--- cf.schmorp.de/maps/start/tutorial_class.map 2008/12/17 20:21:31 1.9 +++ cf.schmorp.de/maps/start/tutorial_class.map 2009/04/05 20:46:32 1.14 @@ -2,7 +2,7 @@ file_format_version 1 name Tutorial Class Selection region creation -width 40 +width 42 height 16 enter_x 7 enter_y 5 @@ -80,9 +80,6 @@ arch grass y 11 end -arch swall_1_4_half -y 11 -end arch wall_2_1_1 y 11 end @@ -160,10 +157,6 @@ x 1 y 11 end -arch swall_2_1_2 -x 1 -y 11 -end arch grass x 1 y 12 @@ -238,10 +231,6 @@ x 2 y 11 end -arch swall_2_1_2 -x 2 -y 11 -end arch grass x 2 y 12 @@ -339,7 +328,7 @@ x 3 y 11 end -arch swall_2_1_2 +arch swall_2_2_2 x 3 y 11 end @@ -347,18 +336,34 @@ x 3 y 12 end +arch swall_2_1_1 +x 3 +y 12 +end arch grass x 3 y 13 end +arch swall_2_1_1 +x 3 +y 13 +end arch grass x 3 y 14 end +arch swall_2_1_1 +x 3 +y 14 +end arch grass x 3 y 15 end +arch swall_1_2_half +x 3 +y 15 +end arch wall_1_3 x 3 y 15 @@ -457,6 +462,16 @@ x 4 y 13 end +arch sign +name Go south for the second part of the tutorial +msg +The portal to the south will bring you to the second +(out of three) tutorial map, where you will learn basic fighting and, +if you have a ranged weapon or spell, also shooting and/or casting. +endmsg +x 4 +y 13 +end arch footpath_2_1_1 x 4 y 14 @@ -3381,6 +3396,20 @@ x 30 y 4 end +arch sign +name Hall of Mages +msg +There are lots of different magic schools, and so the magic classes are the most +numerous and diverse group. From pure magic users such as summoners or +evokers to mixed classes such as the Warlock you can find almost anything. + +It can be useful to have a fighting skill, so beginning players might do well in selecting +a class that can use a weapon. +endmsg +x 30 +y 4 +move_on all +end arch grass x 30 y 5 @@ -3520,20 +3549,6 @@ x 31 y 4 end -arch sign -name Hall of Mages -msg -There are lots of different magic schools, and so the magic classes are the most -numerous and diverse group. From pure magic users such as summoners or -evokers to mixed classes such as the Warlock you can find almost anything. - -It can be useful to have a fighting skill, so beginning players might do well in selecting -a class that can use a weapon. -endmsg -x 31 -y 4 -move_on all -end arch grass x 31 y 5 @@ -3640,37 +3655,35 @@ y 6 end arch sign -name Sorcerer +name Pyromancer msg -Your study of magic has been -obsessive. Your frequent practice -has greatly enhanced your powers, and -your intellect has been sharpened -enormously by your quest for ever -better ways to channel energies. +You've been obsessed with fire and magic +ever since you were a child. As time grew +on you've learned to master both. -However, you've totally neglected to -learn to use weaponry, and you're -soft and weak. Barbarians used to -push you around on the street until -you blasted one's leg off with a -lightning bolt. You reflected later -on the stupidity of this, because you -could by no means have blasted his -friends, too. Fortunately, they ran -off. +You've never learned to use magic +innately, but instead rely on a magic +talisman to channel mana for you. -You resolved to learn how to -take out a whole group of barbarians -before losing your temper again. +The your fire spells have imprinted +themselves somewhat on your talisman, +making it good for those and less +useful for anything else. -Your study of magic and magical -devices allows you to notice when an -object has a magical aura, and you -can often fathom the purpose of -magical devices. +You've had some training in the use of one handed weapons +to help defend yourself, but you tend +to leave most of the fighting to +others, so your physical training has +been somewhat lacking. -This is a relatively difficult class to play. +You have not been trained in +religious devotion: however, you +come from a religious family and will +have no particular difficulty taking +up the service of a god. + +This is a relatively good class for beginning players +who are mainly interested in magic. endmsg x 32 y 6 @@ -3709,7 +3722,8 @@ sp 12 x 32 y 9 -arch sorcerer_class +carrying 70000 +arch pyromancer_class end end arch grass @@ -3717,8 +3731,7 @@ y 10 move_block all end -arch sorcerer_class -face sorcerer.x51 +arch pyromancer_class x 32 y 10 end @@ -3762,6 +3775,10 @@ x 33 y 2 end +arch grasspond +x 33 +y 2 +end arch grass x 33 y 3 @@ -3875,28 +3892,35 @@ y 6 end arch sign -name Summoner +name Sorcerer msg -You've had more of an emphasis on -physical training than most -spellcasters, at the expense of less -time spent on casting spells. - -You've never learned to use magic innately, -but instead rely on a magic talisman -to channel mana for you. +Your study of magic has been +obsessive. Your frequent practice +has greatly enhanced your powers, and +your intellect has been sharpened +enormously by your quest for ever +better ways to channel energies. -Your work has leaned heavily toward the art of -summoning creatures to help you in a -fight, and your talisman has become -attuned to that. That attunement, -however, makes it harder for you to -reject unwanted creatures. +However, you've totally neglected to +learn to use weaponry, and you're +soft and weak. Barbarians used to +push you around on the street until +you blasted one's leg off with a +lightning bolt. You reflected later +on the stupidity of this, because you +could by no means have blasted his +friends, too. Fortunately, they ran +off. -You've also had a reasonable education in -religious devotion. +You resolved to learn how to +take out a whole group of barbarians +before losing your temper again. -You can make use of one handed weapons, if need be. +Your study of magic and magical +devices allows you to notice when an +object has a magical aura, and you +can often fathom the purpose of +magical devices. This is a relatively difficult class to play. endmsg @@ -3937,7 +3961,7 @@ sp 12 x 34 y 9 -arch summoner_class +arch sorcerer_class end end arch grass @@ -3945,8 +3969,8 @@ y 10 move_block all end -arch summoner_class -face wizard_yellow.x51 +arch sorcerer_class +face sorcerer.x51 x 34 y 10 end @@ -4095,7 +4119,7 @@ x 36 y 3 end -arch footpath_1_3 +arch footpath_2_1_2 x 36 y 4 end @@ -4108,34 +4132,30 @@ y 6 end arch sign -name Alchemist +name Summoner msg -Your specialty is magical devices and -concoctions, but you've also had some -training in one handed weapons, so that you can -fend off townsfolk angered by the -vile reeks that frequently emanate -from your workshop. +You've had more of an emphasis on +physical training than most +spellcasters, at the expense of less +time spent on casting spells. -Searching for the perfect recipes and -trying to recover lost knowledge has -sharpened your wits considerably. +You've never learned to use magic innately, +but instead rely on a magic talisman +to channel mana for you. -However, this has left little time for -physical training, and your sedentary -lifestyle has weakened you very much. +Your work has leaned heavily toward the art of +summoning creatures to help you in a +fight, and your talisman has become +attuned to that. That attunement, +however, makes it harder for you to +reject unwanted creatures. -Your dependence on magical devices -extends to the use of a talisman to -channel mana. The talisman has -become attuned to detonation and -transmutation because of the way you -have used it. +You've also had a reasonable education in +religious devotion. -Your ability to create, uhm, "gold" out of anything -is always a good way to impress townsfolk. +You can make use of one handed weapons, if need be. -This is a difficult class to play. +This is a relatively difficult class to play. endmsg x 36 y 6 @@ -4174,7 +4194,7 @@ sp 12 x 36 y 9 -arch alchemist_class +arch summoner_class end end arch grass @@ -4182,7 +4202,8 @@ y 10 move_block all end -arch alchemist_class +arch summoner_class +face wizard_yellow.x51 x 36 y 10 end @@ -4198,7 +4219,7 @@ x 36 y 12 end -arch footpath_1_3 +arch footpath_2_1_2 x 36 y 13 end @@ -4234,7 +4255,7 @@ x 37 y 3 end -arch grass +arch footpath_2_1_2 x 37 y 4 end @@ -4242,23 +4263,15 @@ x 37 y 5 end -arch swall_1_1 -x 37 -y 5 -end arch grass x 37 y 6 end -arch swall_2_1_1 -x 37 -y 6 -end arch grass x 37 y 7 end -arch swall_2_1_1 +arch swall_1_1 x 37 y 7 end @@ -4298,7 +4311,7 @@ x 37 y 12 end -arch grass +arch footpath_2_1_2 x 37 y 13 end @@ -4334,8 +4347,252 @@ x 38 y 3 end +arch footpath_2_1_2 +x 38 +y 4 +end arch grass x 38 +y 5 +end +arch grass +x 38 +y 6 +end +arch sign +name Alchemist +msg +Your specialty is magical devices and +concoctions, but you've also had some +training in one handed weapons, so that you can +fend off townsfolk angered by the +vile reeks that frequently emanate +from your workshop. + +Searching for the perfect recipes and +trying to recover lost knowledge has +sharpened your wits considerably. + +However, this has left little time for +physical training, and your sedentary +lifestyle has weakened you very much. + +Your dependence on magical devices +extends to the use of a talisman to +channel mana. The talisman has +become attuned to detonation and +transmutation because of the way you +have used it. + +Your ability to create, uhm, "gold" out of anything +is always a good way to impress townsfolk. + +This is a difficult class to play. +endmsg +x 38 +y 6 +move_on all +end +arch grass +x 38 +y 7 +end +arch button_small +x 38 +y 7 +connected 16 +end +arch button_small +x 38 +y 8 +connected 16 +end +arch grass +x 38 +y 8 +end +arch grate_closed_1 +x 38 +y 8 +connected 16 +end +arch grass +x 38 +y 9 +end +arch player_changer +slaying /start/tutorial_class +hp 38 +sp 12 +x 38 +y 9 +arch alchemist_class +end +end +arch grass +x 38 +y 10 +move_block all +end +arch alchemist_class +x 38 +y 10 +end +arch grass +x 38 +y 11 +end +arch swall_2_1_2 +x 38 +y 11 +end +arch grass +x 38 +y 12 +end +arch footpath_2_1_2 +x 38 +y 13 +end +arch grass +x 38 +y 14 +end +arch grass +x 38 +y 15 +end +arch wall_2_1_2 +x 38 +y 15 +end +arch evergreen +x 39 +move_block all +end +arch grass +x 39 +y 1 +end +arch grass +x 39 +y 2 +end +arch grass +x 39 +y 3 +end +arch swall_2_1_2 +x 39 +y 3 +end +arch footpath_1_3 +x 39 +y 4 +end +arch grass +x 39 +y 5 +end +arch swall_1_1 +x 39 +y 5 +end +arch grass +x 39 +y 6 +end +arch swall_2_1_1 +x 39 +y 6 +end +arch grass +x 39 +y 7 +end +arch swall_2_1_1 +x 39 +y 7 +end +arch grass +x 39 +y 8 +end +arch swall_2_1_1 +x 39 +y 8 +end +arch grass +x 39 +y 9 +end +arch swall_2_1_1 +x 39 +y 9 +end +arch grass +x 39 +y 10 +end +arch swall_2_1_1 +x 39 +y 10 +end +arch grass +x 39 +y 11 +end +arch swall_3_1 +x 39 +y 11 +end +arch grass +x 39 +y 12 +end +arch sign_w +name Left Please +x 39 +y 12 +end +arch footpath_2_1_2 +x 39 +y 13 +end +arch grass +x 39 +y 14 +end +arch grass +x 39 +y 15 +end +arch wall_2_1_2 +x 39 +y 15 +end +arch evergreen +x 40 +move_block all +end +arch grass +x 40 +y 1 +end +arch grass +x 40 +y 2 +end +arch grass +x 40 +y 3 +end +arch swall_2_1_2 +x 40 +y 3 +end +arch grass +x 40 y 4 end arch sign @@ -4351,16 +4608,16 @@ By choosing to go through this exit, your character will not be changed in any way. This makes gameplay extremely hard, as many very basic skills are missing. endmsg -x 38 +x 40 y 4 move_on all end arch grass -x 38 +x 40 y 5 end arch grass -x 38 +x 40 y 6 end arch sign @@ -4372,7 +4629,7 @@ B endmsg -x 38 +x 40 y 6 move_on all end @@ -4385,214 +4642,215 @@ If you really want to play classless, despite the drawbacks, say C (use the C command or the C tab). endmsg -x 38 +x 40 y 7 +connected 17 end arch magic_ear msg @match I know Ok, you wanted it that way! endmsg -x 38 +x 40 y 7 -connected 16 +connected 17 end arch grass -x 38 +x 40 y 7 end arch button_small -x 38 +x 40 y 8 -connected 16 +connected 17 end arch grass -x 38 +x 40 y 8 end arch grate_closed_1 -x 38 +x 40 y 8 -connected 16 +connected 17 end arch grass -x 38 +x 40 y 9 end arch exit slaying /start/tutorial_class -hp 38 +hp 40 sp 12 -x 38 +x 40 y 9 damned 1 end arch grass -x 38 +x 40 y 10 move_block all end arch minesweeper-unknown -x 38 +x 40 y 10 end arch grass -x 38 +x 40 y 11 end arch swall_2_1_2 -x 38 +x 40 y 11 end arch grass -x 38 +x 40 y 12 end -arch grass -x 38 +arch footpath_1_3 +x 40 y 13 end arch grass -x 38 +x 40 y 14 end arch grass -x 38 +x 40 y 15 end arch wall_2_1_2 -x 38 +x 40 y 15 end arch evergreen -x 39 +x 41 move_block all end arch grass -x 39 +x 41 y 1 end arch wall_1_1 -x 39 +x 41 y 1 end arch grass -x 39 +x 41 y 2 end arch wall_2_1_1 -x 39 +x 41 y 2 end arch grass -x 39 +x 41 y 3 end arch wall_2_1_1 -x 39 +x 41 y 3 end arch swall_1_3_half -x 39 +x 41 y 3 end arch grass -x 39 +x 41 y 4 end arch wall_2_1_1 -x 39 +x 41 y 4 end arch grass -x 39 +x 41 y 5 end arch wall_2_1_1 -x 39 +x 41 y 5 end arch grass -x 39 +x 41 y 6 end arch wall_2_1_1 -x 39 +x 41 y 6 end arch grass -x 39 +x 41 y 7 end arch wall_2_1_1 -x 39 +x 41 y 7 end arch grass -x 39 +x 41 y 8 end arch wall_2_1_1 -x 39 +x 41 y 8 end arch grass -x 39 +x 41 y 9 end arch wall_2_1_1 -x 39 +x 41 y 9 end arch grass -x 39 +x 41 y 10 end arch wall_2_1_1 -x 39 +x 41 y 10 end arch grass -x 39 +x 41 y 11 end arch wall_2_1_1 -x 39 +x 41 y 11 end arch swall_1_3_half -x 39 +x 41 y 11 end arch grass -x 39 +x 41 y 12 end arch wall_2_1_1 -x 39 +x 41 y 12 end arch grass -x 39 +x 41 y 13 end arch wall_2_1_1 -x 39 +x 41 y 13 end arch grass -x 39 +x 41 y 14 end arch wall_2_1_1 -x 39 +x 41 y 14 end arch grass -x 39 +x 41 y 15 end arch wall_3_4 -x 39 +x 41 y 15 end