063 |
x 14 |
2064 |
y 12 |
2065 |
end |
2066 |
arch woodfloor |
2067 |
x 14 |
2068 |
y 13 |
2069 |
end |
2070 |
arch wall_2_1_1 |
2071 |
x 14 |
2072 |
y 13 |
2073 |
end |
2074 |
arch woodfloor |
2075 |
x 14 |
2076 |
y 14 |
2077 |
end |
2078 |
arch wall_2_1_1 |
2079 |
x 14 |
2080 |
y 14 |
2081 |
end |
2082 |
arch woodfloor |
2083 |
x 14 |
2084 |
y 15 |
2085 |
end |
2086 |
arch wall_3_1 |
2087 |
x 14 |
2088 |
y 15 |
2089 |
end |
2090 |
arch magic_mouth |
2091 |
msg |
2092 |
What is the password? (Use the B<say> command and say it) |
2093 |
|
2094 |
(Do you still have the note you got back at the beginning of this trip? |
2095 |
Apply it and see what it says, if you don't remember. If you cannot read, you need |
2096 |
to go back to the place where you found it and listen to the magic voice). |
2097 |
|
2098 |
If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
2099 |
so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
2100 |
endmsg |
2101 |
x 14 |
2102 |
y 19 |
2103 |
end |
2104 |
arch woodfloor |
2105 |
x 15 |
2106 |
end |
2107 |
arch wall_2_1_2 |
2108 |
x 15 |
2109 |
end |
2110 |
arch magic_mouth |
2111 |
msg |
2112 |
A message scrawled on the wall says: |
2113 |
|
2114 |
There are many types of food you can eat. |
2115 |
Be careful, though: food that you find may be |
2116 |
poisonous, so to be safe, don't eat food until |
2117 |
you've identified it. (More on identifying items |
2118 |
later.) |
2119 |
endmsg |
2120 |
x 15 |
2121 |
y 1 |
2122 |
end |
2123 |
arch woodfloor |
2124 |
x 15 |
2125 |
y 1 |
2126 |
end |
2127 |
arch apple |
2128 |
x 15 |
2129 |
y 1 |
2130 |
end |
2131 |
arch woodfloor |
2132 |
x 15 |
2133 |
y 2 |
2134 |
end |
2135 |
arch wall_1_4 |
2136 |
x 15 |
2137 |
y 2 |
2138 |
end |
2139 |
arch woodfloor |
2140 |
x 15 |
2141 |
y 3 |
2142 |
end |
2143 |
arch woodfloor |
2144 |
x 15 |
2145 |
y 4 |
2146 |
end |
2147 |
arch wall_2_1_2 |
2148 |
x 15 |
2149 |
y 4 |
2150 |
end |
2151 |
arch magic_mouth |
2152 |
msg |
2153 |
A sign on the wall says: Slow Down!! |
2154 |
endmsg |
2155 |
x 15 |
2156 |
y 5 |
2157 |
end |
2158 |
arch woodfloor |
2159 |
x 15 |
2160 |
y 5 |
2161 |
end |
2162 |
arch woodfloor |
2163 |
x 15 |
2164 |
y 6 |
2165 |
end |
2166 |
arch wall_2_1_2 |
2167 |
x 15 |
2168 |
y 6 |
2169 |
end |
2170 |
arch woodfloor |
2171 |
x 15 |
2172 |
y 7 |
2173 |
end |
2174 |
arch rune_paralysis |
2175 |
cha 2 |
2176 |
x 15 |
2177 |
y 7 |
2178 |
end |
2179 |
arch woodfloor |
2180 |
x 15 |
2181 |
y 8 |
2182 |
end |
2183 |
arch woodfloor |
2184 |
x 15 |
2185 |
y 9 |
2186 |
end |
2187 |
arch rune_mark |
2188 |
msg |
2189 |
See that rune to the north? You may have to |
2190 |
wait a few seconds to see it as it will not be visible all the time. |
2191 |
|
2192 |
I<Don't step on it: it might hurt you!> |
2193 |
|
2194 |
If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2195 |
it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2196 |
not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2197 |
in those skills whenever possible. |
2198 |
|
2199 |
Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) |
2200 |
to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2201 |
|
2202 |
To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) |
2203 |
and fire. |
2204 |
endmsg |
2205 |
x 15 |
2206 |
y 9 |
2207 |
end |
2208 |
arch woodfloor |
2209 |
x 15 |
2210 |
y 10 |
2211 |
end |
2212 |
arch wall_2_1_2 |
2213 |
x 15 |
2214 |
y 10 |
2215 |
end |
2216 |
arch woodfloor |
2217 |
x 15 |
2218 |
y 11 |
2219 |
end |
2220 |
arch food |
2221 |
x 15 |
2222 |
y 11 |
2223 |
end |
2224 |
arch woodfloor |
2225 |
x 15 |
2226 |
y 12 |
2227 |
end |
2228 |
arch sign |
2229 |
msg |
2230 |
How did you do? Watch your hit points (HP) |
2231 |
closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. |
2232 |
If they get too low, you can always retreat and come back. Hit points |
2233 |
gradually regenerate over time, so if you took |
2234 |
damage, wait until your HP is back to the |
2235 |
maximum before moving on. Eating food |
2236 |
is vital for HP regeneration, so you may want |
2237 |
to eat this food now. |
2238 |
endmsg |
2239 |
x 15 |
2240 |
y 12 |
2241 |
end |
2242 |
arch check_floor |
2243 |
race ant |
2244 |
x 15 |
2245 |
y 13 |
2246 |
last_sp 0 |
2247 |
move_block all |
2248 |
end |
2249 |
arch woodfloor |
2250 |
x 15 |
2251 |
y 13 |
2252 |
end |
2253 |
arch locked_door1 |
2254 |
slaying ant_king_key |
2255 |
x 15 |
2256 |
y 13 |
2257 |
end |
2258 |
arch woodfloor |
2259 |
x 15 |
2260 |
y 14 |
2261 |
end |
2262 |
arch sign |
2263 |
name Doors with Keys |
2264 |
msg |
2265 |
Did you get the key under the anthill? If not, |
2266 |
go back and get it. You will need it to get |
2267 |
through this door. Keep in mind that keys |
2268 |
are often hidden under other objects like that. |
2269 |
endmsg |
2270 |
x 15 |
2271 |
y 14 |
2272 |
end |
2273 |
arch ant |
2274 |
x 15 |
2275 |
y 14 |
2276 |
end |
2277 |
arch woodfloor |
2278 |
x 15 |
2279 |
y 15 |
2280 |
end |
2281 |
arch wall_2_1_2 |
2282 |
x 15 |
2283 |
y 15 |
2284 |
end |
2285 |
arch magic_ear |
2286 |
msg |
2287 |
@match orc-knuckle |
2288 |
Click. |
2289 |
endmsg |
2290 |
x 15 |
2291 |
y 19 |
2292 |
connected 9 |
2293 |
end |
2294 |
arch woodfloor |
2295 |
x 16 |
2296 |
end |
2297 |
arch wall_2_1_2 |
2298 |
x 16 |
2299 |
end |
2300 |
arch magic_mouth |
2301 |
msg |
2302 |
A message scrawled on the wall says: |
2303 |
|
2304 |
When you kill monsters, sometimes they leave |
2305 |
body parts behind, and these can be taken and |
2306 |
eaten also. |
2307 |
endmsg |
2308 |
x 16 |
2309 |
y 1 |
2310 |
end |
2311 |
arch woodfloor |
2312 |
x 16 |
2313 |
y 1 |
2314 |
end |
2315 |
arch heart |
2316 |
name goblin's heart |
2317 |
x 16 |
2318 |
y 1 |
2319 |
end |
2320 |
arch woodfloor |
2321 |
x 16 |
2322 |
y 2 |
2323 |
end |
2324 |
arch wall_2_1_2 |
2325 |
x 16 |
2326 |
y 2 |
2327 |
end |
2328 |
arch woodfloor |
2329 |
x 16 |
2330 |
y 3 |
2331 |
end |
2332 |
arch woodfloor |
2333 |
x 16 |
2334 |
y 4 |
2335 |
end |
2336 |
arch wall_2_1_2 |
2337 |
x 16 |
2338 |
y 4 |
2339 |
end |
2340 |
arch woodfloor |
2341 |
x 16 |
2342 |
y 5 |
2343 |
end |
2344 |
arch woodfloor |
2345 |
x 16 |
2346 |
y 6 |
2347 |
end |
2348 |
arch wall_3_3 |
2349 |
x 16 |
2350 |
y 6 |
2351 |
end |
2352 |
arch woodfloor |
2353 |
x 16 |
2354 |
y 7 |
2355 |
end |
2356 |
arch wall_2_1_1 |
2357 |
x 16 |
2358 |
y 7 |
2359 |
end |
2360 |
arch woodfloor |
2361 |
x 16 |
2362 |
y 8 |
2363 |
end |
2364 |
arch wall_2_2_1 |
2365 |
x 16 |
2366 |
y 8 |
2367 |
end |
2368 |
arch woodfloor |
2369 |
x 16 |
2370 |
y 9 |
2371 |
end |
2372 |
arch woodfloor |
2373 |
x 16 |
2374 |
y 10 |
2375 |
end |
2376 |
arch wall_1_3 |
2377 |
x 16 |
2378 |
y 10 |
2379 |
end |
2380 |
arch woodfloor |
2381 |
x 16 |
2382 |
y 11 |
2383 |
end |
2384 |
arch woodfloor |
2385 |
x 16 |
2386 |
y 12 |
2387 |
end |
2388 |
arch wall_2_2_2 |
2389 |
x 16 |
2390 |
y 12 |
2391 |
end |
2392 |
arch woodfloor |
2393 |
x 16 |
2394 |
y 13 |
2395 |
end |
2396 |
arch wall_1_2 |
2397 |
x 16 |
2398 |
y 13 |
2399 |
end |
2400 |
arch woodfloor |
2401 |
x 16 |
2402 |
y 14 |
2403 |
end |
2404 |
arch ant |
2405 |
x 16 |
2406 |
y 14 |
2407 |
end |
2408 |
arch woodfloor |
2409 |
x 16 |
2410 |
y 15 |
2411 |
end |
2412 |
arch wall_2_1_2 |
2413 |
x 16 |
2414 |
y 15 |
2415 |
end |
2416 |
arch woodfloor |
2417 |
x 17 |
2418 |
end |
2419 |
arch wall_2_1_2 |
2420 |
x 17 |
2421 |
end |
2422 |
arch magic_mouth |
2423 |
x 17 |
2424 |
y 1 |
2425 |
end |
2426 |
arch woodfloor |
2427 |
x 17 |
2428 |
y 1 |
2429 |
end |
2430 |
arch waybread |
2431 |
msg |
2432 |
A message scrawled on the wall says: |
2433 |
|
2434 |
Waybreads are the MRE (Meals-Ready-to-Eat) |
2435 |
of Deliantra. They weigh very little but pack |
2436 |
a large food value. They are much more |
2437 |
expensive than normal food, but when you |
2438 |
can afford them, they are the best food to |
2439 |
take on long trips or dungeon excursions, |
2440 |
since their light weight won't slow you down. |
2441 |
endmsg |
2442 |
x 17 |
2443 |
y 1 |
2444 |
end |
2445 |
arch woodfloor |
2446 |
x 17 |
2447 |
y 2 |
2448 |
end |
2449 |
arch wall_2_1_2 |
2450 |
x 17 |
2451 |
y 2 |
2452 |
end |
2453 |
arch woodfloor |
2454 |
x 17 |
2455 |
y 3 |
2456 |
end |
2457 |
arch woodfloor |
2458 |
x 17 |
2459 |
y 4 |
2460 |
end |
2461 |
arch wall_2_1_2 |
2462 |
x 17 |
2463 |
y 4 |
2464 |
end |
2465 |
arch woodfloor |
2466 |
x 17 |
2467 |
y 5 |
2468 |
end |
2469 |
arch woodfloor |
2470 |
x 17 |
2471 |
y 6 |
2472 |
end |
2473 |
arch wall_2_1_2 |
2474 |
x 17 |
2475 |
y 6 |
2476 |
end |
2477 |
arch woodfloor |
2478 |
x 17 |
2479 |
y 7 |
2480 |
end |
2481 |
arch button_plate |
2482 |
x 17 |
2483 |
y 7 |
2484 |
connected 3 |
2485 |
end |
2486 |
arch woodfloor |
2487 |
x 17 |
2488 |
y 8 |
2489 |
end |
2490 |
arch wall_2_1_2 |
2491 |
x 17 |
2492 |
y 8 |
2493 |
end |
2494 |
arch woodfloor |
2495 |
x 17 |
2496 |
y 9 |
2497 |
end |
2498 |
arch rune_mark |
2499 |
msg |
2500 |
Marking runes like this one are created with |
2501 |
magic spells, but they contain messages |
2502 |
just like signs do. Marking runes are harmless, |
2503 |
but other runes can be very dangerous, so |
2504 |
step carefully! |
2505 |
endmsg |
2506 |
x 17 |
2507 |
y 9 |
2508 |
end |
2509 |
arch woodfloor |
2510 |
x 17 |
2511 |
y 10 |
2512 |
end |
2513 |
arch woodfloor |
2514 |
x 17 |
2515 |
y 11 |
2516 |
end |
2517 |
arch sign |
2518 |
name Challenge |
2519 |
msg |
2520 |
Would you like to take on something stronger? |
2521 |
If so, there are a few kobolds on the other side |
2522 |
of this door to your east that shouldn't give |
2523 |
you too much trouble. If the ants were enough |
2524 |
of a challenge, skip the kobolds and go north. |
2525 |
endmsg |
2526 |
x 17 |
2527 |
y 11 |
2528 |
end |
2529 |
arch woodfloor |
2530 |
x 17 |
2531 |
y 12 |
2532 |
end |
2533 |
arch wall_2_1_2 |
2534 |
x 17 |
2535 |
y 12 |
2536 |
end |
2537 |
arch woodfloor |
2538 |
x 17 |
2539 |
y 13 |
2540 |
end |
2541 |
arch key2 |
2542 |
name Key of the Ant King |
2543 |
slaying ant_king_key |
2544 |
x 17 |
2545 |
y 13 |
2546 |
end |
2547 |
arch generate_ant |
2548 |
x 17 |
2549 |
y 13 |
2550 |
end |
2551 |
arch woodfloor |
2552 |
x 17 |
2553 |
y 14 |
2554 |
end |
2555 |
arch ant |
2556 |
x 17 |
2557 |
y 14 |
2558 |
end |
2559 |
arch woodfloor |
2560 |
x 17 |
2561 |
y 15 |
2562 |
end |
2563 |
arch wall_2_1_2 |
2564 |
x 17 |
2565 |
y 15 |
2566 |
end |
2567 |
arch woodfloor |
2568 |
x 18 |
2569 |
end |
2570 |
arch wall_2_1_2 |
2571 |
x 18 |
2572 |
end |
2573 |
arch woodfloor |
2574 |
x 18 |
2575 |
y 1 |
2576 |
end |
2577 |
arch woodfloor |
2578 |
x 18 |
2579 |
y 2 |
2580 |
end |
2581 |
arch wall_2_1_2 |
2582 |
x 18 |
2583 |
y 2 |
2584 |
end |
2585 |
arch woodfloor |
2586 |
x 18 |
2587 |
y 3 |
2588 |
end |
2589 |
arch woodfloor |
2590 |
x 18 |
2591 |
y 4 |
2592 |
end |
2593 |
arch wall_2_1_2 |
2594 |
x 18 |
2595 |
y 4 |
2596 |
end |
2597 |
arch woodfloor |
2598 |
x 18 |
2599 |
y 5 |
2600 |
end |
2601 |
arch woodfloor |
2602 |
x 18 |
2603 |
y 6 |
2604 |
end |
2605 |
arch wall_2_1_2 |
2606 |
x 18 |
2607 |
y 6 |
2608 |
end |
2609 |
arch woodfloor |
2610 |
x 18 |
2611 |
y 7 |
2612 |
end |
2613 |
arch boulder |
2614 |
x 18 |
2615 |
y 7 |
2616 |
end |
2617 |
arch woodfloor |
2618 |
x 18 |
2619 |
y 8 |
2620 |
end |
2621 |
arch wall_2_2_3 |
2622 |
x 18 |
2623 |
y 8 |
2624 |
end |
2625 |
arch woodfloor |
2626 |
x 18 |
2627 |
y 9 |
2628 |
end |
2629 |
arch wall_2_1_1 |
2630 |
x 18 |
2631 |
y 9 |
2632 |
end |
2633 |
arch woodfloor |
2634 |
x 18 |
2635 |
y 10 |
2636 |
end |
2637 |
arch wall_2_2_1 |
2638 |
x 18 |
2639 |
y 10 |
2640 |
end |
2641 |
arch woodfloor |
2642 |
x 18 |
2643 |
y 11 |
2644 |
end |
2645 |
arch door_1 |
2646 |
hp 4 |
2647 |
x 18 |
2648 |
y 11 |
2649 |
end |
2650 |
arch woodfloor |
2651 |
x 18 |
2652 |
y 12 |
2653 |
end |
2654 |
arch wall_2_2_3 |
2655 |
x 18 |
2656 |
y 12 |
2657 |
end |
2658 |
arch woodfloor |
2659 |
x 18 |
2660 |
y 13 |
2661 |
end |
2662 |
arch wall_2_2_1 |
2663 |
x 18 |
2664 |
y 13 |
2665 |
end |
2666 |
arch woodfloor |
2667 |
x 18 |
2668 |
y 14 |
2669 |
end |
2670 |
arch ant |
2671 |
x 18 |
2672 |
y 14 |
2673 |
end |
2674 |
arch woodfloor |
2675 |
x 18 |
2676 |
y 15 |
2677 |
end |
2678 |
arch wall_2_1_2 |
2679 |
x 18 |
2680 |
y 15 |
2681 |
end |
2682 |
arch woodfloor |
2683 |
x 19 |
2684 |
end |
2685 |
arch wall_2_1_2 |
2686 |
x 19 |
2687 |
end |
2688 |
arch woodfloor |
2689 |
x 19 |
2690 |
y 1 |
2691 |
end |
2692 |
arch sign |
2693 |
name Bashing Doors |
2694 |
msg |
2695 |
=== Doors === |
2696 |
|
2697 |
There are many kinds of doors in Deliantra. |
2698 |
Some doors will open for you, so you can walk |
2699 |
right through. Ordinary locked doors can be |
2700 |
bashed open by attacking them or using |
2701 |
lockpicks. Stronger locked doors may require |
2702 |
a certain key, or open when you speak a magic |
2703 |
word or activate a certain trigger somewhere. |
2704 |
|
2705 |
To get through this first door, run into it until |
2706 |
you break through. If you are too weak it might take a long time. |
2707 |
Either be persistent or create a new character with a higher Strength stat. |
2708 |
endmsg |
2709 |
x 19 |
2710 |
y 1 |
2711 |
end |
2712 |
arch woodfloor |
2713 |
x 19 |
2714 |
y 2 |
2715 |
end |
2716 |
arch wall_2_1_2 |
2717 |
x 19 |
2718 |
y 2 |
2719 |
end |
2720 |
arch woodfloor |
2721 |
x 19 |
2722 |
y 3 |
2723 |
end |
2724 |
arch woodfloor |
2725 |
x 19 |
2726 |
y 4 |
2727 |
end |
2728 |
arch wall_1_3 |
2729 |
x 19 |
2730 |
y 4 |
2731 |
end |
2732 |
arch woodfloor |
2733 |
x 19 |
2734 |
y 5 |
2735 |
end |
2736 |
arch woodfloor |
2737 |
x 19 |
2738 |
y 6 |
2739 |
end |
2740 |
arch wall_2_1_2 |
2741 |
x 19 |
2742 |
y 6 |
2743 |
end |
2744 |
arch woodfloor |
2745 |
x 19 |
2746 |
y 7 |
2747 |
end |
2748 |
arch sign |
2749 |
name Triggering Buttons with Weights |
2750 |
msg |
2751 |
Sometimes large buttons in the floor can |
2752 |
be activated by a large weight. Run into this |
2753 |
boulder (B<Ctrl-Left>) to push it onto the button to your |
2754 |
west, and see what happens. |
2755 |
|
2756 |
Boulders and other "rollable" items like barrels can only be pushed, |
2757 |
never pulled, so be careful not to push them into corners from where |
2758 |
you won't be able to move them to their destination. |
2759 |
|
2760 |
If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even |
2761 |
weak characters can push things if they are persistent. |
2762 |
endmsg |
2763 |
x 19 |
2764 |
y 7 |
2765 |
end |
2766 |
arch woodfloor |
2767 |
x 19 |
2768 |
y 8 |
2769 |
end |
2770 |
arch spikes_closed |
2771 |
x 19 |
2772 |
y 8 |
2773 |
connected 3 |
2774 |
end |
2775 |
arch woodfloor |
2776 |
x 19 |
2777 |
y 9 |
2778 |
end |
2779 |
arch sign |
2780 |
name Buttons are Your Friends |
2781 |
msg |
2782 |
Cool, huh! Buttons and other switches can be |
2783 |
used to do all sorts of things, sometimes on |
2784 |
completely different areas of a map, so if you |
2785 |
ever think you're stuck, look around for any |
2786 |
of these kinds of triggers that might open |
2787 |
a way out for you. |
2788 |
|
2789 |
endmsg |
2790 |
x 19 |
2791 |
y 9 |
2792 |
end |
2793 |
arch woodfloor |
2794 |
x 19 |
2795 |
y 10 |
2796 |
end |
2797 |
arch wall_2_1_2 |
2798 |
x 19 |
2799 |
y 10 |
2800 |
end |
2801 |
arch woodfloor |
2802 |
x 19 |
2803 |
y 11 |
2804 |
end |
2805 |
arch kobold |
2806 |
x 19 |
2807 |
y 11 |
2808 |
end |
2809 |
arch woodfloor |
2810 |
x 19 |
2811 |
y 12 |
2812 |
end |
2813 |
arch kobold |
2814 |
x 19 |
2815 |
y 12 |
2816 |
end |
2817 |
arch woodfloor |
2818 |
x 19 |
2819 |
y 13 |
2820 |
end |
2821 |
arch wall_2_1_2 |
2822 |
x 19 |
2823 |
y 13 |
2824 |
end |
2825 |
arch woodfloor |
2826 |
x 19 |
2827 |
y 14 |
2828 |
end |
2829 |
arch ant |
2830 |
x 19 |
2831 |
y 14 |
2832 |
end |
2833 |
arch woodfloor |
2834 |
x 19 |
2835 |
y 15 |
2836 |
end |
2837 |
arch wall_2_1_2 |
2838 |
x 19 |
2839 |
y 15 |
2840 |
end |
2841 |
arch woodfloor |
2842 |
x 20 |
2843 |
end |
2844 |
arch wall_2_1_2 |
2845 |
x 20 |
2846 |
end |
2847 |
arch woodfloor |
2848 |
x 20 |
2849 |
y 1 |
2850 |
end |
2851 |
arch woodfloor |
2852 |
x 20 |
2853 |
y 2 |
2854 |
end |
2855 |
arch wall_2_1_2 |
2856 |
x 20 |
2857 |
y 2 |
2858 |
end |
2859 |
arch magic_mouth |
2860 |
msg |
2861 |
A magic voice says: |
2862 |
|
2863 |
Here is a note you can pick up and take with you. (You may have already picked it up |
2864 |
automatically if your client is set to do that. If so, find it in your inventory and read it by |
2865 |
clicking with the middle mouse button or scroll wheel). You may wish |
2866 |
to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2867 |
Now it will be in your inventory, so you can read it anytime you need to. |
2868 |
endmsg |
2869 |
x 20 |
2870 |
y 3 |
2871 |
end |
2872 |
arch woodfloor |
2873 |
x 20 |
2874 |
y 3 |
2875 |
end |
2876 |
arch note |
2877 |
msg |
2878 |
Hah! Made you look! |
2879 |
|
2880 |
You can go to the next sign now :) |
2881 |
endmsg |
2882 |
x 20 |
2883 |
y 3 |
2884 |
identified 1 |
2885 |
end |
2886 |
arch woodfloor |
2887 |
x 20 |
2888 |
y 4 |
2889 |
end |
2890 |
arch woodfloor |
2891 |
x 20 |
2892 |
y 5 |
2893 |
end |
2894 |
arch sign |
2895 |
name Gathering Information |
2896 |
msg |
2897 |
=== Information === |
2898 |
|
2899 |
There are many sources of information other |
2900 |
than signs like this one. Did you see the sign |
2901 |
on the wall as you were running here? |
2902 |
Sometimes information comes from non-visible |
2903 |
sources like that, so always keep your eyes |
2904 |
open and don't miss anything that shows up |
2905 |
in your B<Messages> window. |
2906 |
|
2907 |
Information also comes from books, notes, and |
2908 |
many other sources. The smallest note can be |
2909 |
the first clue to a large treasure or heroic quest, |
2910 |
so always gather as much information as possible. |
2911 |
Some notes and books you will be able to pick |
2912 |
up and take with you, while others will be |
2913 |
fixed where they are, but they all may be |
2914 |
important to read. |
2915 |
|
2916 |
It is possible for your character to be unable to read |
2917 |
such notes. If that is the case and your INT stat is high enough |
2918 |
you cna later learn to read by learning the literacy skill. |
2919 |
endmsg |
2920 |
x 20 |
2921 |
y 5 |
2922 |
end |
2923 |
arch woodfloor |
2924 |
x 20 |
2925 |
y 6 |
2926 |
end |
2927 |
arch wall_2_1_2 |
2928 |
x 20 |
2929 |
y 6 |
2930 |
end |
2931 |
arch woodfloor |
2932 |
x 20 |
2933 |
y 7 |
2934 |
end |
2935 |
arch button_handle |
2936 |
x 20 |
2937 |
y 7 |
2938 |
connected 5 |
2939 |
end |
2940 |
arch woodfloor |
2941 |
x 20 |
2942 |
y 8 |
2943 |
end |
2944 |
arch wall_1_4 |
2945 |
x 20 |
2946 |
y 8 |
2947 |
end |
2948 |
arch woodfloor |
2949 |
x 20 |
2950 |
y 9 |
2951 |
end |
2952 |
arch sign |
2953 |
name Earthwalls |
2954 |
msg |
2955 |
=== Earthwalls === |
2956 |
|
2957 |
Some walls, called "earthwalls," are soft and can be battered down and destroyed. |
2958 |
Run at the wall to your east until you pass through. |
2959 |
|
2960 |
If you are very weak you might need a long time time to destroy the earthwall. Do |
2961 |
not give up! (If you give up, consider creating a character with a little higher strength stat :) |
2962 |
endmsg |
2963 |
x 20 |
2964 |
y 9 |
2965 |
end |
2966 |
arch woodfloor |
2967 |
x 20 |
2968 |
y 10 |
2969 |
end |
2970 |
arch wall_2_1_2 |
2971 |
x 20 |
2972 |
y 10 |
2973 |
end |
2974 |
arch woodfloor |
2975 |
x 20 |
2976 |
y 11 |
2977 |
end |
2978 |
arch silvercoin |
2979 |
x 20 |
2980 |
y 11 |
2981 |
nrof 5 |
2982 |
end |
2983 |
arch kobold |
2984 |
x 20 |
2985 |
y 11 |
2986 |
end |
2987 |
arch woodfloor |
2988 |
x 20 |
2989 |
y 12 |
2990 |
end |
2991 |
arch kobold |
2992 |
x 20 |
2993 |
y 12 |
2994 |
end |
2995 |
arch woodfloor |
2996 |
x 20 |
2997 |
y 13 |
2998 |
end |
2999 |
arch wall_2_1_2 |
3000 |
x 20 |
3001 |
y 13 |
3002 |
end |
3003 |
arch woodfloor |
3004 |
x 20 |
3005 |
y 14 |
3006 |
end |
3007 |
arch ant |
3008 |
x 20 |
3009 |
y 14 |
3010 |
end |
3011 |
arch woodfloor |
3012 |
x 20 |
3013 |
y 15 |
3014 |
end |
3015 |
arch wall_2_1_2 |
3016 |
x 20 |
3017 |
y 15 |
3018 |
end |
3019 |
arch woodfloor |
3020 |
x 21 |
3021 |
end |
3022 |
arch wall_2_1_2 |
3023 |
x 21 |
3024 |
end |
3025 |
arch woodfloor |
3026 |
x 21 |
3027 |
y 1 |
3028 |
end |
3029 |
arch door_1 |
3030 |
hp 4 |
3031 |
x 21 |
3032 |
y 1 |
3033 |
end |
3034 |
arch woodfloor |
3035 |
x 21 |
3036 |
y 2 |
3037 |
end |
3038 |
arch wall_2_2_3 |
3039 |
x 21 |
3040 |
y 2 |
3041 |
end |
3042 |
arch woodfloor |
3043 |
x 21 |
3044 |
y 3 |
3045 |
end |
3046 |
arch wall_2_1_1 |
3047 |
x 21 |
3048 |
y 3 |
3049 |
end |
3050 |
arch woodfloor |
3051 |
x 21 |
3052 |
y 4 |
3053 |
end |
3054 |
arch wall_2_1_1 |
3055 |
x 21 |
3056 |
y 4 |
3057 |
end |
3058 |
arch woodfloor |
3059 |
x 21 |
3060 |
y 5 |
3061 |
end |
3062 |
arch wall_2_1_1 |
3063 |
x 21 |
3064 |
y 5 |
3065 |
end |
3066 |
arch woodfloor |
3067 |
x 21 |
3068 |
y 6 |
3069 |
end |
3070 |
arch wall_2_2_4 |
3071 |
x 21 |
3072 |
y 6 |
3073 |
end |
3074 |
arch woodfloor |
3075 |
x 21 |
3076 |
y 7 |
3077 |
end |
3078 |
arch grate_closed_2 |
3079 |
x 21 |
3080 |
y 7 |
3081 |
connected 5 |
3082 |
end |
3083 |
arch woodfloor |
3084 |
x 21 |
3085 |
y 8 |
3086 |
end |
3087 |
arch wall_2_1_2 |
3088 |
x 21 |
3089 |
y 8 |
3090 |
end |
3091 |
arch woodfloor |
3092 |
x 21 |
3093 |
y 9 |
3094 |
end |
3095 |
arch earthwall |
3096 |
x 21 |
3097 |
y 9 |
3098 |
end |
3099 |
arch woodfloor |
3100 |
x 21 |
3101 |
y 10 |
3102 |
end |
3103 |
arch wall_2_2_3 |
3104 |
x 21 |
3105 |
y 10 |
3106 |
end |
3107 |
arch woodfloor |
3108 |
x 21 |
3109 |
y 11 |
3110 |
end |
3111 |
arch wall_2_1_1 |
3112 |
x 21 |
3113 |
y 11 |
3114 |
end |
3115 |
arch woodfloor |
3116 |
x 21 |
3117 |
y 12 |
3118 |
end |
3119 |
arch wall_2_1_1 |
3120 |
x 21 |
3121 |
y 12 |
3122 |
end |
3123 |
arch woodfloor |
3124 |
x 21 |
3125 |
y 13 |
3126 |
end |
3127 |
arch wall_2_2_4 |
3128 |
x 21 |
3129 |
y 13 |
3130 |
end |
3131 |
arch check_floor |
3132 |
race ant |
3133 |
x 21 |
3134 |
y 14 |
3135 |
last_sp 0 |
3136 |
move_block all |
3137 |
end |
3138 |
arch woodfloor |
3139 |
x 21 |
3140 |
y 14 |
3141 |
end |
3142 |
arch door_1 |
3143 |
hp 4 |
3144 |
x 21 |
3145 |
y 14 |
3146 |
end |
3147 |
arch woodfloor |
3148 |
x 21 |
3149 |
y 15 |
3150 |
end |
3151 |
arch wall_2_1_2 |
3152 |
x 21 |
3153 |
y 15 |
3154 |
end |
3155 |
arch woodfloor |
3156 |
x 22 |
3157 |
end |
3158 |
arch wall_2_1_2 |
3159 |
x 22 |
3160 |
end |
3161 |
arch woodfloor |
3162 |
x 22 |
3163 |
y 1 |
3164 |
end |
3165 |
arch sign |
3166 |
name Traps, and Automatic Doors |
3167 |
msg |
3168 |
By the way, it's a good idea to always check |
3169 |
for traps before trying to open a door. Do |
3170 |
this with the command B<ready_skill find traps> (short B<rsft>, by default |
3171 |
bound to the B<Left-Alt-s> key) and then keep firing into the |
3172 |
direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here |
3173 |
B<Shift-Right-Arrow>). |
3174 |
|
3175 |
If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with |
3176 |
B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing |
3177 |
into the direction of the trap you found. |
3178 |
|
3179 |
You can only find and disable traps if you have those skills. If you don't, you should |
3180 |
learn them early. |
3181 |
|
3182 |
Some doors will open when you walk up to them, |
3183 |
then close after a moment. Be careful not to |
3184 |
get crushed by standing in the doorway |
3185 |
too long! |
3186 |
endmsg |
3187 |
x 22 |
3188 |
y 1 |
3189 |
end |
3190 |
arch woodfloor |
3191 |
x 22 |
3192 |
y 2 |
3193 |
end |
3194 |
arch button_trigger |
3195 |
x 22 |
3196 |
y 2 |
3197 |
invisible 1 |
3198 |
connected 2 |
3199 |
end |
3200 |
arch woodfloor |
3201 |
x 22 |
3202 |
y 3 |
3203 |
end |
3204 |
arch mdoor_closed_1 |
3205 |
x 22 |
3206 |
y 3 |
3207 |
connected 2 |
3208 |
end |
3209 |
arch woodfloor |
3210 |
x 22 |
3211 |
y 4 |
3212 |
end |
3213 |
arch button_trigger |
3214 |
x 22 |
3215 |
y 4 |
3216 |
invisible 1 |
3217 |
connected 2 |
3218 |
end |
3219 |
arch woodfloor |
3220 |
x 22 |
3221 |
y 5 |
3222 |
end |
3223 |
arch woodfloor |
3224 |
x 22 |
3225 |
y 6 |
3226 |
end |
3227 |
arch sign |
3228 |
name Levers |
3229 |
msg |
3230 |
Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue. |
3231 |
endmsg |
3232 |
x 22 |
3233 |
y 6 |
3234 |
end |
3235 |
arch woodfloor |
3236 |
x 22 |
3237 |
y 7 |
3238 |
end |
3239 |
arch button_handle |
3240 |
name handle (press space to apply) |
3241 |
x 22 |
3242 |
y 7 |
3243 |
connected 5 |
3244 |
end |
3245 |
arch woodfloor |
3246 |
x 22 |
3247 |
y 8 |
3248 |
end |
3249 |
arch wall_2_1_2 |
3250 |
x 22 |
3251 |
y 8 |
3252 |
end |
3253 |
arch woodfloor |
3254 |
x 22 |
3255 |
y 9 |
3256 |
end |
3257 |
arch sign |
3258 |
name Illusionary Walls |
3259 |
msg |
3260 |
Other kinds of walls can also have weak spots. |
3261 |
Look for cracks in the wall, especially if you |
3262 |
hear voices or have reason to think there might |
3263 |
be secret areas nearby. |
3264 |
|
3265 |
Sometimes walls are illusions that can be walked |
3266 |
through. Go south from here. |
3267 |
endmsg |
3268 |
x 22 |
3269 |
y 9 |
3270 |
end |
3271 |
arch woodfloor |
3272 |
x 22 |
3273 |
y 10 |
3274 |
end |
3275 |
arch false_wall |
3276 |
x 22 |
3277 |
y 10 |
3278 |
end |
3279 |
arch woodfloor |
3280 |
x 22 |
3281 |
y 11 |
3282 |
end |
3283 |
arch sign |
3284 |
name Inventory |
3285 |
msg |
3286 |
=== Inventory === |
3287 |
|
3288 |
Stop and take a look at your inventory for a moment. If you started the game with any |
3289 |
armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3290 |
|
3291 |
You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or |
3292 |
directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the |
3293 |
map (not the minimap) will tell you about these keys). |
3294 |
|
3295 |
You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, |
3296 |
click on the item with your middle mouse button (or scroll wheel button). |
3297 |
Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3298 |
endmsg |
3299 |
x 22 |
3300 |
y 11 |
3301 |
end |
3302 |
arch check_floor |
3303 |
race ant |
3304 |
x 22 |
3305 |
y 12 |
3306 |
last_sp 0 |
3307 |
move_block all |
3308 |
end |
3309 |
arch woodfloor |
3310 |
x 22 |
3311 |
y 12 |
3312 |
end |
3313 |
arch woodfloor |
3314 |
x 22 |
3315 |
y 13 |
3316 |
end |
3317 |
arch sign |
3318 |
name Fighting |
3319 |
msg |
3320 |
=== Fighting === |
3321 |
|
3322 |
Ready for your first fight? On the other side |
3323 |
of this door are some ants. They're mostly |
3324 |
harmless, so run into them as fast as you can, |
3325 |
until you kill them. Be sure to kill the anthill |
3326 |
too, so it can't produce more ants. Many |
3327 |
monsters have "generators" like this which |
3328 |
produce more monsters every so often. |
3329 |
|
3330 |
After you kill the ants, go through the next |
3331 |
door. |
3332 |
endmsg |
3333 |
x 22 |
3334 |
y 13 |
3335 |
end |
3336 |
arch woodfloor |
3337 |
x 22 |
3338 |
y 14 |
3339 |
end |
3340 |
arch woodfloor |
3341 |
x 22 |
3342 |
y 15 |
3343 |
end |
3344 |
arch wall_2_1_2 |
3345 |
x 22 |
3346 |
y 15 |
3347 |
end |
3348 |
arch woodfloor |
3349 |
x 23 |
3350 |
end |
3351 |
arch wall_2_2_3 |
3352 |
x 23 |
3353 |
end |
3354 |
arch woodfloor |
3355 |
x 23 |
3356 |
y 1 |
3357 |
end |
3358 |
arch wall_2_1_1 |
3359 |
x 23 |
3360 |
y 1 |
3361 |
end |
3362 |
arch woodfloor |
3363 |
x 23 |
3364 |
y 2 |
3365 |
end |
3366 |
arch wall_2_1_1 |
3367 |
x 23 |
3368 |
y 2 |
3369 |
end |
3370 |
arch woodfloor |
3371 |
x 23 |
3372 |
y 3 |
3373 |
end |
3374 |
arch wall_2_1_1 |
3375 |
x 23 |
3376 |
y 3 |
3377 |
end |
3378 |
arch woodfloor |
3379 |
x 23 |
3380 |
y 4 |
3381 |
end |
3382 |
arch wall_2_1_1 |
3383 |
x 23 |
3384 |
y 4 |
3385 |
end |
3386 |
arch woodfloor |
3387 |
x 23 |
3388 |
y 5 |
3389 |
end |
3390 |
arch wall_2_1_1 |
3391 |
x 23 |
3392 |
y 5 |
3393 |
end |
3394 |
arch woodfloor |
3395 |
x 23 |
3396 |
y 6 |
3397 |
end |
3398 |
arch wall_2_1_1 |
3399 |
x 23 |
3400 |
y 6 |
3401 |
end |
3402 |
arch woodfloor |
3403 |
x 23 |
3404 |
y 7 |
3405 |
end |
3406 |
arch wall_2_1_1 |
3407 |
x 23 |
3408 |
y 7 |
3409 |
end |
3410 |
arch woodfloor |
3411 |
x 23 |
3412 |
y 8 |
3413 |
end |
3414 |
arch wall_3_4 |
3415 |
x 23 |
3416 |
y 8 |
3417 |
end |
3418 |
arch woodfloor |
3419 |
x 23 |
3420 |
y 9 |
3421 |
end |
3422 |
arch wall_2_1_1 |
3423 |
x 23 |
3424 |
y 9 |
3425 |
end |
3426 |
arch woodfloor |
3427 |
x 23 |
3428 |
y 10 |
3429 |
end |
3430 |
arch wall_2_1_1 |
3431 |
x 23 |
3432 |
y 10 |
3433 |
end |
3434 |
arch woodfloor |
3435 |
x 23 |
3436 |
y 11 |
3437 |
end |
3438 |
arch wall_2_1_1 |
3439 |
x 23 |
3440 |
y 11 |
3441 |
end |
3442 |
arch woodfloor |
3443 |
x 23 |
3444 |
y 12 |
3445 |
end |
3446 |
arch wall_2_1_1 |
3447 |
x 23 |
3448 |
y 12 |
3449 |
end |
3450 |
arch woodfloor |
3451 |
x 23 |
3452 |
y 13 |
3453 |
end |
3454 |
arch wall_2_1_1 |
3455 |
x 23 |
3456 |
y 13 |
3457 |
end |
3458 |
arch woodfloor |
3459 |
x 23 |
3460 |
y 14 |
3461 |
end |
3462 |
arch wall_2_1_1 |
3463 |
x 23 |
3464 |
y 14 |
3465 |
end |
3466 |
arch woodfloor |
3467 |
x 23 |
3468 |
y 15 |
3469 |
end |
3470 |
arch wall_2_2_4 |
3471 |
x 23 |
3472 |
y 15 |
3473 |
end |